|The Whitest Kid U'Know|
Author has written 2 stories for My Little Pony.
Hi everyone. I am Alex, aka TheWhitestKidU'Know.
I am new to writing fanfiction, but not the site. So far, my first and only story is a MLP: FiM fanfic. Read it if ya want.
Hope ya like my stories!
I like Green Day and video games.
And now some quotes from Ben "Yahtzee" Croshaw;
Shao Kahn is the evil emperor of Outworld, and for some apparently self-evident reason he wants to take over the Earth, administrative costs be damned. The cosmic rules (that are apparently equally self-evident) state that he can do that if he beats Earth in a fighting tournament with incredibly poorly-defined rules. I mean, they let one guy fight with a fucking gun. What's stopping me from rockin' up in a fucking Harrier and carpet-bombing the place? -Mortal Kombat
But having said that, what surprises me is how easy Skimpy Nightie gets by the end, because if there's one thing that usually characterizes retro games, it's that they're about as forgiving as playing The Floor Is Lava on the surface of Mercury. But as you level up, get used to the sub-weapons, and get used to the fact that Alucard always slashes slightly higher than you think he does, then the game only gets more and more trivial, culminating when you get the power to turn into poison gas so that enemies can't touch you and their faces melt off if you're so much as in the same postcode. Which I think is game's way of saying: "Will you just go to the fucking final boss room already?" But if you go to the final boss room of Sexy Underpants before you've done a bunch of arbitrary bullshit the game never tells you about, you literally miss the entire second half of the game. - Castlevania: Symphony of The Night
Portal 1 was big, delicious jam donut with cream on top and Portal 2 is a big Cornish pasty with chocolate in one half and shepherd's pie in the other and look at me dancing around the issue! Dancy dancy la de dah. All right, let's skip to the end. Is Portal 2 good? Yes! Is it better than Portal 1? No! - Portal 2
I wonder if this is one of those things that works better in a country where any square foot of pavement that goes unoccupied for ten minutes is considered to have shamed its family, because in the name of research I walked a circuit of Brisbane's crowded city centre and only picked up 7 hits. And I was making every effort to thrust my back pocket towards anyone Asian-looking or wearing an ironic T-shirt. Although I did stumble upon some kind of middle school outing at the warm memorial that was absolutely packed with kids, and my first thought was: "Fucking jackpot!" Followed closely by the thought: "What the hell is wrong with me? I am a grown man excited by the presence of schoolchildren because I'm going to leave lots of little deposits in their trouser pockets and bumbags. If there isn't a law against this, civilization has failed." - Nintendo 3DS
The game reminds me of Half-Life 2, in a good way, except without the powered armored suit that - oh, wait. I mean, except without the alien invasi - oh, wait. I guess it's quite a lot like Half-Life 2, then, although rather than running around being friendly and characterized, the civilians are all crawling around in sewers wearing their intestines as neckties. - Crysis 2
Anyway, throughout the course of the plot you play as four individuals with interconnecting storylines and universally inexplicable kung-fu skills: Akiyama, a suave moneylender who resembles Alan Wake crossed with Leisure Suit Larry; Saejima, a prison escapee with a face like the San Andreas fault; Tanimura, a 14-year-old boy who has somehow joined the police force; and Kazuma Kiryu, previously Yakuza games' protagonist, who's absent for just long enough to make you think the series has moved on but is smashing faces with the best of them by the second act. - Yakuza 4
Maybe turn-based combat requires a more thoughtful, strategic approach to warfare, but that's just it - there's really only one strategy in Pokémon: use whatever the enemy is weak to. I built up a core group of seven or eight lads representing most of the elements, and there was very little that could touch me, hugely anyway. There was a gym fairly early on that might as well have had a big sign on it saying "We Use Electric Types", every Johnny in the city asked me none too subtlely how I was for ground type Pokémon, and the whole area was lousy with ground type random encounters. So every powerleveling some newly-caught groundy lads for a while, I challenged the gym leader. And what does she pull out? A fucking flying electric type! And guess what flying types are immune to? I'll give you a clue, it rhymes with "pound"ing nails into my fucking eyes. - Pokemon White
What is new is that several cues have been taken from Mass Effect, and not just the fixed surname, mono-species protagonist of unrecorded gender and profession. The conversation system now uses a radial Mass Ect-sy interface, with every choice between between the nice response, the nasty response, and the open quotes "witty" response that never fails to make me want to cave in Hawke's smug fucking face with a book of after-dinner speeches. Also, the whole game favors a Mass Effect hub-based mission system over Dragon Age 1 's adventure from place to place model, never actually leaving the one city. Now, you could say this was a stylistic choice rather than a cynical attempt to do as little work as possible, but so many questing environments are reused without a single alteration you'd think the dungeons had started opening franchises. - Dragon Age II
Unsafe External Link