| The Duelist of Dawn |
Author has written 5 stories for Yu-Gi-Oh, Final Fantasy IX, and Yu-Gi-Oh GX. Hello people of the world! This is the Duelist of Dawn from Ohio! Glad you could visit! Happy to say I have a good thing going on with my Melodies of Life Chronicles Stories, also sometime next year I might create a Yu-Gi-Oh! GX story. Favorite Games(complimations and series): Final Fantasy Sonic the Hedgehog Valkyrie Profile WWE Smackdown vs. Raw 2009 Pokemon Persona series Digimon Favorite Shows and Series: Yu-Gi-Oh!(original, GX, 5d's) Pokemon Digimon Naruto TNA WWE Any comedy Favorite Music: Any music on video games Comedy and Parody music Heavy Metal Rock Rap Finished Stories: Yu-Gi-Oh!: Sunrise- (This story will contain only a duel starring my personal OC Ron Harris.) A once retired duelist steps back in the game when he's sucked into his laptop to face a duelist who has thought to have been long gone. In Progress: Melodies of Life Chronicles- A four-part story. A guy crosses over from the real world to his video game of Final Fantasy 9 where he aids the characters, but by being there some of the normal story changes... Yu-Gi-Oh! GX: Duel Academy Stories- During the time Jaden Yuki went to Duel Academy, another guy with a rock n' roll monster deck also enrolls. OCs: Ron Harris- (from Yu-Gi-Oh!: Sunrise) Age: 20 Appearance: An African-American that stands 5'9", has short, black hair, wears a gray T-shirt, dark blue jeans, and black sneakers Deck: Dark Attribute Favorite Card: Yubel About 7 years prior to the start of the story, Ron Harris became a duelist by buying a Seto Kaiba starter deck. After buying a bunch of booster packs along with it, he made a deck that surprisingly lived up to the hype: a deck comprised of mostly Lv 4 and below monsters with a few high levels. But being the master strategist that he was, combined with his incredible assortment of spells and traps, he was a high ranking duelist around his town of North College Hill. After some tournaments and on his 18th birthday, he passed the torch to his youngest brother Khairi and retired. Two years later, he was sucked into his laptop in a blank virtual realm where he faced a duelist who has long been forgotten during the events of Yu-Gi-Oh!: Enter the Shadow Realm. Ronald Harris- (From the Melodies of Life Chronicles) Age: 21 Appearance: A 6 foot, black haired man wearing a white muscle shirt, blue jeans, black fingerless gloves, and black combat boots. Ronald was cast away to world of FF9, where before the game started, was injected with a syringe with red liquid which soon gave him heightened abilites with his martial arts skillls. After seeing how everything is living out how it was in the game, except some changes, he plans to help out the characters soon. Lovrina Carol. - (From the Melodies of Life Chroncles) Age: 20 Class: Summoner/Ninja Birthplace: Madain Sari Weapon: Katana/Shuriken/Kunai Personal Summon: Siren (Although she can summon other eidolons as well, TBD) Bio: Lovrina Carol is the older sister of Eiko Carol and is also one of three of the last survivors of the Summoner Tribe. 15 years ago, 3 years before Eiko was born, a massive storm hit the Village of the summoners killing every one present. Luckily, Lovrina's family wasn't in the village when it happened. 4 years later, she and her family along with 1-year old Eiko and a little moogle named Mog, returned to Madain Sari and continued to live there. In two years, her parents died leaving herself, Eiko and Mog, in the care of their grandfather who taught them the art of the summoner tribe, before he himself died due to old age. Afterwards, she vowed to protect her sister so she also trained herself in ninja arts to better herself. When she became 16, she chose a personal summon, as all summoners do at that age, that summon is Siren. Claudio Osbourne An OC for Yu-Gi-Oh! GX Story (like what you see drop me a PM to ask permission for this character and the cards below) Age: 16 Appearance: Caucasian, 6’ 5” tall. Wears a black shirt with the Coheed & Cambria symbol on it, black