| CharChar Wu |
Author has written 31 stories for Fire Emblem, Halo, Golden Sun, Final Fantasy X, Love Hina, Harry Potter, Ragnarok Online, and Twilight. Name: Charlie Onion Wu (Yes that is my middle name) List of my pride and joys: Kiyoko's Ambulance Driving Skills Silent Springs Staffing/Relationships Name, Age, Class - Position Main Staff Supplementary Staff Alan, 16, archer – Mountain hiking guide Samantha, 17, Cleric – Priestess OC Staff Karen, 24, Civillian – Headmistress of public school Relationships: Sonia – Lulu – Fae: Sisters Charlie – Alan – Kiyoko: The Three Musketeers (Don't ask) Foreign Staff Aeros, 18, Assassin – Border Patrol Charlie's Guide to What Makes a Good Fire Emblem Character All right, I'm sick of yahoos telling me I should go have sexual relations with a tree because I like or dislike a certain character they seem to think is uber. SO I'm making a guide to why I think certain characters are good and others just plain suck. This is not personal opinion. This is after playing the game more times than I can think as every affinity in existance. Before you ask, yes, I've gotten EVERYONE to level 20 at least 5 times, INCLUDING Marcus. Such are my observations and from my observations, I used inductive reasoning to make my claims. What makes a character in general: Now... what about these points that seperates the broken from the good from the mediocre from the poor from the Marcus's -Stats: This point is very very easy to understand. If a character has good stats, then a character is good. There are a variety of stats as follows: -Weapons: Weapons are what your characters use to kill enemies. I hope I don't need to go further than that. Rather, I will go into the intricacies of the weapon triangle. More often than not, people look at say paladins and go "ZOMG! THEY CAN USE ALL THREE WEAPONS! THEY'RE UBER 1337!" No, sorry, doesn't work that way. See, each weapon also has a proficiency level, which determines how good of a weapon you can use. So being a jack of all trades means you spend less time devoted to each weapon, weakening your proficiency. Another thing is, take advantage of reaver/slayer weapons. The reaver weapons require a C proficiency which will probably be higher than your third weapon's proficiency anyways. Plus reaver weapons are powerful and give a +5 crit. They're awesome. USE them. Secondly, there is no S level staff weapon. When Priscilla and/or Serra promote, keep them from healing. Frankly, with staves, you only need it at B for physic. Stuff like sleep, silence whatever, yeah, they don't work unless your mage can one shot the enemy ANYWAYS. They're as useful as the silence/sleep/blind spells in Final Fantasy. The only monsters those spells work on are monsters your characters can overkill. Same principle here. And remember, when mages, druids and monks promote, they can use staves too. Try to get them to level their staff level. Finally, some characters have special weapons. Those weapons are generally very very good. Use them. -Time: The longer you have with a character, the more time you get to train them. There are a few characters that come really late in the game. At that point, you should already have a base team well trained and it pretty much the new characters start to really suck and become generally useless and a waste of effort. And usually, late game characters are prepromoted and generally start with cruddy stats. Be wary. -Growths/Stat Caps/Starting Stats/Starting Level: This is one category because they're all related. Starting stats are the first thing I look at. If a character has a good starting stats, then I generally will take a liking to that character. HOWEVER, that's not all I look at. Good starting stats mean nothing, if the starting level of the character is really bad. So starting with 8 str. That's really good, but if I'm already at lv 16, then it's really bad. Next is growths. How fast and how much can your character's stats grow? One thing I stress here is consistancy. Just because a character has ONE game of insane growths doesn't make that character good. If he/she has five games of insane growths, then we can induce that the character is pretty good. Another note on growths, are they in the right places. A healer with a good def growth? Why the hell would I want that? If I'm constantly in a position where my healer is getting skewered, then I fail at life and should go renounce video games. Finally, stat caps. Everything else would mean nothing if your stat cap was crappy. Oh yay, I start with insane stats and they grow almost exponentially, but they