Reviews for It Started At Shanxi
techdud227 chapter 17 . 9/27/2024
Good shit
Keep it up
Guest chapter 13 . 9/17/2024
Me parece que escogiste un excelente momento donde situar el contexto , nos presentas un escenairio despues de una guerra interestelar devastadora , con el caos que cubre el sector de la galaxia de las antiguas especies alienigenas del Covenant y a la Humanidad creo que es muy buen momento en que situar el contexto y permite desarrollar bastantes ideas interesantes
Pero creo que tambien seria genial empezar desde antes del final de la Guerra Covenant
WirelessDown chapter 4 . 8/13/2024
Recently I came across a small debate about which is better, Titanium-A or Silaris armor.
Well, let's figure out who is made of what and what they are capable of.
Titanium-A. This is not just a titanium-based alloy. This extremely complex composite was a material made of high-grade titanium-50, specially strengthened and chemically reinforced at the molecular level to form a nanotube structure (this has already been created in the real world, nanotubes are not some special state inherent only to carbon), the addition of elastic polymers (the same carbon nanotubes are a polymer material, but there is no clear indication that they are present in the composition of Titanium-A, although this is very likely), as well as intermetallic laminates. In addition, there are special thermal superconducting emitters on the armor plates, which allows the ship to dump heat directly into space. Most likely in the form of light or other electromagnetic radiation. The space between individual armor plates is filled with impact-resistant liquids and encapsulated healing agents to reduce chipping from impacts and automatically seal small holes in the hull. Halopedia update 2022.
So, the bottom line is that we have an extremely powerful material that can dump excess heat from the ship into space. This, by the way, is one of the main problems for any spacecraft. In space, it is much easier to roast alive than to freeze in ice. And this is primarily due to the lack of an atmosphere. If there is no atmosphere, then the accumulated heat simply has nowhere to go. Therefore, those huge backpacks on the backs of astronauts are mostly refrigerators, not air tanks. They maintain an acceptable temperature inside the spacesuit and do not allow astronauts to die from too high a temperature.
But are there any specific values that we can say with certainty about Titanum-A? Yes. We can accurately confirm its melting point and thermal conductivity. Titanium-A has a melting point of 1668 C, which allows Covenant plasma to melt it relatively easily. A Covenant ship's pulse laser is capable of reducing the armor of the Paris frigate in the attack zone from 60 centimeters to 40 centimeters in one shot. The thermal conductivity (the ability to absorb, distribute and give off thermal energy) of pure titanium is 21.9 W / m K. The thermal conductivity of its alloys can be reduced to 8 W / m K. If it is pure titanium, then its thermal conductivity is 4 times lower than iron, 8 times lower than tungsten, and 18 times lower than copper. What does this mean? That it is a poor conductor of heat.
Is this a disadvantage? Probably not. This material is at least (!) on the level of carbon nanotubes in its mechanical characteristics, if not superior in strength, given its own nanotube structure and the likely addition of these same carbon nanotubes.
So why wasn't it made heat-resistant? Like tungsten? The answer is the same.
So the answer is the same as the main problem of spacecraft, which I described above: "how to remove heat?" In fact, there are a lot of materials that can easily absorb plasma energy, such as zirconium carbide-based thermal insulation material, but they all accumulate heat above critical values, in particular, zirconium carbide-based thermal insulator can withstand temperatures of 3532 C. This is all good exactly until the moment when such thermal insulators begin to transfer heat to the main body and armor. This is how thermal conductivity works. It equalizes the temperature between a body with a high temperature and a body with a low temperature, if there is contact between them, but the speed of equalization of this temperature depends on thermal conductivity. The higher the thermal conductivity, the faster the temperature will become equal. For example, the thermal insulators of the Shuttle, such as LI-900, have such low thermal conductivity that you can hold this material in a red-hot state with your hands. Because their thermal conductivity is lower than that of titanium, such heat insulators will not be able to transfer heat quickly, which is why the heat insulator fasteners will not melt, but will transfer heat to the main hull, including into the ship. This will be a slow death for the entire ship's crew from increasing temperatures.
So what is the advantage of Titanium-A if it melts faster? In its ablative properties. When part of the titanium melts, it simply flies off into space, taking with it all the excess heat that the thermal energy emitters I mentioned earlier were unable to dissipate.
If the plates were made of tungsten, then due to its higher thermal conductivity and resistance to high temperatures, the plasma would not be able to melt it, but the transferred heat spread around the attack site and melted the armor mounts, carrying entire sections into outer space.
Now about Silaris:
It is called the best armor and this is true for the Citadel races. They basically missed a pretty big chunk of technological progress, literally jumping from small interplanetary flights or the first space flights straight to interstellar travel thanks to Element Zero.
