| Arokhsteel |
Author has written 4 stories for Dead Space, Prince of Persia, Fallout, Slender, and BioShock. Name: Joshua Age: CLASSIFIED Favorite Games: Mass Effect 1-3, Dragon age origins, Dead Space, Fallout 3, etc. Favorite Books: Percy Jackson and the Olympians, Eragon, Pendragon Hobbies: Playing video games, watching movies, writing (obviously), and reading Favorite Game Character: Commander John Shepard (The Savior of the Galaxy) Favorite Book Character: Saphira (The beast Dragoness) 100 Rules of Anime The laws of Anime is a growing list of physical, universal, and natural phenomenon that seem to appear in various forms in all sorts of anime. The original intent was an effort to classify these incidents into a list of "laws" that explained how Anime physics are different from our own (real?) world. It is our hope that you find them useful to studying Anime, or at the very least, worth a good chuckle. #1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply. #2 - Law of Differential Gravitation- Whenever someone or something jumps, is thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4. Some things have been known to "Float" for a few seconds before plummeting to hit the ground, vehicle, or someone’s cranium. #3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud sounds, like explosions, are even louder because there is no air to get in the way. #4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust equals constant velocity. #5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a mechanical device is, the faster it moves, Armoured Mecha are the fastest objects known to human science. #6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero whenever he does something "cool" or "impressive". Time slows down when friends and lovers are being killed and speeds up whenever there is a fight. #7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of two ways - either so quick they don’t even see it coming, OR it’s a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down. NOTE: Sometimes, Anime heroes or villains never really die! In these rare cases they were a clone or cyborg and the real hero/villain’s suspiciously missing in "Malletspace", or something. #8 - Second Law of Temporal Mortality- It takes some time for bad guys to die... regardless of physical damage. Even when the "Bad Guys" are killed so quickly they don’t even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain. #9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are depicted with either still frames or black screens with a slash of bright color (usually red or white). #10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a "Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3 different angles. #11- Law of Inherent Combustibility- Everything explodes. Everything. First Corollary- Anything that explodes bulges first. Second Corollary- Large cities are the most explosive substances known to human science. Tokyo in particular seems to be the most unstable of these cities, sometimes referred to as "The Matchstick City". #12- Law of Phlogistatic Emission- Nearly all things emit light from fatal wounds. #13- Law of Energetic Emission- There is always an energy build up (commonly referred to as an energy "bulge") before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustibility. #14- Law of Inverse Lethal Magnitude- The destructive potential of any object/organism is inversely proportional to its mass. First Corollary- Small and cute will always overcome big and ugly. Also known as the A-Ko phenomenon. #15- Law of Inexhaustibility- No one EVER runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious. #16- Laws of Inverse Accuracy- The accuracy of a "Good Guy" when operating any form of firearm increases as the difficulty of the shot increases. The accuracy of the "Bad Guys" when operating firearms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect) Example: A "Good Guy" in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of "Bad Guys" firing on a "Good Guy" standing alone in the middle of an open field will always miss. First Corollary- The more "Bad Guys" there are, the less likely they will hit anyone or do any real damage. Second Corollary- Whenever a "Good Guy" is faced with insurmountable odds, the "Bad Guys" line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape. Third Corollary- Whenever a "Good Guy" is actually hit by enemy fire, it is in a designated "Good Guy Area", usually a flesh wound in the shoulder or arm, which restricts the "Good Guy" from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvers. Fourth Corollary- The more times the "Bad Guy" fires, the fewer times he will hit. #17- Law of Transient Romantic Unreliability- Minimei is a bimbo. (Note: The Minority Opposition in Ohio disagrees and thinks all men who like this stuff needs to get out more.) #18- Law of Hemoglobin Capacity- the human body contains over 12 gallons of blood, sometimes more, under high pressure. #19- Law of Demonic Consistency- Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not unknown, and can only be hurt by bladed weapons. Also, acid has been known to work just as well... #20- Law of Militaristic Unreliability- Huge galaxy-wide armadas, entire armies, and large war machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song. First Corollary- Whenever a single war machine (mecha, starship, etc.) goes up against an entire army, the army always loses. #21- Law of Tactical Unreliability- Tactical geniuses aren’t... #22 -Law of Inconsequential Undetectability- People never notice the little things... like missing body parts, or wounds the size of Seattle. #23- Law of Juvenile Intellectuality- Children are smarter than adults. And almost twice as annoying. #24- Law of Americanthromorphism- Americans in Anime appear in one of two roles, either as a really nasty skinny "Bad Guy" or a big stupid "Good Guy". First Corollary- The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect) Second Corollary- The only people who are more stupid than the American translators are the American editors and censors. Third Corollary- Canadians are usually portrayed as smart, strong, handsome "Good Guys". #25- Law of Mandibular Proportionality- The size of a person’s mouth is directly proportional to the volume at which they are speaking or eating. #26- Law of Feline Mutation- Any half-cat/half-human mutation will invariably: 1) be female. 