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I got bored of trying to disipher peoples races. So pop em here plz. Heres how it goes Race Name: Homeland: Appearance: Abilities: Related races: Other:
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Homeland: The Highlands, where the only other cretures are evil. The highlands are north of a line of mountains. The very top of the world is at the edge of the Highlands. There is only Vegetation at the edge of the Mountains, and large boulder scattered through elsewhere. The only way To the highlands is through a Small Pass, gaurded by Rebel Soldiers. Appearance: Tall, lean. Very large pointy ears. Soft features. Pale skin, usually dark hair. Pale blue eyes. Extra long tongue. Abilities: Telepathis magic. Control over chosen Element, plus small control of others. Other titbits of magic, as usual with my characters. Related races: Elves, Night elves, Dark elves. Other: Ruled by Lords, Moredahl are hardy. The kill without thought for others. Many a time have they tried to destroy the world. There are rebels that fight back against the Lords. Even though the rebels are not as ruthless, they still kill with no remorse. The Lords fight back with Curses on the childern of Rebels. While the Lords live in Huge castle to the north, Rebels live throughout the forest. Cursed Rebels are Exiled from the group to the "Unknown Land" Otherwise known as the rest of the world. My character Falcon, Is an Exiled rebel.
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Homeland: In The Water Appearance: Long, fishlike tail in a range of colours. Lean, muscled arms. Long flowing hair. Scaled bikini tops for girls, bare chest for boys. Abilities: Complete control of water, communication with Marine animals, the ability to track. 19% percent of Mer- are Empaths, meaning they pick up the fellings of those around them. Related Races: Humans, Fish. Other: Before humans came into life, the sea was choca full of Mer-. They are were ruled by One Merman, Posidon. It was all peaceful until one Merman, Adam, came with the tail of a shark, and a equally ferosious mind. To stop this happening again, Posidon took away his tail and left him on a beach, to live as a "Human". This was the first ever human. So it was all peaceful antil hundreds of years later, 6 generations of Rulers, and the birth of a half human Princess, that something happened. Human made "Boats" and became the new rulers of the sea. Most merpeople died out, leaving the Princess without a father. Other Merpeople simply swam around aimlessly. My character, Rachel, is the Princess.
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Homeland: Since they were once alive they can come from anywhere, but when someone dies and they do not Move On, they appear as ghosts in the ghost zone. The Zone is a lawless place filled with ghosts good and bad. The only real land is made up of small floating islands, usually ruled by a stronger ghost. Appearance: Although ghosts have many traits, and some even look human, there are a few signs that show they are dead. They're pale, sometimes light green or blue skinned, they have a glowing aura around their frame, their voice has a slight echo too it, and their eyes glow, usually green or red. Abilities: All ghosts have the basic powers, flight, invisibility, intangibility, and the skill to overshadow, (control from the inside) a living human or animal. Stronger ghosts can shoot a variety of beams, make sheilds, and weapons, all from their energy. Many ghosts have their own unique powers though. Some have the ability to shapeshift, while others can grant wishes. Related races: None. Other: Ghosts rarely have any ties to others of their kind. In fact, a few ghosts hunt the others and destroy them. Once out of the ghost zone, which is very hard to escape, the ghosts usually wreak havoc. Some though, such as Sparks, have more human emotions than others, possibly because she has spent most of her afterlife on the human world. All ghosts have a secret that kept them tied to the world, and keep it hidden from others.
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Homeland: Forested areas [i.e: Mystic Ruins.] Appearence: Usally have 2-tails but some have 2-9, they are many different colors: navy,orange,yellow,red,deep purple, and black. They also have sharp claws but for example Midori wears white gloves so she dosent scratch herself with them because the always remain sharp like knives. Abiilites:Kitsunes have the ability to fly using they're tails but can get tired quickly. They can run at fast speeds so they can run upon water. Somes kitsunes can transform into a small fox also so it's good to have a kitsune for spy missions. They also have enhanced intelligents [foxs are smart Duh!] Midori also appears to be the only Kitsune that has telepathic powers. Related Races: None Other:Kitsunes can be rather kind but they can turn cold as ice on you if you happen to bother them.
