A Brief Introduction to Xanth

Xanth is an imaginative world that sprung from the mind of Piers Anthony, a highly talented writer, and the Xanth series is easily my favorite book series ever.

In the world of Xanth, each and every person is bestowed with a single magical ability. This ability can vary greatly; some people can do little more than make a discolored spot on a wall, while some have massive and earth-shattering powers, and some have powers anywhere in between. The area itself is a peninsula not unlike Florida, here in America. Of course, dragons aren't a major problem in Florida, now are they?

The barrier between Xanth and our world—which Xanthians call Mundania—is unique because it crosses both space and time. Thus, a person could enter Xanth from the 1300's and leave at the year 2000 spending only a few minutes in Xanth; or vice-versa, heading into the past.

However, mention has been made that the barrier extends into the future, as well...

I do not own Xanth. I do not own it in a box, nor do I own it with a fox. On the upside, I've got a pretty groovy children's rhyme going here... Xanth is property of Piers Anthony (or maybe the publishing company, I'm no longer sure how this stuff works.) so I don't pretend to own it. Though I could. If I was a bad person.

MY CHARACTERS are indeed my own, however. They are:

Mark Levin, a military man from the future who gets separated from his patrol and stumbles into Xanth on... accident?...

Sahrah, a young girl with a unique but exploitable talent: the ability to grant other people's wishes, but not her own...

And Trace, the old geezer who gets mixed up in it all, and uses his talent—hearing aurasongs—to great effect...

Now leave me. Go. I need time to come up with a point. Go! GO I SAY!!!