2) will possess ears and sometimes a tail as a genetic mutation. 3) wear as little clothing as possible, if any. #27- Law of Conservation of Firepower- Any powerful weapon capable of destroying/defeating an opponent in a single shot will invariably be reserved and used as a last resort. #28- Law of Technological User-Benevolence- The formal training required to operate a spaceship or mecha is inversely proportional to its complexity. #29- Law of Melee Luminescence- Any being displaying extremely high levels of martial arts prowess and/or violent emotions emits light in the form of a glowing aura. This aura is usually blue for "Good Guys" and red for "Bad Guys". This is attributed to Good being higher in the electromagnetic spectrum than Evil. #30- Law of Non-Anthropomorphic Antagonism- All ugly, non-humanoid alien races are hostile, and usually hell-bent on destroying humanity for some obscure reason. #31- Law of Follicular Chromatic Variability- Any color in the visible spectrum is considered a natural hair color. This color can change without warning or explanation. #32- Law of Follicular Permanence- Hair in anime is pretty much indestructible, and can resist any amount of meteorological conditions, energy emissions, physical abuse, or explosive effects and still look perfect. The only way to hurt someone’s hair is the same way you deal with demons... with bladed weapons! #34- Law of Probable Attire- Clothing in anime follows certain predictable guidelines: Female characters wear as little clothing as possible, regardless of whether it is socially or meteorologically appropriate. Any female with an excessive amount of clothing will invariably have her clothes ripped to shreds or torn off somehow. If there is no opportunity to tear off aforementioned female’s clothes, then she will inexplicably take a shower for no apparent reason (also known as the Gratuitous Shower Scene). Whenever there is a headwind, Male characters invariably wear long cloaks that don’t hamper movement and billow out dramatically behind them. First Corollary (Cryo-Adaptability)- All anime characters are resistant to extremely cold temperatures, and do not need to wear heavy or warm clothing in snow. Second Corollary (Indecent Invulnerability)- Bikinis render the wearer invulnerable to any form of damage. Third Corollary (Probable Attire permanence)- The clothing on the hero is indestructible. Their capes, robes, (and if they are girls,) skirts, dresses, bows, or any loose clothing will just flap when they are in the middle of a fire or ice attack... Unless it's a hentai. It is believed that the clothes are made out of Anime Character hair. (re. Laws 32 & 48) #35- Law of Musical Omnipotence- Any character capable of musical talent (singing, playing an instrument, etc. Is automatically capable of doing much more "simple" things, like piloting mecha, fighting crime, stopping an intergalactic war, and so on... especially if they’ve never attempted these things before. #36- Law of Quintupular Agglutination- Also called "The Five-man Rule", when "Good Guys" group together, it tends to be in groups of five. There are five basic positions, which are: 1) The Hero/Leader 2) His Girlfriend 3) His Best Friend/Rival 4) A Hulking Brute 5) A Dwarf/Kid Between these basic positions are distributed several attributes, which include: 1) Extreme Coolness 2) Amazing Intelligence 3) Incredible Irritation #37- Law of Extradimensional Capacitance- All anime females have an extrasdimensional storage space of variable volume somewhere on their person from which they can instantly retrieve any object at a moment’s notice. This mysterious dimension is commonly called "Malletspace". First Corollary (AKA The Hammer Rule)- The most common item stored is a heavy mallet, costumes/uniforms, power suits/armor, and large bazookas. #38- Law of Hydrostatic Emission- Eyes tend to be rather large in Anime. This is because they contain several gallons of water, which may be instantaneously released at high pressure through large tear ducts. The actual volume of water contained in the eyes is unknown, as there is no evidence to suggest that these reservoirs are actually capable of running out. The reason water tends to collect in the eyes is because Anime characters only have one large sweat gland, which is located at the back of the head. When extremely stressed , embarrassed, or worried, this sweat gland exudes a single but very large drop of sebaceous fluid. #39- Law of Inverse Attraction- Success at finding suitable mates is inversely proportionate to how desperately you want to be successful. The more you want, the less you get and vice-versa. First Corollary- Unfortunately, this law seems to apply to Otaku in the real world... #40- Law of Nasal Sanguination- When sexually aroused, males in Anime don’t get erections, they get nosebleeds. No one’s sure why this is, though... the current theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see Law #38 above). Females don’t get nosebleeds, but invariably get one heck of a blush along the cheeks and across the nose, suggesting a lot of bloodflow to that region. #41- Law of Xylolaceration- Wooden or bamboo swords are just as sharp as metal swords, if not sharper. #42- Law of Juvenile Omnipotence- Always send a boy to do a man’s job. He’ll get it done in half the time and twice the angst. #43- Law of Triscaquadrodecophobia- There is no Law #43. #44- Law of Nominative Clamovocation- the likelihood of success and damage done