This is a remake of the old version. Sorry to those that got seriously interested in the old one just to have me start it all over again before I could explain anything at all, but I feel this is needed. Characters introduced before will be returning, and the plot for this one is much darker. I will keep the old one up for show only, but don't expect it to be up-dated.
There are several changes in this one, the biggest one being the name of the island from Sayaran to Isle of Devalore. Old fans, I hope you're not too mad, new fans, I hope you enjoy this adventure.
And finally, a big thanks to Resident Quetzal for beta reading. Now we begin.
Jerry Treedman is a fourteen year old teenager. He averages mostly B's at school and is generally what one would call a "good kid."
Summer is around the corner and he has no plans to go anywhere. That is because he doesn't have to be anywhere to experience everywhere. Jerry has the advantage of being a teenager in the year 2021, the golden age of virtual reality. It began as a 'virtual getaway' for families. Then the hotshots behind every gaming corporation in the world decided to cooperate to create virtual worlds of their biggest titles. Their release would be with a hugely expensive chamber where only one client could enter at a time and be transformed into digital data and sent to a video gaming world of their choice as long as they've paid the good cash for it. Depending on the game, the client would be either packaged back together completely, or transformed slightly to fit the game.
For example, if a client would be entering a world that did not need any physical changes, such as the gaming title 'Resident Evil: Global Outbreak', then they would be transferred to that game at their original state and would rely on wit to survive a zombie apocalypse. But if said client were instead taking on a game such as the title 'Starfox Galaxies', then their body would be reformed to an anthro character they would have had to create at the start of the game when they bought it.
Jerry has been everywhere. He's been to the deserts, the mountains, the seas, and beyond the stars. Today, his concentration was on one event. It was considered to be one of the biggest events in that particular gaming world.
Tossing his school bag to his bed, he did not bother to change when he entered the chamber. On the control panel to his left, he submitted his user identification and password before he was told to hold still as he was scanned and converted to data four seconds later, the chamber left empty. For a short while he felt that he was falling. After some time, he appeared in a very large forum room, dedicated to his area location of the global connection. His area held the state of Louisiana, Arkansas, Oklahoma, and Texas. There were a lot of people.
It was not a single room either. It was a large place with separate locations to go to. There were places where people could go buy accessories or in-depth guides to some of the game worlds, and there were, what was Jerry's favorite, the Defeat Room. The Defeat Room was where those that were defeated in a game world were thrown in, quite literally. From almost two hundred feet high, they would fall and return to their normal form and hit the ground in the most painful-looking fashion, yet feel no pain at all, for it was not real. It was very entertaining to watch.
Finding the nearest access monitor, it identified him by his username and gave him a list of the game worlds he was allowed to enter. He picked 'Pokémon: Tame & Wild'. Immediately, he transformed to data once again, and felt the pressure of falling.
Then he appeared right at the entrance to Slateport City of Hoenn.
Chapter 1: Tournament
The ship docked in the loading yard with incredible ease. It was merely one made for passing through the various regions. Jerry leaned against a pillar waiting as the passengers filed out, passing by him. There was only one that he was looking for, and that person found him first.
"Jerry!" Andy Atowe shouted from beside him.
"Wow, I didn't see you come out," Jerry replied. He walked with his friend as they left the docking station together. "So how was Kanto? You didn't tell me much about it when we were in school earlier."
"Dude, it sucked," Andy said shaking his head. He did appear slightly disappointed. "I'm telling you, you'd think it wouldn't be any different than Hoenn, but I swear it. Whenever I was online, it was dark. Whenever I tried to get online in the daylight, I was always playing with either Russians or Koreans, and I didn't know what the hell they were saying. To be honest, I think they were talking a different language just to annoy me."
"You know, you could say the same about Hoenn too, except at night is when we get the non-English speaking people."
"Yeah, yeah, whatever. So what's this all about with you? Did you win already? Is the island set to go?"
The island is a new place created for the Pokémon game world located a few hundred miles off the coast of Sinnoh. According to the big executives at the Pokémon HQ, it's supposed to have one of the biggest grand openings ever and will add several bonuses and pluses to your stats as well as a currently unknown ranking status that will show that you were one of the first on the island. Granted, everyone wanted to get one ticket, but couldn't buy them. A person had to enter a special tournament for a chance to win four tickets if they were the grand champion. The tickets were good for a train ride over the ocean and straight to the island. It was a step closer to fixing the bugs that wouldn't allow generation five, six, and seven Pokémon and regions in the game.
