Author has written 8 stories for Halo, Left 4 Dead, RuneScape, and Homestuck.
Well...uh...what to say?
I'm eighteen years old, I live in Pennsylvania, I'm attending West Chester University for Theatre Arts, and, obviously, I enjoy writing.
I've been writing since sixth grade, it all started out with drawing dumb little comics in elementary school, then giving the pictures narratives, then eventually writing rudimentary stories in script format. It was easy going until I became dissatisfied with the lack of depth of those stories, so I started experimenting with 1st and 3rd person POV short stories. Finally, several years later, I've grown into writing full-fledged stories, ones with fleshed-out characters and a solid plot-line. I took no classes, I had no professional help; I taught myself to write with years of experimentation, trial and error. Basically, the stories I post on here are the nuggets of gold on top of a vast mountain of crap. That's something I'm particularly proud of (the self-taught writing thing, not the crap mountain thing).
While I could create an original universe and setting to base stories in, I'm kind of lazy, so I decided to delve into other universes, mainly that of Halo. I've written two stories centered around the Spartan-IIIs from Halo. In the first story, I kept true to canon and created an adventure which takes the readers through the storylines of Halo 2 and Halo 3, mostly events which could have happened, but you never see them in the game. After all, Master Chief cannot be everywhere at once; there had to have been plenty of unseen action going on during the games.
In the second story, it follows the same characters as the UNSC makes contact with another human nation allied with more hostile aliens, testing the alliance between the UNSC and Sangheili. And my third Halo story, which is ongoing, is basically a full account of the entire Human-Covenant War from the perspective of a man who goes from a teenaged colonial militiaman to a middle-aged ODST.
I really enjoy writing in the Halo universe, and I've expanded into Left 4 Dead and, yes, Runescape. And before you laugh, it's absolutely nothing like the game. I won't go into more detail than that; you'll have to read it yourself to figure out what I mean.
Writing started as a simple pastime for me, but it has gradually grown into a passion. It's a good way to escape the boring old real world.
In any case, I hope the readers out there enjoy my work.
Reclamation, Restoration, Redemption
This story will be, for the most part, following three main characters.
-Aten 'Oenairemee is the protagonist. His is is the only portion of the story that is told in 1st Person POV. For Aten, this can basically be boiled down to something along the lines of a 'coming of age' deal. He starts out as a lowly member of a warrior creche and will have to work his way up through the ranks of the infantry to survive. He is probably the closest equivalent to Alley Garris in that he occupies no position of particular importance; he is simply another soldier among hundreds of thousands.
-Niro 'Ovarumee is the deuteragonist. While Aten fights his way up through the ranks of the infantry, Niro is a veteran Shipmaster. His fighting, for the most part, takes place in outer space. Unlike Aten, Niro has already been fighting for a long time. He is weary of the war, but is not foolish enough to advertise such feelings. He can be summed up as a kind of man who neither hates nor loves his duty; he simply performs it as best he can.
-Uros 'Oenairemee is the tritagonist. His segments will most likely not be as frequent as those of the other two main characters. He, too, is a veteran of a previous conflict within the Covenant, but he retired from the military before the outbreak of the Great War, so he has never fought Humans. In this story, he serves as a member of the High Council and rarely ever sees combat. Instead, his story focuses more on cloak and dagger-esque conspiracies that are occurring within the Covenant leadership.
Left 4 Dead
An American Odyssey
This story, much like its description states, follows a diverse group of individuals as they try to fight their way down the East Coast, trying to reach the safe zones further south. While there may be an important plot device entering the story later on, for now it is simply following these people as they try to survive. For this story, I have pretty much done away with most of the mechanics of the game. No safehouses, no molotovs, no pipe bombs, no bile jars, no ammo piles, a group with more than four survivors. No magical first-aid kits, either; if someone gets hurt, they stay hurt.
I suppose, to sum things up, I've tried to make it as realistic as possible, not bound by the physics of the game.
The God Wars: Growing Darkness
This story follows four main characters during the final years of the God Wars. The events of this story do not necessarily break canon; they simply fill in the large gaps already present in the accepted canon of the God Wars. And considering the fact that this story takes place thousands of years before the game, it's easy to take some creative license. Basically what I've done with this story is make the universe resemble the game as little as possible. Runescape physics, Runescape gameplay, Runescape mechanics; all of that went out the window, and I have several examples.
First; skills. There are no skill levels. No magic, strength, defense, woodcutting, farming; none of that shit. Just people. Normal people who, if they want to become good fighters, have to train their asses off and become experienced over the course of many years. Grabbing a sword and heading off to kill rock crabs all day doesn't make you a good warrior; fighting in a legion for a decade does. You get the idea; this is a universe of realism; no skill levels of any kind.