What do we have at its core?
"Asari-made Silaris armor can resist even the tremendous heat and kinetic energy of starship weapons. The armor is nearly unsurpassed in strength because its central material, carbon nanotube sheets woven with diamond Chemical Vapor Deposition, are crushed by mass effect fields into super-dense layers able to withstand extreme temperatures. That process also compensates for diamond's brittleness."
Now about the real properties of carbon nanotubes.
1) They are about 50-100 times stronger than steel, this figure is variable because their characteristics can be changed.
2) They are more flexible than steel, which makes them resistant to deformation.
3) Their melting point easily exceeds 3500C and in computer simulations fluctuates between 4200C and 4900C.
Well, now the most unpleasant fact.
4) Their thermal conductivity on average at a similar melting temperature will be 10 times higher than the thermal conductivity of copper. Even more, the thermal conductivity of carbon nanotubes, specially created for this purpose, reaches a value of 10,000 W/mK.
This means that
1) While the material will be essentially invulnerable to plasma projectors and lasers, it will also collect a massive amount of heat from each hit and distribute it across its entire surface extremely quickly. This will cause the fasteners to heat up rapidly across the entire surface of the ship.
2) At 2500C - 3000C excess heat, the heat could be enough to melt most of the armor fasteners, leaving the ship with no armor at all. 3) I am making my opinion by considering the Silaris armor as an add-on external armor, similar to the spaced armor of the Whipple design. If the Silaris armor is attached directly to the hull and has direct contact with the main hull across its entire surface, the crew and ship will simply melt inside, and the Silaris plates will fly apart without a single sign of a scratch.
4) Mass Effect ships already lack a system for dumping excess heat directly into space, and for this they have various liquid cooling units that can barely cope with the ship's own heat generation during combat, so the additional heat received in huge quantities from the Silaris will probably finish off even a damn dreadnought after a little bombardment with Covenant pulse lasers.

I'm not a physicist, like most of the regulars of this site, but I know full well that the materials science in Mass Effect is complete crap, just like in physics. So I wouldn't be surprised if they simply didn't bother to consider the full properties of carbon nanotubes and just settled on the well-known mechanical properties of this material and its melting point. For some reason everyone forgets that its record-breaking thermal conductivity is what makes it so interesting as a material for cooling systems. It can easily and quickly transfer huge amounts of heat from the source to the cooling device. And for the same reason, a solid layer of carbon nanotube sheets will be detrimental to a ship during a collision with any energy weapon, because it will best of all take away the heat from the energy weapon, be it a laser or plasma, and transfer it to the main hull of the ship, because in vacuum conditions it has nowhere else to put the energy.

Thus, we have revealed:
1) Titanium-A and Silaris armor may be similar in their mechanical properties. Personally, I bet that Titanium-A is the leader in this parameter due to its more technologically complex composition than Silaris. If it did not provide superior properties, it could well be abandoned, since the production of such a composite material would be even more expensive than Silaris armor. But without clear properties of real chemically reinforced at the molecular level nanotubular titanium with the inclusion of polymers in the form of carbon nanotubes, I have no clear idea of its mechanical properties. We all know what carbon is capable of with a certain structure and I personally believe that titanium with polymers and intermetallic laminates with a similar nanotubular structure and chemical reinforcement at the molecular level will not be inferior in any mechanical properties to carbon nanotubes.
2) Regarding its thermal properties, everything is already clear. The ablative armor used on the overwhelming majority of Citadel ships will work better against energy weapons than Silaris for the reasons already stated. For the same reasons, Titanium-A, although it will gradually deform, will still protect the ship much better from excess heat and energy weapons than Silaris can. Here it is necessary to understand that pulse lasers do not necessarily hit the same place twice or three times, and penetration of the armor by a pulse laser will not necessarily disable the entire ship. The armor can receive dozens of hits in different places and by the time the UNSC frigate is all scorched and melted craters and has depressurized sections as a result of penetration from pulse laser hits, the Citadel cruiser can already drift uncontrollably, since its entire crew was boiled alive in the cauldron called Silaris.
WirelessDown chapter 4 . 8/10/2024
"Guest
Love it when the author claims to have buffed me when me fires faster slugs, thus skewing the equation far further than the slow but heavy slugs of halo. It's halo that needs more power, because they have no me cores to allow them stupid fast reaction times. In space, the most feared enemy of the international space station isn't the large wrench Piotr lost in the early days of space flight, it's the tiny paint chip that travells at 100k from a booster acceleration. There's a simple reason why me guns fire fast vs slow and large, and it's because there's no need to. If you can hit a significant portion of the speed of light, shooting a large slug is pointless. You get more ammo too."

