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Alright, before you start reading, I’d like to tell you that it was not me who wrote this. The writer is named Lieunacy. You can see more of his work at Deviantart. I’ll put a link up on my profile. Again, just so no one compliments me on this: I DID NOT WRITE IT!
With that out of the way, please enjoy this, an alternate ending to the truly spectacular game Bioshock.
Disclaimer: Bioshock is ©2007 2K games. Neither of us own it.
Fontaine. I had you built! I sent you top side, I called you back, showed you what you was, what you was capable of! Even that life you thought you had? That was something I dreamed up and had tattooed inside your head! Now if that's not family, I don't know what is! But still you stand here and defy me. Defy me to the very end! And believe you me, Jackie boy, this is the end. The end of me. The end of you. The end of this entire goddamned city!
Fontaine takes a deep breath with his eyes closed, concentrating, and suddenly alarms begin going off, echoing around the entire city.
Fontaine. “A man chooses, a slave obeys.” At the end of the day, Jack, what have you done?! Are you the slave, to Tenenbaum as you had been to me? “Would you kindly betray Fontaine?” Hmm? Or maybe you just chose to be a slave. Is he that chooses to be a slave a man… or is he a slave?
Lightning juts out from Fontaine’s fingertips, striking the walls and machines. The machines explode into sparks, smoke, and flame; and the glass begins to crack. A few remaining splicers are killed instantly.
Fontaine. Ryan was wrong, Jack: every man, woman, and child is a slave. Ryan thought he could build a society where man forges a life for himself, to escape his enslavement, but I was the one that knew better! Even amongst the “elite,” someone must scrub the toilets, and those not scrubbing them are slave to the instinct to dirty them! Were you the slave scrubbing the toilet, or were you the slave dirtying it? Whatever it was, it doesn’t matter now. I’m choosing, as a slave to my own power and pride, to bring Rapture down around us! I’m cleaning this shithole!
A garbled mess of twisting metal is heard, as well as shattering glass and the rushing of water, but you can’t quite place exactly where it’s coming from.
Fontaine. Now, Jack… Tenenbaum… you little snot-nosed brats… and all the rest of you goddamned scum: would you kindly… fucking… dieeeee!
Fontaine’s words are drowned out by the shattering of heavy glass and the rushing ocean water. You’re swept up and tossed around wildly. You collide violently with debris sloshing about in the water until something in particular catches your eye: the Big Daddy helmet. Thinking quickly despite the chaos, you bring it to you telekinetically and put it over your head.You’re pulled underwater to see Fontaine grasping your ankle (yes, it’s suddenly there!), shouting incoherently. You kick him in the nose, and blood spurts from it. He persists, and you continue to stomp on his face. Finally, with a peremptory grunt, you jab the heel of your heavy Big Daddy boot into his forehead and he floats backwards, releasing his grip on your leg.
You feel a painful surge as he shocks the water around him in desperation, but it does not affect you as it would affect a normal man. You endure it until Fontaine hiccups his last breath and floats limply to the ceiling.Unsure of what to expect, where to go, or what to do, you allow the room to fill up and settle entirely before moving. The pressure is immense, but between your suit, your helmet, and your tonics, you are able to stay alive. Your shortwave radio, still safe within your suit, comes to life in a burst of static. You support yourself against the ceiling and listen in.
THE GOOD ENDING
Tenenbaum. Are you all right? I don’t know if you can hear me, but the girls and I are safe. We made it to a bathysphere and locked ourselves in. I know I can’t operate it, but I didn’t need to… the entire place came crashing down around us, and it started to ascend. static. I… must thank you for all that you’ve done. When you left here, I thought you would come back as another Fontaine… but you were not. You chose to save the little ones, knowing that it would mean less power. static. But still, you defeated Fontaine, perhaps by means I will never understand. worsening static. If you’re still alive, please, find a bathysphere and come to the surface. There’s nothing down there for anyone. words are being drowned out. Please… and thank you.