cap so low that with all my stats capped, I still suck. That doesn't make a good character. Generally, I expect at least one of either str/mag, skill or speed to be capped from 28-30. Something vital needs to have a high cap, otherwise, a character's growths and starting stats would really mean nothing. -Effectiveness: This really gets to me. People keep going "ZOMG HE'S SO GOOD! LATER LEVELS HE BLOWS THROUGH ENEMIES!" You mean the incompetent blobs of sin against god that Nergal sends at me who are killed by light breezes? ANYONE can blow through those. The story enemies are really USELESS. They're weak and if you're not completely moronic will NEVER win against a well trained character (not even Marcus). But, can your character match up against someone his level with his weapons? Yes, Matthew armed with a killing edge and will eventually kill a Hector armed with an iron or steel axe. Sain wielding Rex Hasta will rape Florina wielding an iron sword. But if you even the match ups, can they still win effortlessly? Not so much. If a character can win against another character wielding decent to good weapons, then that's a feat. If they can rape another character who's holding a toothpick to you, then well... whoop-de-doo. I've seen Marcus with a killer lance murder Lyn with an iron sword. -Extraneous Abilities: Extra stuff that gives a character oomph. The triangle attack for the sisters, OHKOs for assassins, post movement for mounted units. They're all very useful. I find though, being mounted and being able to move after performing an action is much more useful tactically than any other ability. It gives you a wider range of options for attack and retreat. The triangle attack is nice and flashy, but you need all three sisters and they need to be in a specific formation. When you can only have a few characters on the map at a time, it's a bit of a waste. But against a boss, the triangle attack is quite fun to use. OHKOs are just about the most unreliable skill I know of. It activates on 1/4th of the critical chance? Seriously, even with a killing edge, on enemies that won't die without a OHKO, most assassins only have a few percent chance of criticalling normally. Dividing that minimal chance by four just makes OHKOs a joke. Half the time, they'll activate just because. There's no way you can strategize around it. With normal criticals, espcially swordmasters, you can plan for it, because a 50+ chance crit means your character will critical more often then not. A 10/4 chance of a OHKO means your character will pull off a OHKO every 1 out of 25 times. Uhh...yay? -Misc: Ninian and Nils are very useful for their rings. Make sure you use those rings. Most people want to save them, but end up just wasting the rings by not using them. You should start using the rings on every boss the minute you get them. you have fifteen uses, use it all up. Secondly, stat up items. Do NOT make arguments about how a character can be good if you give it every stat up item. No, that's NOT how it works. I remember back when every Matthew fangirl and their mother would tell me Matthew was good, and they gave me a formula: 1: Give him every boss kill, 2: Give him all the secret books and the angelic robe and energy ring from Lyn's story 3. use Dragonshields on him to give him survivability and the second Angelic robe too and hopefully he'll survive long enough and he'll OHKO everything. No, stat up items are used to make your good characters even better. Using a Dragonshield on Lucius...why would you do that? Using goddess icons on someone with terminally low luck, just why? You use the items to make your already good characters even better. Give Hector that extra defense boost to make him even more of a tank. Give Lyn that extra str so she can rape easier with the Mani. Give Farina that extra resistance so she can take bolting hits for you better. Don't waste every item on one bad character in attempt to make him good. You get to use a team. Make your TEAM good. Remember, a good character is not one who's cute or whatever. I'll admit, some of the characters I think are horrible are good looking. But that really means nothing to me when I have to restart a chapter over and over again because they're more worried about their make up than being run through with a lance. If you JUST care how cute the character is, don't play the game. Go to a fanart site and just stare at the chars all day. Don't come bitching to someone who actually plays the game when your video game lover is denounced as a bad character for being incompetent. Secondly, make sure you take