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: B s . A A A    : full 3/4 1/2   : E E   : Light Dark Cartoons » Ed, Edd n Eddy » Project GESS

Kouhiofdoragons
Author of 13 Stories

Rated: M - English - Hurt/Comfort/Horror - Edd - Reviews: 2 - Published: 10-04-09 - id:5420298

Disclaimer: I don’t own anything, except for the idea of the plot and “G.E.S.S.” Everything else belongs to Cartoon Network, and the creators of Anita Blake.

Thank you.

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A/N: This is my first time writing an Ed, Edd n’ Eddy fic. So please go gentle on the reviews, okay? Also, this is just information on what you would see in the story.

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Title: Project G.E.S.S.

Rating: M

Pairing(s): Unknown

Summary: Edd has always been a puzzling boy; concealing many things. Unfortunately for him, his dark past is ready to reveal itself with explosive results.

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WERE TYPES AND TERMS

Wolf

Freki: Second in command

Geri: Third in command

Lupa: The Ulfric’s mate

Ulfric: The top alpha

Leopard

Pard: Pack

Nimir-Ra: The Alpha Queen

Nimir-Raj: The Alpha King

Lion

Pride: Pack

Rex: The King

Regina: The Queen

Other

Panwere/Chimera

Jaguar

Fox

Bear

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SPIRIT AND/OR ANIMAL GUIDES

Badger: Courage; bold self-expression

Bat: Initiation; intuition; revealing secrets; transition

Bear: Healing; medical diagnosis; strength

Blackbird: Enchantment; between-the-worlds work

Bobcat: Solitary magick; psychic warning; secrets

Butterfly: Transformation; dance; artistic endeavors

Cat: Magick; mystery; independence; psychic warning; grace

Cheetah: Speed; flexibility

Chipmunk: Finding treasures in the earth; working for the future

Cobra: Swift; decisive action

Copperhead: Aggressive healing; psychism

Cougar: Power; agility

Deer: Nature

Dog: Guidance; protection; loyalty; friendship

Dingo: Relentless pursuit of goals

Eagle: Intelligence

Fox: Shapeshifting; transformation; cunning; diplomacy

Garter Snake: Activity; opportunity

Goldfish: Peace; prosperity

Hawk: Cleansing; nobility; remembering; clarity; spirit messenger

Horse: The Goddess; travel between the worlds; rebirth; grace

Hyena: Family/Clan life; group mind; heightened perception

Jackal: Protection from hidden dangers; guidance

Jaguar: Reclaiming power; strength; speed; agility

Komodo Dragon: Long life; survival

Leopard: Ghost buster; overcoming bad habits; destroying jealousy; intuition

Lion: Courage; strength; loyalty

Lynx: Vision-Questing; visionary work; cutting-edge mentality

Owl: Wisdom; heightened perception; discernment; female magick; messages to and from the dead.

Panther: Regaining one’s power; protection; finding information; Dark Mother

Raven: Healing; initiation; protection; messages; wisdom; balance

Scorpion: Transformation; success; cycle of life and death; protection; weather

Siberian Tiger: Creativity; power; passion; unpredictable

Snake: Initiation; wisdom

Stag: The God; independence; purification; protection from forests

Swan: Love; beauty; healing; dreaming

Tiger: Strength; power; new adventures; family magick

Wolf: Family; clan; teaching; protection; intuition; strength

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ELEMENTS

Earth

The universal archetype of the divine feminine.

“Mother Earth”, “The Great Mother”, “Gaia”.

Capricorn; motivated Earth. Taurus; rooted Earth. Virgo; changing Earth.

Yellow or green.

Cauldron or pentacle.

Air

The divine breath of Spirit, move through space and time, and wisdom that comes from experience or study.

The sacred breath of life with vigor and clarity.

Libra; Air in early movement. Aquarius; Air as it stalls over the earth. Gemini; Air that changes direction.

Blue or yellow.

Athame or wand.

Fire

The sizzle of creativity and the eruption of passion.

Strength, power, protection, and change from one state to another.

Aries; for beginnings with inspirational Fire. Leo; steadfast Fire. Sagittarius; changing Fire.

Red or orange.

Athame, wand or sword.

Water

Symbol of the Great Mother; represents birth and transformation.

Cleansing and purification.

Cancer; Water at its source. Scorpio; fixed or deep Waters. Pisces; Water changing directions.

Green or blue.

Cauldron or chalice.

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POWERS/GIFTS

Absorption: Absorb another’s powers or skills.

Accelerated Healing: Heal rapidly from any injury; this may even slow down aging.

Air/Wind: Control the air and wind currents.

Animal Mimi-Cry: Take on the abilities of certain animals.

Astral Projection: A form of bilocation.

Automatic Writing: Writing that is produced without conscious thought.

Bilocation: Being in two places at once.

Bone Manipulation: Manipulate one’s own bones.

Chi/Ki: Manipulate life energy.

Clairvoyance: Perception outside the known human senses.

Cold/Ice: Manipulate ice.

Darkness/Shadow: Manipulate shadows and darkness.

Death-Warning: A vision of a living person prior to their death.

Dowsing: Locating objects.

Duplication: Create physical duplicates.

Earth: Control earth, sand, stone, rock, lava and dirt/plant.

Electric

Empathy: Sense and transfers of emotions.

Energy Blast: Generate energy.

Energy Sourcing: Using kinetic energy to form physical blasts.

Fire/Heat: Control fire and any heat source.

Flight: Fly at will.

Force Field Generation: Energy shields.

Inhuman Nature: Aliens, demons, lycans; etc.

Invisibility: Vanish at will.

Mediumship: Seeing and communicating with the dead.

Mental Projection: Another form of bilocation.

Negation: Cancel the powers of others.

Omni-Linguisim: Understand any language.

Precognition: Perception of future events before they happen.

Psionic Blast: Overload another’s mind with Psionic energy.

Psychic Weapons: Generate weapons from psychic energy.

Psychokinesis: Manipulation of matter, space, time or energy.

Psychometry: Obtaining information on a person or object.

Retrocognition: Perception of past events.

Scrying: Use of an item to view events at a distance or in the future.

Superhuman Breath

Superhuman Reflexes: React faster than normal standards.

Superhuman Senses

Superhuman Speed: Break the sound barrier.

Superhuman Strength

Technopathy: Manipulate machinery.

Telepathy: Transfer of thoughts or emotions.

Teleportation: Move from one spot to another.

Wall-Crawling: Stick to any surface.

Water/Moisture: Control any type of liquid.

Weather Manipulation: Control and manipulate the weather.

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MILITARY TERMINOLOGY

Hours: From Normal to Military

12 midnight — 0000

1 am — 0100

2 am — 0200

3 am — 0300

4 am — 0400

5 am — 0500

6 am — 0600

7 am — 0700

8 am — 0800

9 am — 0900

10 am — 1000

11 am — 1100

12 noon — 1200

1 pm — 1300

2 pm — 1400

3 pm — 1500

4 pm — 1500

5 pm — 1600

6 pm — 1700

7 pm — 1800

8 pm — 1900

9 pm — 2000

10 pm — 2100

11 pm — 2200

Ranks: Army

Federal Marhsall

General

Brigadier

Colonel

Lt. Colonel

Major

Captain

Lieutenant

2nd Lieutenant

Officer Cadet


I hope this entices you guys.


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