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Forums » Predator Young Bloods » Favourite Aliens/Predator Movie?
Author Post
Zillah 91
Topic: Favourite Aliens/Predator Movie?
Basically, just wondering, out of all the Alien and Predator movies, which one was your favourite?

For me it's got to be AVP.

#1 Aug 29th 2006, 6:31am
ben revell
I have two favourites predator one and alien four with repily saying "want another suvernier" to call

I have pred and alien info if you want to take a look

#2 Aug 29th 2006, 10:38am
The 'Verse Walker
I like AVP.
#3 Aug 29th 2006, 11:00am
Zillah 91
be glad to see the info, Ben Revell. Yeah i liked Alien Resurrection too but it got a little weird toward the end.
#4 Aug 29th 2006, 12:00pm
ben revell
thanks do you want the websites they are

alien host and theultimatepredator.

#5 Aug 29th 2006, 12:07pm
Prairiefire
I vote for AVP.

I can't wait for next summer. According to Tribute.ca AVP2 will be released on August 10th.

Directors are listed at Greg Stause and Colin Strause. So far no real synopsis or list of actors.

#6 Aug 31st 2006, 11:02am . Edited Aug 31st 2006, 11:03am
ben revell
hi heres the info for you

Hunting Mask

Every Predator is equipped with a Hunting Mask. What does the device do? While providing a great visual advantage over your enemies, this 'visual aid' is exactly what its name says it is: a mask to hunt down bad guys.

First of all, as you see from those four pictures there, the Hunting Mask has four different types of vision modes - vision modes that, while also providing you with good night-vision, is needed to specifically highlight certain species. It breaks down to something like this:

Normal - This vision mode basically shows you how Humans see the world -- pretty crappy. And along with crappy night-vision, it also doesn't highlight any specific species for ya' at all. This should be used in the single-player campaign, if you ask me, when you want see the scenery better.

Now, even though Normal vision doesn't highlight any specific species at all, it also doesn't put a blind eye to them, get it? You'll basically view all species equally and 'normally,' without prejudice -- definitely good if you're fighting all three species at once.

Thermal - As the first vision mode used in Predator, it was specifically made to spot Humans -- through their body-heat. (Yeah, I know what you're thinking: can Britney Spears be spotted from a mile away, 'cause she's so 'hot'? Oh, yeah!)

Now, by being able to see Humans from far away, this definitely gives you a nice advantage over those suckers -- I mean, they'll be like headlights in a dark room; a girl in a group of boys; a hippie in a Young Republicans Club.

They'll stand out like a sour thumb.

It's also good to know Thermal vision also provides you with great night-vision. I can assure you that you won't have any trouble seeing in dark areas, nor be blinded in light areas (e.g. Image Intensifier). It's picture-perfect.

One of the bad things I found about this vision mode, is that it tends to generate a 'fog of war,' of a sort - you won't be able to see anything past twenty meters, basically. But even though this won't effect you from seeing Humans in any way, it does effect you with just about everything else.

As a way to get around this, a nice technique might be to switch to Normal vision at certain times, but then switch back to Thermal as soon as you're done. While this certainly can be dangerous, but that's why I keep my fingers close to my vision mode key.

If you want to try to use this vision mode against other species, think twice; they have very different physiology than Humans, so they don't give out any form of body-heat. It's better in all cases to just switch to the appropriate vision mode.

Now, when you do change vision modes, one side-effect is that it tends to make your eyes 'flash' blue, red or green - the colors of all your vision modes. While this can't be noticed by the enemy from far way - especially while cloaked - it can definitely be noticed from close-range.

If I were you, and I knew the enemy was looking in my direction, I wouldn't switch vision modes just yet.

Electromagnetic - This vision mode highlights Aliens. (Electromagnetic...? I guess Aliens are powered by some sort of electricity or something) It works just as good in seeing Aliens as Thermal does for Humans.

There's about no other differences here worth mentioning.

PredTech - Being able to spot Predators from far away is nice. Being able to see him far away and while cloaked is real nice.

As you can tell, PredTech vision is used to see Predators and is able to do it very well, thank you. But unlike the other vision modes, it can actually do a bit more than that.

Now, first of all, let's look at its name: PredTech. What does it mean, really? It means it'll highlight any Predator technology, which can mean other Predators and even a Predator's weapons and equipment. Pretty cool, huh? Certainly useful if you're looking for more weapons to get.

While this vision mode does highlight any Predator technology, it also happens to highlight any Human technology, too. So, in essence, you can see Colonial Marines/Corporates in this vision mode by being able to see the weapons they're carrying.

Hey, ain't that something?!

Well, even though you can see them a little - and it is very little here - I'm afraid the PredTech vision mode still won't allow you gain target-locks on those Humans with your auto-targeting system (ATS), as you do with Predators.

The auto-targeting system. Let's focus more on that, as we end this area on vision modes.

The Hunting Mask is equipped with an ATS, which allows some weapons - the Disc and Plasmacaster - to be helped with auto-targeting and auto-homing. But the ATS actually works together with vision modes to determine which species it should target.

Do I really have to explain it? It's pretty simple -- each vision mode is meant for a species, and so in that vision mode, the ATS will target that species. And probably the only vision mode that the ATS doesn't do anything in is, of course, Normal vision.

The ATS, although able to immediately auto-target enemies, needs those enemies in-range for it to work; that needed range is about fifteen meters. So, if you see an enemy and you don't immediately get a target-lock, you either have to get closer to him or to wait for him to get close to you.

One side-effect for the ATS, is that you tend to emit a small red light when using a weapon that auto-tracks. Although this light can't be seen too well from far away, it's definitely noticeable from close-up and can give your position away.

(Note: Even though it's noticeable, this doesn't apply to AvP2's AI, which doesn't seem to notice it at all.)

The best way to get around this, is to use another weapon that doesn't emit a targeting laser - every weapon except the Plasmacaster and Disc - but then switch back to your previous weapon when you actually want to attack.

Along with an auto-targeting system, the Hunting Mask also comes with the ability to zoom-in. Make no mistake about it: you are not restricted to sniping weapons when zooming-in on things. While surely it's mainly for those sniping weapons, it's always nice to be able to do this with others.

Now, all the abilities you see provided here by the Hunting Mask are great and can really help you in battle. I'm sure all of you are in love them, and you'll certainly be lovesick when you lose them all in the event your Hunting Mask is torn-off.

It can be torn-off?!

Unfortunately, your Hunting Mask can be torn-off by just a few lights blows to the face by the enemy. But thankfully, it usually just drops to the floor, so you can pick it back up after the battle's over; you can even pick-up another Predator's detached Hunting Mask, if you're lucky enough to find it.

All in all, the Hunting Mask is probably the most useful piece of equipment you have. Protect it well and use it well to help kill the enemy with. Good luck!

Cloaking Field Generator

Do I really need to explain the Cloaking Field Generator? It cloaks you. It makes you invisible. It strikes fear into the hearts of your enemies.