You don’t immediately react, and pour over her words. You then look around, surveying the room, planning an escape. You pull yourself towards the open glass and look out. All around the city, buildings are collapsing and debris are being kicked up everywhere. Something knobs you on the back of the head, and you turn to see a torn and sad-looking teddy bear floating past. Beyond, through the porthole of a bathysphere pinned down by a large, steel girder, a Little Sister is staring at you with tears in her eyes.You swim to her, and with difficulty, you slowly raise the girder up off of the bathysphere. It’s still not moving, so you look around for a cause. Unable to find one, you just tug at it, and then swim to the bottom and push, trying with all of your might to get it to ascend. Without any success, you stare into the window for a moment, and the girl is terrified now. With strengthened resolve, you get underneath the bathysphere once again, and slam it hard with your shoulder. It barely budges. You slam it again, and it nudges out from its resting spot, but then falls back more secure than it was.
Unsure if it will work, you press your hand against the bathysphere and pull it telekinetically. It rumbles. You tug with all of your mind and body, and it’s pulled from its resting spot with such force that it hits you unawares , sending you backwards. The bathysphere begins to ascend, and you try to latch on before it is out of reach, but miss. You continue to swim for it, but it is ascending much faster than you can swim, especially with your weighted Big Daddy ensemble.
The bathysphere’s porthole window is now facing downwards, and the little one within has her hand pressed against the window. You stop struggling, and drift there, staring back at her as her face is harder and harder to see through the deep blue. When she is out of view, you begin to pour over what had just happened. A small flashback collage.
Ryan. A man chooses, a slave obeys.
Fontaine. Ryan was wrong, Jack: every man, woman, and child is a slave!
Ryan. A man chooses…
Fontaine. Were you the slave cleaning the toilet?
Ryan. … a slave obeys.
Fontaine. … or were you the slave dirtying them?
Ryan. Obey!
Fontaine. I’m choosing, as a slave…
The flashback is overtaken by one single image, of you saving the first Little Sister, and of Tenenbaum.
Tenenbaum. You chose to save the little ones…
You’re returned to the present and look around. The city is still crumbling around you. Near to you, an object of considerable size is rising towards you. As it approaches, you recognize it as a bathysphere. Below it, several more are floating up. One of them is only half completed. It must have been a store room for spare or decommissioned bathysphere pods, and your lucky day. As one passes near to you, you lunge at it and grab hold. You’re immediately skyrocketed towards the surface.
The screen goes black, and then fades back in as you break through the surface. The lighthouse is only a few dozen yards away. You pull off the helmet and the boots while still hanging on to the bathysphere. You release it and swim for the lighthouse. As you approach, you can see all of the little ones standing on it already, dancing and cheering in jubilee. When you reach the lighthouse, Tenenbaum is there, and she extends a hand to you; her and all of the girls pull you up. You fall on your back, and the little ones surround you, one jumping on your chest and giving you a big hug. You recognize her as the one whom you saved.
Taking a deep breath, you look up into the rising sun. It seems like forever since you had seen it, and for the little ones… it had been forever.
The scene fades out, and then a subtitle reads: 10 years later.
A series of pictures on a fireplace detail the life of the little one you saved. In several pictures, she is playing with a dog, and on the wall behind one photo is a full photo of a dog. There is a picture of her playing with many other girls in front of a building called “the Little Sister’s Orphanage,” with a woman smiling on the porch. In each picture, the girl is progressively growing older, until finally she is graduating from high school. The camera begins to zoom on this picture, and you see, as the picture is fully revealed, that there is a rather haggard looking man with his arm around her. In the background, a middle-aged woman is surrounded by a group of young women, all in their cap and gowns. A hand reaches out and picks up the picture, pulls the photo out of its frame, and turns it around. “Jack and Lorraine at the girls’ graduation - June 6, 1971.” The hand puts the photo back in the frame, sets it back on the shelf, and the camera fades to credits.
