 OrpheumZero 2009-11-21 . chapter 15Perfect. A very faithful adaption, and possibly the best alternative to the Novel that'll probably never reach Stateside *Insert sadface* :P But you certainly painted a nice take on the story that didn't feel too walkthrough-ish and even add some depth to the characters without taking away the readers ability to still imagine how they feel and think.
Even after so many years, I still can't stop playing Ico. Be it just to enjoy the ending, or listen to the hauntingly beautiful theme "You Were There", it's a classic that desperately needs more attention and recognition. If it weren't for the poor jobs done before, I'd love to see a movie of this, something with a French/Artsy style, poetic and subtle but still able to capture the game's mysticism.
Lol, now I'm rambling! :P But what can I say, I love this game so damn much! ^__^ If I had a daughter, I'd name her Yorda!
Once again, terrific job. I can only hope more people read this story and possibly learn of this wonderful, begotten gem of a game. |
 OrpheumZero 2009-11-21 . chapter 14Nice take on the battle. I like the addition of the statues, that'd have been neat if it happened in the original. Who knows, there's talk of the game getting a PS3 update *like the God of War*, so it'd be neat to see some little changes to the mechanics. |
 OrpheumZero 2009-11-20 . chapter 13Again, very nicely done. Interesting changes made to the original caverns, which does help make it flow better rather than feel obligatory puzzle like. Though I think the sword's weight should have been mentioned. To me, it appeared to be heavy, and either Ico was animated to not have difficulty for the sake of fun, or his lineage gave him the strength to wield it. Though I would figure in the sense of the story here, it could be magic and thus not constrained by physics. :P |
 OrpheumZero 2009-11-20 . chapter 12Very nice. I was wondering if you would mention that pipe at the start of the caverns after the waterwall (which lead to the area you go through after being seperated) since it's a fun little nod towards keeping you from wandering the wrong way if you try to climb it and it breaks, preventing any use. Though I guess maybe that'll be for the next chapter.
While the tower was a bit rushed, it's understandable that since they've been through it, there's no need to really explain the same details again. And the scene on the bridge, spot on capture of what happens, I always figured the two were feeling great desperation as Yorda barely manages to hold on to Ico as he dangles over the ocean. |
 OrpheumZero 2009-11-19 . chapter 11Pretty good, though it seemed a little rushed near the end. Just think it might have been fun to see a little fight in the empty canal. But it was still pretty good. I was laughing to myself if you could have snuck the hidden ball game in, like in some weird dream sequence *Ico: What the hell? Slam dunk? What's that? Who the hell is Shaq?* XP
Anyway, great chapter as always. |
 OrpheumZero 2009-11-18 . chapter 10Pretty tense. I remember the towers being dark, but I can see you made them more dark and creepy until the 'doors' are opened. At the same time it is sensible to remove the magic tiles and the water slide parts since all they really did was just make up more puzzle than anything. |
 OrpheumZero 2009-11-18 . chapter 9Nice little connection piece. It did seem a little quick, but I guess since it's a dream it works alright like that. Personally, I never thought the Dormin to be evil, they fulfilled their part of the bargain and revived Mono, and even went as far as to save Wander by resurrecting him. Of course, until the next game, we won't know for sure if they were truly misunderstood or not. |
 OrpheumZero 2009-11-18 . chapter 8I was wondering if they'd try to rest. Though I was curious to see the stone couches appear. Granted they are a bit out of place, I mean, who puts a couch near a crumbling stairway? XD |
 OrpheumZero 2009-11-16 . chapter 7Pretty nice. It is kinda sad having to leave Yorda behind when you go into room and have to climb up to the next floor to get the second box. Also, pretty nice way of using a song from the game. I know this may sound weird, but you know that song that plays when you're making a save? I swear it kinda sounds like guinea pigs squealing, lol! *Just listen to hear and imagine, it's pretty funny*. |
 OrpheumZero 2009-11-16 . chapter 6I don't know, I think "Queen" would have worked. Anyway, another great chapter. Nice detailed take on the scene and how Ico is basically an observer to Yorda's scolding and being given 'a chance to leave'. I also like the subtle reference to how the two devolope a closeness that can be seen sort of like a friendly love, not immediate fluffy romance. They actually befriend each other and the players can choose see how deep their relationship may be. |
 OrpheumZero 2009-11-15 . chapter 5Wow, this got pretty intense. Though I can bet there will be more close calls later on. I was wondering if you would use the door method to banish some smoke men, I know it's hard to do in some areas *like the room where you have to raise the floor and then pull Yorda up, which I've done once before they could snatch her*. Also pretty neat idea to have Ico get healed, given that since the game lacked an indication of him being hurt *since he could die from falling or failing to save Yorda* it does allow for him to take some beatings and not just end up looking like a battered dog in the end. And I'm guess it could be seen as a hint towards Ico's heritage from Shadow of the Colossus. |
 OrpheumZero 2009-11-13 . chapter 4Very nice chapter. Interesting way to impliment the puzzle. I would have figured you would have just simplied it by having the bride crack and maybe a slightly daring moment where it collapses and nearly throws the two off into a oblivian. |
 OrpheumZero 2009-11-12 . chapter 3Really nice. I hadn't thought that the sound of the portals would be mentioned outside of how they make a weird noise when they first sprout. Also neat way of making the combat a bit varied by having the cart be used to take out some of the smoke men. |
 OrpheumZero 2009-11-12 . chapter 2Another great chapter. Nice way of descripbing the locations and even shortening some parts of them so it's not too 'walk-through' like. |
 OrpheumZero 2009-09-03 . chapter 1Interesting. Certainly goes for a more novel approach than some of the other more fairy tale like version some people go for. |