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Homeland:Everywhere Appearance:Mammals, most have hair only on the their heads and faces, as well as under their arms and in their pubic region, some sometimes have hair on their chest, back, legs, or arms. Some also shave the hair off. They range from 2 feet tall at infancy up to 7'6'' in adulthood, with a few exceptions. Abilities:They are generally well-rounded in both speed and strength. Their intelligences range from mentally handicapped to genius. There are humans with magical abilities as well as humans with shape-shifting abilities. There are also many other abilities they could have, as humans are rather versatile. Related Races:Some say any humanoid race, such as elves, trolls, goblins, and mermaids were at one point human, but that fact is unverifiable.
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Homeland:Underdark Appearance:The Drow have black skin, with white hair, and generally red eyes, although there have been exceptions. They're generally thin and range from 2' to 6'. Abilities:They're incredibly quick, and quite handy with blades. They're also very gifted with the magical arts. Related Races:Elves and Moredhal
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Homeland:Wherever there are mountains and caves. Appearance:Because they're cross breeds, they're between trolls and giants in size, meaning they're between 12 and 40 feet tall. They're skin is usually gray, although green and red ones have been spotted before. Abilities:They're incredibly strong. Related Races:Trolls and Giants
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Homeland:Amazonia Appearance: They look alot like Humans but they are usually taller (6 to 8 feet tall), toned with slightly pointy ears and light tanned skin. Abilities:Amazons have a strict military upbringing making them excellent fighters.. They can however be shortempered,brash and stubborn. Related race:Humans,elves.
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Homeland:Anywhere. Appearance:All Diclonius have pink hair and cat ear shaped horns. Abilities: They have vectors (invisible hands) that can reach to 2 metres. Related races: Humans Other: Its rare to find male diclonius's.They were originally humans infected with a virus to create a new race.
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Homeland: Mystic Ruins Appearence: All Echiudnas have dredlocks, varies in color and in the marks on there neck and dredlocks. Abilites: Glide using dredlocks, amazing speed, strength and can use chaos energy. Related Races: None.
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Homeland: Mountains of any kind. Appearance: 50 to a 100 feet in length, silver scales, massive wings, and horns on their head. http://www.draconika.com/types/images/silver-dragon.jpg Abilities:Shapeshifting, cone of acid, teleport, draconic sight, some older ones have basilisk gaze Related races: argonian, half-dragon Race name: Wazradin Homeland: Isle of Fincayra Appearance: Human with slightly pointed ears Abilities: They are humans with lifespans of hundreds of years, like elves. related races: Human, Elf
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Homeland: anywhere, general clans of Fae found in overgrown forests. Appearance: Child of a Warlock and an Imp. Humanoid creatures, mostly strikingly, dangerously beautiful and female (though males are quite respected and adored by female Fae. And other females :D And are very rare.) Can have wings, but most do not. Defining characteristic is a small, question mark shaped black mark on the small of the back. More primitive, clanned Fae usually have skinny, long legs and arms and necks. Just a bit, to make them appear graceful and light and all the more beautiful. Male Fae have an upside-down mark and are generally of slight build, lean, and tall. Abilities: Fae can withstand their youthful looks for centuries, and live to be somewhere around 100-600 years, because most of them get klled in their own mischevios pranks. Highly skilled in any magic they so choose and can easily summon monsters and creatures. Some also can wield weapons- they have an immense knowledge of equipable items. Related races: Faries, Imps, Socerors and other born-with-magic species Other: These creatures, despite being mischevious, act incredibly normal. Most are even serious. They share great respect for elder Fae, especially among wild clans. Do not encounter in battle, as the older ones have a quick wit and dangerous magic. Instead, throw something shiny far away from you- it will have no choice but to follow instinct and go get it. However, if it is extremely small, like a tiny bead, they will give up on finding it after two minutes and be even more agitated with you. Very fast. They take great joy in harming humans, and can be exceedingly vain. Be warned- Female Fae have been known to kidnap small children, especially boys, who they find cute or attracting, and raise them as their own.