And it only works against Humans.

Believe it or not, the Alien, Predator and even the Synthetic's vision modes allow them to easily see past your cloaking field. Although surely if the Alien, Synthetic or Predator is using the wrong vision mode your cloaking will still work - which never happens in single-player AI - the general sense is it's practically worthless against 'em.

In the descriptions and tactics down below, please take note that they only apply to Humans.

The Cloaking Field Generator works by bending light around you -- well, at least in the movies it does. In AvP2, it basically works by having you completely disappear without a trace! You are completely invisible, sir.

There are, of course, exceptions and side-effects to everything.

The Cloaking Field Generator runs off your energy supply; it sucks power slowly, little-by-little, while also taking a hefty amount amount whenever you turn it on. But you only have to turn on cloaking once... right?

Most of the time, that's absolutely true. Though sadly, some weapons will de-cloak you after firing, leaving you to either stay un-cloaked or to spend extra power to turn it back on. Crap!

What are these weapons?

After looking them all over, they are your Plasmacaster, Plasma Pistol and Disc - all these weapons will immediately de-cloak you after firing them, and all of them use your energy supply in one form or another. And there ain't much you can do about it -- except to make sure the enemy doesn't live long enough to see you un-cloaked, of course.

Do any of you remember in the first Predator film, where the Predator started de-cloaking after contact with water? That pretty much happens in AvP2, too. Though thankfully, you can easily reactivate your cloaking system once you've gone away from the water.

Invisibility. How invisible are you, really? Although you're basically completely invisible most of the time, this kind of only applies when you lay still; if you start moving, a transparent outline of you will show up! Oh, sure, this is still pretty hard to see, but most people can generally tell what it is, ya' know?

Taking that into account, try to lay as still as possible when you think somebody is looking in your direction. But if you think nobody's looking at you, you're pretty much free to run around as much as you want.

This is basically the strategy you should use when you're stalking someone.

If you're ever in a situation where you're being chased by the enemy, one good tactic is to cut a corner -- and then to do a complete stop.

Why?

Well remember, as long as you're moving, you can be seen while cloaked. But by turning around that corner there, you then have the chance to lay still, so he can't see you at all.

What then?

When he turns around that corner to come after you, he won't see anything; you're cloaked and standing still! And while he's confused, you can either wait for him to go away or try your best to kill him.

As I talked about in the Hunting Mask description, a red light will start show up whenever you use your Plasmacaster. Why? It's basically because of its auto-targeting light. But here's the real question: can it be seen while you're cloaked?

Sadly, yes -- except in long range, it can be pretty easily seen close-up. And just like I explained, the best you can do is switch to another weapon that doesn't have an auto-targeting light, and then switch back when you actually want to strike.

The Cloaking Field Generator, while being limited to Humans, is still a very effective piece of equipment. In fact, it should be kept on at all times, even in fights against Predators and Aliens; as I mentioned before, they might be using the right vision mode or have some other problem (e.g. Predator with a torn-off mask), and it doesn't really hurt to have this on.

That's the main point: it doesn't need much to have it on, and it can award you with victory in many, countless circumstances. Good luck, comrade!

Medi-Comp

The Medi-Comp is basically your Medi-Kit - it can heal you to full health, no matter your injuries. But unlike the Colonial Marine/Corporates' healing kits, that's spread out across maps and only heals them once, you start out the game with yours and it never runs out.

You have a pretty useful healing gadget here.

To be technical, this device works by filling two of these 'medical knives' with some sort of medicine and drugs, and then you have to stick both of them in your stomach! And judging from that scream you make, I don't think it's painless.

Screaming in pain. Let's focus more on that. (Don't we all wanna'?)

As I said, you scream in horrified pain whenever you stick those two knives in your body. But the worse part is, your enemies will be notified of your position from your screaming, and they won't exactly think you're doing the hot pajama's with Brit'ney Spe'ars, ya' hear what I'm saying?

Many of you will think you can just stay cloaked while healing yourself, so it doesn't matter if they hear you or not. That's a good tactic, right? It is, except for just one problem: the Medi-Comp will de-cloak you whenever you use it.

Some of you will think you can just run away while healing yourself... right? There's still one underlining problem: you're forced to walk and you can't run while healing yourself. Jeez!

Now, what's worse here, is that there's no basically no way to get around this -- except to do your best to find a place as far away from the enemy as possible. But even then, you should always be prepared for a fight; switch back to your weapons as fast as possible.

In the end, the best way to use the Medi-Comp, is to, of course, use it whenever you're hurt. But since there are drawbacks to using this device sometimes, you have to take caution and be prepared for ambushes. Good luck, folks.

Woah! Woah! Haven't I forgot something here? Umm... uh... oh, yeah: your energy supply!

As you've probably already guessed, the Medi-Comp runs off your energy supply; every time you heal yourself, it takes about half your energy. But does it take less energy if your injuries are less severe? No - it takes the same amount of energy no matter how light or severe your injuries are.

Taking this into account, it might be a good idea to heal yourself only when seriously injured and to ignore minor ones. But it's really up to you and what situation you're in -- I mean, if you have plenty of power and no enemies around, it doesn't hurt to heal as often as possible, and then to regenerate loss power with your Energy Sift.

Energy Sift

What's an "Energy Sift"? Is it some type of light-thingie? Well, considering how I ended the Medi-Comp description, I'm sure you've already figured out that this thingie-pooh is used to regenerate your power supply.

You, as the Predator, come with an energy power supply, that keeps much of your weapons and equipment working and online. Although it's not necessarily needed for you to stay alive, you're probably going to think so when you battle enemies with an empty tank.

Here's where the Energy Sift comes in.

As you'll find out, your power supply can't regenerate by itself; no matter how long you wait, you won't get back any of the energy you spent, buddy. But by using this Energy Sift here, you can regain that entire supply in just a few seconds.

This device is just great. The best tactics for it is, well -- use it whenever you need it! It's quick, it's simple and it provides you with that absolutely necessary power recharge. It seems almost too good to be true, for what seems like just a few drawbacks.

What are those drawbacks? (You didn't expect an equipment description without this, did you?)

First of all, the Energy Sift is actually very similar to the Medi-Comp - it regenerates health just like this device regenerates energy. But its drawbacks are also very similar, I'm afraid. In many ways:

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1. You'll immediately un-cloak while using the Energy Sift

2. You'll be reduced to walking speed while using it

3. You'll reveal your location to the enemy while using it; a big LASER show instead of screams of pain

All the drawbacks are similar, and all the strategies and tactics to get around it are similar.

1. Find places away from the enemy to do your recharging business

2. Always be prepared for a fight; get ready to switch to a weapon as soon as possible

Ya' know what? All these solutions are really only needed in multi-player, where you can be attacked at any time -- I mean, there's no 'cooling-off period' in an MP game, where you can take the time to regenerate your health and power, without fear of attack.

Not so in single-player.