Another armchair specialist, which was born from the Mass Effect games. For your information, satellites are not afraid of hyper-speed grains of sand. Even more, they are not afraid of hyper-speed heavy objects of debris, like the wrench lost by Ivan. They constantly collide with such objects and all that a heavy bolt leaves on the satellite's armor is a dent with traces of melting. I repeat, space debris flies at 7-8 km / s. But what kind of armor do satellites have? Whipple's scheme. Those who are not lazy will find it. Another example can be taken from the armor of the satellite "Giotto", which received heavier armor due to its purpose of studying the comet. Its armor was a Whipple armor scheme and consisted of an external screen 1 millimeter thick, and at a distance of 26 centimeters there was a layer of Kevlar 12 millimeters thick. This scheme protected the satellite from cosmic particles weighing up to 1 gram, flying at a speed of 45 km/s.
This may look like a nasty as hell, but it's not such an insurmountable obstacle, otherwise there wouldn't be satellites in orbit. Yes, such things are capable of damaging and penetrating the most fragile parts of orbital vehicles, like solar panels. The most unpleasant are hypervelocity projectiles weighing 14.7 grams or more. That's what the station is protected against by aluminum armor plates 10 cm thick or so.
But remember one important thing: all the armor and structure of the satellites is made of materials that are, to put it mildly, not the best substances for creating armor or durable construction. They are chosen because they are light enough for the launch vehicle to put the spacecraft into orbit, and still provide protection.
Therefore, I personally doubt that the UNSC, having engines powerful enough to lift millions of tons of metal into orbit and beyond the solar system (which, by the way, the Mass Effect engines are not capable of for certain reasons, which are quite obvious) has not developed armor alloys powerful enough to stop hypervelocity, including fairly heavy projectiles. Is it possible? Why not? Our galaxy is full of space debris, which futuristic spaceships, stations and just astronauts would have to constantly encounter, sooner or later the UNSC would have created an alloy strong enough to ignore any space debris within the star system. From this, I will assume that Titan-A is an alloy, what metals exactly are unknown, but a powerful enough alloy to be the main material for creating armor. And if this alloy is strong enough to completely ignore hypervelocity (up to 20 km/s and probably higher) debris weighing at least up to 1 kg (or more, given the growth and size of space debris in orbit as a result of human activity), then using this alloy for ground troops would make them simply invulnerable to infantry weapons in Mass Effect.
Why invulnerable (in the armored area, naturally)? Because of a little calculation. According to Mass Effect, infantry weapon shells are extremely small. So small that a block of metal, presumably tungsten, can produce as many as 4,000 shells.
Why invulnerable (in armored areas, of course)? Because of a quick calculation. According to Mass Effect, infantry weapon shells are extremely small. So small that a block of metal, presumably tungsten, can produce as many as 4,000 shells (ME: Revelation, ch. 1). And how much does the "block" itself weigh? We know the density of tungsten (19.25 g / cm3). A fully loaded M4A1 magazine weighs 0.5 kg with a rifle weight of 3.4 kg. But let the same M8 "Avenger" weigh about 4 kg, and the mass of the block is 0.8 kg. Then we get bullets weighing 200 milligrams and a total volume of 10 cubic millimeters. For a completely understandable reason (the presence of an atmosphere), this projectile can accelerate to a maximum of 8 km / s, so that it does not burn out immediately after leaving the barrel due to banal friction with air. Such a projectile will have an impressive energy of 6.4 kilojoules (1.62 kilojoules is the energy of an M4A1 bullet). fast, but dust. Dust. Hypervelocity dust. Do you know what such ammunition is capable of? To leave a pit on the satellite's armor (which, as we know, is not famous for its thickness and durable materials) Small and barely noticeable on aluminum or Kevlar. And why? Because ballistics at such speeds work differently. The projectile does not deform and split metal, like conventional subsonic projectiles. The projectile and armor, under the influence of overloads at the point of contact, liquefy almost instantly, turning into molten metal and here it is important that the projectile still has an unmelted part, what can be called a "resource" for further penetration of the armor. After all, the same Whipple scheme implies that the outer layer, meeting with a projectile up to 1 gram, will exert enough overload to melt space debris, and 26 cm to the main armor will allow this liquid mass to simply splash over the main armor without causing significant damage. After all, the projectile's own energy will affect the projectile just as accurately as the armor. And if the projectile completely melts ... then the remaining energy of the projectile will simply be released as heat, turning the projectile into a clot of plasma, which will quickly go out. Which is what happens with any hypersonic pebbles and grains of sand when colliding with the ISS or another satellite.