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Height and overall physical appearence: Most are as tall as an unsharpened, brand new pencil, some are a little taller though. All sprites are slender, fair looking and have transparent wings. They wear either flower petals, or Starglass, a magical metal that the sprites can make from various stones and magical plants. All have messy hair, the females have long, elbow length hair, an the males have earlength. Sprites come in many different colors, mostly bright colors like purples, greens, blues and reds, but there are a few darker colors as well. The older a sprite gets the darker the color. Age range and aging speed: Sprites age at the same rate as humans, but they appear young and energized until a week remains til they die. Then they get older looking. Sprites don't fear death, and cannot be poisoned, as they live amoungst all kinds of flowers, poisoness or not. Base homeland and capitol: There isn't a true base homeland or capitol for sprites, as they live almost anywhere a flower can grow. Related species: Faries, Fae
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Homeland:Zan'deir Apperance:They look like normal humans witha few exceptions.They are rather short, and usuually very thin.They have wolf like ears that protude out of there hair and have long bushy tails.They also have small fangs. Abilteis:They are stringer, faster, and more agile then humans.They can also shapeshift into wolves.They live around 200-300 years and stop ageing when they turn 18.Then they only age a year every 10-20 years. Related races:Humans and Werewolves Other:Wolfkin are extremly avanced when it comes to science and technology.
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Homeland:They tend to live in forested areas. Appearance:Usually slender and rather short, they rarely grow taller than 6', although there have been exceptions. They usually have thin eyebrows and light hair. Again, there have been exceptions to both. Abilities:Elves are quick, and are the most likely out of any humanoid race to have magical abilities. They are often stronger than most other humanoid species and are almost always good-hearted, although when an elf is evil, there are none more feared. Some believe elves are immortal, although this has never been proven. It has been proven, however, that elves live exceptionally long lives. It is not uncommon for elves to live 2000 years or longer. Related Races:Dark Elves and Moredhal. Humans, albeit distantly.
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Homeland: Anywhere there is salt water Appearence: Usually two different colors, there are very fuzzy and about the size of puppys. There eyes are almost always a mixture of the two color's of their fur and they have bushy tails. Abilites: These animals have the ability to talk, though their animal instintcs can make that difficult. They have the ability to jump like kangeroo's, but swim like fishes. Though they dont have gills they can breath under SALT water but not fresh. Related Races: Tiger, fish types, humans
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Homeland:The underground, mountains, and caves. Appearance:Short and stocky, but very muscular, rare is the dwarf that grows past 4'3". Every dwarf has a beard, man, woman, and child alike. The length of the beard is an indication of a dwarf's age. Abilities:Dwarves are often highly magical, often specializing in either healing, earth, or metal magic, often a combination of the three. Their lifespans are several times that of humans, although most dwarves don't live past 750. Their strength is second to none, and their durability outclasses anyone else's. They could take several hits that would kill a man or elf and just shrug them off. Due to their time spent underground, Dwarves are very susceptible to fire. Related Races:N/A
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Homeland: Forests, yet they originated from Alandia Forest. Appearance: Treants are sentient trees. Treants can freely walk and speak, yet still need to consume water and sunlight, like a normal tree. Abilities: Most treants are drawn to use water magic, due to their increased flamability. Otherwise, they can learn any type of magic, but tend to stray from fire magic. Relaed Races: None exist Other: The Council of Alandia, Hheaded by Kjolja, sends other treants to protect the forests of the world from becoming extinct, for treants are connected by their lifeforce. If one tree dies, all treants feel it's pain. Only one has disconnected from this bond. That treant's name is Poisonleaf.
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Homeland: Anywhere in space pretty much, mainly from stars. Appearance: Most star beings have odd colored hair with sparkles in it. They also have odd colored eyes. Abilities: Most can conjour up a star map and see what the stars are doing, some have spikes that can form on their back and all star beings can float around and defy gravity in some odd way. Related Races: none Other: Most star beings are raised as scientists or as doctors. Star beings run on a different time. This means that if a star being was 500 years old in space, then on earth they would be 1 year old and look like a 4 year old.