advantage of support bonuses. They're hard to pull off, but if you plan it right, they will really make chapters go much smoother and faster. Finally, having the same affinity as a character is nice, but it won't make the character uber. The bonus is qutie small and pretty much isn't noticeable until you play it for millions of times and graph the results. I'm saying it's nice, but again, don't depend on it. Wow, that was long. Hope this will help (and shut some people up) Is it just me, or does every ff.net do to make our lives easier end up making everything much less efficient? I mean that little button that supposedly makes a break in the page? Yeah, it stopped working. But anyways, this isn't about my gripes on FF.net's so called "upgrades." Someone asked me about the RNG I used or something to make the Fourteen Days couple. I tried finding the e-mail of the person, but, FF.net in their infinite wisdom and updates, made THAT not work either. So...here is the source code. Enjoy. By the way, once again, FF.net in their infinate wisdom, for some reason saw fit to remove certain symbols. WHY, I don't know... but some hallucinigin drove them to this. So until I they stop making shit difficult for us, you'll have to figure out where braces go. If you really want the actual source code, pm me your e-mail address so I don't have to put up with the shit FF.net throws at us. | |||||||||
1. Twilight Rewrite: DaybreakTwilight, rewritten by 6 drunk people, now with more plot. Edward Cullen fights an ancient curse, one that would bring about a terrible abomination. As he struggles against the old ones and his own primal nature, one girl will rise to be his salvation.Twilight - Rated: T - English - Fantasy/Supernatural - Chapters: 1 - Words: 1,653 - Published: 7-8-092. Fourteen Days » reviewsThe tactician gets absolutely sick of infighting among the army, so she takes the entire group to a secluded mountain retreat. Chaos ensues.Fire Emblem - Rated: T - English - Parody/Romance - Chapters: 44 - Words: 205,999 - Reviews: 933 - Updated: 10-11-08 - Published: 5-10-053. Operation: Save Ike reviewsAfter he helped bring about lasting peace in Tellius, Ike left to explore new lands. They say he was never seen again, but not if Aimee has anything to say about it.Fire Emblem - Rated: T - English - Humor/Adventure - Chapters: 1 - Words: 4,091 - Reviews: 10 - Published: 11-28-074. Treading the Line » reviewsThough 1000 years have passed since the defeat of Nergal men who desire power still look to untoward methods to gain their ends. To stop them, the governor of a small province must work with a intel agent and tread a thin line between peace and calamity.Fire Emblem - Rated: T - English - Suspense/Adventure - Chapters: 9 - Words: 43,984 - Reviews: 5 - Updated: 10-11-07 - Published: 3-3-075. The Adventures of Steve » reviewsSteve is just an average guy in the Blue army trying to stop those rambunctious Reds from destroying the fabric of society. Join him in his endeavors to stop those Red Hooligans from their rampage.Halo - Rated: T - English - Humor - Chapters: 2 - Words: 2,741 - Reviews: 1 - Updated: 9-29-07 - Published: 5-17-076. Cursed Armageddon »One man tried to change the world. When he lost his life, the evils he releashed begin a campaign of blood that ravages the land of Midgard. Will the Envoys from Valhalla stop this evil, or will the world enter an enternal age of darkness.Ragnarok Online - Rated: T - English - Supernatural/Tragedy - Chapters: 2 - Words: 4,874 - Updated: 11-7-06 - Published: 11-6-067. The Adventures of the Guild with the Very Odd Name » reviewsA guild has a very impossible to pronounce name. This is their story of success and failure, Glory and Shame, Joy and Sorrow. Based loosely off my RO guildiesRagnarok Online - Rated: T - English - Humor - Chapters: 3 - Words: 4,303 - Reviews: 8 - Updated: 9-11-06 - Published: 8-22-068. What's Up With That! reviewsEver wonder about the descreptancies in RO? I do. Random observations while playing the game.Ragnarok Online - Rated: T - English - Humor - Chapters: 1 - Words: 2,178 - Reviews: 7 - Published: 6-26-06 - Complete9. 