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Defense: moderate Offense: moderate Speed: fast Intelligence: moderate Attacks: Bite- can be lethal near spine, belly, or throat, tackle- incapacitates player and often ends with a bite. Freakish cross between a small komodo dragon, a hyena, and a wolf with dental problems. Scaled, with a sizable tail for balance, and a heavily built head and body. Usually hunts in packs along the desert, coastline, or in marshland. Very adaptable.
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Defense: Moderate Offense: Moderate Speeed: Moderate Intellegence: High Description: Soldiers that live in the desert and serve no one but Serapith. They have spiritual powers and are stronger than most humans.
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Defense: High Offense: High Speed: Fast Intelegance: High Attacks: They can send out dark magic and ride their powerful dragons. They're like a calvaryy in Serapith's army. They're almost impossib;e to kill.
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(ex. General Gardir) (A boss-type) Defense: Very High Offense: Very Hgh Attacks: Martial Arts and Really Large Axe or Two Morning stars Speeed: moderate Intellegence: moderate Description: The rank of Cleansing Hand soldier above commander. They wield their weapons with incredible efficiency. They are equipped the strongest of armor's available to the Cleansing Hand, and they are the only ones so far with magical weapons. Also, they are noticeable by their immense size (greater even than Commander's) and their spiky armor.
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Name: Ogre Defence: Moderate Offense: Moderate Speed: Moderate Intelligence: Low Attacks: Punch (moderate) Crush (High) Slam (Moderate) General Discription: They are humanoid monsters that are in full size the height of a small troll.
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(A boss-type) Defense: Incredibly High Offense: Incredibly High Attacks: Death blow, Dark Magical FIst, Speeed: High Intellegence: HIgher than you could possibly imagine Description: The being with all the power. He is practically immune to magic, his defensive spells make him nearly impossible to strike, and his cunning and level of Evil far surpasses that of anything any Mortal coud ever reach.
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Name: Deshi Beetles Defence: low Offense: High Speed: High Intelligence: Moderate Attacks: 1 attack per element. For example: Fire: Ember (Moderate-High. Burns the foe.) Poison: Sting (High. Poisons foe until they perish. Gradually worsens over time.) Bite (Low. (High in Swarm) User bites of peices of flesh) Swarm (Masses of the same Element bugs gather. Increases all attacks to High status) General Discription: Over 17 different elements of Deshi Beetles exist. They are intelligent in the fact that they have keen instincts to gather and protect one another. Clear Deshi Beetles have no elemental attacks, but can be filled with substances to inject into a victim when it uses Bite. They bend easily to the will of the summonner. These are a specialty of Silveri Des, the Plague Fae. They come in one color for each element. Name: Nighties Defence: Low (they don't really need one) Offense: High Speed: Moderate Intelligence: High Attacks: Despair (Mod. Inflicts a sad dream that makes the victim miserable) Danger (High. Puts the victim into a highly dangerous nightmare in which they can actually get hurt) Scene (Low. Makes a realistic dream that causes the victim to contemplate something related to other people of things in the dream) Bite (Low-High, depending on size. Infects the mind with a thought that won't go away until resolved) [[There are countless other attacks like these. Bite only works when in the physical realm.]] General Discription: Fuzzy balls of fur with feet, antennae, and pointy teeth that stick out of their mouth. Three things to look for in a good nighty: 1) The sleeker the fur, the longer the nightmares it carries will last. 2) The bigger, the stronger the dream/nightmare will be. 3) The more vicious looking, the worse off the victim will be because this factor tells how vicious the nightmare. Obeys the summonner's orders. Mostly found in the dream world. All can bite, but each only carries on nightmare, according to color: For instance, Danger= red Scene= white Despair= blue ecetra, ecetra. Despite appearences, they are quite harmless in the phsical world (not the dream world!) and will not attack in either realm without being sent and told by the summonner. These are mostly used by Flintesca, the Mental Fae. Name: