Author has written 1 story for Kohan.
I go by the name Nairoci (N-eye-row-sea), and I mainly write fiction about one of my favorite games, Kohan. It has three different installents currently out: Kohan: Immortal Sovereigns, Kohan: Ahriman's Gift (technically an expansion for KIS, but quite large, large enough to be a game in it's own right), and Kohan: Kings of War.
Kohan is a real-time strategy game with an interesting twist. Instead of the normal RTS formula where you build individual units and the game quickly degenerates into a click-fest to see who can get their build off the fastest, Kohan has found a way to force people to pay attention to the last word in the genre title...strategy. Instead of single units, you build companies of anywhere from 4 to 8 units, plus a captain (also depends on which version of the game). There is a front-line group of 4 units, 2 support units, and in KoW a new piece to the company was added, the flanking units. Different combinations of these units produce different effects, essentially making you actually think about what your opponent might be doing, and adjust your strategy accordingly. If he's fielding more archers than anything, in either your flanking or support sections you can add units that give bonus' versus ranged units, etc.
It is a niche title however. Though it is put together very well, and always seems to blow away the critics, still few people buy it. I am certain that this has less to do with the gameplay than it does the fact that the first two were not advertised very much, if any, and the last one was only advertised a little, though it did have a much better backing.
All-in-all, it is a very fun game that any RTS enthusiast should consider picking up, and is even fun for the casual gamer as there is not a very steep learning curve required to play.
Now away from the game and back to the writing. Though I have been reading for most of my life (I remember my parents mentioning more than once that I used to bypass toys as a three-year-old to get to the bookcase), I have not really branched out into writing until recently. Jon's Tale has been my first real work that became anything more than an idea. Hopefully it will not be my last.
I readily welcome feedback and reviews, wether constructive or otherwise. Feel free to either email me or post your reviews here. Either way I'll get them, and they will hopefully help me become a better writer.
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