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Homeland: Ocean Appearance: Incredibly beautiful, usually have long hair that touches about mid-back but can be short. They have bright shineing and colorful eyes and fair skin. Abilities: When they sing it can make anyone near fall in a possed love and they can control them to do things. This usually causes sailors to want to crash the ship they are on; Otherwise some Siren's can control water. Related Races: Mermaids; Tempas
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Homeland: Land of the Faes and mountains Appearance:Eyes- slanted and varies among the race Physical- the women (though there are very few) are skinny nearly bone- the men are dancer and weight-lifter looking. Height-about 6'5" as an average for both genders- Hair- all males have shaved heads with a heart(organ) on the back. Women are a white blonde. They wear cloaks to hide their weapons, and their scaly appearance of being a dragon. Abilities: martial arts, trained to destory enemies of their way, skilled craftsmen and swordsmiths Related races: Faes and dragons and sprites Other: They make excellent friends, and/or enemies
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(I'm going to expand this a bit, if it's ok.) Race Name: Drow/Dark Elf Homeland: Underdark Appearance:The Drow have black skin, with white hair, and generally red or purple eyes, although there have been exceptions. They appear extremely good-looking to most other races. They're generally thin and range from 2' to 6'. Abilities:They're incredibly quick, and quite handy with blades. They're also very gifted with the magical arts, possessing the ability to create a globe of darkness, as well as levitation. Related Races:Elves and Moredhal
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Race Name: Lunaris (AKA Lunar Druid) Homeland: Moon/Lunar Core Appearance: Usually have pasty white skin. Eyes change color according to their mood. Race History: The Lunar Druids are a race that lives on the magic of others. They were created by a magical anomaly. The originate from the dusty core of the moon. They are the keepers of it. Eventually they discovered their power to keep the cores of magical humans or other races as well. So they make trips to earth. Abilities: During the full moon they can call on the moon to launch a series of magic ballistic attacks against he enemy. They are able to peer into and control the depths of magical races. The most prominent connections are those with werewolves, who were originally created to be their servants. Lunar Druids are extremely friendly to werewolves. Related Races: Druids, somewhat Angels.
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I'm making this post for my friend darkdhamon, who is joining this forum soon. Race Name: Azjet Homeland: Kronos VI Abilities: Telepathy (unlimited), shapeshift into any form it can have physical contact with for at least 30 seconds. Related races: Shapeshifters. Appearance: Tall, golden-skinned humanoids with elongated ears, and hair color ranging from red to purple. Eyes are usually flat black.
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Race name: Hadesolash Homeland: Hades and certain spots on the surface as pets of demons. Abilities: They can disguise as humans. Appearance: Like dogs with fireball eyes and forked tounges. Related races: Hellhounds, demons and (distantly) wolves.
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Race Name: Keroberos (A.K.A. Solar Druid) Homeland: The Sun's Core Abilites: The ultimate masters of fire, they can shine the brightest lights and create UV rays in their own hands. They can see in all spectrums and summon the power of the sun during solar eclipses. They are the harmonal opposite of Lunar Druids and the worst enemies of Vampires. They run the sun, and mostly ignore Lunar Druids. However, When a Lunar Druid and a Solar Druid meet, they are usually hated by one another. They are usually cruel and unforgiving, but a select few have good hearts. Appearance: They mostly have white hair and red eyes, Some have black hair, but those are mostly new people. They usually wear black armor and are more human looking than Lunar Druids. Related Races: Lunar Druids, somewhat Angels, Fire Elementals
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Race Name: Shadow Creatures Homeland: Everywhere Appearance: They look like three dimensional shadows, like a person covered completely in black ink. They vary in size and shape, just as humans would, but are always two legged. No features on their face are visible, except for a pair of glowing eyes. Most shadow creatures have red eyes, but a few have been known to have other colors, like blue. If it wishes, it can give itself a mouth, only in the form of an insane, face splitting grin full of brilliant white fangs. Abilities: Shadow creatures' most basic attacks are using its hands as claws and using its sharp teeth. Enough of them can suffocate a person. More skilled creatures can make weapons out of shadows. They can walk through shadows and go most anywhere, and can combine with others of their species to form larger beasts. Strong light causes them to dissipate, but whether or not it kills them or sends them away is uncertain. They feed on fear to survive. Related races: Humans/Shadow Demons Other: Although most shadow creatures are servants of Nightshade and were created by Nightshade, many exist on their own. Whether they were once human or were born that way is uncertain. It has been proven that a creature can be part shadow creature, and can have part shadow creature children, so the idea of shadow creatures being their own race is not impossible.