by a martial arts attack is directly proportional to the volume at which the full name of the attack is announced (known as the Kamehameha effect). #45- Law of Uninteruptable Metamorphosis- Regardless of how long or involved the transformation sequence or how many times they’ve seen it before, any "Bad Guys" witnessing a mecha/hero/heroine transforming are too stunned to do anything to interrupt it. #46- Law of Flimsy Incognition- Simply changing into a costume or wearing a teensy mask can make you utterly unrecognizable to even your closest friends and relatives. #47- Law of Mandibular Combustible Emission- All anime characters seem to have some unknown chemical on their breath that reacts VERY violently with extremely hot or spicy food. This chemical may also be responsible for the phenomenon of fire behind the eyes and from the mouth when a character (usually a female) is really angry. #48- Law of Electrical and Combustible Survivalism- If you get electrocuted or burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later, your skin won’t have a trace of damage (Also known as the "Pikachu Effect"). First Corollary- When a magical bad guy/Alien/monster fires off a flame, wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s) to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in part to laws 32, 34 and sometimes 44. #49- Law of Female wrath- If a male character insults a female character, he will get a mallet, shotgun, or tank blast, or if she is a character that can perform magical feats, a fireball or whatever, to the head, body or whatever (Also known as the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will help him to cope in today’s society. (>Sniff Sniff #50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are under the impression that girls are willing to tear off their clothes, or wear VERY small, revealing outfits at the drop of a pin (or pen for that matter). Unfortunately, most Hentai fans are under the same impression. #51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws 44 and 45. Regardless of how long or involved the Spell or projectile attack is, and the likelihood of success and damage done by the volume at which the full name of the attack is announced, or how many times they’ve seen it before, any "Bad Guys" witnessing a hero/heroine quoting the incantations for an extremely powerful attack are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave Phenomenon") 52- Law of Telepathic Obliviousness- Most of the time, some Anime characters (usually males) will think personal (Like that he/she has sabotaged something), or perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons for this are: 1) They forgot that the person is telepathic. 2) They just don’t give a damn. The reasons the telepathic person doesn’t react are: 1) They’re preoccupied with doing something else. 2) They’d rather keep the fact to themselves that they are Telepathic. 3) They just don’t give a damn. #53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum. #54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald, wise-mouthed dirty old man or alien. Or the combination of any two of those traits. First Corollary- If old man is present, and is acting too horny, stupid, etc., there will invariably be an old woman to whap him over the head with a frying pan or something. #55- Law of the Wise Old Man- Little old Japanese men always know how it ends and withhold the ending from anyone, especially the hero. This includes special power weapons, ancient relics, and people who know everything. #56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons will never use those powers/weapons against the "Good Guy" until it is too late. First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome which require all "Bad Guys" to threaten with or exemplify their prowess and not use it against the "Good Guy". Second Corollary- No "Bad Guy" may use any new, secret, or superior military device without one of the following events occurring: a) The control device being broken. The control device being taken by the "Good Guy". c) The control device is in fact not the real device at all and was just "fooled" by the "Good Guy". d) The "Bad Guy" has already lost and cannot use the device. #57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of the face’s total surface area. More so if the case is a blonde woman. #58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance, resulting in two outcomes: a) A positive charge will result in the spikes-flying-everywhere-behind-me look. A negative charge will result in the hair-cascading-down-to-the-waist-in-a-single-sheet look. #59- Law of Ammunition Accuracy- When there are multiple types of ammunition available (paintballs, speaker pods), non-lethal rounds will always be more accurate when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7 for speaker pods) #60- Law of Active Female Attraction- In a comedy series, a male character’s attractiveness to women is inversely proportional to how active they pursue them. (Tenchi, Ranma, and Makoto OVA have a seemingly endless supply of willing girlfriends despite their lack of romantic skill while Happosai, Ataru, and Carrot couldn’t get a date despite or because of their constant attempts.) #61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an awkward situation, or otherwise humiliated, all sweat pores on the body contract, except for ones on the forehead. These pores expand to such a degree that a single drop could fill a Big Gulp from 7-11. #62- The Law of Inverse Training Time- A person who has been training for 3 years is never as good as someone who has been training for one month. #63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the few... of even the one. #64- Law of Bad Humor- Whenever someone says something that is intended to be funny, whether actually funny or not, the rest of the characters (even animals) fall to the ground with their feet in the air. Sweat