Well, here we go, another day, another chapter.

Disclaimer: If I owned Yu-Gi-Oh and Metroid, well, why would I be writing this fanfiction?

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Hi, its me Theo again.

As anyone knows, in the game of duel monsters, there is various different types of monsters, such as dragons, insects, rocks, fairies, fiends, zombies, and warriors. There are duelists who build their decks to focus on a specific type of monster.

Also, there are duelists who focus on attributes, such as the famous Mako Tsunami, who used a water deck.

Of course, there are also the tribes of monsters, like my War Heroes for example, or Lauren's Amazon monsters.

Why am I bringing this up?

Well, my current opponent's deck doesn't seem to use a specific type or attribute, and the monsters might be considered a tribe.

But one thing is for sure, I'm getting the feeling that I'm in over my head.

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CHAPTER 9:

LEVELING THE FIELD

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At about the same time Sarah is dueling, Theo has made his way to the school's baseball field where he was supposed to duel for his field test.

He walks out onto the field, shuffling his deck while he waits for his opponent to arrive.

"Sorry I'm late!" A voice from behind him says, and a boy about his age with short red hair, and wearing an Iron Maiden T-shirt and baggy pants runs onto the field.

"Its okay, I just got here myself," Theo says. "Are you my opponent?"

"Yeah, I'm Connor," Connor says.



"Theo," Theo says, and the two shake hands, and Theo moves back to the pitcher's mound while Connor stands at home plate. "I would say lets duel, but somehow I think Play Ball fits better here."

Connor grins, and activates his duel disk as Theo does the same.

"I'll go first," Connor says, and draws. "I'll place this card face down, and set one monster in defense mode to end my turn."

Theo draws, glancing at the card. "I summon my War Hero Knight: Sir Lancelot (1550/1600)!" He says, and a knight in silver armor appears, drawing his sword. "Now, destroy his face down monster!"

The knight slashes at the face down monster, which is revealed to be a fancy chest as Connor's life points fall to 3450.

"That was my Dark Mimic LV1, which lets me draw one card," Connor says, and draws a card.

"Well guess what, so do I since Lancelot destroyed a monster," Theo says, and draws a card. "And I'll place it face down before ending my turn."

Connor draws. "I summon my Soldier of the Inferno LV4 (1700/1250), in attack mode!" He says, and a soldier in blazing red armor appears, drawing a sword which bursts into flames.

Okay, first Dark Mimic, and now the Solder of the Inferno, he's gotta be using a Level deck, that's about the only thing that makes sense, Theo thinks. I wish Sarah was here, but I'm dueling alone, so I've got to make the best of it.

"Soldier of the Inferno, attack his knight with Flaming Rapier attack!" Connor commands, and the fire swordsman slashes through the knight, lowering Theo's life points to 3850. "And then, I activate the spell card known as Dark Room of Nightmare to end my turn, which since my monster both destroyed your monster, and dealt damage to your life points, he becomes Soldier of the Inferno LV6 (2500/1550)!"

The flames around the soldier become more intense as his sword becomes longer, and a wicked grin can be seen from underneath his helmet.

Okay, that's definitely interesting, Theo thinks, and draws. "I'll place this card face down, and activate the field spell, War City!"

Buildings burst out of the ground around them, many of them lying in ruins as if they had been hit by heavy weapons fire, and explosions can be heard in the distance.

"And now, I summon the War Hero Spartan King: King Leonidas (1950/1650)!" Theo says, and the Spartan warrior appears, drawing his weapon as he glares at the flaming warrior. "Now, attack his Soldier of The inferno!"

The Spartan charges forward, slashing at the other warrior with his sword. The flaming warrior tries to fight back with his own sword, but shatters as Connor's life points fall to 3000.



"Let me guess, your field card powers up your War Heroes when they attack a monster stronger than them," Connor says.

"Yeah, I'll place this card face down, and its your move," Theo says.

Connor draws. "I activate the spell card, Level Modulation; first you can draw two cards," he says, and Theo draws as he draws two cards. "And I can bring back Soldier of the Inferno LV6!" He says, and the flaming soldier appears, glaring at King Leonidas. "Now, destroy his Spartan King, Flaming Rapier attack!"

The soldier draws his sword, and charges forward, slashing at the Spartan who shatters as Theo's life points fall to 3450.

"And guess what, that damage counts as effect damage instead of battle damage, so you lose another 300 life points thanks to my Dark Room of Nightmare," Connor continues, and dark fire blasts Theo as his life points fall to 3150.