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Race name: Fury Homeland: Mount Olympus Appearance: All of them are female. They have the head of a dog and the body of a human. The head is pitch black with fiery red eyes. They normally wear tight robes that appear metallic and are trimmed in orangeish gold. The main body of the robe is paler gold and their tongues are white. They reek of human blood if evil. Abilities: Remarkable skill with a whip and they can all shapeshift into human forms. Related races: Hadesolash
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Name: Horror shark Homeland: It has none-it simply roams the sea. Appearance: 10 times bigger than a whale shark, this behemoth looks like a great white with a spiked tail. Abilities: Able to eat 500 dolphins whole at a time. Related races: Great white shark
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i would like to add my fav race if you dont mind Race Name: cocoats Homeland: tollan Appearance: human like with green hair smoky black eyes and large green wings on their back. Abilities: varies with clan though all have night vision and can spit acid. Related races: devas, menhune, kami, and tuatha de dannan Other: they are a proud race who came to this world to spread peace and advancment cocoats are lead by toltec and aztecan gods they seek to help humans in any way they can.
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Race Name: Wood elves. ( How original, you sigh.) Homeland: deep within most major forests. Appearence: Humanoid, commonly tall, with long faces and the elven trademark pointy ears. Abilites: Almost perfect eyesight, skill with a bow, very agile and good at climbing. Other: a shy race, not commenly seen in human towns and settlements, but a few have been known to be evil.
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Okay guys, welcome! post your characters in the registration, read the storyline and rules thread, and jump right in on the ship topic.
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Race Name: Ilithica (AKA Cosmos Druid) Homeland: Comets, asteroids, mostly stars. Abilites: These types of Druids were artificially created by breeding a slave Moon Druid and a slave Sun Druid together. They are nature's abominations. They were apparently all killed off. They are masters over both Lunar Energy and Solar Energy, although they are weaker in both elements. They, unlike Moon Druids, have the abilites to seal one's magic powers back inside of themselves. They also have mastered extremely powerful sorcery that knows no bounds. Appearance: Blue and Red hair, dressed like Sun Druids but have the same eyes as Moon Druids.
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Race Name: Guardian Demon AKA guardian angel, just a diffrence of oppinon and ideas Homeland: it depends it can be anywere its a small chance the child will becoum one Appearance: human, until MAD then you can see their wings which vary in style, by seperations of powers or elements all are diffrent though Abilities: also depends, their are elemental demons, they cannot be fully killed unless the person they are ordered to protect by 'the voice' dies then they die sloly and painfully, elemental demons are seperated by theses elements, fire, water, earth, plant, light, darkness, ice. elements are defeated like this, fire is weak against water and earth, but beats ice and plant, water is weak against plant and ice, is strong against earth and fire, ice beats water and plant, weak against fire and earth, earth beats ice and fire, but is weak against plant and water, plant is weak agains fire and ice, buts is strong agianst earth and water, light and darkness are seperated into two groups A and B, As are Stronger then Bs. Related races: demons, angels Other:every time one is chosen a voice tells them to protect somone when that person dies they are reincarnated in an other body to protect someone else, no one cna becoume one they are all the same being.
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Race Name: Demonic Gnoll Homeland:Woods and Hell Appearance:Looks like a wolf that walks on it's hind legs. about 6 feet tall in general. Very muscular. Abilities:Very good with archery and resistant against most magic and elements Related races:Gnoll, Demons Other:
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Race Name:Titan Homeland: Same as humans Appearance: A larger version of a human, usually standing between 7'6 and 8'10. Very broad and heavily muscled. usually weigh between 350 - 750 Pounds. Abilities: Very Strong(able to effectively weild over sized weapons), Hardy resistance to poisons, Can Shrugg off great amounts of damage before going down, Can regenerate wounds( lesser wounds such as sword slashes, minor stab wounds ect. regenerate quickly, greater wounds such as a deep stab wounded or the loss of a limb take mush longer, usually a couple of hours. Related races: human, Titan Other:Weaknesses- Size and bulk makes them slower and less nimble than other races, easily out manuavered by smaller more agile races. can live to be up to an "average" of 850 years.