THE BAD ENDING
This picks up moments before the city begins to crumble. Fontaine delivers his entire speech, starting up the security and partially destroying the room, but before he can deliver the final blow…
You shake your head and rise to your feet. Fontaine looks stupefied as you clench your fist and sock him in the mouth. He stumbles backwards and shakes it off. Before he’s able to retaliate, you pull a sharpened piece of twisted metal to you, and impale him as he swings at you. You drive it up to your hand, and twist it. Fontaine screams in agony as you break it off at the end.
Grasping his chest, Fontaine steps backwards, gasping for breath. He falls to his knees and looks up at you with a pathetic look on his face. You stare back at him, and reach out. As he reaches for your hand, you freeze him solid. He crackles and steams as his body turns to pure ice. Finally, you heel drop him over the head and it shatters into pieces, tinkling on the floor like glass. Blood trickles from the inside of his neck and follows the contours of his body to the floor, where it begins to pool.
You rush to a security panel and disable the bots and turrets. The facility goes silent, and your shortwave radio sparks to life.
Tenenbaum. I don’t know if you can hear me, and quite frankly, I don’t care. The little ones and I are heading to the surface in a bathysphere that dislodged during the disruption. You are the captain… Rapture is your ship now. Stay in Rapture; go down with your ship. The little ones are finally free of their cage… please, take your prize and leave us be. I hope the power was worth it, Jack.
The radio cuts out. You pluck it from your belt and look at it. You begin laughing maniacally, and throw it across the room, where it breaks apart upon landing. You continue laughing as you turn around. A dozen splicers are standing there, some talking amongst each other, waiting for your next move. Still laughing, you wave at them, a wave from which many bolts of lightning extend and destroy. You walk slowly towards the elevator, stepping over the dead bodies still pulsing with electrical current, knowing that this is your world now, and that you don’t need to hurry for nobody.
You let out one final “ha” as you step into the elevator and press the button. Turning ‘round, you see the chaos that was Fontaine’s end… and your beginning. It fades from view as the elevator descends, and you close your eyes. In the darkness, you let out one last triumphant “haha!”
Subtitles: 3 years later.
You are sitting on a decaying throne, in a decaying room, in a decaying city. Your breaths are heavy, largely due to the trees of Arcadia slowly dying out. You’ve killed many splicers to keep more oxygen for yourself, but it is not enough. You are dying.Your thoughts, whatever they may be, are interrupted by an alarm whirring to life. You raise your head with hope, and are not disappointed: the surface alarm has been tripped, and the solid red light above your office door confirms this.
You rise from your throne and rush out of the room without a second thought. You are savage, an animal, hunting for his prey. You tear through halls this way and that, until you finally come upon your goal: the bathysphere. The only bathysphere that connects Rapture from the outside world. You’re not certain it will work, but you don’t care. You pry open the rusting door, step in, and pull the lever. It groans as the door slams shut, but then begins to descend. The puncture hole from the splicer three years ago, an event you can’t seem to recall, allows some ocean water into the pod, but you weld it closed with your own hand.
As the pod approaches the surface, you can hear the men’s voices. As the water in the bathysphere pool begins to bubble, you feel an anticipation and excitement that you had not felt for many years. The bathysphere settles and rocks gently, and you can hear the soft ripples as the men grow quiet. You can hear the men whispering, and beyond the scuffed up bathysphere window, you can see silhouettes gathering around. The door swings open with a slow groan. There are six men standing in a half-circle around your pod, looking down upon you with disgust. One man cringes.You begin to chuckle menacingly, but to yourself. You extend your hand as it begins to glow a light shade of blue. The camera goes blank instantly as the boom of a fireball pierces the air. Men screaming and running about can be heard, but only barely under your own, persistent chuckle. The credits begin to roll as the sounds are drowned out entirely.