Jerry stopped walking and turned to Andy, a smug smirk on his face. "You know, that tournament is today."
"So what are you doing here?" asked Andy. "Aren't you supposed to be at the tournament? Where is it being held anyway?"
"No, the tournament starts in about an hour from now. I have plenty of time. And yes, it's taking place here in Slateport at the Contest Dome."
They continued walking, straight to the tournament itself. It was already crowded with people there, greeting the lucky ones that were going to be the fighters on the field. The moment he and Andy reached the entrance, they were bombarded with questions asking whether they'd be in it.
"Will you be watching?" asked Jerry.
Andy thought about it for awhile. "You know, I haven't been able to see much of Hoenn. I've been so limited to Johto. It'd be nice if I was able to get around." He said this hinting what he really wanted to do. What he wanted more was to catch some of the unique Pokémon that resided nearby Slateport, rather than watch a battle first.
"You do whatever you have to do," said Jerry. "I'm staying here."
"Hey," said Andy, pointing near registration inside. "Isn't that Irene Parker?"
He turned in his friend's direction, and there it was that he spotted her. Her blazingly bright red hair was unmistakable in the sea of browns.
"Yes," he said. "Yes it is. That's cool that she's here, I guess. I mean, I'm going to need all the support I can get—,"
"She's registering," said Andy, emphasizing the word.
And it was only then that Jerry realized what Andy meant. It hit him as a surprise more than the shock it should have been. Irene was a coordinator type of person. Yet here she was, in a tournament, and a competitor no less! It was something he had to see for himself.
He walked over to her, leaning against the registration counter. "Irene, back in action I see," Jerry said coolly.
"Jerry," she beamed. "When did you get back to playing this game? I thought you said you quit."
"Nah, couldn't help but cling onto my childhood." He turned to the registration and signed in. It was a sign-in LCD screen that would only accept the names it knew were pre-planned to be in the tournament.
All of the pre-planning had been made about a week before. Jerry had been chosen as a likely competitor because of his recent victories in tournaments. It was true that only a month ago he had planned on leaving the game forever, but the prospect of having the rank of being the first on a new special island was planted on him, and he wouldn't let go of the idea. So he stayed, in hopes of getting to the island. Now he has a chance to go, and so does one of his good online friends Irene.
"I can't wait for this thing to get started," she said. "I've been training really hard."
"Yeah? You know, I just realized that everyone's doing anything they can to get into this thing."
"Not just that," said Jerry. "The island."
Andy bounded up to the two after chatting up with a few people he didn't know. "Everyone's so boring here," he said. "It's like all they want to talk about is—,"
"Wait, wait, wait, don't tell me," Jerry held two fingers to his forehead while he shut his eyes thinking. "My psychic abilities tell me that because this is a tournament—hold it—they're talking about who's in it."
"I was going to say the island, but that too," said Andy. Then he got an evil smirk. "You know who they're saying's in this competition?" he let an air of silence pass between them. "They're saying Dale Yuwer's in it. They also say Al Finch, Bell Gilan, and Tracy Moore are here."
All of the names he just mentioned are big in the Pokémon game world. They are all established champion trainers. All of them have gotten through all the hardships and have managed to establish their names in the Hall of Fame in various museums.
All of a sudden, things seemed bleak.
"Irene, how good are you?" Jerry asked. "Last I heard, you were practicing to be a coordinator."
"Yeah, I was," she said. She shook her head, "I couldn't pass up this offer though, so I trained to be in this tournament."
"Yeah? What have you done?"
"You remember the Northwind of Hoenn Competition?"
"Yeah. Damn, that's a hard one. I entered it once—,"
"I was the champion."
Nothing else needed to be said. Now Jerry understood that while he was busy elsewhere, also training, one of his better online friends had been doing the same thing, and succeeding.
"All competing trainers must report to Area A of the final Isle of Devalore Contest," said a loud speaker. Not long after that, trainer begun shuffling their way through the halls as the path to Area A was lighted.
"Isle of Devalore," said Jerry. "Can't wait to get there."
Irene looked at him, puzzled. "So you do think we have a chance?"
"I hope," he said. Then, he added, "If you win, you have to give me one of your tickets. You'd be getting four anyway."
"Sorry Jerry, but if I win, I have to give the remaining three to my brothers."
Irene had three brothers who played the game. There was Michael, the oldest, Irene being the second oldest, followed by Joey, and the youngest at age eleven, Brett. Jerry understood how she would be able to give the tickets to Michael and Joey, as they were both trainers in the game, but he had to question Brett.