sometimes accompanies the fall. (The sound of a cow mooing usually accompanies the joke as well.) #65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the male character with another girl, she becomes extremely strong (despite her usually helpless look) so that she can lift a 1000 ton object to hurt the guy. She can sometimes perform other punishments that are just as cruel such as pinching the guy’s face so hard that it changes shape. (see law #49) #66- Law of Differentiated Gravitation- First Corollary- If the airborne entity exceeds an altitude equal or greater than two times the height of the entity, gravity is decreased by an inverse coefficient relative to the upward momentum and mass/weight (if within at least 500 km of any gravity source) of the entity "jumping". Second Corollary- The amount of Newtonian "opposite force" (in accordance to normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also inversely proportional to the "actual" speed of the airborne entity. In all actuality, an entity that appears to be flying towards a solid concrete parking lot from space will actually land, producing an opposite force of approximately 1.73 lb. of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a mysterious exponentially proportional Newtonian opposite force, thusly increasing this variable by a factor equal to the inverse-gravity potential. #67- Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be increased by a proportional amount to compensate. In any situation where this does not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads to a further rise in the Ambient Dramatic tension, which will always be offset by an exponential increase in the "Good Guy’s" Style Coefficient. #68- Law of Coercive Vehicular Control- No matter how complex or well defined the control system, a character controlling a vehicle of any sort always does so through means of undetectable subconscious psychokinesis. First Corollary- Characters can perform actions with their vehicles which clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at will, with the degree of absolute control being proportional to the complexity and lethality of the maneuver. Second Corollary- It is effectively impossible to remove characters from or disrupt the passage of their vehicles without the character’s consent. This does not always apply to "Bad Guy" characters, or "Good Guy" characters in situations where the Ambient Dramatic Tension could increase in accordance with the Law of Conservation of Ambient Dramatic Tension. #69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases without a corresponding increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually come out on top, but also his Smugness Factor increases in proportion to the rise in Ambient Dramatic Tension. #70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a survival instinct engages, thus rendering all incoming stimulus that is not directly and immediately to the dramatic situation at hand a meaningless blur. This is often referred to as "The Rushing Background Effect". Due to the increase in brain activity and adrenaline levels in the bloodstream, the scene is often played out in slow motion. #71- Law of Interdimensional Hammers- Whenever a female character witnesses a male character of her preference performing any sort of questionable act (i.e. Looking at another girl or anything she might construe as perverted) she can reach into an interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of Doom with which to whack the said male over the head with. (see Laws # 37, 49, and 65) #72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head shot, maybe from a mallet whack) Band-Aids will always instantly appear on the wounded individual (and always in pairs, set in a cross fashion). These bandages will then, most likely, disappear by the character’s next scene. #73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to a hail of bullets, can be easily defended against by holding a suitably cool-looking sword or other bladed weapon between the attacker and defender, usually so that the edge cuts into the incoming attack(s), causing both halves to go flying harmlessly past the defender. Observed most often in fantasy and martial arts anime. #74- Law of Intractable Sanity- There is no such thing as insanity in anime. When faced with horrifying supernatural forces that would drive most men mad, anime characters will either: a) Die quickly (but in accordance with all other laws e.g., slowdown and exposition), Get possessed by them, especially if they are beautiful girls or men in a position to ravish beautiful girls, or c) Kill them, wipe the blood off their blades, and walk on whistling. #75- Law of Celestial Body Control- At a dramatically correct moment, a hero can summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette. #76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a secret will invariably succeed regardless of disguise because everyone around him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise? #77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick strands that drape his face into a dramatic fashion, regardless of wind, the elements, etc. (see Laws 32 & 48) #78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST capable of dealing with it. #79- Law of Martial Arts Training Invulnerability- The Myth that certain martial arts will enable you to become so strong, that you can stop a nuclear warhead with your bare palm. Unfortunately, for most otaku, they found the hard way that it just doesn’t work in real life... #80- Law of Stereotype Captain characteristics- If a captain of any type of ship is male, he will invariably wear a big captain’s cap, a long overcoat, and have a shaggy beard and mustache (pipe optional), and be a great tactician. If the captain is female, however, she will invariably be young, well endowed, and ditzy as a pole (horny father optional). Yet, she too will be a