"You activated my trap card, War Signal, so I can special summon my War Hero Patriot: Ben (1350/1600)!" Theo says, and a signal appears over the field, and a man with dark brown hair, and wearing a black coat, and carrying a rifle appears.

"Fine, I move into my end phase, and since my monster both dealt you damage, and it was boosted by my Dark Room of Nightmare, I can sacrifice both cards to summon this, my Soldier of the Inferno LV8 (3300/1850)!" He says, and the spell card shatters as the warrior grows larger.

Now two large horns are sticking out of the soldier's helmet, and his rapier is replaced with a zanbatô, a huge sword that looks like its nearly as big as the soldier himself, and it flares up as the soldier looks at Theo with a devilish grin.

Theo draws, glancing at the card as he does. "I play Polymerization, and I'll fuse Ben on the field with the War Hero Gladiator: Maximus in my hand!" He says, and Ben flies into the vortex along with a tall man in armor carrying a sword and shield. "So I can summon this monster, my War Hero Patriot Gladiator: Ben Maximus (2650/2850)!"

The result is a tall man wearing the armor of a Gladiator, but with his hair tied into a ponytail, and carrying a musket that is tied to a sword.

"Now, destroy his Soldier of the Inferno, Gladiator's War Musket attack!" Theo commands, and the soldier stabs the warrior with the sword part of his musket, and then fires a shot as the flaming soldier shatters. "And thanks to his effect, you can't attack me directly for three of your turns since he destroyed your monster. So I'll just place this card face down, and end my turn."

Connor draws. "I activate my Pot of Greed spell card," he says, and draws two cards. "And I play, Book of Moon, which will flip your monster face down!"

The warrior is replaced by a face down card.



"And, I think while I'm at it, I'll get rid of your field spell with Mystical Space Typhoon!" Connor continues, and the city around them shatters in a wind storm. "And to get rid of your monster, I summon my Mystic Swordsman LV2!"

A small warrior in purple armor appears, drawing a sword.

Great, I know about that guy's effect, this could be trouble, Theo thinks to himself.

"Now Mystic Swordsman, destroy his face down monster!" Connor commands and the small warrior slashes through the face down Ben Maximus. "And I'll place one card face down, as I end my turn, I can sacrifice him to summon this monster, Mystic Swordsman LV4 (1900/1600)!"

The warrior gets taller and his armor more defined as his sword grows a second blade.

"Go ahead," Connor says.

Theo draws, glancing at the card. This could beat his monster, but his face down card worries me, I'll have to play conservatively for now, he thinks. "I summon my War Hero Samurai: Hitokiri (1950/1050), in attack mode!" He says, and the gold armored samurai appears. "I'll end my turn there."

Connor draws, and glances at the card with a grin. "I activate the spell card Level Up!" He says, and his mystic swordsman grows older, his armor turning white as he wields two swords. "So, my Mystic Swordsman LV4 becomes Mystic Swordsman LV6 (2300/1700)!"

Crap… Theo thinks.

"Now Mystic Swordsman, destroy his Samurai, Mystic Sword Slash!" Connor commands, and the swordsman cuts through the samurai, which lowers Theo's life points to 2750. "One card face down, your move."

Theo draws, and gives a sigh of relief. "I simply place this card face down, and set one monster in defense mode to end my turn," he says. I hope he doesn't draw a card to destroy my face down card, he thinks.

Connor draws. "One card face down, and I summon my Dark Lucius LV4 (1000/300), in attack mode!" He says, and a fiendish soldier in silver armor appears. "I'll attack your face down monster with my Mystic Swordsman!" He says, and the warrior charges forward.

"Reveal trap card, AHB, the Assault Helicopter Battalion, which destroys your monster!" Theo counters, and a helicopter swoops in, firing shots at the swordsman, who shatters.

"Fine, Dark Lucius LV4, you destroy it!" Connor says, and the monster slashes through a face down Hero Kid. "And I'll end my turn there."

Theo draws. I almost didn't put this card in my deck, I'm glad I did now, he thinks. "I'll set one card face down, and set this monster in defense mode to end my turn."

Connor draws. "Now, my Dark Lucius levels up to his LV6 form (1700/300)!" He says, and the field grows taller as black wings start to form on his back, and he draws out a sword. "And, I'll destroy your face down monster with him!"

The fiend slashes at the face down monster, who is revealed to be a Magician of Faith.

"And thanks to my fiend, your monster's effect is negated, it's your turn."