"I didn't think Brett played Wild or Tame," Jerry said unsurely.
"He doesn't," Irene replied. "He plays Mystery Dungeon online. Come on, you can't tell me you didn't know that the island was linking the two games together, did you?"
Jerry merely shrugged. "I thought that was just a rumor."
It was very easy to brush it off as one. The news was that the island would link the Pokémon Wild and Tame world with the Pokémon Mystery Dungeon world. It was said that Wild and Tame users could take a ferry from the Isle of Devalore to the world of Mystery Dungeon to interact with the people that played that game. Of course, the player would have to take a personality quiz before boarding and be transformed into a Pokémon, as well as find a Rescue Team that would take care of them during their short stay. It worked the other way around as well, except Mystery Dungeon players would have to find a Wild or Tame player who would gladly host them (that is, own them for their time in Wild or Tame) so they can explore the world.
But it all seemed too fishy to Jerry, and since it was never completely stated by the big guys at the HQ, it was easier to say it was a rumor.
"Either way," Jerry continued, "How did you plan on giving him the ticket if he's in a completely different game world?"
The announcer came on again. "Final call for all trainers. Report to Area A, for the competition will begin shortly."
"Better start heading out," said Irene. And she left him behind to join the rest of the gathering battlers.
It was about time that he left as well. Saying his farewell to Andy, he walked with anticipation to the Area A competition room.
There were holograms there to lead them in the right direction. The set-up for who would battle who in the first round was made at the moment the fighters entered the small basement room. A randomizer spat out a few names for the first battle of round one, then and second, and third and so on.
Jerry took in a deep breath when he saw that his name was the very first to be put up. He would be in the very first battle of the day. For a moment, he felt happy. That is, until the second name was pinned up right next to his.
Who would have thought that the first person he would battle was the one he had hoped would make it to the final round with him, Irene herself?
He turned in her direction. She was already looking at him. No words were needed. He nodded, and she understood what would have to happen. Irene pulled her cap back and smirked.
A hologram led him to his position on a red round platform. Irene was led directly opposite of him, on a white platform.
"I hope you know that just because we're friends, I'm not going to take it easy on you," laughed Jerry.
Irene looked un-amused, and it was that glare she gave that showed him that she was now in competition mode. "You have no idea who you're up against," she said, shaking her head.
After a few seconds, both platforms begun to float upwards, into circular openings in the ceiling. The platform took him straight up, much like the elevator it was until the ceiling parted, and displayed him among a crowded stadium. Irene was on the opposite side, the battleground evenly divided in classic stadium style, his side red, and her side white.
"We are about to begin the final Isle of Devalore competition. Our first two competitors of the day are Jerry Treedman, and Irene Parker. Treedman has won numerous victories as well as been crowned champion for three competitions. Parker has won recognition through various side-quests as well as been crowned a champion for seven competitions."
Jerry's jaw hung loose. Seven? Had he heard correctly? Since when?
Irene herself smiled, taking in his shock factor to propel her motivation to win.
After a few more small details from the announcer, such as the rules for the three-on-three battle, the battle itself was ready to begin. "Are the competitors for the first battle of round one ready?"
There. The question had been asked. Everyone knew that once the announcer of any competition asked that question, it was the official signal to release their Pokémon. As ready as he thought he would ever feel, Jerry released his first Pokémon onto the field. Always being the showy type in a battle, he released his favorite and most powerful first, Swampert, who gave his entrance cry ready to kick some ass.
Irene released hers too. When one enters a battle, there's always a scare that overcomes them, no matter who they're battling. It happens the moment that one releases their first Pokémon, and the reason for it is because in tournaments, you have absolutely no clue as to what your opponent will bring out first.
Jerry eased a bit when he noticed it was only a Cacturne, but also knew that this was not good for him. The first time he fought against someone with a Cacturne, he lost the battle using Swampert. The second time, yes, he won, but he also had a different Pokémon on the field.
He had complete confidence in Swampert. He did not have to rely solely on his ground or water abilities. He had other abilities to take down the Cacturne. What he was worried about was the type disadvantage that would surely bring him down.
He was caught off guard in thought. In a whirl, the Cacturne had dashed to the left field, upon the orders of its trainer. In the distance, he heard Irene shout a command again. The echo and the shouts from the crowd as the battle commenced were too strong for him to hear anything she said.
"Take evasive action!" Jerry shouted.