As you'll notice in the Predator single-player campaign, after fighting enemies at one point in the level, no more will come unless you start progressing through the level again. So, it is in that 'cooling-off period' where you have the time and the freedom to regenerate and recharge with your Medi-Comp and Energy Sift.

Get the picture?

Charge Emitter

When you go through a level, sometimes there's doors with broken access panels, that won't allow you to go through them. But instead of finding another way to get where you want to go, you can use this Charge Emitter here to overload the panel into opening the door.

(Pitiful Human technology!)

Because doors don't seem to appear at all in multi-player levels - I guess it'll slow down the pace of the game, if they had it in them - you only get to use the Charge Emitter in the single-player campaign.

Ya' know about the Colonial Marine's/Corporates' ComTech Hacking Device? This is basically the Predator's equivalent.

Ammo Box

Only making an appearance in multi-player, the Ammo Box is a box that carries ammo -- obviously. But what type of ammo? While not carrying anything for your energy-using weapons, of course, it usually carries an assortment of ammo for your Speargun, Netgun and Remote Bomb.

That's about all the information about the Ammo Box.

Crouch-Leap

The Crouch-Leap? Well, even though this can't really be classified as "Equipment," this Predator ability allows you to jump real high and to leap tall buildings in a single bound -- well, more like tall trees in a single bound.

Now, to do a Crouch-Leap, it's actually a pretty simple procedure: crouch first and then jump straight away (there's a slight delay before you can do it again). It's pretty much that simple, but knowing when to use this ability and with what tactics... is the hard part.

The basic purpose for this ability, is to reach places you wouldn't normally be able to get reach to: to get on top of buildings; to reach ridges on hills and mountains; to get positioned on treetops and such.

This is basically your version of the Alien's ability to crawl wherever it wants.

The best places to get to with your Crouch-Leap are on top of buildings and on treetops - most likely the tallest places on a map. And being on these 'higher playing fields' give you the advantage of better sight over the enemy. Plus, most people don't think that you might be up there.

If you're standing on top a building or a tree branch, remember that you can also jump to other buildings and trees from your position. Pretty cool, huh? You can literally jump from treetop to treetop, as you stalk or run away from the enemy.

The Crouch-Leap is perfect to reach high-up places and things. But even though this is its main purpose, it can also be used in methods to help fight enemies in actual battle.

How so?

The first of these methods, is being able to dodge slow-moving weapons: Rocket Launcher, Disc and Plasmacaster. By jumping just a second or two before either of these weapons hits you, gives you a good chance of dodging it. (I've personally experienced this and it's saved my life a few times.)

Of course, this had to be done at exactly the right moment, ya' know? Especially for the Disc, jumping too soon might have you land right when the Disc is supposed to hit you; jumping too late has an obvious result.

It might take some practice first, folks, but eventually you'll get the hang of it.

Along with dodging weapons, you can also try to dodge Aliens by Crouch-Leaping; one reader, Alissa, suggested that we should, "Jump right before they're about to tear you to pieces, so they're left pulling their hair out wondering where you went. And you're so beautiful, David!" (I might have added the last part.)

Although the Aliens will probably know where you went, it at least it gives you a chance for a successful counterattack.

Now, by jumping high-up into the air, some people might say it's absolutely impossible to aim at anything that way. Is this true? Well, then that's why you should only use weapons that have an auto-targeting system: the Plasmacaster and Disc.

As a final tactic for this ability, you can also use it in quick ambushes and such. For example, if you see one or two Colonial Marines coming your way, try waiting for them to come up-close and then immediately jump -- so you can come crashing down on them with guns blazing. Yee-haw!

The Crouch-Leap ability is useful in many circumstances, folks. Let's just try to remember it's there for us.

Wristblades

Your Wristblades is one of the two of the Predator's only melee weaponry -- the Combistick being the other. It comes with two known modes of attack: primary fire does a medium-strength attack, at a good rate-of-fire; secondary fire does one high-strength attack, that'll kill most of anybody in or two hits, but requires a loading time before striking.

Although generally not being too effective in battle and inferior to the Combistick, Wristblades can still be a pretty good last-resort weapon. But it's still a last-resort weapon.

Wristblades, along with the Combistick, Speargun and the Disc, are the only weapons in your arsenal capable of taking trophies. To take trophies, aim and strike for the head -- whose head, living or dead, doesn't matter.

Let's head to species-specific strategies.

If you're fighting against Drone or Runner Aliens, here's best way to deal with them: charge-up your Wristblades, and right before he gets in-range, strike with all your might! It might be a little tough, but you'll at least have a chance against someone made for fighting up-close.

Another way to deal with them, is by trying to circle around them and shower them with hits. Although this can certainly be hard when the enemy is faster than you, it can probably only work if he's not trying the same thing at the same time.

Against Chestbursters... well, you don't really need a strategy there, do you? Just squash the bug before he grows-up.

If you want to fight Facehuggers with this thing, you only need to know one thing: run the heck away! This is the worst possible weapon you have against Facehuggers and it's all because you need to get close - bad!

If you're up against Predaliens, the best thing you can is try to circle - since you're faster - and show him with hits. If you're lucky, you just might just be able to pull this off long enough not to die.

Finally, against Praetorians... uh, forget it! You can't even penetrate his heavy armor to do any damage. Just run away.

Against Colonial Marines/Corporates, the range of their weapons will usually kill you before you even get close. So, to counter this, a good strategy is to hide while cloaked at where you think they'll be, then watch as they start to walk by; as they walk by, you can do two things to 'em:

1. Immediately run after them and cut them down. (Remember, the Motion Tracker doesn't track anything coming from behind).

2. Do a Crouch-Leap and land so close to them they won't have time to react.

All in all, a well-earned kill.

Now, although Wristblades can be used to some effect against the two other species, it's almost a deathtrap against Predators -- your own species are just too strong and they can usually see you from miles away with their PredTech vision, cloaked or not.

What's a Predator hunter to do?

The best thing you can do, is hope they're using another vision mode. If not that, at least try getting in medium range, where a quick Crouch-Leap can get you in-range for a kill.

Against Synthetics, who are similar to the Predator in durability and can see you while cloaked, this strategy will work as well.

It's still a deathtrap.

All in all, Wristblades are deadly, though are still inferior in very way to the Combistick. But there is actually one thing that only it can do: it's your only weapon that can cut-through a net from a Predator's Netgun.

Combistick

The Combistick is the ultimate in melee weapons. When you try it out, you'll not only find out that it penetrate the heavy armor of, say, the Praetorian, but it also comes with two modes of attack: primary fire does quick swipes, at medium range; secondary fire does giant jabs, at close range and is known to be inaccurate.

Just like your Wristblades, you can use your Combistick to take trophies by striking at your enemy's head. Any difference between the two? None so far.

Although I guess I've already explained enough about how much better the Combistick is compared to your Wristblades, let me just say it again: it's better in almost every single way! Along with greater firepower and better rate-of-fire, it also has better weapons range than your Wristblades.

