Day 1 of the Year 1286K.A.
Our journey through the wilds of Ardania has finally come to an end.
We have reached the place where our settlement will lie. The peasants are
already hard at work on my palace. It seems strange to hear the townspeople
referring to me a 'Sire' after just being known as 'the prince' for so
long. The prospect of ruling this entire settlement is quite daunting, as
you might imagine! I hope the troll that has followed us here will not
bother us in our new home. I am sure such an amateur as I would never be
able to handle that crisis!
Alas, the hour grows late, and I wish to speak with some of the townspeople
over our evening meal. Tomorrow my palace will be nearly complete and the
peasants will begin work on the first building in our new home.
Day 2 of the Year 1286K.A.
My scouts returned early this morning. They report that there is a
large monster den nearby. They have reasons to suspect that a large pack of
trolls live there. It is unfortunate that a place such as this is inhabited
by such foul creatures. I write now in an attempt to suppress my panic.
When my father asked me to lead this colony, he told me I should not have
any problems of this sort. Of course, this is what I get for listening to
the king! Two of our number has already become victims of the monsters'
treachery, and the townspeople are now terrified to leave their barracks! I
have convinced them to continue working by promising the tax collectors
would get a break, but I fear this will slow our progress some anyway. I
have ordered the scouts to destroy it, but they refuse to go near it again!
When the warriors arrive, this will be their first mission.
Day 3 of the Year 1286K.A.
The palace is complete! At midday, I caught several of the peasants
relaxing in their barracks when the ranger's camp and marketplace are still
not complete, but I was too pleased about the finished palace to say
anything. This evening, I retreated up to the highest tower to watch the
sun set, as I often did at home on clear nights. Just as it started to
become too dark to see anything, I spotted two lone figures in the
distance. They did not appear to be monsters or animals, but humans! I
suppose it is un-sovreignly of me to admit this, but I am puzzled. All of
my number is accounted for, and the nearest settlement is a several week
walk from here. I suppose they could be explorers from that town, but
rangers usually travel alone. I know I should not worry; the guards are
more experienced than I, and they have not mentioned anything. If they are
of any importance to our little village, I shall find out tomorrow.
Day 4 of the Year 1286K.A.
As I predicted, the figures I saw yesterday were brought to my palace
this afternoon. It turns out they are old wizards, going by the names of
Merlan the Master of Magics and Sirius the Uncertain. Also as I predicted,
they were from the next town. They claim a group of rampaging minotaurs has
reduced it to little more than a pile of ruins. Their guild and many others
were destroyed. They were one of the few heroes who survived the encounter.
Soon after their palace was wrecked, they fled, along with the few others
who remained alive. A few of their fellow travelers died of starvation,
while others were killed by a pack of rust-spitters they met on the way
here. The only remaining ranger went ahead to scout the path, they say, and
has not been seen since. Of course, this means I not only have trolls to
worry about, but minotaurs too!
Sirius and Merlan beg for a place to seek shelter and food, and I must
admit my relief to finally have some experienced fighters here. I am
allowing them to eat the remains of today's lunch and stay in the peasants'
barracks until proper accommodations for them can be arranged. They have
shown great gratitude and vowed to fight to the death to protect my
settlement, should it ever be needed. Of course, we all hope it won't!
Day 5 of the Year 1286K.A.
The scouts have begun training my newest Ranger. I am told he will be
called Praul the Outlander. I spoke with him this afternoon, during a break
in his training. At first, I was suspicious, as many rangers have a
reputation for disloyalty, but he seems very ambitious and eager to begin
his new work. His training will end in three days, and on the final day,
there will be an initiation ceremony at the castle. In the meantime, the
peasants are hard at work on the new Warriors Guild. I am anxious to train
some warriors. The trolls are becoming braver; I fear that soon, one of
them will stray into my domain!
Day 6 of the Year 1286K.A.
The Ranger which had been traveling with our two wizards has
returned! I am told he is called Eleborian Wildmaster. He arrived looking
very battered and emaciated, but I believe when he has recovered, he will
be a very valuable member of our society. Just before he dropped off to
sleep, he offered to complete Praul's training. I was unsure at first
whether to take him up on this offer; I didn't want him to risk illness
before he is fully well again, but he seemed adamant. I wonder if these
rangers are born with such a fierce independence, or whether it is a part
of their training. Once Eleborian is healthy again, he will live in the new
rangers guild--when he is not off exploring, that is.
Day 7 of the Year 1286K.A.
There are giant rats invading my kingdom! They have come out of the
newly installed sewer entrance. I have no men brave enough to fight them.
My scouts have tried, of course, but they are no match for those evil
vermin! Eleborian would be able to fight them, but he is still too weak to
go into battle. The wizards have battled a few, but they are old, and
rather fragile (though I'm sure they would not want me to say that), and
rather weak when it comes to melee combat. Until those villainous vermin
are controlled, my peasants will not go outside to complete the Warriors
Guild, for fear of the creatures! Of course, this leaves us quite
vulnerable for attack. I await the day Praul the Outlander finishes his
Day 8 of the Year 1286K.A.
This evening Praul the Outlander became the first official member of
the Rangers Guild. The celebration after the ceremony did not last long, he
was too anxious to go explore! I wasn't sure I wanted him to strike out on
his own with so little actual experience, but the scouts were confident in
their training ability, and Eleborian seemed to approve. I saw Praul off,
making sure he was well-armed and prepared for any dangers that might be
waiting for him. Unfortunately, the rats in my kingdom are still at large,
but I didn't have the heart to command Praul to stay when he seemed so
excited to escape the boundaries of the town. I have been informed that
tomorrow, Eleborian Wildmaster will be healed enough to go fight them.
Day 9 of the Year 1286K.A.
Eleborian Wildmaster is healed enough to go fight the giant rats! I
can see him out the window sometimes, and am constantly amazed at his
skill. I sometimes wish I was not born into royal family, so I could learn
to fight like that. My mother (the queen, of course) was adamant that I
should be trained in only the most minimal amount of combat and fighting.
Eleborian awoke at sunrise this morning and left before even the guards
were awake. Already my peasants tell me they feel safer. One of them even
left the palace to work on the Warriors Guild. Sadly, as soon as he left
the shelter of the castle he was attacked by a rat, but...
Day 10 of the Year 1286K.A.
The peasants have finally ventured out of the castle together. At
first they were afraid of every little movement, but have become used to
it. And only one of the many peasants in my kingdom has been attacked by a
rat today! I am thrilled! (Not by the attacked peasant of course.) I am
told that tomorrow, the first Warrior will arrive to begin his training! He
will have to stay in the palace until the Guild is complete, due the
setback we've had with the rats.