Giant Raven Defence: Moderate Offense: High Speed: High Intelligence: High Attacks: Fly (None. Flies up high into the air. Increses Gust and Whirlwind's power) Dive (High. User dives at foe with talons extended as it reaches the foe. Can only be used if Fly has been used) Peck (High. Pecks with a large beak) Scratch/stomp (Moderate-High, depending on orders. User uses feet/talons to deal damage or hold down foe. Increases Devour and Peck's accuracy) Dig (Low-Moderate. User digs at dirt with talons, pulling out target with beak) Devour (High. User eat target. Enough said :D) Gust (Low-High. A large gust of wind that knock the foe backwards. Foe retains damage if it hits and object.) Whirlwind (Low-High. User summons whipping winds from under its wings (say that five times fast) and sends it at the foe. Picks up anything in its way to deal more damage) Cry (Moderate-High. User screeches at alarming rate, which can cause organs or eardrums (or both) to burst. Has an incredible range.) General Discription: A large, black raven, with white-tipped tail and wing feathers, about as tall as eight feet at the shoulder. Only 13 left in the world. They are almost impossible to tame, and can communicate telepathically with humans. Solitary animals. One belongs to Silveri Des, the Plague Fae.
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Defense:Weak Offense:Moderate Speed:Very high Intelligence:Above average Attacks:Weapons(They bring various advanced high-tech wepaonery and if I seribed them all it would be like writing a short story.) Sleep bomb(Low damge.Throws a gas grenade that knocks humanoids out.) Daggers:(Moderate damage.Can be thrown or use din melee.Are coated with poison.) General description:They are wolfkin with the only definign traits being picth black cloaks and white smiling masks.They are the top spys and killers of Zan'deir.Are currently after former prince Nick Wildereye.
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Defense: Very high. Weaknesses: These shadow creatures are almost invulnerable- unless you have a light, that is. But even then, like real shadows, they'll creep out of the light's path and attack from behind. A Flashlight really wouldn't help, but something like a torch or a glowing orb would. Offense: Moderate Speed:Moderate Intelligence: Low Attacks: They have very sharp claws and teeth, and are fairly strong, but what makes them so dangerous is their sheer numbers. They can split and morph together, creating one giant shadow beast or several smaller ones. General description: These creatures are completely loyal to Nightshade, having been brought into existence by her powers. They won't stop until the sun comes up, and can look like normal shadows until they attack.
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Defense: Moderate Weaknesses: Holy weapons and spots wherethere armour doesn't protect them. Offense:High Speed: Low Intelligence:None Attacks: Having huge cleavers they can deal heavy damage when they hit, but they can also knock someone out cold with their steel gauntlets General Description: Undead, loyal unwaveringly to the necromancer that summonened them, they are the warrior counterparts of their Wizard bretheren.
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Name: Midnight Bandits Defense: Moderate Offense: high weakness: holy weapons and usually water powers work wonders against them. Speed: high Intelligence: moderate Attacks: having small daggers and wear lightweight armour they can attack swiftly but can't deal heavy damage. But their tatics allow them to be deadly. General Description: these girls (yes Midnight Bandits are all girls) are loyal to no one, they are like mercenaries. They will work whenever money is offered, especially large sums.
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Defense:Moderate Offense:Weak Speed:Moderate Intelligence:Very high(Can even talk in many luageges.) Attacks:Sleep:They can hyponotize a victim to go to sleep, the more that use it the more powerful it is. Dream:They can control the dreams of somebody, and puck loves to use thsi abilteis combined with his own power to invade peopels dream to play triks on people. Bite(Moderate):There beaks are more powerful then a normal irds becuase puck magicly streathens them. Claw:(High):Puck magicly streathens the claws so there more powerful then a normal birds. General description:They look like Ravens and the only distingusable factors about there apperance from raven is that they are slightly bigger and there eyes glow green, even the whites of them.These ravens are speacily breed by Puck for use in his tricks.