great tactician. #81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if you’re normally a klutz. #82- Law of Hentai Plot- The proper response to any change in the plotline of a Hentai anime is to start having sex. #83- Law of Understatement- Anything that is deemed too impossible will become possible. First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the hero is accomplishing some new feat/move/projectile will find out too late that he is wrong and will invariably be toastied. #84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed by the villain, he will invariably release powers/new moves he never knew he could accomplish... but his old teacher did! #85- Law of Style Coefficient- In a situation where a Good guy may be in dire straits, he will become stronger, smarter and more cool in a matter of seconds. (see Laws #67, 69, and 84) #86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in beating the hero, they will begin to gloat uncontrollably, because they’ve never won against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they tie the hero to a conveyor belt leading to his doom and leave to get a snack. Usually this results in: a) The hero escaping. Clean-up for the underlings. c) The villain getting toastied. #87- Law of Tableware Nonexistence- There IS no spoon. #88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have the magical power of either inducing orgasm or arousal. Some include warm water, rolling on a smooth tabletop, wind, mild electrocution, the character toweling themselves after a bath/shower, and very cold objects... like bottles of 7-up. #89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the size of telephone poles, despite the blood loss that would accompany it... #90-Law of Hentai Female Characteristics- All Hentai women have the following characteristics: 1) Very sensitive and/or very large breasts with large nipples. 2) Very tight and/or sensitive vaginas. #91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and up... completely... despite the fact that they might have a tight and/or sensitive vagina. #92- Law of Hero Identification- All heroes are introduced by way of appearance while someone talking about their (in)famous-ness, or by way of a voice-over of them introducing themselves. #93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at least one cute, furry little mascot by penalty of death! First Corollary- If it is a Shonen Anime, the hero will be accompanied by a Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the male persuasion. Any animal that would be associated with girls that is following him around is there because: 1) It’s his girlfriend’s. 2) It is following him, despite his insistence not to do so. 3) Chicks will dig him more. Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal, real or fake, that would be found with a hero of the female persuasion. Any animal that would be associated with guys that is following her around is there because: 1) It’s her boyfriend’s. 2) It is following her, despite her insistence not to do so. 3) It makes her look cool. #94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability that enables bad things to happen to those that deserve it or makes things like bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though they are mostly unaware of it. Those who have this ability include Vash the Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks. #95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...") First Corollary- Even when raped or molested by tentacles, Hentai Anime girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is, but some theorize there may be some kind of chemical that is secreted through the skin of the tentacle... Second Corollary- Women who are impregnated by a tentacle creature never experience morning sickness, and also find it to be intensely pleasurable (Also known as the Goofy Meter Redline Effect). Third Corollary- Similarly, the resulting... offspring of tentacle/human relations is immediately sexually active, often impregnating its own mother again. #96- Law of Cat-Fighting- Two females with a grudge can and will go at each other, sometimes ripping off clothes. Sometimes it escalates so much, that property damage begins to occur. First Corollary- A running fight can be so destructive, you can follow it from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko Thing") #97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that enables them to regenerate from a massive wound or broken bone within minutes. Being immortal sometimes helps. (Also known as the "Priss Effect".) #98- Law of Stereotype Crew Characteristics- All ships, either waterborne or spaceborne, have the following crew members: 1) The captain 2) His Lieutenant 3) Various female technical staff 4) A hotshot pilot 5) A cute little girl/twins (either stowaways or not) 6) The Doctor 7) The Doctor’s assistant (either a spy or not) Weighted among the crew are various quirks which include: 1) Extreme coolness/luck 2) Amazing Intelligence 3) Incredible irritation 4) Extreme cuteness 5) Irresponsible drunkenness 6) Homophobicness 7) Emotionless (Idiots.) #99- Law of Sparklies- Whenever a character of the main character’s interest appears, flowers, sparkles, or abstract circles of pastel colors appear around said character, or both. Roses with exaggerated thorns appear when it is dangerous love. No one knows why this is, though most have a theory: Anime characters are freaks! At least, Marker Apenname seems to think so... #100- Law of Anime Events- Much like wrestling, anything and everything can happen. Twenty Questions 1: Is it an animal? No. But it still need to be approached with caution. 2: Is it a mineral? No. 3: Is it a vegetable? Yes. 4: Is it smart? No. 5: Is it bigger than a breadbox? Sometimes. 6: Is it found in the forest? Yes. 7: Is it Furyfur? Definitely not. Nor is it M or any other friend that hates it. 8: Is it awesome? Never. 