General info concerning the Croft:
The markets sell both essentials as well as some decent protection; most sub-standard material is sent to the Overcroft to be sold by markets there.
The Croft is Exit's hub; most children are taught at the Academy, and where most people are placed is dependent upon how well they do and/or how they operate in public settings: at least, that's the theory, but most placement is dependent upon where one's lineage comes from.
The Academy is considered home to (almost) all individuals until they turn 18; it houses some students, teaches all of them, and operates as a hospital for the entire Croft.
The police station is the only one in the entirety of Exit, but the policemen are, at least technically, given access to any level at will to capture criminals; in practice, however, the usual police force is only truly effective at the Croft, as the Overcroft has far too many thickheaded thugs for typical policemen to deal with, and the Undercroft has people with enough money and influence as to cause temporary blindness in the higher level officers. The police station also trains Anti-Personnel officers, despite the lack of formal recognition given to them.
The 1st Gate goes back up to the Overcroft, and the Barred Gate (thus called due to being blocked by private security) leads to the lowest accesible level.
The collection bin is directly below the Drop chute, and the goods found in the collection bin are sorted and moved to different forges to be smelted.
The Workshop takes the smelted metals and the non-smeltable goods and has various craftsmen work with them to produce goods: a craftsman stays in the Croft until he/she is either knocked back down to trainee level (either by wasting goods or being caught breaking laws), or they create their first Masterpiece; Masterpieces can be either magical (which usually requires fusing a demon or some other source of magic with a product; a frying pan that can heat up without needing another source of energy would be a magical Masterpiece) or technological (an energy cannon, for example. Not all craftsmen, however, reveal if they have a Masterpiece, as it usually means they have to give it to the Crafting House in the Undercroft upon arrival.
The croft has the highest population of COMP users and Persona wielders, and is widely considered to be the most well rounded of all the levels.
The Sealed Gates, though closed due to the pressure from the earth right outside them, has a number of holes drilled into it by dedicated excavators; a large number of useful artifacts have been found in the earth, and most differs hope to find such relics in the hopes of being transferred to the lowest and safest level.
Though the Overcroft has the highest level of (detected) crime, the Croft has a disproportionately high death toll, usually due to students trying to summon and bind a demon without the advisable protections or power (usually using books found in the Academy's library); the demon(s) usually dissipate before being able to harm anyone else, though, so most police simply save themselves the paperwork and just call these incidents 'group suicides'.
Repairmen are also trained in the workshop, but as most of their duties require regular travel to the Overcroft, most inhabitants prefer to veer away from that particular occupation. Repairmen operate as the builders of Exit as well.
The Croft is the closest to a modern setting, of all the levels.
The housing in the Croft is amoung the most organized, and all houses are equipped with their own private lighting and radio, the latter of which provides entertainment and even (censored) news of regions elsewhere, outside the city; intra-city news, however, is not censored.7/08/2012 #1
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