Let me explain more about this range thing.

At first glance, it doesn't seem much of a use -- I mean, it's only about a foot longer than your Wristblades' range? But actually, when you're fighting against melee-only Aliens, this one-foot 'barrier' can be the difference between life and death.

The best way to take advantage of this barrier, is to run backwards and strike back at the Alien as he comes after you; if he starts to hurt you too much, switch tactics and start trying to circle around him, and strike at him from the side.

Against the stronger, slower Aliens, like the Predalien and Praetorian, fighting 'em face-to-face is probably not a good idea. So, since they're awfully slow, anyway, try to circle around them and hit 'em from the side and behind (a poke in the butt might be nice).

This is probably the best strategy against 'em, as far as I know -- the poke in the butt part, I mean. But seriously, especially against the Praetorian, the Combistick can easily get through their armor, making it one of the best weapons to use against them.

If you're thinking of going-up against Colonial Marines/Corporates, their ranged weapons can definitely be a problem. But just like with your Wristblades, the same hiding-while-cloaked-then-Crouch-Leaping can work even better here; the extra range your Combistick provides can compensate for any incorrect landings and the extra firepower sure helps.

Against Predators... well, uh... umm, well... it's not really a very good weapon to use against them. But if you ever into cramped areas with hallways and corners, try waiting behind those corners, then wait for them to come for some killin' at close range.

Against Synthetics, who are very similar to the Predators, that same strategy will work against 'em.

In the end, the Combistick is still the best melee weapon in the game. In fact, if it could ever dodge laser blasts, it would almost be like a lightsaber.

(Note: You won't de-cloak by using the Combistick.)

Speargun

Does the Predator have a sniping weapon?

Why, yes it does -- and the Speargun is that weapon! Shooting deadly spears at near light-speed velocity, this monster can take-out most enemies from far away in just one or two hits. Definitely a good sniping weapon.

Unfortunately, Spearguns only carry nine-round clips, so ammo can be a problem here. Although you can get more spears from Ammo Boxes - only available in multi-player, so ammo is a bigger problem in single-player - you can also recycle spent spears from victim's bodies or decapitated heads/trophies; just go over to 'em and you'll automatically pick them up.

(Note: Getting trophies can be a way to start-out with more spears at the start of the next mission; the more trophies you get, the more spears you get.)

To add to this, the Speargun is just like the Combistick, Wristblades and the Disc, with its ability get trophies; however, unlike the Combistick and Wristblades, it doesn't actually 'take' trophies, ya' know? It just kinds of sticks them to walls for you to grab.

Along with sniping, the Speargun is also a not bad short-range weapon. How so? Well, in its secondary fire mode, you shoot out three spears at a time in triangular formations -- basically making it a shotgun-type weapon.

Definitely use this mode if enemies get close and accuracy ain't a priority.

As I said, the Speargun is generally good against most enemies -- everything but Praetorians and Synthetics, that is.

Against Synthetics, the Speargun actually does have a reasonable effect on them, as long as you aim for the torso and head area. But don't get me wrong: it's not really the best weapon to use against them.

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...Well, you get the idea.

As another way, you can also try getting as close to the enemy as possible and then fire your Disc -- sure, this negates much of the effectiveness of your weapon's range, but nobody is fast enough to dodge anything fired from that close to 'em.

The Disc is essentially a one-shot-only weapon; you don't really have another Disc to throw once you've thrown it once. But thankfully, whether or not your Disc worked or failed in killing your target, it eventually lodges itself into a wall, floor or something else like that -- where you can pick it back up.

Now, there's actually two ways to pick it up: using your automatic recall, which requires energy; or by actually walking over to the Disc and picking it up yourself, which requires no energy. So basically, unless you're low on energy and you don't wanna' attract attention by using your Energy Sift, just use your automatic recall.

To add to this, when the lodged Disc is nearby and you activate your automatic recall, it'll immediately fly back towards you (don't worry, it won't hurt you) at the cost of a little power; but if you the Disc is far way, using your automatic recall will teleport your Disc back, which requires a lot more power.

Conclusion? You might want to get closer first before activating a Disc recall.

When you fire the Disc and miss, it takes about two seconds to notice that you missed and then recall it. The problem? Well, these two or three seconds are probably something you won't have in the heat of battle.

And not to mention that you immediately de-cloak after firing the Disc, too.

You're definitely vulnerable if you miss with the Disc. But if you're reasonably certain that the Disc is going to miss its target, it might be a good idea to postpone a recall till later, and for now switch to another weapon to finish the job.

In some cases, you might be using the wrong vision mode in a fight against some species, or you might even lose your Hunting Mask. The result? No auto-targeting for your Disc - worthless!

Really?

While I have to admit, that, in most cases, the Disc is so slow that's it's terrible without auto-targeting and auto-homing. And yeah, it's probably just better to switch to the correct vision mode ASAFP or maybe even switch to another weapon.

But will we always have the time to do that?

In some cases, it might be a good idea to actually wait for the enemy to close-in on you, or to close-in on him yourself, in which you should then throw the Disc at him from pointblank range; at this range, accuracy doesn't matter and the Disc can go through anything. Ahh...

Have you ever noticed that there's a slight delay before you actually throw the Disc? I guess that's the developers trying to put realism in this game, but this delay can really hurt you in battle -- I mean, you might die before you even throw the Disc.

To get around this, it might be a good idea to throw the Disc right before you actually gain a target-lock, ya' know what I mean? Basically, by the time the Disc is actually thrown, your target-lock would've already been made.

In fights against other species, the Disc generally does very well against all of them; in fact, just one hit from this thing can kill anybody no matter what their player class or Armor rating is -- it just goes right through them.

The only exceptions to this rule, are the heavily-armored Praetorians and Queens. Incapable of even hurting the Queen, it's also not much use against the Praetorian -- it takes two throws from the Disc to kill them.

Is it absolutely useless against them?

To try to kill a Praetorian with the Disc by itself is a stupid banana head thing to do. Instead, you'll have a better chance if you treat the Disc as a way to heavily injure the creature, before actually finishing him off with your Combistick. End of game.

Though prone to accuracy problems in tight areas, the Disc is a very effective weapon against almost everybody. It certainly should be a top choice for the Predator.

Remote Bomb

As you get to know the Predator, sneakiness and dirty-handed tricks tends to show-up a lot. With the Remote Bomb as part of your arsenal, that sneakiness and all sorts enters a whole new ball game.

The Remote Bomb, coming in three-bomb packs, are basically land/wall/ceiling mines that also can be remotely detonated. Capable of creating a huge explosion, its killing power is like a Disc with splash damage.

To focus more on splash damage, I'd like to say that just one of these things can take out multiple light-to-medium enemies at once -- if they're bunched up. And if they're not bunched up, you can just lay-down multiple bombs, so the explosion will have a more wide-ranging effect.

Are these things invisible to the enemy? Well, since they're so small and they're colored dark, they're practically invisible to anybody who tries to look for it -- except maybe for another Predator, who can see it in close-range with his PredTech view.

