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Forums » Chrono Trigger story chat » Why yet another 'novelization' ?
Author Post
RPLG
Topic: Why yet another 'novelization' ?
For those writing a 'retelling', 'novelization', etc. Why did you start?
#1 Jan 16th 2006, 11:45am
NetOwl
While I have dreams of one day doing a decent version of Xenogears, I don't have plans to try that with Chrono Trigger. I enjoy reading those already out there, but when I write something, I try to come up with either a joke I find funny or a story I'd like to tell. I just don't think I could do anything with a Chrono Trigger novel that hasn't already been done better.

Besides, I love cliffhangers, and I love confusing the audience*, and if I retold a plot they already knew, I'd lose that. Cliffhangers are one of the great things about posting stories on ff.net. When I plan a story out well enough, it's better when I can try to leave people in suspense.

Still, there's something fun about reading some of the better Chrono Trigger novelizations. I think some of that is that the game has a pretty good story in it. It's one of those stories that stays entertaining even when moved to different media. Sometimes, seeing it in new form brings out good qualities that aren't there in the game. The most obvious example of this, to me, is Mission316's new version of Chrono's escape from prison. He leaves out the stuff that doesn't make sense and replaces it with some new surprises.

[Edit] Another reason for retelling a game's story is to fill in plot holes or smooth out rough patches in the original story. Chrono Trigger has quite a few parts that never get explained, like the Nus. If you're retelling something like Final Fantasy VII, good luck!

* I like confusing the audience by throwing in confusing events or by foreshadowing that could be interpreted in multiple ways. I do not like confusing the audience with sloppy or disjointed writing. I probably do that, but I don't try to.

#2 Jan 16th 2006, 3:01pm . Edited Jan 16th 2006, 3:04pm
RPLG
I'll have to take your word for it, as I haven't read any other CT 'retellings, etc.' Won't until I finish mine or catch up (not that I think they won't be worth reading, just a bit of literary honesty, IMO).

I mainly got this idea from playing Chrono Cross; especially the part where Luccia says that "Lucca und I go vay back." Obviously no mention of Luccia in CT, so I thought it would be interesting to see the characters interactions there. I also thought back to a lot of times in any game where I cast a ridiculous powerful spell indoors and the building remained intact! If I am doing something to this world, it going to have consequences! (E) The story just snowballed from there. I just wanted to try to write it for the challenge.

Another reason for retelling a game's story is to fill in plot holes or smooth out rough patches in the original story. ChronoTrigger has quite a few parts that never get explained, like the Nus.

Couldn't have said it better myself.

#3 Jan 16th 2006, 4:12pm . Edited Jan 17th 2006, 9:29am
HevnoAngered
Do you all prefer the Frog kills Magus version? Or the Frog lets Magus live version?
#4 Jan 20th 2006, 10:21am
RPLG
I really haven't decided yet. Both have their good points and bad points. I will say only this: if I can make him bring something new out in the other characters, I'll let him live; otherwise I'll send him to the DBT (Darkness Beyond Time).
#5 Jan 20th 2006, 7:36pm . Edited Mar 22nd 2006, 4:13pm
NetOwl
I prefer seeing Magus die.

After the scene on the cliff, Magus has nothing more to do in the rest of the story. The conflict set up when his character first appears is resolved, and anything left over seems, to me, to be just a treat for the player. I'm a firm believer in not dragging things out once the main conflict is resolved, though I may be spoiled from writing too many short stories. I guess you could get away with keeping Magus around after his story is over in something really long with a different conflict (Chrono versus Lavos) as the main focus.

#6 Jan 23rd 2006, 10:13pm
NetOwl
Another thing I like about novelizations is that they tend to be better written than all the insipid [favorite character 1] x [favorite character 2] stories. Some sections of this website tend to be dominated by stories whose entire plot is, "character X and character Y like each other." I normally won't read something if a "pairing" gets mentioned as the focus of the story, unless the source material is supposed to be a romance.

I don't mind when characters fall in love in the middle of a story. I don't care if some wants to play up an angle of "Lucca has a crush on Chrono but doesn't want to admit it" or something like that. I just get tired of those "cookie cutter" stories you find all over.