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Defense: low Offense: medium Speed: High Intelligence:medium Attacks: Bite, slash, tail jump Appearance: http://primates.antropo.uni.wroc.pl/~yarpenn/bgg/ethereal_marauder.jpg Name/Speaceis: Umber Hulk Defense: High Offense: High Speed: low Intelligence: Low Attacks: Swing arms, claw, bite,
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High High High High Stab, gut,decapitate and shoot The sillohoutte of a knight upon a horse. Dark Shadow Soldiers Low Low Low Low Charge, challenge, attack and retreat The shadow of an armored man Dark Shadow Archer Medium Medium Medium Medium Shoot, Infect, Aim and Burn Shadow of an Archer (I think you guys get it)
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Defense: Moderate Offense: High Speed: Moderate Intelligence: Moderate to high Attacks: Barrier, Deflect, Flame Spells, and Healing Spells. (You can add different abilities depending wnat your enemy leader is) Appearance: Humans wearing dark brown to black cloaks. Fallen druids that wish to destroy life. (Appearance will be different depending on your enemy leader)
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Defense: High Offense: High Speed: High Intelligence: High Attacks: Fireball, flying, and can throw heavy objects with no trouble. Weaknesses: Head, stomach, and limbs. (These enemies are RARE to find.) (Yeah, I'm a ninja gaiden fan. XD)
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Creations of Azu. Combination of Orcs and Tempa's. Theyanswer only to Tempa now. (Tilla) Size: Ten to twelve feet in length Appearance: Large, seal-like creaures, but they have massive arms that end not in hands, but long, serrated pincers. They have long snouts full of Mishapen teeth as well as Long tusks that stick straight up out of their bottom Jaw Strength-High Speed-Low (On land) High (In water) Defence-MEdium (High on head and ribcage) Weaknesses-Lightning and Land combat
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Defense:strong Offense:extreamly strong Speed:slow Intelligence:very low Attacks:Acid punch,Acid bullet barrage,and acid wip weakness:ice,fire,and lightning
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*Barbaric Dragon-kin* Defense: Moderate Offense: High Speed: Moderate Intelligence: Moderate Attacks: Fierce, but slow punches and kicks (high damage), slaps with wings (moderate damage), causes cutting gust with flapping wings (Light damage, but hits more than once - No damage to wind elementals), Fireballs out of mouth (the require some time to charge - high damage) , the ability to transform into a Barbaric Dragon (requires transformation time. Surrounds themselves in white flames - if hit, extremely high damage), Lava Spit (High damage - Low accuracy - Low damage to a fire Elementals) General description: Human shaped dragons. Head, arms and torso up to the waist are covered in skin, whereas the rest is scales. Dragon wings, horns, spikey tail, and sharp teeth. Has lizard eyes and human like hair. Roughly 11 metres tall and muscular. Comes in various colours. Weakness: Water and Ice based attacks, Arrows can take out the wings. *Barbaric Dragon* Defense: High Offense: Extremely high Intelligence: Low Attacks: Swipe (Moderate damage), slaps with wings (high damage), causes cutting gust with flapping wings (High damage - one big gust - No damage to wind elementals), Flamebreath (High damage - No damage to a fire elemental), Fireballs out of mouth (the require some time to charge - moderate damage - No damage to a fire elemental), Lava Regurgitate (Extremely high damage - Low damage to a fire Elementals) the ability to transform into a Barbaric Dragon-kin (requires transformation time. Surrounds themselves in white flames - if hit, extremely high damage) General Description: A four-legged dragon that's roughly 13 metres long and 3.5 metres tall. Horns, that go all way down the body to the the spiky tail, has long neck, large wings which can be used for flight. Comes in various colours. Weakness: It's quite slow. And often seeks revenge when hurt. Water and Ice based attacks.