Theo nervously draws. "I play Monster Reborn on my Hero Kid (300/600)!" He says, and a small kid in a space uniform appears, then is joined by two more. "However that's all I'll do for now."

Connor draws. "I can now summon my Dark Lucius LV8 (2800/800)!" He says, and a huge fiend with a large wingspan and drawing a huge sword appears. "I summon my Silent Magician LV4 (1000/1000)!" He says, and a young Spellcaster in futuristic robes appears, twirling her staff. "First off, Silent Magician, destroy his Hero Kid!"

One of the small kids shatters with a groan.

"Now Dark Lucius, destroy another one!" Connor commands and the fiend slashes at the monster.

"Sorry, go trap card Kid Guard, which negates the attack against one of my Hero Kids," Theo counters.

"Fine, it's your move then," Connor finishes.

Theo draws, and the Silent Magician's attack rises to 1500. "Okay, I'll place this card face down, and sacrifice my two remaining Hero Kids to summon this monster, Master Chief, Last of the SPARTANS (3000/2600)!" He says, and the green armored super soldier appears, readying his gun. "Now, destroy his Dark Lucius!"

The armored man aims his rifle, and fires several shots at the fiend, who shatters as Connor's life points fall to 2800.

"Your move, Connor," Theo finishes.

Connor draws. "I activate Card of Sanctity!" He says, and draws 3 cards while Theo draws three, and the Silent Magician's attack rises to 3000. "And I think I'll play this spell card, Solar Magic, when I have Silent Magician LV4 on the field, we can both draw one card."

They both draw one card, and Theo gulps as the Silent Magician's attack rises to 3500.

"And since my magician's attack is now at its maximum, I can sacrifice her for my Silent Magician LV8!" Connor continues, and the sorceress grows taller and more beautiful. "And I think I'll summon this monster, my Legendary Defender Shield LV3 (0/1500), in defense mode!"

A small silver shield with the eye of Horus in the middle and adorned with hieroglyphics appears.

"Now, I'll destroy your Master Chief with my Silent Magician Solar Magic Blast!" He continues, and the female magician blasts the SPARTAN with a bright light of energy, and Theo's life points fall to 2250. "And I'll end my turn there, which activates the effect of my Legendary Defender Shield, since he didn't attack, he gains one Spell Counter!" He continues, and a hieroglyphic shines.

Theo draws. I don't know what that thing does, but I don't like it, he thinks. "I'll place one card face down, and summon my War Hero Pirate: Sparrow (1650/1450)!" He says, and a pirate captain with an eye patch, and long scraggly black hair and beard, with a parrot resting on his shoulder appears. "And now, I'll attack your Legendary Shield!" He continues, and the pirate draws a gun, and fires a shot at the shield, which it ricochets off of as Connor's life points fall to 2700. "Okay, what happened?"

"Since my shield has one counter, it can survive one attack," Connor explains.

"Fine, it's your move," Theo finishes.



Connor draws. "When my Legendary Shield has been attacked with one Spell Counter, it can be sacrificed for Legendary Defender Shield LV5 (0/2500)!" He says, and the shield is replaced by a more ornate one that is starting to have jewels cover its edges. "And now, I'll attack your Pirate with my Silent Magician!"

The magician sends a burst of light, which destroys the pirate, and lowers Theo's life points all the way down to 400.

"It's your move," Connor finishes.

Theo draws nervously, and smiles when he sees the card. "I play this card, Command Fusion, I have to remove one monster in my hand, and one monster in my graveyard from the game, and once that is done, I can summon a fusion of those two monsters to the field. So I remove War Hero Pirate: Sparrow from my graveyard, and War Hero U.S Soldier: Jack from my hand…"

The pirate appears again, and is flanked by a soldier in the uniform of an American soldier.

"And I can summon a monster known as War Hero U.S Pirate: Jack Sparrow (2600/2650)!" Theo finishes as the fusion does.

The result is a pirate with a sort of goatee with two braids at the end, and wearing a tattered hat and coat, he grins as he looks at Connor.

"Whats the point, he's too weak to destroy my magician," Connor points out.

"That's true, however his target isn't your magician, I'm going to take down your shield, but first I equip Jack Sparrow with my Big Bang Shot!" Theo says, and the pirate's attack rises to 3000 as he draws out a pistol. "And this gives him a trample effect, now destroy his shield!"

The pirate fires a shot, and the shield shatters and Connor's life points falls to 2200.

"So, that was worthless, on my turn I'll beat you!" Connor says.