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Archangel » reviewsA special force is formed to prevent Earth from destroying itself before the covenant does.Halo - Rated: T - English - Adventure/Humor - Chapters: 2 - Words: 3,631 - Reviews: 4 - Updated: 9-27-05 - Published: 9-22-0516. Elusive Knight » reviewsThe night her heart was broken, was the night she saw him again. But he has different thoughts.Fire Emblem - Rated: T - English - Romance - Chapters: 2 - Words: 3,503 - Reviews: 23 - Updated: 7-26-05 - Published: 7-22-0517. In the end reviewsNo matter our feelings, in the end, you're still my brother, and I, your sister.Fire Emblem - Rated: K+ - English - Romance - Chapters: 1 - Words: 1,579 - Reviews: 12 - Published: 6-20-0518. Fire Emblem: The Sacred Stones Abridged reviewsThe entirety of FE8 Abridged. It is a parody of the entire game. Oh yes, and I failed to mention that this is indeed a oneshot.Fire Emblem - Rated: K+ - English - Parody - Chapters: 1 - Words: 4,192 - Reviews: 26 - Published: 6-12-05 - Complete19. Healing Flames reviewsCan't really summarize anything here, just a short little poem.Fire Emblem - Rated: K - English - Poetry/Romance - Chapters: 1 - Words: 242 - Reviews: 4 - Published: 5-22-0520. The Khathlati Strain » reviewsEpilogue.Fire Emblem - Rated: T - English - Mystery/Suspense - Chapters: 12 - Words: 30,266 - Reviews: 29 - Updated: 5-9-05 - Published: 2-17-0521. Lyn's Party reviewsA birthday fic for a friend of mine. Crazy stuff happens before, during and after planning, preparing and throwing a party for Lyn.Fire Emblem - Rated: K - English - Humor/Romance - Chapters: 1 - Words: 5,655 - Reviews: 8 - Published: 5-7-0522. A Tactician and a Thief » reviewsChapter 4's up a bit earlier than I had intended. It's all good though. Sorry for the wait, but finals and stuff...you know the drill. Start of Hector's tale, the chapters will vary in length depending on game chapter now so be wary of that. Yeah... eFire Emblem - Rated: T - English - Parody/Romance - Chapters: 5 - Words: 13,478 - Reviews: 31 - Updated: 5-5-05 - Published: 12-5-0423. A Day at the Office » reviewsMemebers of Eliwood's Army get fired and must find their own jobs! Obvious chaos ensues and antics at the unemployment office rage about. Rated for Language, sensitive scenes, gambling, theft, some violence, and politics.Fire Emblem - Rated: T - English - Humor - Chapters: 2 - Words: 7,141 - Reviews: 11 - Updated: 4-29-05 - Published: 4-28-0524. Blood Gulch Randomness reviewsReally random actual transcript of conversations during a 3 v 3 Halo match.Halo - Rated: T - English - Humor/General - Chapters: 1 - Words: 4,224 - Reviews: 20 - Published: 4-26-0525. Still Alone reviewsSomebody laments over the loss of someone close to him.Fire Emblem - Rated: K+ - English - Poetry/Romance - Chapters: 1 - Words: 411 - Reviews: 10 - Published: 4-23-0526. Final Reality X » reviewsFinal Fantasy X retold, only this time, the characters have a sense of reality, so they actually react to situations like real people. 'tis a satirical work poking fun at RPGs and all. Rated for heaven forbid, language.Final Fantasy X - Rated: T - English - Parody/Humor - Chapters: 2 - Words: 3,256 - Reviews: 9 - Updated: 3-25-05 - Published: 3-1-0527. Private Disasters » reviewsBlue team privates come to Blood Gulch to train, but leave Blood Gulch in pieces. Their deaths caused by their stupitidy as a crack Red mercenary easily picks them off one by one. Will the Blue sargent whip her men into shape? Only time will tell.Halo - Rated: T - English - Humor - Chapters: 6 - Words: 16,811 - Reviews: 12 - Updated: 2-2-05 - Published: 10-30-0428. Caerleon's Flower » reviewsThe foster daughter of the Count of Caerleon, finally reunited with her long lost brother, but can she deny the feelings she has inside of her for another man, and especially one who's under her employment? (PriscillaxErk, for Chris' contest thingy)Fire Emblem - Rated: T - English - Romance - Chapters: 3 - Words: 14,899 - Reviews: 13 - Updated: 1-30-05 - Published: 1-4-0529. The Luckless Army » reviewsFormerly Known as Lyn's Embarrassment. Since everyone liked it, I thought I'd share other embarrassing moments with you guys. Yes...these really did happen, I just embellish.Fire Emblem - Rated: T - English - Humor - Chapters: 2 - Words: 3,396 - Reviews: 22 - Updated: 12-23-04 - Published: 12-12-0430. Love from the Lighthouse reviewsJenna's always had one man in her heart, and the fact that she may have to fight to the death with her secret love eats away at her mind. (One-shot)Golden Sun - Rated: K+ - English - Romance/Humor - Chapters: 1 - Words: 2,287 - Reviews: 11 - Published: 11-3-04 - Complete31. Erk and Cecelia reviewsIt's a little song ficcy thingy based on the song Cecelia. Don't ask me why I'm writing it, I have no clue. I scare myself sometimes. Guess who "Cecelia" is. (It's a character) And to clear any misconceptions, it's not "Cecelia" from FE 6.Fire Emblem - Rated: K+ - English - Romance - Chapters: 1 - Words: 1,230 - Reviews: 7 - Published: 10-27-04