But in close-range only...? That's the kill-zone, anyway.

As I said, the Remote Bomb is a land/wall/ceiling mine - it can placed on any surface, though should mainly be placed on floors, where it'll effect most of everybody. Maybe the only time you wouldn't want to place it there, is if you see a bug-hole or something in a ceiling or wall that you could mine.

You know, when I play in highly-packed multi-player games, I've learned of the small pleasures in casually leaving these across the map - ammo depots, sniping points, etc. - and then to hear a "Boom" followed by a "Ahhhhhhhh," as I head on my merry way...

Using the Remote Bomb as land mines is definitely a good strategy. But what really makes this weapon special, is that you can remotely set it off from a distance yourself.

Perfect to use while cloaked, the great part about these things is that you can lay-down one or two of them at places where many people go, and then wait for your enemy to come by and -- "Boom!" (If the explosion doesn't kill him, the good news is you won't de-cloak after setting the bomb off, so you can try to finish him off with another weapon.)

Do you need to be cloaked for this type of thing to work? Well, look at it this way: you'll be limited to certain, limited tactics if you aren't cloaked.

How so?

The beauty of using the Remote Bomb with cloaking, is that you won't be seen as you wait around for your enemy to come by and -- "Boom!" (I love saying that) But without cloaking, you tend to be spotted right away and you can get killed.

The best way get around this, is to place one or two of the bombs at places where the enemy won't live long enough to notice you: right in the beginning or at the end of hallways is particularly effective -- killing the enemy before he can fire back.

So, since cloaking ain't needed for these type of tactics, they're mainly used for fighting against Aliens and Predators, who can see you while cloaked. But hey, there's sure nothing in the rule book that says this won't be effective against Colonial Marines/Corporates, neither.

Against other species, a Remote Bomb can kill any species in one blast -- as long as they're right on top of the bomb when it explodes. It's just a fact of life that the farther away the enemy is to the explosion, the higher the chance he'll survive.

Now, even though you can kill any species in one blast (basically), there's actually two player classes the Remote Bomb has trouble with: the Praetorian and the Queen.

If you using this thing against the Queen, it'll probably take six or eight Remote Bombs to kill her. So, the general sense is to not use these against her, except in cases where you might wanna' wound her first, maybe.

Against Praetorians, it actually just takes two Remote Bombs to kill 'em - hardly a big a sacrifice right? I say you should always use two of these bombs, just in case.

In the end, it's best to put it this way: remember the Satchel Charge in Half-Life? The Remote Bomb is AvP2's equivalent.

Standard Predator

(There's actually nothing in AvP2 that calls this a "Standard Predator," but I can't really call it a "Predator" class, can I?)

The Standard Predator player classes, judging from his looks, probably comes as close as possible to how the Predator looked in the films. So, it's not surprising that this is the guy you'll be playing in the single-player campaign -- and the only guy you'll be playing there, I'd like to remind you.

Now, in single-player, I can tell you that this bad boy went through a lot. Like what? Like fighting through countless Corporates, Aliens and all sorts of terrible creatures to rescue your comrades and take revenge upon your enemies!

It'll certainly be nice to play him again to kick some multi-player butt.

The Standard Predator, with average speed and strength, is the most average of the classes -- I mean, he might not be the fastest or the toughest, but he has strength without slowness; and speed without weakness. Picking him makes you the most well-rounded of them all.

With average strength, you should be as cautious as possible to weapons fire, even though you'll at least survive a few hits before dying. It's basically good to look at it this way: you can survive initial hits long enough to find cover.

Now, with average speed, you'll stand an average chance at finding that cover quickly! And there's other uses for this speed: chasing-down opponents for a little melee-action; and running away from the enemy.

What I'm basically trying to say to you is: you'll do average at everything.

As for Standard Predator's weapon start-outs, here's the full list of them: Wristblades, Combistick, Plasma Pistol, Disc and Netgun. Pretty good, ah?

There's just one problem: the lack of any long range weapons.

Through a species-specific POV, all of your weapons are good at killing any of them pretty well. But without any weapon that can take advantage of your zoom-in feature, you're going to have trouble with Colonial Marine/Corporate and Predator snipers; for example, there's a good chance you'll die even before you get in medium range to kill those bastards.

And your only average running speed definitely reflects that.

Taking all of this into account, your prime strategy should definitely be to fight snipers in closed-spaces, where differences in weapons range don't really matter. Get it? And once you have them up-close, you've got plenty of close-to-medium range weapons ready to take care of them.

In the end, even as the most average Joe of them all, I promise the Standard Predator will do great in battle.

Heavy Predator

Big Daddy! This guy is the Heavy Predator, and he's one of the first Predators you encounter in the single-player campaign. What role does he play there? A small, but significant role: he kills your enemies and gives you a Disc to help you on your way.

Ain't he just a nice big fella', hmm?

If you choose to play the Heavy Predator, you'll gain enormous strength advantage over the other player classes. This strength advantage allows you to sustain plenty of damage, while also giving you enough time to fire back and kill the enemy.

When attacked, it's definitely advised to fire first, and only take cover when your health starts getting real low -- real low.

Now, while this extra strength can be an advantage, it's at most a twenty-five percent advantage from a Standard Predator. While this is very useful against most weapons, everybody knows that one-shot-kill weapons won't be effected at all by such a small strength difference; powerful weapons like the Rocket Launcher will still kill you in one hit.

And with your lower speed, it'll be harder to dodge the rocket.

That's right: to compensate for your extra strength, you had to sacrifice some of your running speed. So now, you have to move like a big, heavy tanker, where dodging weapons and running for cover will take time you might not have.

If you wanna' try to chase-down enemies and kill 'em with close range weapons, hey, good luck -- you'll never run fast enough to chase down anybody! It's definitely not advised to use melee weapons in an offensive manner, where you actually have to run after somebody.

Now, looking back, while the reduced speed does hurt you in battle, I have to say the extra strength does make it worth it. Sure, it ain't perfect -- nothing is. So, that's why you should play him safe and especially play him stealthy. Good luck, folks!

Hey, we haven't gotten to weapon start-out yet, did we? Ooopsie-pooh!

The Heavy Predator carries an assortment of weaponry. And while some folks might think he carries the most weapons, he just actually carries four: Wristblades, Combistick, Disc and Netgun.

What we basically have here is the Standard Predator's weapon start-out, with the exclusion of the Plasma Pistol.

What's going on?

Without the Plasma Pistol at your disposal, it might be tough fighting Aliens, or any other species in close range. But I guess with your extra strength as compensation, you also still have a semi-effective weapons combination of the Netgun and Combistick - it ain't exactly a Plasma Pistol dropping energy bombs, but it's better than nothing.

Now, again, like with the Standard Predator, you'll have trouble dealing with snipers -- even worse here, 'cause the Colonial Marine/Corporate sniping weapon will easily go through any 'extra strength' you have. But I do have to admit, that the extra strength does help a little against the Predator's Speargun, which is weaker.