After following his command, he saw exactly what was coming. Pin missiles which missed his Swampert, but still hit Jerry himself right at his chest, pushing him back with a rough force. But he felt no pain. It was a game, of course, so the trainer could never truly be hurt. The needles that stuck to him simply vanished after a few seconds.
Another command from Irene, and the Cacturne was spinning, sending out various spikes everywhere on the field. It made sure that his Swampert would have to be careful with his footing placement if he didn't want to get a jab of pain that could slowly bring down his health.
"Swampert, they're making the field dangerous!" Jerry stated the obvious. "Take it down now that it's setting up the spikes!"
With one arm blocking the spikes from hitting his face, Swampert rushed like a train, and much like a mad-dog once close enough to his opponent. The Swampert jumped and tackled the Cacturne, and after rolling for a bit in a lock, they were separate, Cacturne in a hurt state.
Another command was made, muffled by the crowd yet again. Cacturne, with a burst of speed, now had Swampert in a lock from behind and swiftly jabbed its entire thorny arm at Swampert's side, his health diminishing.
"No," whispered Jerry. Thinking quickly, he commanded, "Protect yourself!" And in that moment, it was as if a hard surface blocked the Cacturne from continuing its constant jabs. "Give it some muddy water!"
Only needing to turn to his left, Swampert let out a stream of the dark, mud liquid from his mouth. It hit directly on Cacturne's eyes. It wailed, rubbing the gunk away, and in the moment of confusion, Jerry commanded once again.
"Charge it!" he shouted. "Charge at it with the same speed you use to climb waterfalls!"
And Swampert did, managing to bring the Cacturne down in a hustle, all over the spikes. But the last move Irene had called out, Jerry heard completely, and knew that with Cacturne's diminishing life, it would win all the same.
A white beam, very light and thin connected both Swampert and Cacturne. As Cacturne fainted from the fight, so did Swampert, cursed with the destiny bond put upon him.
Both trainers returned their Pokémon. They both had to roll over two more before this battle was over, but how would it end? This troubled Jerry most as he tried to decide the next possible Pokémon to send out.
Andy leaned against a lamp post at the outer limits of Slateport. Looking at his belt with Pokéballs clipped on it, he wondered just how lucky he would be this evening. The sunlight was decreasing. Not having been out in the Hoenn landscape a lot, he figured there would be a small chance that he would run into something amazing.
But he was only left disappointed when all he found were some Electrikes, an electric Pokémon he had already obtained through a trade back in Johto. It seemed as if those were the only Pokémon in the area as well, which just got him angry as he was told during the trade that they were rare.
He couldn't help as he cut through the tall grass to feel as if he were being watched. A sense of some kind told him. Upon looking around, he saw no one in the surrounding area. They were probably at the tournament.
He continued his search for a better Pokémon, and after awhile, decided to go to a deeper area. It was a place where no one usually went to, mainly because there were no grass patches or areas that Pokémon could be found. But Andy had been to places like that in Johto, and through the fact that he had been one of the few to give places a chance, he had found some rare Pokémon. But that wouldn't be here. In Hoenn, it seemed that there was nothing no matter what.
But as he turned to head back, something happened. A flash of light, he was sure of it. Andy turned, hoping to catch what the light had been. But all he saw was the tree.
A breeze kicked in slowly. Andy walked around a bit, trying to catch where the flash had come from. Now he was curious, and his curiosity led him deeper into the forest until he found something.
It was a small metal cube with lines all over it. He scooped it up in his palms and got a closer look at it. From the sides, the lines were parallel, but at the top and underneath it, they intersected each other. It was a strange find, and he wasn't sure what he was going to do with it.
But as he held it, the lines began to glow. He dropped it instinctively and looked at its progress. There was a blue shine to it now, and after awhile, sparks appeared all around it.
Andy backed up, continuing to look at it. Then seemingly out of nowhere, a man, probably in his thirties appeared. He walked to the cube and calmly picked it up. It stopped its sparks now, and after brushing off the cube, the man turned in Andy's direction.
"Uh…" Andy started. "Is…is it yours?"
The man shook his head. "It belongs to whoever will listen," he said.
The man continued, ignoring Andy. "Today is Wednesday. In two days from now, something will happen here." He brought the cube closer to him, as if it meant something deeper. "I only have a few more minutes left before I'm gone, forever, and so far…" he laughed. "You're the only one I've met. So you have to be the one that listens."
Andy was confused. He didn't understand what the man was trying to tell him. This guy's a freak, he thought. Why is he talking like that? This is just a game!
But as much as Andy believed this, all he replied with was, "Go on. What are you trying to say?"