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Race name:Hylian Homeland:Hyrule Appearance:Pointy ears,looks exactyl like a human(except for the ears..) Abilities:magic
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Race Name: Shadow Wolf Homeland: Usually they can be found in any place that's dark, but if not there, then in the corners of Hell Appearance: Black fur, and a large arrangement of color choices if they're in their wolf forms. But when they are human they are handsome and beautiful. They have a slender form and they are very powerful Abilities: Summon Shadow Demons, can control shadows somewhat, teleport, and transform into a wolf or human during a half moon or when surrounded by complete darkness Related races: werewolf (possibly)
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Race Name: Koitoma Homeland: Usually in coves near the ocean so they can swim out, find treasures and bring them back to their cliff side homes. Appearance: Usually tall, around 5'7"- 6'2". There are only female Koitoma, no males have ever been born to date. They range in all different skin tones, from ivory to ebony, blue to black, and everything in between. They usually prefer to have long flowing hair but some do like to keep it short. The most intemate places are hidden by a panch of scales that form a natural bikini. Their eyes are either piercing green, amber, silver, or blue. Most of the times they are very curvecious. They have no tails like their counter parts, Merpeople and Sirens, but they are great swimmers nonetheless. Abilities: They can communicate with fish, control water and ice, and they have a mind filled to the brim with knowledge. Related races: Mermaids/Mermen/Merpeople, Sirens, Tempas, and humans Other: They are very quick learners and though they usually don't walk on land, they do know alot about above sea history and culture, so if they ever need to it would be easy for them to blend in.
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Race Name: Dragon Homeland: Everywhere, but mostly in the mountains Appearance: Giant reptile like beasts with wings. They can grow to be the size of large buildings, covered in tough gem like scales. They also have large, sharp talons as well as large teeth. Their horns vary in size and shape. Abilities: All can breath fire, but each Dragon has a specific ability that shows itself once they hit puberty, which is usually about 20 years of age. They are also incredibly powerful, with taut muscles that could rip a tree in half at full maturity. Their jaws are very powerful-in clamping, but like crocodiles, they have weak muscles for opening them. They also have very good senses, especially smell. Related races: Basilisks, Wyverns, Pinyin Dragon, silver dragon Other points of interest: Dragons can also speak with one another with their minds, but they only choose one non-dragon to speak with in telepathy. It's considered a great honor to receive this bond. Very musical beings that enjoy song and poetry.
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Race Name: Ancient Vampric Homeland: Hell itself Appearance: Just as any other vampire but can easily be told apart by the eyes and when they are about to bite, Ancient Vampric's eye's are completely blood red, and their mouths split into three sections just as they are about to bite, the sides of their mouths are riddled with spines and teeth. One bite and you will be turned to a lesser vampire Abilities:All Vampric's have their own specialties, Incognito how ever is their leader. Related races: The lesser vampires. Other points of interest: They are able to walk in the light. Incognito is the remaining of this kind after the great Paladin Rampage in hell sealing away the demons and killing off his race.
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Race name: Fikoso Homeland: the Fikoso Fortress Appearance: tall, thin, slight build not too ripped though. skin tone ranges from pale to tan, hair color ranges, has a jewel on the middle of forehead color also ranges, pointy ears. Abilities: thievery, assassination, flight, magical powers range on the amount of studying put into it but all are capable. Related races: elves Other: can be good or bad depending on who is looking at them. nimble, easily maneuvering, quick on feet, very sharp, cunning, can move without being seen or heard, barely shows age, can live upward to thousands of years.