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*Balrog* (I could not resist) Defence: High Offence: Very High Speed: Moderate Intelligence: High Attacks: Fire sword, Can do devastating fire damage. The sword can be shattered by very strong attacks (High) Firery whip with many thongs: it will definately leave a mark. It can also go a good distance. It can cause burning damage. (High) Fire breath: the balrog breaths out a great quantity of fire over a large area (Very High) Claws: can burn or even catch enemies or objects on fire (High) Shadow engulfment: the Balrog wreaths shadows around characters(s) and blocks their sight. It can be removed by strong light spells or light weapons. Genereal Description: A mighty demon from the twilight years of the world. One cannot make out what it looks like exactly: it is like seeing a great shadow, in the middle of which is a dark form, of man-shape maybe, yet greater, with a power and terror that seems to be within it and to go out before it. It has a streaming mane that kindles and blazes behind it. It has red glowing eyes that instill terror. It has a whip of many thongs and in the other a great firery blade. Prepare yourself if you should meet one for you are in for a battle unlike most others that you have ever encountered. (wizards especially beware) Weaknesses: Water, Earth, and Light.
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*Were-wolf* Defense: moderate Offense: high Speed: high Intelligence: low Attacks: Slash(high): uses its claws to slash you. Bite(high): be warned if you are bitten and survive you could become a were-wolf too. General Discription: A large man-wolf beast that is covered in fur and has sharp teeth and claws.
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Tuathan Treemen Defense: High Offense: High Speed: Low, but gains momentum. Intelligence: extremely low-extremely High Attacks: Stomp (High): Lifts a supporting limb high in the air, then slams it down on it's target. Sweep(Moderate to High) Readies a limb for a moment before sweeping it forward at it's target, rapidly gaining speed till it's incredibly powerful. General Description: A towering man like Tree, though the term "man" is used loosely. Thick limbs and hard bark cover the being, and unenchanted swords do little to harm them, though it is possible. The largest sign of intelligence and sentience comes from the two large green eyes on it's "head". Treebeings from Tuathan range from 10' in height to around 60', though they never stop growing. The older a Treebeing is, the smarter and stronger it is. A young one is much stronger than the average Orc and a bit faster than one, though it's incredibly dimwitted. The oldest of them are smarter than the most intelligent scholars, and strong enough to topple a building. They are slower than the young ones, however.
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*Skeleton Demons* Defense: Low Offense: High Intelligence: usually dumb Attacks: Flame orb (High), shoots a fireball that turns into an iron sphere. Description: Live in Hades, but go to the surface to attack. Their shapes range from mouse to dinosaur skeletons. No matter what is posessed, horns grow on the skeleton. Its skull is strongest on its body to protect a node that holds the skeleton prisoner to the demon's will. When there is no skeleton to posess, skeleton demons are simply balls of smoke that can only be killed by magic. They serve under Porai.
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Here are some more *Name/species* Forest men Defense: Low[They use leaves and such for armor] Offense: Moderate Speed: Low Intelligence: Medium Attacks: Pounce[Medium] Hit[High] Spit on [ High] Bite[Low] General description (optional): They are Forest men usually human and they live underground or in Forests they worship nature *Name/species* Hell Soldier Defense: Moderate Offense: Medium Speed: Moderate Intelligence: Moderate Attacks: Spit at [ High ] Bite [Moderate] Burn [ High ] Punch[ Moderate] Kick[Low] Crush [ Medium] General description (optional): They are winged and can crush you or spit acid summon fire with their minds and They have fangs and can turn you into a Undead *Name/species* Shoto foot soldier Defense: Moderate Offense: High Speed: Moderate Intelligence: Low Attacks: Punch[Moderate] Kick [High] General description (optional): They are of a Group called the shoto and they are low ranked and usually have a Expectancy of 20 years they can be of any race *Name/species* Shoto Second class Foot soldier Defense: Weak Offense: [High] Speed: [High] Intelligence: [Medium] Attacks: Punch [ High ] Kick [ High ] Headbut [Low] General description (optional): They are a rank within the Shoto and are only a rank up of the common footsoldier [Hope I helped out]
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*Spore* Defense: weak Offense: high speed: high intelligence: low attacks: million watt electric sting, touching a Spore can fry a giant General description: They are big balls of yellow energy that writhe and float aimlessly. They feed on electrical currents.