The man looked right at him, almost staring into his soul. His answer almost made it seem as if that was exactly what he was staring at.
"Your name is Andy Atowe. You're perfect," he said. He held a finger up, almost trying to think of what to say next. "You…have not won a single tournament. You have almost no chance of going to Devalore…so that makes you the best choice."
"I—I'm sorry, but I just don't know what you're talking about," said Andy, now wanting to get away.
"Wait," said the man sharply. "I want you to take this." He handed him the metal cube.
"What am I supposed to do with it?"
"Take it," the man replied. "You see, now that you hold this, you have a simple mission. All you have to do is play this game on Friday, at around 7:30 PM. That's it. There is only one rule that you must follow, and you have to listen to this one, as it is important."
"Yeah? What is it?"
"Don't go anywhere near the Isle of Devalore with that cube. In fact, I suggest you remain here in Hoenn. You'll be a lot safer." The man gave off an assuring grin. "Good luck," he said, before walking off. As he did, his entire appearance turned to blue crystals, and with several static shocks he was gone in an instant.
Andy stood in the forest, holding the cube in his palms. It seemed so much heavier than it had been the first time he picked it up.
Unsure of what to do with it, he put it in his backpack and ran back to Slateport.
Fried beyond recognition, the Granbull fell on its back defeated. The Houndoom, huffing and puffing after the long battle, had been the victor, and the crowd went nuts.
Jerry wasn't sure what he should feel at the moment. Irene on the other side couldn't help but feel disappointed as well. They recalled their Pokémon, and the lifts that brought them up took them back down to Area A.
When they were back in the basement, there were several claps from the others competitors ready to battle. They were congratulating them on the great fight they put on.
Both Jerry and Irene got out of the way for the next two fighters to go, and once they were aside, Irene turned to her friend, and said, "Good job. You put on a good battle. You deserve to go on."
Jerry wasn't sure how to answer that, but said, "Thanks." He paused, unsure how to continue again. "You know, you were amazing out there. I really thought I was going to lose that battle."
Irene smiled. "I know, I know. It's just that I should have been paying closer attention. I saw how you were constantly telling Houndoom to go in one direction, and then tell him to immediately go the other way for the attack. I realized that at the end, so when I told Granbull to be ready, he wasn't expecting for you to tell your Houndoom to once again go the other way and attack."
"Yeah," Jerry smiled. "Well, it was challenging. To be honest, most of the time I was completely confused of what I was going to do next."
By now, the battle between the other two competitors had begun. Their battle was shown on a large screen that everyone surrounded, doing their "ohh"s and "ahh"s as they watched the mistakes and took notes on the good ideas. That was all the advantage they got down there. They had a chance to see how one player played, that way if they made it to the next round, they knew all the battle quirks of the trainer.
"Let's get out of here," Jerry said. "I don't want to be stuck down here, waiting for round two."
"You should probably stay here. You don't know how fast this thing is going to go by."
"Yeah, well it won't be faster than a chance to go outside for some fresh air."
They both left Area A together. The guard at the entrance of the dome wouldn't let them leave, however. Irene could leave, but Jerry had to stay in the building at all times.
As they left the entrance and walked around the lobby area of the stadium, all Jerry found himself doing was grumbling. "They let us out of here in the other tournaments," he complained. "This just sucks so badly. Whose bright idea was it to lock the gates for competitors only?"
"Hey, it helps you guys stay in place," said Irene.
"Yeah, well what, would I really miss a chance of getting not one, but four tickets to the Isle of Devalore?"
Irene stopped him and looked right at his eyes, almost with a begged glance. Jerry knew where this was going. It was confirmed by her words. "If you win, who are you taking?"
He thought about it for a moment. Then he smirked. "You. And Andy. And…I don't know, someone else."
They continued walking along the stadium, indoors, hearing the cheers from the crowd and the battles going on in the main ring room. It almost made him want to return, and see what was going on, the reason why the crowd cheered and how the beatings played out.
Then there was a vibration in his pockets. Jerry reached in and pulled out his Pokétch, complete with everything a trainer needed. Including a messaging system.
He had one message from Andy, which read:
Did you win yet?
Jerry did not message back. Instead, he ignored it and walked with Irene again, waiting for round two.
At the end of the day, Jerry Treedman would end up winning the tournament. He would receive his four tickets, and the moment he did, he would give one to Irene Parker. Andy Atowe would message again the exact same thing, and he would reply with a yes.
And then he would ponder who he would give the fourth ticket to.