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Race Name: Fairy Homeland: Enchanted forests or groves. Where trees are high and leaves stay year long. Many caves and hills surround the area too. The forest is on highland. Appearance: Not minature people but the size of humans yet short. Usually the tallest fairy is up to 5' 5". Red hair and eye color ranging from green to purple.. Abilities: Flying, magic, and speed Related races: Imps, leprechauns, and sprites Other: Thrive on sunlight. Fond of blue skies, water, and food
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(Alrighty, here goes...) Race Name: Skeletes Homeland: Generally in isolated villages. IE: deep in forests, mountains, even caves. Their original home country, known as Cetra, is little more than a desert wasteland with a crater in the middle. It is unknown, even to most Skeletes, whether or not any still reside there. Appearance: Same as an average human, allowing them to blend in with human towns and cities. Some skeletes, however, develope permanent bone growths, resulting in disfiguration. Abilities: Up until the age of thrirteen, the average Skelete posses no power that the average human wouldn't have. However after they hit that age, or around that time, they enter what is known in skelete culture as the "Growth Time". during this time their body is racked with horrible pain, and it will generally last a week. Once the pain subsides, they possess the ability to will their bones to grow exponentially. The have an impressive regenerative ability, allowing them to grow bones through their skin with barely any bleeding. Their bones never break, although the back of their skull is only slightly stronger than the average human. Related races: humans, other branches off this race have taken up characteristics of the area's home races, probably do to cross breeding with the local natives. Other: They are highly educated, and keep tabs on many other culture and rivaling villages. Each village believes in a different ancient religon (which are alluded to be religons of our world.). They possess a high degree of medical knowledge. Used to be feared by the general public many decades ago for the fact that they are always armed, but now, for some reason, very few of any given race remembers them at all. Villages: There are seven known (To the Skelete) major villages. They are as follows: Sherwood: Deep in an ancient forest that used to home elves, these Skeletes have taken after the previous race. Cosmos: Hidden in an unknown canyon, the Skeletes living here have adapted cat-like features, red hair, and blue eyes. Lagune: Built partially submerged in a remote island bay, Skeletes here have developed Mer-like features. They still, however, lack gills. Ward: Actually a prison town on the side of a mountain. These Skeletes have features of trolls and orcs, as well as enhanced strength. Kairos: A town in the remote East. The Skelete here live in a distinct feudal system composed of two rival feudal lords. They live alongside a small tribe of Kitsune. Silent Keep: The Skelete here are composed of two tribes: the Dwarfed Skelete, who are slightly shorter than an average human but taller than the average dwarf, and the Blind Ones, Skelete who are almost Vampyric. The former are mostly gifted engineers, the latter stay within their own private castle and hire thelmselves out as assassins. Both have night vision and very limited daytime vision (Their day vision is like the night vision of an average human, but worse.). The Blind Ones are more commonly known as the Creeping Death, and their skills in almost any field are near to unmatched. Plains: The most average of all Skelete, they live in a remote valley. They have a western culture and are surrounded by many smaller villages. Remember, these are the main Skelete towns. Others are thought to exsist. Any Skelete who has ventured too far into Cetra has been sent back to their respective town as a corpse, even in the most recent attempt by the Blind Ones. This has raised suspicions, but no more expeditions have been sent. Thanks! Inferno
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Race Name: Lich Homeland: Anywhere Appearance: Whatever they looked like while alive Abilities: Eternal life, enhanced magic, lots of patients. Related races: None, they aren't a naturaul race, you have to go through a painful transformation to become one. Other: Liches are usually necromancers that trap their souls in objects known as phylacetry, which can be anything. This object becomes their lifeline, and they will do what ever it takes to keep it from harm.
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Race Name: Morphs Homeland: Shadow Dimension Appearance: They can look like any humanoid figure they want, usually the one they died to become. Abilities: Non aging, extreme mastery over black magic, and four different forms they may take in different situations. Appearances of the forms depends on the Morph. Drassil: The ultimate form of chaos. Complete mastery over Chaos Magic. Veyan: The ultimate form of necromancy. Can call up the greatest beasts of the dead in this form. Sysis: The ultimate form of vampirism. Can teleport anywhere there is blood, and can use blood as a weapon. Essentially revved up vampires. Rirugol: Only three Morphs ever recorded can use this form. It is the form of light, given to an ancient hero by the archangels. It takes up enormous magic power, but once in this form, a Morph is able to give birth to whole forests (such as Tuathan from a corrupt Rirugol Morph) and erase them easily. Related Races: Demigods Other: Morphs have two weaknesses. One is just weakening, the other completely destroys a Morph. One is green dragon fire. It weakens the Morphs to an even level with humans The other is Lapis Lazuli, a stone that can be liquified into a poison known as Esca. Once this poision even touches a Morph it completely destroys it forever. Other weaknesses that simply bring Morphs to a beatable level are Tarromin Leaves an herb found in the Overgrown Forestland, large amounts of White Magic, and Angel Dust, another kind of plant found in the mountains near Krahlis. (I hope the massive amounts of weaknesses they have balances it out lol)
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