9: Is it hard to find? No. 10: Does it have purple hair? No, they usually have unnatural red hair. 11: Is it a hobo? Yes but no. 12: Are they dipheads? Oh yes. 13: Do they have bad taste? Yes. 14: Is it obvious that they've never read/watched anything good in their life? Yes. 15: Are they aware of how clueless they are? No. 16: Do other people know that they're looking at idiots when they walk by? No, because they're usually camouflaged, unless it's on their t-shirts. 17: Do they notice really obvious mistakes? No. 18: Will they ever get boyfriends/girlfriends? Boyfriends, no. Girlfriends, possibly but obviously they're not interested. 19: Do they think that all hot guys sparkle, they just use a lot of sunscreen so you can't see it during the day? I wouldn't know. 20: Is your word "Twilight fans?" Correctamundo! --Copy and paste above on your profile if you hate Twilight fans. 20 Ways to Maintain A Healthy Level Of Insanity 1. At lunch time, sit in your parked car with sunglasses on and point a hair dryer at passing cars. See if they slow down. 2. Page yourself over the intercom. Don't disguise your voice. 3. Every time someone asks you to do something, ask if they want fries with that. 4. Put your garbage can on your desk and label it "In." 5. Put decaf in the coffee maker for 3 weeks. Once everyone has gotten over their caffeine addictions, switch to espresso. 6. In the memo field of all your checks write, "for smuggling diamonds." 7. Finish all your sentences with "In accordance with the prophecy." 8. Don't use any punctuations. 9. As often as possible, skip rather than walk. 10. Order a diet water whenever you go out to eat, with a serious face. 11. Specify that your drive-through order is, "To go." 12. Sing along at the opera. 13. Go to a poetry recital and ask why the poems don't rhyme? 14. Put mosquito netting around your work area and play tropical sounds all day. 15. Five days in advance, tell your friends you can't attend their party because you're not in the mood. 16. Have your co-workers address you by your wrestling name, Rock Bottom. 17. When the money comes out the ATM, scream, "I won!, I won!" 18. When leaving the zoo, start running towards the parking lot, yelling, "Run for your lives, they're loose!" 19. Tell your children over dinner, "Due to the economy, we are going to have to let one of you go." 20. And the final way to keep a healthy level of insanity... copy and paste this into your profile! You know you live in 2008 when: 1.) You accidentally enter your password on a microwave 2.) You haven't played solitaire with real cards for years 3.) The reason for not staying in touch with your friends is that they don’t have a screen name or my space 4.) You'd rather look all over the house for the remote instead of just pushing the buttons on the TV 6.) Your boss doesn't even have the ability to do your job 7.) As you read this list you keep nodding and smiling 8.) As you read this list you think about sending it to your friends 9.) And you were too busy to notice number 5 10.) You scrolled back up to see if there was a number 5, only to see that there is indeed no number 5 11.) Now you are laughing at yourself stupidly 12.) Copy and paste this into your profile if you fell for it, you know you did! FAKE FRIENDS: Never ask for food. REAL FRIENDS: Are the reason you have no food. FAKE FRIENDS: Call your parents Mr./Mrs. REAL FRIENDS: Call your parents DAD/MOM. FAKE FRIENDS: Bail you out of jail and tell you what you did was wrong. REAL FRIENDS: Will sit next to you saying “Damn … we really messed up … but that sure was fun!” FAKE FRIENDS: Never seen you cry. REAL FRIENDS: Cry with you. FAKE FRIENDS: Borrow your stuff for a few days then give it back. REAL FRIENDS: Keep your stuff so long they forget it’s yours. FAKE FRIENDS: Know a few things about you. REAL FRIENDS: Can write a book about you, with direct quotes from you. FAKE FRIENDS: Will leave you behind if that is what the crowd is doing. REAL FRIENDS: Will kick the whole crowds ass that left you. FAKE FRIENDS: Will knock on your front door. REAL FRIENDS: Walk right in and say “I’M HOME!” FAKE FRIENDS: Are for awhile. REAL FRIENDS: Are for life. FAKE FRIENDS: Say they are too busy to listen to your problems, but when it comes to them they expect you to have all the time in the world. REAL FRIENDS: Not only kick everything out of their schedule to listen to what’s wrong, but help come up with vindictive plans to make you feel a whole lot better! FAKE FRIENDS: Make you say sorry when you want to talk to them at odd hours of the night, or even just hang out at odd hours. REAL FRIENDS: Come right over and hang out with you, until you either fall asleep, or kick them out. FAKE FRIENDS: Will ignore this. REAL FRIENDS: Will repost I OWE MY MOTHER 1. My mother taught me TO APPRECIATE A JOB WELL DONE. "If you're going to kill each other, do it outside. I just finished cleaning." 2. My mother taught me RELIGION. "You better pray that will come out of the carpet." 3. My mother taught me about TIME TRAVEL. "If you don't straighten up, I'm going to knock you into the middle of next week!" 4. My mother taught me LOGIC. "Because I said so, that's why." 5. My mother taught me MORE LOGIC. "If you fall out of that swing and break your neck, you're not going to the store with me." 6. My mother taught me FORESIGHT. "Make sure you wear clean underwear, in case you're in an accident." 7. My mother taught me IRONY. "Keep crying, and I'll give you something to cry about." 8. My mother taught me about the science of OSMOSIS. "Shut your mouth and eat your supper." 9. My mother taught me about CONTORTIONISM. "Will you look at that dirt on the back of your neck!" 10. My mother taught me about STAMINA "You'll sit there until all that spinach is gone." 11. My mother taught me about WEATHER. "This room of yours looks as if a tornado went through it." 12. My mother taught me about HYPOCRISY. "If I told you once, I've told you a million times. Don't exaggerate!" 