|Reviews for The Newest to the League|
| AlyceRiddle chapter 19 . 2/20
One question: Shouldn't he be an ranged add if he uses a whip?
E's hounds should probably be killable to balance it out, they're too overpowered
Where exactly is "home"?
R: Nine Tails? Is he related to Ahri or something?
| AlyceRiddle chapter 18 . 2/20
His skillset is pretty good-He's a excellent support.
R: minor nerd alert. Even if the description says "massive", the armor and magic resistance bonus is waaaaaaaaaaay too big. The armor can basically negate an attack-speed based champ's attacks such as Kog'maw. Nerfing it to about 100 for the max level would be more reasonable.
| AlyceRiddle chapter 17 . 2/20
His skillset is pretty good. However, I feel like he's not living up to the title of the FIRST necromancer if he only has one skill that involves necromancy.
W: Skeleton might have a bit too much health.
| AlyceRiddle chapter 16 . 2/20
Reason: He can literally one-hit mana-hungry champs like Orianna or Zilean early game. Very few items can build over 300 mana, so increasing resistance against him will be extremely difficult.
Passive: NERF ALERT.
Q: Much less damage. It's a good idea though.
W: NERF ALERT. 10 times is waaaaaaaaay too many.
E: Idea is okay but much less damage.
R: MAJOR NERF ALERT. Way too many bonus stats. Just the movement speed, extra effects and reactivation damage should be enough. Too much constant damage as well.
| AlyceRiddle chapter 15 . 2/20
This is a very viable ap carry
Passive: I feel like it should be tweaked to 10% of ap
Q: The damage isn't exactly "massive" early game.
W: AoE traps which deal more damage than "massive magic damage"? NERF ALERT
E: 70% ap? Wow...
R: OH HELL YEAH. 95% ap AND magic penetration? If only she was an actual champ... *slurp*
| AlyceRiddle chapter 14 . 2/20
Passive, Q and W are good
E: reflect's a bit too big
R: How much damage does it deal?
The channel may be a bit long
It's aptly named :)
| AlyceRiddle chapter 12 . 2/20
Passive: 80% damage reduction?
Skillset in general: He's basically invincible at close range because of his stacking attack speed and attack damage, and let's not forget the shield. Get him some life's real and he'll be invincible. NERF ALERT
| AlyceRiddle chapter 11 . 2/20
Passive: 30% permanent damage reduction w
Q: A "reactivate to instantly release" skill?
W and E are good
R: Isn't the center damage a little too high for a support?
| AlyceRiddle chapter 10 . 2/20
Passive, Q,W and E are pretty good
R: Again, I feel like he isn't living up to his title of "Soul Eater". Although I have no suggestions for this one, your 1.5 second stun is waaay too short for a kill to be scored.
| AlyceRiddle chapter 9 . 2/20
Passive: I think this should be more true to his name, "Overkill". I would probably do something like this:
Passive: When Overkill gets an assist or kill, the enemy champion/drag/baron leaves behind a nuclear shadow for 2 seconds. Overkill and his allies can attack this shadow for the duration. Overkill gains a shield equal to 30% of the damage dealt to the shadow.
...Yeah, just a suggestion.
R: WAAAAAY TOO OVERPOWERED. Getting caught up in even wave 2 would probably kill a squishy in one hit. Even Garen with all warmogs probably wouldn't be able to survive all 3 waves. Damage needs MUCH nerfing.
| AlyceRiddle chapter 8 . 2/20
Passive and W are good
Q: Is the percentage of his ad? If so it's gonna be pretty weak early game
E: half the magic damage can be quite a lot for a squshy assassin.
R: The full-on damage is reasonable as the enemies have 1 second to dodge. However, the magic damage and the range of the AoE that follows need to be nerfed as this ult can literally kill entire teams even if they try to run away.
| AlyceRiddle chapter 6 . 2/20
Passive: Do you mean that he gains ap as 10% of his mana, or that he only has 90% of his mana but gains the lost 10% as ap? 10% of mana can be quite important.
Q, E and R are pretty good.
W: A shield that uses 30% of mana? That's not quite feasible.
Lore: Shurima not Shurimans
| AlyceRiddle chapter 5 . 2/20
The passive should probably have a time limit, as constantly getting ganked by a quick-moving Ent would be a very bothersome thing.
Adding something about striking from behind would be helpful, because his W's jump would be rather meaningless.
General: Although his lore is quite unique, I feel like he's a male version of Nidalee but without the human form.
| AlyceRiddle chapter 4 . 2/20
Passive, Q and W are fine
His E should probably reset his basic attack timer so he can actually score kills with it.
R: imo this one needs quite a bit of changing, as people would just save up money to one-hit squishes with the ult. I would probably change it to him stealing an enemy champ's gold and dealing some damage.
| AlyceRiddle chapter 3 . 2/20
Passive: Isn't .2% mana and health regen too little?
Q and W are fine, although 15% bonus damage may seem like a lot with W.
E: I feel like you could add in the "reactivate to instantly detonate" thing and/or increase the range of the detonation.
R: Is the magic damage DoT?
The inflicted Q and W is good though