Basically, if you're lucky enough to survive the first shot from a sniper, I'd head for cover and wait for him to come to you.

The best situation this class is suited for is, of course, battles in medium range environments. With your Disc as basically your main weapon, you can easily kill your opponent while resisting most retaliatory fire. And if things ever get up-close and dirty, you can switch to your Combistick.

The Heavy Predator rates very high in strength and very low in speed. Ya' know what this means? This means he's one tough Big Daddy, folks.

Assault Predator

While the Assault Predator might not collect ten dollars in a Community Chest: Beauty Contest, and he certainly could use a trip to a beauty parlor, I can assure you that he's more than strong enough to kill anybody who looks more beautiful than him -- which is everybody.

Playing absolutely no role in the Predator single-player campaign, the Assault Predator is entirely a multi-player character. And when you play in multi-player, you find out that, in strength and speed, he's in the exact middle of the Heavy Predator and Standard Predator's characteristics.

How so?

Well, it's kind of tough to explain, folks! Let's just think of it this way: the Assault Predator is stronger than the Standard Predator, though not as fast as him; the Assault Predator is faster than the Heavy Predator, though not as strong as him.

Do you know what you have here? You have a player class who sacrifices a little speed for a little extra strength. What this means to the average Joe player... is tough to explain.

With the extra strength, you can survive a little more damage than the Standard Predator does, so this is definitely good for surviving against light-capacity weapons -- but it's still not enough to start acting like you're a Heavy Predator, though.

Although you are slower due to your extra strength, thankfully you're still fast enough to be able to take cover quickly; turn tail fairly quickly; and still be able to chase-down (at least) very slow-moving opponents, for a little melee combat.

In the end, a lot of people will think the extra strength is well worth the slight drop in speed.

Let's head to the Assault Predator's weapon start-out.

Wristblades

Plasma Pistol

Plasmacaster

Netgun

Remote Bomb

What I'm able to asses from this weapons list, is that the Assault Predator is one heavily-armed mofo (now we know what the "Assault" in "Assault Predator" means). You are perfectly suited in all sorts of close-to-medium range combat and in ambush situations.

There are still some situations you'll have trouble with.

From what I see, you don't seem to have any good weapons against armored opponents -- the Queen and Praetorian, namely. Of course, you can use the Remote Bomb to kill them, but that weapon ain't exactly the most practical, ya' know? Only in certain situations - ambushes and traps - are Remote Bombs any good, but it looks like you won't have much of a choice.

Another problem is with snipers - they se Sniper Rifles or Spearguns, so they can kill you from far away. And since you don't have any weapons that are equal to them in range, you'll have trouble fighting in long range battles.

Suggestions?

Although you're a little slow in speed, your extra strength might earn ya' enough time to get closer to the sniper, where you can kill him with a quick Plasmacaster bolt.

Useful in most situations and always ready to kill the enemy, the Assault Predator is a good player class - combining a good mixture of strength and speed. Hoo-ray!

Light Predator

"...And the winner for the Vermont Lightweight Championship is: the Light Predator!"

Well, as you can tell from his name, picture and girlish -- well, pigtails, the Light Predator is the smallest and fastest of the Predator player classes. Do we get to meet him (her?) in the single-player campaign? He's actually the first Predator you see; he gives you a Combistick to help you on your way, in the first mission.

As for roles in other species' single-player, he also plays shows up twice in the Alien campaign -- and that's all I'm going to say.

Now, as the "Light" Predator, it's pretty obvious that this class sacrifices strength over speed. Don't believe me? Well, to help you understand it, here's a small graph to illustrate the differences:

Brawler

The Brawler possesses average skills in melee combat, but this Predator’s effective range is very short.

Upgrade: Once upgraded, the Brawler inflicts double damage when hit points get low.

Warrior

The Warrior is a ranged Predator armed with a Shoulder Cannon. The Shoulder Cannon is capable of a fair amount of damage and has good range.

Upgrade: Addition of the Scatter Caster, which fires multiple plasma blasts that fan out from the Shoulder Cannon.

Hunter

This Predator wields a Disc weapon that exacts a large amount of damage. The Hunter must wait for the Disc to return to him before he can attack again.

Upgrades: The devastating Triple Strike allows the Hunter to throw three Discs at once at a single enemy.

Blooded

The Blooded Predator attacks with a Spear weapon, which is capable of hitting all targets surrounding him at once.

Upgrade: Upgrading this unit introduces the Plasma Spear, which adds plasma damage to the raw spear damage.

Silent

A sniper unit with very long range, the Silent Predator brandishes deadly spears that do damage over time.

Upgrade: Turns ordinary spears into tracking devices, which allow Silent Predators to see enemy line of sight.

Hydra

This military Predator is armed with the Hydra, which fires bursts of energy at multiple targets, and will automatically acquire a target if left to its own devices. When manually targeted, the Hydra concentrates all of its fire on a single enemy.

Blazer

Armed with the Blazer, this military Predator wields a laser beam that sweeps and burns multiple enemies in one burst. Although this unit cannot Cloak, it is heavily armored and has the ability to Medicomp.

Upgrades: This unit, when upgraded, comes equipped with dual Blazer cannons.

HEIGHT

Males: 2-2.5 meters, 7-7' 4" (seven foot four inches). Females: 3 meters, 8' (eight feet).

WEIGHT

Males: 300-400 lbs. Females: 400-500 lbs.

SKIN TONE

Males and Females: Yellowish pale molted skin speckled with black spots - insulated to harsh weather and durable to weak attacks.

EYE COLOR

Males and Females: Yellow or red.

BODY STRUCTURE

Males: A large and bulky humanoid - large square chest with broad shoulders, musclar stomach and hips and large biceps and calf muscles. Like humans, they have five digit fingers able to hold various weapons and objects but with a single large and black talon growing from each finger like a fingernail. They have two feet with four big toes and the same black talon growing from each toe with an extra small black spur facing the inside of their ankles and another from their heels.

Females: The same with males but larger and bulkier with a pair of milk glands growing from the chest.

FACIAL APPEARENCE

Males and Females: A large oval shaped bowl head extending upwards and back, the top is flat almost with boney edges that is speckled with small or else large black birth marks of various shapes with small and soft spikes growing along the edges. Their beady eyes are usually covered by a shadow from the slight protruding of their big foreheads. Trailing from the back and sides of their heads are thick and black wire like hair, the hair is braided into dread locks by multiple metal ringlets on each lock. There are two sets of tusks covering the mouth - the first set is the largest, a large and boney flesh-covered mandible tipped with a single white tusk pointed in a vertical (upwards) position under the second pair. The second are pointed in a vertical (sideways) position covering the tips of the tusks from the first pair. The inside of the mouth is soft with a pinkish red color that is lined with even more teeth.

Castes

Child/Pup/Babe/Youngling

Both male and female yautja too young to hunt that heavily relies on their Mothers' for protection.