13. My mother taught me the CIRCLE OF LIFE. "I brought you into this world, and I can take you out." 14. My mother taught me about BEHAVIOR MODIFICATION. "Stop acting like your father!" 15. My mother taught me about ENVY. "There are millions of less fortunate children in this world who don't have wonderful parents like you do." 16. My mother taught me about ANTICIPATION. "Just wait until we get home." 17. My mother taught me about RECEIVING. "You are going to get it when you get home!" 18. My mother taught me MEDICAL SCIENCE. "If you don't stop crossing your eyes, they are going to get stuck that way." 19. My mother taught me ESP. "Put your sweater on; don't you think I know when you are cold?" 20. My mother taught me HUMOR. "When that lawn mower cuts off your toes, don't come running to me." 21. My mother taught me HOW TO BECOME AN ADULT. "If you don't eat your vegetables, you'll never grow up." 22. My mother taught me GENETICS. "You're just like your father." 23. My mother taught me about my ROOTS. "Shut that door behind you. Do you think you were born in a barn?" 24. My mother taught me WISDOM. "When you get to be my age, you'll understand." And my favorite: My mother taught me about JUSTICE. "One day you'll have kids, and I hope they turn out just like you." 16 THINGS TO DO AT WAL-MART 1. Get 24 boxes of condoms and randomly put them in people's carts when they aren't looking. 2. Set all the alarm clocks in Electronics to go off at 5-minute intervals. 3. Make a trail of tomato juice on the floor leading to the rest rooms. 4. Walk up to an employee and tell him/her in an official tone, "'Code 3' in housewares"... and see what happens. 5. Go the Service Desk and ask to put a bag of M&M's on lay away. 6. Move a 'CAUTION - WET FLOOR' sign to a carpeted area. 7. Set up a tent in the camping department and tell other shoppers you'll invite them in if they'll bring pillows from the bedding department. 8. When a clerk asks if they can help you, begin to cry and ask, "Why can't you people just leave me alone?" 9. Look right into the security camera & use it as a mirror, and pick your nose. 10. While handling guns in the hunting department, ask the clerk if he knows where the anti-depressants are. 11. Dart around the store suspiciously loudly humming the "Mission Impossible" theme. 12. In the auto department, practice your "Madonna look" using different size funnels. 13. Hide in a clothing rack and when people browse through say, "PICK ME, PICK ME!" 14. When an announcement comes over the loud speaker, assume the fetal position and scream, "NO! NO! It's those voices again!" 15. Go into a fitting room and shut the door and wait a while and then yell, very loudly, "There is no toilet paper in here!" 16. Get several bouncy balls and throw them down an aisle shouting "Pikachu, I choose you!" Things to Do in an Exam you Already Know That You are Going to Fail: 1. Get a copy of the exam, run out screaming "Andre, Andre, I've got the secret documents!!" 2. Talk the entire way through the exam. Read questions aloud, debate your answers with yourself out loud. If asked to stop, yell out, "I'm SOOO sure that you can hear me thinking." Then start talking about what a jerk the instructor is. 3. Bring a Game Boy. Play with the volume at max level. 4. On the answer sheet find a new, interesting way to refuse to answer every question. For example: I refuse to answer this question on the grounds that it conflicts with my religious beliefs. Be creative. 5. Run into the exam room looking about frantically. Breathe a sigh of relief. Go to the instructor, say "They've found me, I have to leave the country" and run off. 6. 15 min. into the exam, stand up, rip up all the papers into very small pieces, throw them into the air and yell out "Merry Christmas." If you're really daring, ask for another copy of the exam. Say you lost the first one. Repeat this process every 15 min. 7. Come into the exam wearing slippers, a bathrobe, a towel on your head, and nothing else. 8. Come down with a BAD case of Torte’s Syndrome during the exam. Be as vulgar as possible. 9. Bring things to throw at the instructor when she/he is not looking. Blame it on the person nearest to you. 10. As soon as the instructor hands you the exam, eat it. 12. Turn in the exam approx. 30 min. into it. As you walk out, start commenting on how easy it was. 13. Get the exam. 20 min into it, throw your papers down violently, scream out "F*k this!" and walk out triumphantly. 15. Show up completely drunk (completely drunk means at some point during the exam, you should start crying for mommy). 16. Comment on how sexy the instructor is looking that day. 17. Come to the exam wearing a black cloak. After about 30 min, put on a white mask and start yelling "I'm here, the phantom of the opera" until they drag you away. 18. If the exam is math/sciences related, make up the longest proofs you could possible think of. Get pi and imaginary numbers into most equations. If it is a written exam, relate everything to your own life story. 19. Try to get people in the room to do a wave. 20. Bring some large, cumbersome, ugly idol. Put it right next to you. Pray to it often. Consider a small sacrifice. 22. Puke into your exam booklet. Hand it in. Leave. 23. Take 6 packages of rice cakes to the exam. Stuff at least 2 rice cakes into your mouth at once. Chew, then cough. Repeat if necessary. 