The Chrono Trigger section's novels seem to be of higher quality than what I find elsewhere. For example, I'd like to think that people could come up with interesting stories about the characters from the hit TV show "Firefly," but most of what winds up in that section ends up being about how Jayne and Simon are in love (note to those who haven't seen the show: those two characters hate each other).

#7 Apr 02nd 2006, 1:45am
Moonraker One
Speaking of novelizations, Wayne Kramer (who is not me), is writing one of the best CT novelizations I've ever read. It is at http://www.chronotrigger.info/ He is petitioning Square to publish an actual novel about the game. An actual PUBLISHED novelization of the game. They told him he needs thirty thousand hand written signatures, and we all need to help!
#8 Apr 25th 2006, 8:35pm
Mission316
Let's see... I'd like to come up with some brilliant explanation that goes something like this: "I was in the crawl space under my house when I found a secret safe that contained an old parchment with the entire Chrono Trigger Story." But the reality is I just liked the game and wanted to write it. If I had had any idea how much work it would be, though, I probably would not have even started. After a year of writing, I've barely introduced Robo and the End of Time. That's less than a third of the way.

But when I can't write I usually think of ideas to make the story interesting - and fill in some of the game's plot holes. I visitied chronocompedium.com and basically checked out all the articles there (why do I do more research for this than I do for school? That is a question for the philosophers). I've figured out how to fix some of the problems, such as the Guardia Line Paradox and Doan's Paradox. One of the other things I read was Trigger's connections to Cross, but I decided long ago to forget about trying to make my story fit in with the "sequel." Besides, I've already killed off one of the characters of Cross (Pierre). Plus, the mythology of the story will resemble only that of Chrono Trigger.

So it's a lot of work to make the story believable. I wish I had found the Compendium sooner, so I could have fixed the Marle/Telepod Paradox in the first draft. Oh well, that's what the second draft is for - at this rate to be released sometime before the sun shrivels up into a lump of coal the size of a hockey puck.

#9 Dec 04th 2006, 9:33am
Mission316
Oh, and on the subject of Magus... I finally figured out what I want to do with him. It turns out that I won't take either of the choices HevnoAngered mentioned. I have a different idea which will remain undisclosed.
#10 Dec 04th 2006, 9:35am
J-Azure
Well...

I like to make stories darker. So thats why I would novelize.... But I currently have no plan to do so.

On the subject of the nu's..

I think they were supposed to be a mystery. It gave writers like nanaki a lot of leeway though..(Nooze, anyone?)

One the subject of Magus/Janus and the cliff..

I think the story is more powerful when he lives.. Frog/Glenn has so many reasons to kill him that I think many readers would be in the opinon of "Good for you"... However.. If frog can actually overcome his hatred of the one who he hates most, and master himself, it gives the reader much more respect for him while simutaenesly showing that he controls his emotions, not the other way around...

Just my opinion...

#11 Jun 17th 2007, 8:05am
Frog Lady
I guess it depends on personal opinion, but I think, depending on different fates for Magus might make an alternate universe since Magus is such a key character and all. For example, Magus dying might cause the Chrono Cross Universes, seeing as he never makes an appearance in the game (NOTE: Guile is NOT Magus, although he was originally intended to be, I think). Magus living, on the other hand, might just cause the Radical Dreamers Universe. So many possibilities...
#12 Aug 11th 2007, 4:10pm
Frog Lady
Oh, I forgot to add this. I do have my own novelization of the game for those who want to read it. I think it's kind of weird and very immature, though. And to answer RPGL's question, I started because I wanted to 'express' my own theory about Crono. Although, now I that think about it, I needn't have created a novelization to do that.
#13 Aug 11th 2007, 4:14pm
B the Blue
I have to go with Magus living. Even though he wasn't in Chrono Cross, I always felt that he was at least hinted at, that and Guile was originally meant to be Magus (later it was changed because they felt that they couldn't do Magus's character justice in the game). Also, he is alive in Radical Dreamers, and from what I can tell is that RD is the timeline where Crono stays, and has nothing to do with the survival of Magus. Alas, nothing is certain.
#14 Sep 12th 2007, 6:37pm

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