Un-Bloods

A male in his final stages of childhood and close to becoming a Young Blood.

Young Bloods

Males that have just become blooded (killing between 1-20 bugs) and still in their prime.

Blooded

Males that have been on numerous hunts and have almost completely grown out of their young stages.

Warriors

Solo hunters - they travel throughout space usually packing a variety of deadly weapons preferring to hunt alone.

Elders/Ancients

The senior citizens of the yautja - they have been on many hunts and have survived into their old stages to tell the tale.

Arbitrators

The Elite forces of the yautja - usually Elders/Ancients, they are the police, they have been on many hunts to the point of becoming bored with it and have taken profession as an Arbitrator.

Etas

Yautja too old or lamed that serve the yautja who are still able to hunt.

Bad Bloods

5% of the yautja race that have broken most of their species' laws, they are always proceeded by the Arbitrators. 2% of the yautja race that are considered unworthy hunters - they are afraid, or deny to kill any type prey or are terrible/clumsy hunters and are killed.

Weapons

Scuba gear, helmet, armour, body mesh, invisibility, med kit, loop control

Shoulder plasma caster, plasma rifle, plasma cannon, scattergun, naginata, combat spear, combistick, wrist blades, self-destruct sequence, shuriken, smart disc, net gun, ceremonial dagger, maul, spear gun

Body Language

BODY LANGUAGE

Head cocked to the side: Curiosity or regard

Lower mandibles spread: Aggression

Mandibles flared: Anger

Head and eyes lowered: Submission

Back arched and mandibles flared: Rage

Pushing another's shoulder one handed: Challenge

Shaking another's shoulder one handed: Greeting

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CHANTS

Nain-desintje-de: Pure Win

Nan-de Than-gaun: The Kiss of Midnight

Ka'rik'na: The Summoning

Mesh'in'ga: The Battle-dream time

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COMBAT & COMBAT RELATED

Chiva: Test, Trial

Dtai'k-de: Fight

Hiju: Combat stance

Jehdin Jehdin: Hand-to-hand combat

Kainde Amedha Chiva: Hard meat trial

Kehrite: Training ground

Kv'var: Exercises

Nain-de: Type of hunt

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COMPUTER & TECHNOLOGY

Awu'asa: Armor

Gkinmara: Video Camera

Gkinmaru: Ship's Sensors

H'sai-de: A scythe-like sword

Ki its-pa: Spear

Ki cti-pa: Wristblades

Tyioe-ti: Escape Pod.

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CURSING/LANGUAGE

C'jit: Damn

Ell-osde' pauk: ** you

Pauk: **

Pauk-de: **

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MISCELLANEOUS

Aseigan: Servant

Bpi-de: End

Ch'hkt-a: Hyeractive

C'ntlip: Type of alchohol

Dhi'ki-de: Coma

Dt: Tree

Ell-osde: You

Gkei'moun: Easy

Gry'sui-bpe: Stampede

Guan: Night

H'chak: Mercy

H'duise: Yautja musk

Hulij-bpe: Crazy

Hult'ah: Guard

Jehdin: Single, One

Kainde: Hard

Kantra: Prayer

Ki'dte: Enough

Kwei: Crazy/Tricky

Lou-dte Kalei: Child Maker

L'ulij-bpe: Crazy

Mei'hswei: Brother

Mo: No

M-di H'chak: No Mercy

M-di H'dlak: No Fear

S'pke: Fruit Stew.

Thei-de: Death, die, kill

Thwei: Blood

U'sl-kwe: Final rest

Z'skvy-de: Birth of a xenomorph from the host.

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NAMES

Bakkub: Straight Spear

Cetanu: God of Death

Da'dtou-di: Little Knife, Feminine

Dachande: Different Knife

Yeyinde: Brave One

Guan-thwei: Night Blood

Paya: The Conquering Warrior

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SAYINGS

Dtai'kai-dte sa-de nau'gkon dtain'aun bpi-de: The fight begun would not end until the end.

Payas Leitjin-de Hma'mi-de: Remeber God's Practice.

Thin-de le'hasuan 'aloun'myin-del bpi-de gka-de hasou-de paya: Learn the gifts of all sights or finish in the dance of fallen gods.

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SPECIES

Kainde Amedha: Hard meat (referring to Xenomorph)

Ooman: Human

Pyode Amedha: Sofe meat (referring to humans)

Rjet: Type of animal

Tare'hasan: Small insect

Zabin: Type of insect

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VOCAL SOUNDS

Growl: Warning, amusement

Hiss: Warning, anger, surprise

Roar: Fury

Bark: Anger, outrage, command

Click: Curiosity, anticipation, eagerness

Click or growl rumbled within the throat: Pleasure

Clattering, trilling sound: Laugh

The males.

A males life first starts with basic training from his mother then after a certain length of time and reaching a certain age will proceed to the braiding ceremony. This is known to be preformed on males but not certain for the females, it is preformed in public that is very painful and upon the slightest whimper or tear the braids are taken out and is started over again. After this is accomplished they are then assigned to their teachers.

There is another theory that they are assigned to a ship or teacher of their lineage when heading onto their blooding hunt, this may not be true. A male would be assigned to a certain blooding line for the blooding ritual but afterwards would head to a ship, a ship holding warriors, or teachers of his lineage.

Afterwards the young males are taken into space where blooding plans are put into action by their superiors - the males are further trained by their teacher and an area of hosts on another planet are laid with the aliens. Weeks later the ship is landed a days walk or so from the area holding the drones and the males, lead by their leader or a trusty of the leader holding the same blooding line, are taken to hunt the kainde amedha, or alien. When a male kills his first kainde amedha he is then blooded by a superior holding the same blooding line they were assigned to and is finally an adult. But though they have become blooded are still considered weak and under the power of their leader are lead onto more hunts until they are able to hunt in some skill and are then freely allowed to leave. This is when the male would leave and most likely live among his own lineage for his entire life or a good majority of it.

There are strict laws and codes a male must follow to hold a steady life among his male crew mates and female companions and if certain ones, or all, are broken the punishment is death or receiving public humiliation by having his ** severed.

The laws and codes are rather simple and logical: A hunter must not accidently kill another fellow hunter ("This would lead to the height of bad manners." - Dachande), kill prey behind it's back, while it's defenseless, asleep, or kill while cloaked. Breaking some of these laws would not have a hunter killed but would be considered unsportsmanlike like and just might lower his social ranking. If all are broken then there's a good chance he will have his ** severed. What will have a hunter killed is by hunting any creature before he is blooded, especially if the targeted prey were human, fleeing the other way during a hunt instead of fighting, unsuccessful hunts or stealing from another whether it is an object, trophy or kill.

This act was preformed in the single comic strip volume Aliens/Predator: War. Two-Stripes became jealous over Light-Stepper's success of killing another kainde amedha and rising above all 20 lesser trophies, including him, and stole his kill while he was down of injury from his previous fight. Two-Stripes was caught red handed and his punishment was death.

