|A Devious Mind
This is how the game is played:
Battles take place in turns, usually with a dice-roll to determine who goes first. Only two dice are rolled, and they can be found here:
Arenas may vary, some may provide stat changes. While the Player can still talk normal and move normally, in order to attack, the Player must first select an attack, providing that they have enough ST to use it, and then declare the attack. A Dice is rolled for the attack. The opponent can usually react, either attacking back, trying to dodge the attack, or blocking the attack. A dice is rolled for that player, too. Higher numbers win, and ties result in another roll until there is a winner. Double numbers allow the attack to be preformed twice in the same move for the price of one.
Blocks and Dodges are free, but will only work if their roll is higher. Blocks can be broken regardless of the dice roll IF the attacker rolls doubles. This is called a Block Breaker. The amount of times a move can be used is unlimited, providing that the Player has enough ST to keep using it. ST is regained at the rate of 1 every two turns. When a Player is out of ST, they can no longer attack, until their ST recharges.
This is the breakdown of a Player's stats:
HP: This is the Player's base health. When this is reduced to zero, the Player dies and loses the battle. Players are automatically healed after the fight.
ST: This is the primary focus of the battle. These are used in attacks. No attack is free.
MO: These are the moves the Player knows. Only these moves may be used by the Player.
EXP: This is earned by winning battles. If a Player loses, they will not lose EXP, but if they managed to bring down the opponent's HP to 5 or under, they will gain Honorable Death EXP, which is basically 25% of what they would've gained if they had won. EXP is gained by winning against opponents:
Lvl. 1-5, 10 EXP; Lvl. 6-10, 15 EXP, Lvl. 11-15, 20 EXP, etc. etc. A certain amount of EXP is needed to proceed to the next level (i.e., Lvl. 1 needs 50 EXP for Lvl. 2, who in turn needs 80 EXP for Lvl. 3, and so on).
Skill Points affect battle, too:
Endurance is added to your base HP, so it's good to have a high Endurance.
Strength is divided into 1/3 of original number (i.e. 9 Strength becomes 3). This is your Damage Multiplier. Every five turns, if you perform a successful attack, multiply the damage dealt by this number.
Agility is counted every five turns, if you perform a Dodge on the fifth turn. If your Agility is greater than or equal to the number on your opponent's first die for that turn, the Dodge will be performed successfully no matter the outcome. Also, if your Agility is higher than your opponent's, you may move first.
Every seven turns, if your Intelligence is greater than or equal to your opponent's roll (both numbers) for that turn, you have the option to roll a third die FOR THAT TURN ONLY.
Luck is very useful. Every ten turns, if you perform a successful attack, the damage dealt for that attack will be multiplied by your Luck.
The Players will choose the arena as they see fit. Only two Players per arena. Up to three arenas can be active at a time. If a Player does not make a move for up to two weeks after their opponent, they lose the match.
These are the basic rules of fighting. They will be updated as needed.7/29/2012 #1
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