jeans. Bio: A young duelist with a thrill for music, you’ll find him singing some music to pass the time. He also carries a flying-V guitar with when he’s not in class. Claudio applied for Duel Academy the same day Jaden, Syrus and Bastion did. His deck consists of the Jukebox Hero Monsters, based on some types of rock music. He hates fighting a needless battle, so if he gets into one he turns the other way. Otherwise, he’s a good guy to hang around. Jukebox Hero Monsters: Jukebox Hero Lee Fire Attribute Warrior 1600/1200 Level 4 Effect: This card is also treated as a Dragon Type: Every time card effects are a part of Chain Link, increase this monster's ATK by 300 each until the end the of the turn. Jukebox Hero Slash Fire Attribute Warrior 1300/1500 Level 4 Effect: Every time a Jukebox Hero is summoned, inflict 500 points of damage to your opponent. Jukebox Hero Man in the Box Earth Attribute Type: Warrior 1500/1600 Level 4 Effect: The opponent takes all Battle Damage to this card’s controller that he/she would have taken from a battle involving this card. Jukebox Hero Wayward Son Wind Attribute Type: Warrior 900/900 Level 3 Effect: (Flip) When this card is flipped face-up, select 1 card on the field and inflict 500 damage to its controller. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Jukebox Hero Wayward Son" from your Deck in face-down Defense Position. Jukebox Hero Tom Sawyer Fire Attribute Type: Warrior 1900/1000 Level 4 Jukebox Hero Sandman Dark Attribute Type: Spellcaster 2100/1200 Level 6 Effect: This can also be treated as an Earth monster. When this monster battles a Light monster, this monster gains 1000 ATK points during damage calculation. Jukebox Hero Modest Mouse Earth Attribute Type: Beast 800/1200 Level 3 Effect: If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field. Jukebox Hero Spoonman Earth Attribute Type: Warrior Level 2 Effect: This Monster gains 300 ATK/DEF points for every ‘’Jukebox Hero” monster in your graveyard. Jukebox Hero Kill Master Light Attribute Type: Spellcaster 2400/1700 Level 6 During your End Phase, gain 600 Life Points. Jukebox Hero Prince of Darkness Dark Attribute Level 7 Type: Spellcaster 2500/2200 Effect: Gains 200 ATK points for every monster this monster destroys in battle, but decrease this monster's DEF by 200 also. Jukebox Hero Smooth Criminal Light Attribute Level 6 Type: Warrior 2200/1500 Effect: When this card destroys a monster in battle, the controller of this card gains Life Points equal to that destroyed monster's Level x 100. Jukebox Hero Pain Killer Level 8 Type: Machine/Ritual Fire Attribute Effect: Can only be special summoned by the ritual spell “Mankind’s Plea” This monster’s ATK/DEF points are equal to the sum total of the ATK points of every ritual material monsters used for the summoning. If this monster battles with a Fiend-Type monster, destroy that monster at the end of the damage step. When this monster destroys another monster in battle, inflict damage equal to half the destroyed monster ATK points to your opponent’s life points. Jukebox Hero Voodoo Child Level 4 Type: Warrior Dark Attribute 1600/0 Jukebox Hero Nirvana Level 3 Type: Spellcaster Light Attribute 500/1200 Flip Effect: Draw 2 cards and then choose 1 card from your hand to place at the bottom of your deck. Jukebox Hero JB Level 4 Type: Warrior Earth Attribute 1400/1200 Effect: When this card is successfully summoned, you can Special Summon 1 “Jukebox Hero KG” from your graveyard. Jukebox Hero KG Level 4 Type: Warrior 1200/1400 Earth Attribute Effect: When this card is successfully summoned, you can Special Summon 1 “Jukebox Hero JB” from your graveyard. Jukebox Hero Tenacious D Level 8 Type: Warrior/Fusion Earth Attribute 2600/2600 "Jukebox Hero JB" + "Jukebox Hero KG" Effect: When this card is destroyed, special summon 1 “Jukebox Hero JB” and 1 “Jukebox Hero KG” from your graveyard. Band Roadie Level 2 Type Warrior Earth Attribute 700/500 Effect: When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Jukebox Hero" monster from your Deck. Jukebox Hero Bowie Level 4 Type