Such a projectile will not be able to transfer enough kinetic energy to cause internal damage to a person through the fairly strong armor of UNSC soldiers, which was specially designed against kinetics and has quite thick armor plates of metal (probably one of the variations of Titan-A) and layers of additional armor protection under them.
Obviously, the situation is different in space. But I wouldn't say that UNSC ship projectiles are slower than Mass Effect projectiles.
First, let's define the minimum and maximum speed. We know that the frigate's light MAC cannon fires a 600-ton projectile at 30 km/s. This cannon was mounted on ships like the Stalwart and Charon. The roles of these ships on the battlefield were to support ground forces and the main fleet. A light cannon for an auxiliary frigate. A frigate that was not designed for independent combat operations in space, but to operate as part of a fleet or battle group in support and to conduct ground invasions. So, if we do not take into account the various patrol corvettes (which were not part of the battle fleet, but acted as patrol vessels) with even more insignificant MACs, then we have a minimum level of mass and speed for the UNSC MAC. Where is the maximum? CR-03B Infinity, but since nothing much is known about it, let's assume its parameters are equal to the Mark 5, 14D4A1 MAC cannon. What are its parameters? It fires a 3,000 ton projectile at 12,000 km/s every 7 seconds (powered by a split generator). The kinetic energy of the projectile is 51.6 gigatons of TNT or 51,600,000 kilotons. The best weapon of the Citadel, taken as a standard for each dreadnought (20 kilogram projectile at 4,025 km/s every 2 seconds, a total of about 38 kilotons) pales even if it fires salvos for two whole minutes. Let's take this as the maximum parameters of the UNSC MAC guns. So, for our Paris-class warships, created to achieve superiority in space, is it possible to have a gun that will fire a 600 ton projectile at a speed of not 30 km/s, like the support frigate, but 300 km/s? Easy. Can the guns of destroyers designed to counter larger ships fire at even higher speeds? They can. Accordingly, how powerful can the heavy MACs of Marathon-class cruisers be? An 800-ton projectile at 3,000 km/s is not unachievable for UNSC ship guns. And accelerating to 4,000 km/s will not be a problem either, if the guns are stretched across the entire length of the cruiser.
Zak saturday 1 chapter 17 . 8/8/2024
Update soon, please
TooLazyToLogin chapter 17 . 7/23/2024
I am still patiently awaiting for an update. Loving the story thus written, and I hope you are well, author.
F35B chapter 16 . 5/4/2024
Ceps: bro has 5 doctorates and 10 degrees in yapology, never mind a yapanese native. :v :v :v
Ceps chapter 11 . 5/1/2024
Seriously 11 chapter still the same battle move it the fuck on
Ceps chapter 11 . 5/1/2024
Seriously 11 chapter still the same battle move it the fuck on
Ceps chapter 11 . 5/1/2024
Screw it your story is just boring trash
Ceps chapter 3 . 5/1/2024
Seriously a smac cans shatter a covenant super carrier and but it can only destroy the back end of a ship just a fraction of that size you are a moron
Ceps chapter 3 . 5/1/2024
Slower charge rate but if i remeber the speeds on both fandom standard ship were nearly equal not to mention ME lowers the round mass to achieve those speeds and only use a 20 kilo ton slug halo 800 kiloton and up without reduction to mass
Ceps chapter 3 . 5/1/2024
Plus guardian lasers are point defense not ship to ship you Can't justbuff without explanation or reason why ME has yet to face an opponent that requires that level of technology and are stubborn and stagnant also ME does not have the ability to create energy weapons strong enough for ship to combat because the don't have the power generation capacity to do so
Ceps chapter 3 . 5/1/2024
Story doesn't make sense if you are going to buff ME you need a reason why they have weapons powerful enough to strain energy barriers as powerful as those derived from forerunner technology Which are far better than kinetic barriers otherwise there is no reason why normal ships from ME should have as much impact as you are showing especially since they are most likely built to with stand covenant weapons and mac rounds of unsc standard the only ships in ME who Could possibly come close to standard unsc mac size would be the dreadnoughts
Guest chapter 4 . 4/30/2024
Love it when the author claims to have buffed me when me fires faster slugs, thus skewing the equation far further than the slow but heavy slugs of halo. It's halo that needs more power, because they have no me cores to allow them stupid fast reaction times. In space, the most feared enemy of the international space station isn't the large wrench Piotr lost in the early days of space flight, it's the tiny paint chip that travells at 100k from a booster acceleration. There's a simple reason why me guns fire fast vs slow and large, and it's because there's no need to. If you can hit a significant portion of the speed of light, shooting a large slug is pointless. You get more ammo too.
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