|Reviews for Stargate Effect|
| Genesis chapter 6 . 10/6/2012
well the Asgard cannons where standard on the later ships and that was an impressive energy weapon. I am pretty sure it would cut through kinetic barriers with ease. After all kinetic weapons, re-introduced to the Asgard via sg-1. were effective in dealing with replicator blocks. It is safe to assume that the Asgard were using energy weapons 100% of the time before that.
| Coltgun chapter 5 . 10/6/2012
Edit Post for my previous (ch6) post
It should be "The Tau'ri fleet consists of a small number obscenely of powerful ships..."
Not obscurely. That makes no sense.
| Coltgun chapter 6 . 10/6/2012
OK, so basically i would have to say B. In detail I think that a crossover would would well in a manner that could sort of be described as an "extreme reverse Halo." As much as i dislike the thought of bring up Halo in any sifi discussion, it gives a good reference. In Halo, the Covenant are generally describes as being superior in space, but that in ground combat, Humans actually have something of an advantage. I can see a meeting of Stargate and ME occurring in a similar fashion, but with the (stargate) humans being the Covenant, and the Citadel forces being the (Halo) humans, but with their differences taken to an extreme. Basically, as it has already been said, the Tau'ri have a massive, overpowering advantage in space combat over ME. On the flip side, ME should have a big advantage in ground combat, simply because of numbers; the human army is absurdly tiny compared to Citadel forces. Human soldiers would be massively outnumbered an effectively outgunned. Off the top of my head, the only way i can see the Tau'ri winning any fights on the ground is with heavy orbital support/bombardment and teleport spam.
The other major advantage in favor of ME is numbers and power projection. The Tau'ri fleet consists of a small number of obscurely powerful ships, while the Citadel as a large number of lesser ships. Because of this, the Tau'ri can only mantain a presence in a small number of locations at a time, which forces them to pick their battles carefully, as they only have the numbers to attack and defend a handful of systems at a time. Conversely, ME can pretty much do whatever they want, when they want, and can field and maintain a large front-line. In a full scale war, the humans would likely only be able to counter a small number of the attacks made against them, forcing them to defend only a handful of critical areas, while letting everything else be taken over by the Citadel. On top of that, they would only be able to have one or two attack groups at one, limiting their offensive capabilities. Even worse, the small size of the Tau'ri fleet means that each ship will be in combat almost constantly, with little time to rest and repair, and that the loss of even a single ship would be a huge blow.
In short, the Tau'ri should pretty much curbstomp the space battles, and based off of my knowledge of Stargate, ME would probably be hard pressed to even put a dent in human shields. After the first battle or two between the two sides, the presence of even two or thee Tau'ri ships should induce terror and defecation in any Citadel citizen. Despite that, humans simply do not have the resources to fight a war with the Citadel. At least, that's how i see a Stargate - Mass Effect crossover going down.
I hope my wall post has given you some good ideas, but in the end it's you story, and I'll probably read it either way. No matter what you do, please don't stop the story; there just are not many SG/ME stories, and the ones that do exist are either short or abandoned.
| edboy4926 chapter 6 . 10/6/2012
Defenetly option B.
Also, since the Tauri have beaming tech, why don't they just beam the bombs and/or missiles inside the enemy ship or just outside the enemy ship.
| RedShirt047 chapter 6 . 10/6/2012
| David Falkayn chapter 6 . 10/6/2012
First off, you're telling a story, not running or designing a game. Crossovers, by their very nature, can be difficult to write-especially if you're doing the "universes collide" model epic style crossover which seems to be what you're aiming for. You can't do "balance"-not and remain true to either universe. So...if one universe has a massive technological superiority over the other which Stargate Universe obviously does over the ME universe, then you have to find some other way than spacefleets in conflict to make your story entertaining. I would suggest concentrating on character/personality conflicts and putting emphasis on diplomatic negotiations and cultural clashes rather than "My dreadnaught's tougher than yours."
Second: YOU"RE the writer and this is YOUR story. Taking to heart suggestions and constructive criticism is all well and good, but you have to be true to YOUR vision for the story. You know-or should know-where you want to go with it and what you want to do-so just do it and let the chips fall where they may. People will either embrace or reject it. If they embrace it, then great. If not, then go back to square one, retool, and try again or just scrap it and move on to something else. Too many cooks spoil the broth-you're the cook-don't let a whole bunch of people start putting stuff into your soup-you never know what they might add.
| darkplayer35 chapter 6 . 10/6/2012
I vote for the option (B). The Stargate universe is much more powerful than the Mass Effect universe. I mean everyone in the Stargate universe except for the Tau'ri (originally) used hand held energy weapons which no one except for the Collectors in the Mass Effect universe have even discovered. The advantage that the Citadel/Council has is numbers since the Tau'ri have always been limited on numbers.