Warrior Wind Attribute 1700/1000 Soul Mic Level 1 Type Machine Fire Attribute 300/200 Effect: There can only be 1 “Soul” Monster on the field. As long as a Jukebox Hero monster is on the field, this card cannot be selected as an attack target. This card can attack your opponent’s life points directly. Soul Guitar Level 5 Type: Machine Fire Attribute 1000/300 Effect: There can only be 1 “Soul” Monster on the field. You can Tribute 1 Warrior-Type monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. Soul Drum Type: Machine Fire Attribute Level 4 0/2200 Effect: There can only be 1 “Soul” Monster on the field. All the monsters on your opponent’s side of the field must attack this face up Defense Position monster. Soul Iron Man Type: Machine/Fusion/Effect Level 10 Fire Attribute 3600/3000 "Soul Guitar" + " Soul Drums" + "Soul Mic" This monster cannot be Special Summoned except by Fusion Summon and having a "Soul Guitar" with over 2000 ATK on the field. This monster cannot attack unless it's the only monster on the field. Drummer Superstar Level 4 Earth Attribute 500/2000 Singing Superstar Level 4 Earth Attribute 1700/1300 Guitarist Superstar 1800/1000 Level 4 Earth Attribute Jukebox Hero Coheed Cambria Level 8 Warrior Dark Attribute 3300/3000 If this card was special summoned by “Welcome Home”, special summon 2 “Jukebox Hero” monsters from your graveyard in Defense mode and they must remain in that position. Jukebox Hero Aerosmith Light Attribute Warrior 1600/900 Effect: Discard a monster card from you hand to take control of an opponent's monster. Effect can only be used once. Pay 700 life points every opponent's standby phase as long as the effect is in play. When this monster is destroyed, return the controlled monster to the opponent. Jukebox Hero Jovi Water Attribute Warrior 1300/800 Effect: Any monster who destroys this card in battle is destroyed also. Spells: Heart of a Dragon Quick-Play Effect: Discard your entire hand to special summon 4 Jukebox Hero monsters in face up Defense Postion. All monsters summoned by this card are treated as Dragon Types as long as they are on the fieid. Picture: A Tyrant Dragon in the background as four dragon hands reach out from the ground, each holding a musical instrument. Live Stage-Soundgarden Field Effect: Every time a Jukebox Hero is summoned, place 1 “Note Token” on this card. For every note token on this card, increase every ‘Jukebox Hero’ monster’s ATK points by 100. If this card would be destroyed, remove two Note Tokens to keep it in play. Picture: A healthy garden with music notes coming out from the flowers Live Stage- Gimme Shelter Field Effect: Every time a spell is played after this card is in play, place 1 counter on this card. When a defense position monster is attacked, remove two counters from this card to negate it. Picture: A fallout shelter with some Jukebox Heroes taking cover. Live Stage-A Favor House Atlantic Field Effect: The player must return one monster to their hand at the end of his/her Battle Phase. Picture: A factory floating in the ocean where a person with a sniper rifle, waiting to shoot down some fiend monsters. Mankind’s Call Ritual Tribute Monsters with Level added to 8 or higher to Ritual Summon “Jukebox Hero Painkiller” This is treated as a Special Summon. Picture: An image of Jukebox Hero Painkiller entering Earth's orbit in a burning meteor. Clementine Equip: Equip only to a Jukebox Hero. It gains 600 ATK. Also the equipped monster is unaffected by all other magic cards. Picture: A flying-V guitar with lightning bolts surrounding it. Welcome Home Continuous When a monster is destroyed, put 1 “C&C token” on this card. When this card has five or more C&C tokens on it, all of your monsters are unaffected by traps. If this card is destroyed and sent to the graveyard while having five or more C&C, Special Summon 1 “Jukebox Hero Coheed Cambria” from your hand or deck. Picture: Five video screens with the "Coheed and Cambria" symbols on them. Single Neck Guitar Equip Equip only to a Jukebox Hero. Gains 300 ATK. Picture: A blue six-string