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*Helmaroc* Defense: Moderate Offense: Weak Speed: High Intelligence: Low Attacks: Pecking attack, can cause small gusts of wind with its beak General Description: A big bird with a sort of metal face.
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*Slivverburst* Defense: High Offense: High Speed: Moderate Intelligence: Low Attacks: if one touches anything it will wriggle underneath its skin and cause terrible damage to the nerves, eventually killing the host. General Description: Small wisps of white floating through the air. Travel in swarms. If they occupy an area then it's best to avoid that area altogether.
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*Endocrine* Defense: Moderate Offense: None Speed: High Attacks: All it does is scan a person and call another enemy based on the person's weaknesses Description: A small purple eye floating through the air
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*Rafflesia* Defense: High Offense: High Speed: None Intelligence: Moderate Attacks: It can releases different kinds of gases: -poison -sleep -paralysis -freezing -burning -itching -leeches Description: Smells like rotten meat. It is a huge, red flower with an orange base. It has a woman as one of the petals, who never speaks, just rubs the other petals soothingly.
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*Limp* Defense: Moderate Offense: High Speed: Weak Intelligence: High Attacks: It can lash out and whip people with its strings and it can screech and deafen people. It's most used ability is to puppetize things, twirling its strings around them and making them "walk around" as its on personal puppets. It's little doll that it carries around can shapeshift. No one has ever seen the original forms of these dolls. Description: gloved hand with an old fashioned puppeteer's cross, the strings attached to any shape it wants it to be. That's how it lures its prey. The naked eye cannot see the hand or the cross, and can only see the strings up close, in which case the prey is usually about to die.
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*Kute Coralian* Defense: High Offense: None Speed: None Intelligence: None Attacks: It is just a portal for other kinds of Coralians Description: I giant ball of swirling gray clouds
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*Antibody Coralian* Defense: Low Offense: Very High Speed: High Intelligence: Low Attacks: It opens up its jaw and eats humans, or envelopes things in a ball of energy that makes it disappear, turning it completely into electric currents. Description: Varies in color, size, shape, but they are usually blobs of gelatin with eyes, but if they open up they have rows of teeth.
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*Humanoid Coralian* Defense: Moderate Offense: Moderate Speed: High Attacks: Fists, they are pretty much humans Description: They all have the same purple eyes, and they all have wings, but they are mostly just humans without thought or morals.
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What's with all the enemies?!
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Unnocents Defense: Low Offense: extremely low Speed: extremely high Intelligence: High Attacks: Gravity (average), concentrates the force of gravity around a person to keep him/her from moving. Bloodier (N/A), reduces the opponent's health to the same amount as its own. Jitter (extremely low), sends an aura of nervousness towards the opponent, making him/her very jittery and causing them to hit themselves with their own weapons. Description: Like a cross between a squirrel and a rat, but hatched under a chicken. It is one of the only mammals that comes from an egg. They are absurdly talented when it comes to magic, and can create an illusory form of itself to confuse and scare enemies. They are a popular pet and snack among goblins.
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Hobgoblin Attack: higher than average Defense: Lower than average Intelligence: pathetic Attacks: Crunch (high), uses its unbelievably sharp teeth to bite off a chunk of something. Axe (average), hobgoblins have oddly shaped axes that look similiar to tiny mountains on sticks.