A hunter's social ranking would also be lowered if he failed a hunt. But usually the hunter returns for revenge against the prey that bested him though 95% of the time, if hunting solo, the hunter will activate his Self-Destruct Sequence to save himself from humiliation by his peers. If he were close to fellow ship mates and failed he would put a knife through his gut or chest. But the Self-Destruct Sequence will always be activated if he were dying in a prey's territory.

By hunting well a hunter survives, he gains the respect of his fellows, the attention of females and can bear more children.

Alien vs. Predator: Prey "A yautja did what a yautja had to do to bolster his line and when his Final Hunt took place, he intended to leave behind a legion of younglings."

Therefore he will live to see the next day.

Though it is also somewhat dangerous for a male when he is looking to mate. The large females have been known to accidently hurt their male partners during the heat of the mate by throwing them against walls and such.

A male follows the path of his Father, Brothers, Uncles, Grandfathers etc.

The females.

Image below created by Nerosus.

The facts on female yautja are fuzzy being they are rarely shown and talked about. In order to get an idea of what they're like you carefully have to read the males. And how they stand, fight and act toward one another and other species, (supposedly taught by their mothers') and to keep their way of life a secret shows the females are protective towards certain figures of their own kind but aggressive against other species. This leads to an assumption that females spend a majority of their life raising young and improving their lands, clans, weaponry and possibly even their own bloodlines.

First they would focus their attention to their offspring. By reading the males show yautja can live a long life, and due to their long life span would mean everything else is lengthened. That would mean a female carrying a child in her womb would last longer then a human and take a much longer time for the baby to reach its walking stages and more. The concept of preforming these acts along with other responsibilities would possibly result in waiting quite a few years before bearing another child, to have personnel time for herself without the worries and pains of caring for a child. And to have so much to do with no males around would leave the female's friends and relatives to help.

Secondly, by reading the males show they are very picky of their male mate. A male would have to be very strong, stand boldly, and have to of wittingly killed dangerous prey. This shows they keep may keep a record of bloodlines - what male mated with what female and the offspring spawned. By keeping a record such as this (by picking the strongest male) shows there are levels in bloodlines - the strongest to weakest and that the strongest line may hold leadership of the clan or another important role. Leading to yet another assumption that strong females will fight each other over the strongest male to better her bloodline showing the females this time are on the top and males on the bottom. But though the males would be on the bottom, the stronger ones would be favored by certain females and hence would be shown great respect of their stature.

Since females are protective over their own bloodlines, they would ensure its safety buy creating the best defense possible and creating the newest technology which now will give us an image of what these clans would be like. And when there is one great clan, there is always another looking to better itself that will lead to battles of the clans, clan battles. But not all beings are great. There are Etas and Bad Bloods. And since there are these, there may even be hunters who still can hunt but not the best ones. And when there are hunters like these, there will be clans that are at the bottom of the list and are barely making it, maybe even dying out.

A female follows the path of her Mother, Sisters', Aunts', Grandmothers' etc.

I have been a fan of the Yautja for nearly a decade now and have come across some things that some people may have over looked.

We all know a yautja's vision is based on infrared. They have trouble seeing prey, or not seeing them at all, if they were partially hidden under snow or covered with mud. But they also would have a hard time seeing prey if one were in a boiler or engine room that was blowing steam from vents and pipes. Another attribute they would have with their infrared vision is by identifying when another is lying or scared by watching his or her body heat rise, yet this would only work on someone nervous enough to produce an abundant amount of heat, the effect would work even better if one were wearing a mask, this being the keen eyes of the mask are more sensitive then the wearer's true eye sight.

The second, a yautja's H'dui'se, their musk; Whether they go by sight in picking out a good-looking yautja from an ugly one is unknown they can tell if another were upset, angered or lingering around a corner.

Alien vs. Predator: Prey "Dachande watched from the door as the oomans battled verbally. Although they did not give off a musk, the anger was clear."

Alien vs. Predator: Prey "The yautja musk, the h'dui'se, was weak, covered with the stench of dried ** and blood. At least that explained hin inability to detect the student before..."

And a male would even be able to pick out which females were in heat from the ones that weren't all by smelling their musk. This would also propose that Yautja only mate when the female is in heat and her musk would arouse the male partner even more.

And last but not least, their longevity, this is something else that is not 100% sure of but that they do live abnormally longer lives.

In Predator 2, the Leader supposedly fought some pirates in 1715 taking a gun with him then gave it to Harrigan in 1997.

That's roughly close to 300 years or so in-between those two points, not to mention the life he had growing up with his Mother as a child and also more years to come in his life. With this known fact it is also a fact that it will take longer for a yautja to mature until he or she reaches adulthood.

Humans are considered adults around the age of 18 meaning a yautja would be considered an adult around the age of 30 or so, in human years that is.

if you want info on aliens and the marines just e-mail me

#7 Sep 09th 2006, 2:18am
lord maul160
holy crap this is big!!!! anyways there gonna make avp2 in 2007. i forget which month. i hope the yhave more preds!!! and a yaoutja-xenomorph hybrid!!!! go preds!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! preds all the way!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#8 Dec 22nd 2006, 9:37am
lord maul160
also my fave would be avp. it will be avp2 when it comes out.
#9 Dec 22nd 2006, 9:39am
ben revell
you think thats big look at my post

I love avp, I hope the next one has the xenopred in it

what will it look like and how will kill it

#10 Dec 22nd 2006, 4:07pm
KeanuGrym
Probably going to be hated for this, but I HATED Avp.

There I said it. Kill me with your plasmacasters if you will.

Now if you liked the moive, I can respect that but I can guess that you prefer action and Special effects above acting, storytelling, and horror. Again I can respect that.

Here is how I rate all the alien/predator movies.

Alien- Thank Giger for this.

Aliens- Thank the actors for staying together on this

Alien3- Been a while since I've seen it, like the concept, heard that it wasn't up to everyone's standards.

Alien Ressurection- Wanna say Crap and in ways it was but superclone Ripley is a Badass idea. About here is when the series starts to fail. Not as good as first two movies.

Predator 1.2- Love both to death and pieces.

AVP- I weep. Just say no to CGI, pg-13, and bad acting. Action was cool though, but thats not what makes a good sci-fi/HORROR movie which this was suppose to be.

All I can say is that AVP and A3, and AR, all had interesting and creative concepts that needed so badly to be worked out more. Less CGI helps, I mean even in AlienResurrection when they had CGI capability they were smart enough to do things like the space ship shots using the older method (models and stuff). People that want to make really creep and cool horror movies need to go back and study the movies that were actualy scary. Like Alien. But no, we get cheezy junk like AVP that relies on a few cool scenes and the fame of the franchise to sell itself.

Hopefuly AVP-R will rectify the mistakes of the past. Of all that was my favoite I think perhaps Aliens and Predator 2.

#11 Dec 18th 2007, 5:27pm

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