"No you won't, because of my monster's other effect, which deals damage equal to the defense points of your monster to your life points!" Theo says, and Jack Sparrow draws a sword, and slashes at Connor with it as his life points fall to 0.

"Not bad, not bad at all," Connor says, and the two shake hands. "I hope we get the chance to duel again someday."

"Me too," Theo says, and walks off the field.

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Soldier of the Inferno LV4

Fire

4

1700/1250

Warrior/Effect



This warrior is known for serving the lords of Pandemonium. He is merciless in his tactics, and will do anything to get more power. When this monster battles a monster in defense mode that has less defense than this monster's attack, deal the difference as battle damage to your opponent's life points. In the end phase that this card destroys a monster and deals damage, sacrifice this monster to summon "Soldier of the Inferno LV6" from your hand or deck.

Soldier of the Inferno LV6

Fire

6

2500/1550

Warrior/Effect

This warrior is known for serving the lords of Pandemonium. He is merciless in his tactics, and will do anything to get more power. If this monster deals damage, the damage is counted as effect damage. If the damage dealt by this card is enhanced by the spell card "Dark Room of Nightmare," sacrifice this monster and "Dark Room of Nightmare" in the end phase to summon "Soldier of the Inferno LV8" from your hand or deck.

Soldier of the Inferno LV8

Fire

8

3300/1850

Warrior/Effect

This warrior is known for serving the lords of Pandemonium. He is merciless in his tactics, and will do anything to get more power. When this monster destroys another monster, deal damage to your opponent's life points equal to the level of the destroyed monster x300.

War Hero Knight: Sir Lancelot

Earth

4

1550/1600

Warrior/Effect

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. When this card destroys a monster, draw a card.

War City

Field Spell



When a monster with "War Hero" in its name battles a monster with higher attack points, it gains 1000 attack during the damage step.

War Hero Patriot: Ben

Earth

4

1350/1600

Warrior/Effect

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. Your opponent cannot attack you directly as long as this card is face up on the field.

War Hero Gladiator: Maximus

Earth

4

1700/1200

Warrior/Effect

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. When this monster battles, increase this monster's attack by 1000 until the end of your turn.

War Hero Patriot Gladiator: Ben Maximus

Earth

8

2650/2850

Warrior/Effect/Fusion

War Hero Gladiator: Maximus + War Hero Patriot: Ben

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. When this monster destroys a monster, your opponent must wait one turn for each 1000 attack points the monster destroyed had to attack directly.

War Hero Pirate: Sparrow

Earth

4



1650/1450

Warrior/Effect

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. Once per turn, you can draw one card, or force your opponent to discard one card.

War Hero U.S Pirate: Jack Sparrow

Earth

8

2600/2650

Warrior/Effect/Fusion

War Hero Pirate: Sparrow + War Hero U.S Soldier: Jack

The control of this monster cannot change. This monster cannot be attacked or attack a monster with "War Hero" in its name by any means. When this card destroys a monster, destroy two spell or trap cards on the field, and deal damage equal to that monster's attack or defense.

AHB (Assault Helicopter Battalion)

Trap

When your opponent attacks destroy the attacking monster.

(These cards where created by my friend Jon)

Command Fusion

Spell Card

Image of Freed the Matchless General emerging from a portal. Remove one warrior in your hand and one warrior in your graveyard from the game that are listed on a fusion monster, summon that monster to the field, this is counted as a fusion summoning.

Legendary Defender Shield LV3

Earth

3

0/1500

Warrior/Effect

A shield that is said to possess a spirit of an ancient guardian. When this monster doesn't attack for one turn, it gains one spell counter. If your opponent attacks this monster when 

it has a spell counter, you can negate one attack. If you negate an attack with this effect, on your next standby phase, sacrifice this card to summon "Legendary Defender Shield LV5" to the field from your hand or deck.

Legendary Defender Shield LV5

Earth

5

0/2500

Warrior/Effect

A shield that is said to possess a spirit of an ancient guardian. When this monster doesn't attack for two turns, it gains two spell counters. If this monster is attacked when it has two spell counters, the attack is negated. If you negate an attack with this effect, on your next standby phase, sacrifice this card to summon "Legendary Defender Shield LV7" to the field from your hand or deck.

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Well, that's another chapter done, sorry it took so long.

Next chapter, its Lauren's turn again as she faces a deck filled with beings of the higher plane. Can she overcome this holy deck? Find out in, "Ascendance."

What do I mean? Well, you'll just have to find out.