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Cralive (boss sub type in great numbers) Defense: Varies Offense: Varies Intelligence: Very high, but it can't talk. Attacks: Vary Kinds: Ice Cralive- High defense; low offense; very high intelligence. Attacks: Frieze (low), freezes enemy and drains health to the Cralive. They are cyan slime puddles. Fire Cralive- Low defense, High offense, very high intelligence. Attacks: Blayze (high), burns enemy and gives 1/4 of health lost to the Cralive. They are crimson slime puddles. Thunder Cralive: Average defense and offense. Very high intelligence. Attacks: Joult (average), paralizes enemy and drains 1/2 of health lost to the Cralive. They are yellow-orange slime puddles.
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Horror shark (boss type) Offense: off the charts Defense: Unbelievably high Intelligence: Quite stupid. Attacks: Club (off the charts), hits enemies w/ its spiked tail. Bite (off the charts), uses massive jaws to bite something. Full body ram (so high that the charts are broken), uses its full weight to attack enemies. Weaknesses: There is only one, so more can't help. They are easily overwhelmed by numbers. Plus, other sea creatures are so afraid of it that it will always be the only thing around. Also, doesn't know enough to escape when it knows it's dying. Description: Like a huuuuuuuuuuuuuuuge great white shark. Other than that, you don't wanna know.
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I've got an idea! Let's rip off Docter Who! Name: Dalek's Offence: High Defence: High Speed: Moderate Intelligence: Extremely intelligent,they make Einstein comparable to a Two Year Old. Attacks: Plasma gun: Shoots, kills, nothing can withstand it. Sucker: Looks a bit like a black toilet plunger, it covers the victims face and sucks out the victims brain.
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Name: Dark Dancer, humans who gave their souls to the darkness Offence:Moderate, strength increased by arcane pact. Defence:Low, are half human still Speed: High Intelligence: Moderate Attacks: Dark strike: Strike target with Impure Staff. Whisper: Paralyse target with words of fear, can only be used at close range. Dark Magic: Engulf target in arcane light Extinguish: Snuff out brightness to enhance power. Dance: Weave a cloak of darkness around themselves to become invisible.
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Name: Khorne's Chaos warriors (Position is changed, and depending under which Chaos god they serve under, for example Tzeentch Chaos Warriors, Nurgle Chaos, and so on.) Defense: High Offense: Very High Speed: Moderate Intelligence:Moderate Attacks: Depending on what specialty they are, but warriors in particular being mainly melee. General Description: Champions gathered from all kingdoms, even Heaven, that have been corrupted under the dark ways of Chaos. They Dwell in the Chaos realm...They worship the Blood God Khorne, which was also the creator of the Vampire Race. The Chaos realm, makes Hell...Look like a comforting fairy tale. Like zombies they will fight ignoring all pain till death or until commanded to retreat. They are Sadomasochistic so they enjoy inflicting pain and receiving it, don't expect them to scream in pain. Appearance: http://www.gamersinfo.net/gallery/photos/2334/17756340/1181968578-23341.jpg Death: Upon Dying..The chaos will emit a bone-chilling laugh and catch ablaze, The chaos fall to their knee's and gets dragged down into the ground returning to the Chaos Realm, where they try to redeem themselves to be reborn. A heavy scorch mark is always left on the ground in the position of returning to their land.
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Well, the enemy itself seems fine. But, your character shouldn't be able to summon like ten to fight with him, considering how powerful he is already is. I mean, I am not a mod or anything, but you did ask me to review this enemy. I would limit how many he can summon a time.
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Binullet Attack: Very High Defense: High Intelligence: Low Attacks: Heck's Spike Roller, Very High- fins are used as drills while the creature spins. These creatures serve under Trakis, and can only move by using its fins as a propellor.
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Vasto Lordes Attack:Extremely High Defense:High Intelligence:High Attacks:Cero, and depends on which Lorde These Creatures serve Aizen are Boss level. They are extremely dangerous and only VERY VERY skilled opponenets can defeat them.
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