guitar with the JH letters. Double Neck Guitar Equip Tribute 1 Single Neck Guitar card. Gains 700 ATK. When monster equipped with this card damages the opponent’s life points, activate 1 of the following effects. -Draw 1 card from your deck. -Your opponent discards one card from their hand. Picture: A red, wider guitar with two handles, each with six strings. Tribute to the Fans Continuous Whenever a monster is revived from the graveyard to your field, that monster gains a level and 400 ATK points. Picture: Fans cheering as Jukebox Hero Voodoo Child plays on stage. Star Power Normal Select one "Jukebox Hero" monster. For that turn only, the battle damage the monster deals to the opponent is doubled. Picture: Seven stars, each a color of the rainbow. Master Exploder Normal For every Jukebox Hero Monster on your side of the field, destroy the same number of monster on your opponent’s side of the field. Then, skip the same number of battle phases. Picture: Jukebox Heroes JB and KG strumming their guitars blowing up all who challenge them. Sabotage!! Normal Destroy all monsters on both sides of the field and inflict 300 damage to each player for each monster they controlled that was destroyed. Picture: An explosion blowing away several monsters in sight. Rock of Ages Continuous For every face-up “Jukebox Hero’ monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. Picture: A giant rock with green mist flowing out. Pts. Of Authority Normal Pay life points in multiples of 200 (max: 1000) to draw 1 card from your deck. Picture: A duelist drawing from his deck, but feels an electic shock. Motorhead Bike Equip Equip only to Jukebox Hero Kill Master. Increase the ATK points by 700 points. If the equipped monster would be destroyed as a result of battle, deal 700 points of damage. Picture: Jukebox Hero Kill Master sitting down on a chopper motorcycle Power Slide Normal Cut one “Jukebox Hero” monster’s ATK points in half. That monster can attack directly. Picture: Jukebox Hero JB doing a power slide, wave his guitar in front of him. Crazy Train Normal Select three ‘Jukebox Hero’ monsters from your graveyard and return them to your deck. Shuffle the deck, and then draw 1 card. Picture: A fast moving train with a glimpse of Jukebox Hero Prince of Darkness laughing all the way in the background. Traps: Superstar Band Power!! Normal Effect: You can only activate this card on your Main Phase when you have "Singing Superstar", "Guitarist Superstar" and "Drummer Superstar" face up on the field. Destroy all your opponent's face-up monsters. Stage Fright Counter If you have more monsters than your opponent, negate the attack and end the battle phase. Picture: A singer freezing up on stage as the crowd waits. Roadie Cleanup Normal Activate when a equip spell is destroyed. Discard one card to return the destroyed equip spell to your hand. Picture: Three Band Roadies setting up the stage and tuning the instruments. Storm the Gates!! Normal If your opponent’s field has defense position monsters, all Level 4 or below monsters on your side of the field can attack directly. Picture: JB and KG rushing the metal gates. Let There Be Rock!! Continuous Discard a number of cards from your hand to special summon level four or below ‘Jukebox Heroes’ from your graveyard for each card discarded. If this card is removed from the field, destroy all monsters revived by this card. Picture: Mutiple Jukebox Heroes standing at attention on stage. Maps Normal Activate when you opponent special summons a monster. Your opponent selects one of the following effects: -Send the top 3 cards from the deck to the grave. -Discard 3 cards from the hand to the grave. Picture: A road map with a red line marking a destination. Black Hole Sun Normal Activate when your opponent attacks with a monster with ATK points higher than their original. Remove the monster from play. Picture: A black hole appearing from the sun, sucking up various monsters. Sweet Chin Music Normal Activate when you opponent’s monster declares a direct attack. Destroy the attack monster and inflict 500 