Reviews for The Legend of the Wandering Pair from Vault 101 |
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![]() ![]() ![]() Is there gonna be a “Forget about Freeman” later on in this story? |
![]() ![]() ![]() This is the best fallout 3 story I've ever read, I'll patiently wait for a sequel |
![]() ![]() I won’t even cap I got so fucking excited when you mentioned the fallout survival book I couldn’t even I legit squealed |
![]() ![]() ![]() Well, that ending was more climactic than the one we got, but in some ways it was even more of a kick than the regular Vault 101 storyline. I see you posted the first chapter of a sequel, but that was a long time ago. Hope you'll pick this up again eventually. As for the concerns with quality and length, I can relate. I suffer from a perpetual case of thinking my writing is never good enough and sometimes I revise all the chapters in a story from start to finish until the execution is somewhat closer to my standards. |
![]() ![]() ![]() I like it how you managed to make even side material like Tactics fit into the greater whole. I wish the current owners of the property would take this much case with internal coherence. |
![]() ![]() ![]() And some people unironically defend the Enclave and wanted to support it ingame. Autumn may try the whole reasonable man spiel but he's just another jackboot thug. |
![]() ![]() ![]() So Lloyd's grandfather is Dr. Henry. Didn't see that coming. Maybe we'll see a certain courier somewhere down the line? James having been with the Followers explains how a wastelander would have such an education level too. It's also interesting to see both sides of Harkness analyzing every circumstance. |
![]() ![]() ![]() Wow. That was amazing. You turned a place that was basically a shooting gallery filler dungeon (even if a bigger one than usual) into a meaningful plot point. This is exactly the kind of writing a game of this caliber needed, instead of one off quests that don't lead anywhere and stupid arbitrary limits on companion numbers. |
![]() ![]() ![]() Here comes the Super Robot Harkness C! I can't figure out if the changes you made to the Meresti plot were cut content, a reference to something else or original material, but either way it always felt to me that this quest line was a bit too short and Arefu couldn't be called a trailer park, let alone a town. |
![]() ![]() ![]() If the effects of that mutation could be copied, that would effectively end the ghoul problem and make stimpacks obsolete. Of course there's the matter of whether it could even be copied and the question of whether Lloyd is going to end up outliving everyone else. |
![]() ![]() ![]() Alphonse is an even bigger scumbag than anticipated. He did everything wrong and his answer is to do even worse. Guess Amata leaving removed the final thing keeping his sociopathic tendencies in check. |
![]() ![]() ![]() Didn't expect that Harkness would want to leave. At this rate they'll have an army following them everywhere. |
![]() ![]() ![]() Wow. Some thoughts. I definitely like how you weave the main thread and the others together and have them change things as they go instead of just doing things and moving on. I like it how you gave the whole thing pacing when most players probably never stop any longer than they need to. You're also giving the characters agency and development, which is something they sorely lack in Bethesda's usual stunted writing style. I do get the feeling that Lloyd is getting overconfident due to his regenerative abilities and that's going to bite him sooner or later. |
![]() ![]() ![]() Interesting. The plot thickens. Or maybe James just used the console to give Lloyd Quick Metabolism at level 1. |
![]() ![]() ![]() Natural 20 on intimidate check! Holy crap! |