Second; combat. There are no hitpoints. If a person gets stabbed, they don't lose nine health; they die. And if they don't die, then they have to wait for the wound to be healed by a mage, or for nature to take its course. Eating a lobster may sate a man's hunger, but it will not accelerate the body's healing process.
And third, perhaps the largest point of all; the Setting. In this story, modern-day Misthalin and Asgarnia were one giant nation called Centralia. Centralia is essentially Runescape's equivalent of the Roman Empire, which makes sense because mdoern-day Runescape is like our version of the Middle Ages, which came after the fall of the Romans. One thing to note is that, because this takes place thousands of years in the past, many parts of Runescape do not yet exist. And its geography is also more realistic; it would not take ten or fifteen minutes to walk across Gielinor; it would take months.
As for the characters, the story (so far) has followed four protagonists.
-The most important character, without a doubt, is Avis. His full name is Avinius, but he is called 'Avis' for short first by Farrah, the man who raised him, and later by his mentor. He is a boy who spends his childhood as a common thief on the streets of Ullek. The God Wars have had a bit of a lull for the past few centuries, but as they reignite, Avis finds himself caught up in the middle of it all. A Prophecy found by Zamorak and Saradomin on the Stone of Jas proclaims that Avis will be the one to end the God Wars. The Prophecy did not state how Avis would accomplish this, nor did it state which God would emerge victorious, resulting in a massive struggle between Saradomin and Zamorak for control over the boy.
-Jerrod the Lightbringer is the second of the four main characters. He is a middle-aged man who has already begun to edge into his senior years. In his youth, he rose through the ranks of the Church of Saradomin. As a Paladin, he accompanied his oldest and closest friend Athellenas on many quests throughout the land of Gielinor; purging the land of monsters and beating back Zamorak's influence wherever it flared up. Eventually, he joined the Priori of Saradomin for a time before being exiled for his beliefs that the lull in the war was temporary, and that Zamorak had yet to be defeated. He lived in a swamp for the next ten years, and during this time developed a much more cynical view of the world and the deities ruling it. Throughout the story, he acts as Avis's teacher. Avis has the ability to invoke the Fifth Element, but he needs mastery over the four elements in order to do so consciously. As such, Jerrod takes Avis on a journey through Gielinor, keeping him safe from Zamorak's forces while training him in the magicks of the elements.
-Athellenas is the third main character. He is the Warmaster of Centralia, which basically is the equivalent of General Eisenhower during WWII. The Centralian Forum is reluctant at first to muster the entire Centralian Army in response to the alleged rumors of Zamorak's resurgence, but King Osman is able to convince them to marshal a large portion of it, which he places directly under Athellenas's command. While Centralia slowly builds up its defenses and braces for the coming storm, Athellenas leads several legions beyond Centralia's borders in an attempt to stop, or at the very least delay, Zamorak's pillaging of Gielinor before the Dark God's fires reached Centralia itself.
-The final protagonist is Lord Julius Fernando, also known more formally as Praetor Iulus. He is the Praetor of the Centralian Forum, serving as King Osman's right hand. He also serves as one of Centralia's foremost diplomats. As Zamorak ravages the Menaphite Empire in the desert and the Hallowlands of the Iceyene, Lord Fernando is sent across the ocean to the Empire Where the Sun Rises, home of the Ainu peoples. He arrives in the Ainu Empire to find it in the middle of a rebellion. He quickly learns that the only way for him to secure the assistance of the Ainu for Centralia is to take an active part in the conflict.
Ashes to Ashes, Grist to Grist
This story is the first one I have started on this website outside of the 'games' archives. Unless you have read the webcomic 'Homestuck', by Andrew Hussie on mspaintadventures.com, it may be a little difficult to understand what all is happening, but it should not be impossible. Basically, this story is about a group of eight teenagers who are all seniors in high school, who all inevitably end up playing a certain game that causes the end of the world. But the thing is that, while this game destroys the earth, it is also the characters' only chance of survival; if they keep playing it, they'll be able to escape annihilation.
Because the characters are all in the senior year of high school, 17-19 years old, they are older than the characters of Homestuck, which allows for more mature themes that secluded, borderline anti-social thirteen-year-olds would not be exposed to. Some of the characters drink, some of them smoke, some of them do drugs. They are very much a part of the world they live in...and when everything is taken away, I think social, somewhat average high schoolers will react differently than the younger, eccentric, reclusive protagonists of Homestuck.
I'm trying to portray the events of this story in a more realistic tone than the webcomic, but not drastically. There are still many elements of this universe that are absolutely unrealistic and ridiculous; the knife fight at the end of chapter one, for example. The thing about Homestuck is that it is assumed that, in that universe, these unrealistic, impossible antics are commonplace and part of everyday life. In the Homestuck universe, it would not be uncommon for a person to return home from school, only to engage in some sort of duel with a parent or loved one. Don't think that the protagonists are the only ones who engage in these activities.
Unsafe External Link