25. Walk in, get the exam, sit down. About 5 min into it, loudly say to the instructor, "I don't understand ANY of this. I've been to every lecture all semester long! What's the deal? And who the hell are you? Where's the regular guy?" 26. Do the entire exam in another language. If you don't know one, make one up! 27. Bring a black marker. Return the exam with all questions and answers completely blacked out. 28. Every now and then, clap twice rapidly. If the instructor asks why, tell him/her in a very derogatory tone, "the light bulb that goes on above my head when I get an idea is hooked up to a clapper. DUH!" 30. After you get the exam, call the instructor over, point to any question, ask for the answer. Try to work it out of him/her. 31. In the middle of the test, have a friend rush into the classroom, tag your hand, and resume taking your test for you. When the teacher asks what's going on, calmly explain the rules of Tag Team Testing to him/her. 32. Bring cheat sheets FOR ANOTHER CLASS (make sure this is obvious... like history notes for a calculus exam... otherwise you're not just failing, you're getting kicked out too) and staple them to the exam, with the comment "Please use the attached notes for references as you see fit." 33. Stand up after about 15 minutes, and say loudly, "Okay, let's double-check our answers! Number one, A. Number two, C. Number three, E..." 35. Wear a superman outfit under your normal clothes. 30 minutes into the exam, jump up and answer your phone, shouting "What? I'm on my way!!". rip off your outer clothes and run out of the room. Strike a pose first for added effect. 38. Bring a giant cockroach into the room and release it on a girl nearby. 40. Bring one pencil with a very sharp point. Break the point off your paper. Sharpen the pencil. Repeat this process for one hour. 41. Make Strange noises... get people to stare... look at the person next to you as if he/she did it. 44. Use Invisible Ink to answer the whole exam. 45. Order catering. The catering company should come in about halfway through the test, and should include at least three waiters, eight carts of food, and five candelabras. OBITUARY FOR THE LATE MR. COMMON SENSE Today we mourn the passing of a beloved old friend, Common Sense, who has been with us for many years. No one knows for sure how old he was, since his birth records were long ago lost in bureaucratic red tape. He will be remembered as having cultivated such valuable lessons as: Knowing when to come in out of the rain; why the early bird gets the worm; Life isn't always fair; and Maybe it was my fault. Common Sense lived by simple, sound financial policies (don't spend more than you can earn) and reliable strategies (adults, not children, are in charge). His health began to deteriorate rapidly when well-intentioned but overbearing regulations were set in place. Reports of a 6 year-old boy charged with sexual harassment for kissing a classmate; teens suspended from school for using mouthwash after lunch; and a teacher fired for reprimanding an unruly student, only worsened his condition. Common Sense lost ground when parents attacked teachers for doing the job that they themselves had failed to do in disciplining their unruly children. It declined even further when schools were required to get Parental consent to administer Calpol, sun lotion or a band-aid to a student; but could not inform parents when a student became pregnant and wanted to have an abortion. Common Sense lost the will to live as the Ten Commandments became contraband; churches became businesses; and criminals received better treatment than their victims. Common Sense took a beating when you couldn't defend yourself from a burglar in your own home and the burglar could sue you for assault. Common Sense finally gave up the will to live, after a woman failed to realize that a steaming cup of coffee was hot. She spilled a little in her lap, and was promptly awarded a huge settlement. Common Sense was preceded in death by his parents, Truth and Trust; his wife, Discretion; his daughter, Responsibility; and his son, Reason. He is survived by his 3 stepbrothers; I Know My Rights, Someone Else Is To Blame, and I'm A Victim. Not many attended his funeral because so few realized he was gone. If you still remember him, pass this on. If not, join the majority and do nothing. RIP We shall remember Dear bullies, See that girl you just called fat? She is starving herself. Re-Post this if you are against bullying. I bet 95% of you won't | |||||
1. Brothers in Arms: Angel in the Wasteland » reviewsFirst there was Dead Space. Now there is the wastelands. Alex and Jason, now armed with new deadly weaponry, must now go out and find the girl in the expanse of the Capital Wasteland. All the while uncovering the enemy's presence. They fought as brothers in Dead Space. Now they must search for the Angel in the Fallout. Sequel to Brothers in Arms, Blood, and Dead Space.Crossover - Fallout & BioShock - Rated: T - English - Sci-Fi/Adventure - Chapters: 4 - Words: 10,101 - Reviews: 12 - Updated: 5-3-13 - Published: 3-28-132. Fall of the Slender manThe Slender Man. A name that strikes fear in the hearts and minds of people all around the world. However there is one. One who does not fear this mythical creature. Watch the fall of the Slender man. Watch as he hunts a prey turned predator. M-rating for safety.Slender - Rated: M - English - Chapters: 1 - Words: 2,520 - Published: 4-26-13 - Complete3. Prince of Persia: Soul of the Sands » reviewsSome think time as a river, flowing in one direction. The reality is that time is an ocean in a storm. No one knows this better than Zack. Taken from his time he must now fight alongside the Prince against the growing tide. Now he must find his purpose. Now he must find the Soul of the Sands of Time.Prince of Persia - Rated: T - English - Adventure/Supernatural - Chapters: 3 - Words: 4,233 - Reviews: 1 - Updated: 3-26-13 - Published: 2-12-134. Brothers in Arms, Blood, and Dead Space » reviewsAlex and Jason. Two boys, the closest of friends. Once living normal lives are some how brought to the Dead Space Universe. A place they thought only existed in fiction. Now they must fight their way through hundreds of Necromorphs in order to find the thing that they were brought there to find. Watch as they become Brothers in arms, Blood, and Dead Space.Dead Space - Rated: T - English - Sci-Fi/Horror - Chapters: 15 - Words: 61,376 - Reviews: 34 - Updated: 3-19-13 - Published: 9-8-12 - Complete