The Irish, Swedish, and Swiss diplomats was an interesting idea.
| Adrianus chapter 6 . 10/6/2012
definitely B espicially drones if i am remembering right drones are Phased and get through every shield and none of the Citadel species ever heard from phased shields. The second thing would be the massive difference between technology in all areas the Ancients and the Asgard were longer spacefaring species than the protheans even reapers wouldn't be more than a little border skirmish BUT Tauri don't have that many ships compared to the citadel, they don't have the Economy and are very vulnerable in groundactions Tauri don't have Armor or more advanced Weapons for their infantry.(Sorry for mistakes I'am German)
| ijzertje chapter 6 . 10/6/2012
I would vote for B, as a start Alteran drone's are known to phase out of our dimention, so logicaly they are not bothered by kinetic barriers and laser weapons. Also Asgard shields can withstand drones if they are above 50%, if i remember correctly, so at the very least the warp bombs do not do that much damage to the fleet.
| Darth Reaper chapter 6 . 10/6/2012
B) Humans should be able to do more damage, especially since they have access to Alteran tech, and were able to take several shots from Ori main gun shots when they first got asgard upgrades, with time that has passed should have more advanced ship upgrades
| DarkwindX9 chapter 6 . 10/6/2012
I would agree with option B mainly because of the following
Kinectic barriers only work with ME based weapon as the shields activate from the speed of the projectile. Fact of the matter is plasma drones would not even set off the barriers as there speed is nowhere near the ME projectile weapons. Hence the codex entry on there shields are active all the time and people can sit down and there shields not activate because there is no velocity to it.
By saying what you wanted to change actually makes the council vessels stronger than reapers as they fire liquid metal near to ME speeds but are actually below it which makes them go through the shields and destroy ships in one go.
The power systems for drones allow them to move around and re attack targets if they miss this is due the power of ZPMs and the wireless power signal from the Aurora. So even if the shields deflected them they would just carry on until either the energy is depleted or the ship that fired it is destroyed.
I understand the trouble you face as you are trying to keep it balanced however the ending of stargate made them over powered on purpose. You are talking about a race who has the combined knowledge of not only the Ancients but also the Asgard. There is no plausible way to make it balanced without altering the entire ME universe and Stargate universe.
Best of luck in trying to figure it out.
| nothingnoir chapter 6 . 10/6/2012
about the Diplomats, not sure since I don't really know much about the diplomatic activities of those countries but I'm of the opinion that just because a country stays neutral in world politics doesn't mean they have good diplomats, one could perhaps even argue the opposite. Then again, there are good and less good diplomats in every country, so you can really take your pick I suppose.
| nothingnoir chapter 5 . 10/6/2012
there is simply no reason for something as flimsy as a "kinetic barrier" to stop a weapon that goes through energy shields(which stop not only energy weapon fire but also missiles and projectile weapon fire, hold air in, keep out radiation etc...) as if they are less than air.
Any ship earth build after unending could likely one-shot everything that exists in the mass effect universe, including the cuttlefish(which might take two because of their size). That's not overpowering or whatever, that's simply stargates frankly insane tech-level. (universe crossing wormholes, time travel,slowing time down and accelerating it, collapsing stars into black holes, reviving the dead through various means, not to mention going at speeds to another galaxy in the time it takes to make tea...I'm pointing at the Asgard with that one, and for those people I have seen do it here in the reviews: it's AsGARD not guard, they guard no asses :) ...well, that was a bit of a rant now. Sorry about that
If you want to make a balanced story without annoying people you should perhaps consider to focus more on characters and diplomacy instead of spacebattles that make canonically little sense...or maybe pick another crossover, though I imagine it's hard to find something that wouldn't kick ME in the balls so hard that they'll spit them out.
That being said, the concept of your story is interesting and I would be interested in seeing how it goes without the "tech-balancing" and Jankowski-Moment of that ship captain in the beginning
also: Option B
| Exess chapter 6 . 10/6/2012
don't change a thing I've always been of the opinion that all stories are from a different (quantom mirror) universe And there fore tech could be slightly different. and besides any crossover will have their quirks in meshing teck. the whole which is more powerfull gate drones or treck photon torp's. without actuall (cannon) numbers ( yeah right good luck finding those) we simply don't know so it is up to the writers imagination.
Good luck. have fun!
| whatsit chapter 6 . 10/6/2012
Out of any of us aras is probably the closest. If they we able to show they were powerful without killing thousands, the Tua'ri would. Especially with incredibly powerful shields at their disposal, not just for the ships but the personal sheilds could probably take on anything the citadel could throw at them. Again this is your fic do what you like, but this is my favorite idea yet; no one dies and the turian are still embaressed by this situation. Well done aras, you've won yourself an internet. Here you go.