points of damage to your opponent. Picture: Jukebox Hero Aerosmith kicking Mystical Beast Selket right in the chin. Feathers Continuous Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 800 points. The monster cannot attack or change its battle position. When the selected monster is destroyed, or removed from the field, this card is also destroyed. Picture: A man walking away from a woman with black, feathered wings, unaware that he's about to be attacked with a hammer. Children of the Grave Continuous Pay 1000 life points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it to your side of the field in Attack Position. When this card is removed from the field, destroy the equipped monster. Picture: Young people marching to fight. Down With the Sickness Normal Select one "Jukebox Hero" monster on your side of the field. For turn this card is activated, the selected monster is the only attacker and must attack every monster on the opponent's side of the field and it can't be destroyed in battle. In addition for every attack completed the selected monster gains 500 ATK points. Destroy the monster at the end of the turn. Picture: Jukebox Hero Manson going mad with a dark aura, attacking a F.G.D. Spolin' for a Fight! Normal Activate when your opponent declares an attack against a Jukebox Hero. All your opponent's monsters switch to face up Attack Mode (no flip effects activated) must attack and they lose attack points equal to 100x their current level. Picture: Jukebox Hero Slash taunting some warrior monsters to attack. Jukebox Hero Manson Type Warrior Level 3 1500/1200 Dark Effect: If this card is destroyed by any other means than battle, special summon it at the end of the turn. Jukebox Hero Crowley Type Spellcaster Level 6 Dark 2100/2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 monsters on your opponent's side of field and is Special Summoned to your opponent's side of the field. This card inflicts 600 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn Betrayal Continuous Trap If any monster’s control switches, destroy that monster. Effect: A woman wearing a black shirt and blue jeans crying as a man in a black leather jacket leaves her. The Beautiful People Normal Spell Discard any number of cards from your hand to decrease the level of all monsters on your field by one for each card discarded. Picture: Jukebox Hero Manson dropping cards on the ground. | |||||||
1. YuGiOh! GX: Duel Academy Stories » reviewsAlong with Jaden Yuki, Syrus Truesdale and Bastion Misawa; another new duelist with a deck of Rock n' Roll monsters enrolls at the prestigious Duel Academy! Let's hope he makes the grade!Yu-Gi-Oh GX - Rated: T - English - General - Chapters: 18 - Words: 132,110 - Reviews: 65 - Updated: 12-17-09 - Published: 11-8-092. Melodies of Life Chronicles: Secrets » reviewsIt's time for the 3rd story folks! It's the return to Treno! Sequel to Fate and Sorrow! Finally updated again!Final Fantasy IX - Rated: T - English - Adventure/Suspense - Chapters: 2 - Words: 18,333 - Reviews: 15 - Updated: 12-6-09 - Published: 11-26-093. Melodies of Life Chronicles: Sorrow » reviewsPart 2 of the Melodies of Life Chronicles. Sequel to Fate. With every thing in place, let's go after Kuja! All done!Final Fantasy IX - Rated: T - English - Adventure/Drama - Chapters: 19 - Words: 150,881 - Reviews: 136 - Updated: 11-14-09 - Published: 8-30-09 - Complete4. Melodies of Life Chronicles: Fate » reviewsA man gets sent into his game after being injected with a syringe which enhances his fighting ablities, but if he dies it's game over....for good! Complete! Stay Alert for the second installment!Final Fantasy IX - Rated: T - English - Adventure/General - Chapters: 12 - Words: 72,302 - Reviews: 66 - Updated: 8-20-09 - Published: 6-27-09 - Complete5. YuGiOh!: Sunrise » reviewsA once retired duelist steps up once again to face a duelist from the virtual realm. Will he'll be able win?Yu-Gi-Oh - Rated: T - English - Adventure/Humor - Chapters: 5 - Words: 9,480 - Reviews: 8 - Updated: 5-15-09 - Published: 2-27-09 - Gozaburo K. - Complete