The Decks

Disclaimer: I don't own Naruto or Yu-Gi-Oh GX.

A/N: This is a remake of the original story that I've deleted now. I'm hoping to make this one better than the last one. Please review for me. Anyway enjoy!

Everyone's deck is basically the same as it was in the anime. Alexis, Syrus, Chazz, Jaden and everyone else has the deck they use in season 4. Serenity's deck is a Fairy/Warrior deck. Here is Naruto's deck. Almost all of his cards are made up.

MONSTER CARDS

Itachi the Dark Weasel (x3) (Fiend/Effect)

Attack: 500

Defense: 1300

Effect: When this card is destroyed as a result of battle special summon one Itachi the Dark Weasel from your hand or deck.

Black Knight (Warrior)

Attack: 1900

Defense: 1500

Ranzoe the Righteous Brigadier (Warrior)

Attack: 2200

Defense: 1900

Muramasa (Warrior)

Attack: 1700

Defense: 1450

Army Private (Warrior)

Attack: 1500

Defense: 1300

Army Lieutenant (Warrior/Effect)

Attack: 1700

Defense: 1500

Effect: When this card is normal summoned, if you control one Army Private, you can special summon one Army General from your deck.

Army General (Warrior)

Attack: 2100

Defense: 2000

Darui the Lightning Master (Warrior/Effect)

Attack: 2300

Defense: 2100

Effect: if this is the only card in your hand you can summon it without a sacrifice. This is treated as a normal summon.

Thunder Dragon (x3) (Thunder/Effect)

Attack: 1600

Defense: 1500

Effect: During your main phase, by discard this card; add up to two Thunder Dragons from your deck to your hand.

Kit the Tricky Fox (Fiend/Effect)

Attack: 300

Defense: 100

During your opponents battle phase discard this card from your hand to make all battle damage zero and end your opponent's battle phase.

Watapon (Fairy/Effect)

Attack: 200

Defense: 300

Effect: If this card is added to your hand by the effects of a spell, trap, or monster effect, you can special summon this card to your side of the field.

Chaos Sorcerer (Spellcaster/Effect)

Attack: 2300

Defense: 2000

Effect: This card cannot be normal summoned or set. This card can only be special summoned by removing from play 1 light monster and 1 dark monster. Once per turn, during your main phase, you can remove from play one face up monster card. If you activate this effect, this monster cannot attack this turn.

Master of Darkness (Spellcaster/Effect)

Attack: 2400

Defense: 2100

Effect: Once per turn you can flip a coin. If it lands on heads then you lose 600 life points and if it lands on tails you can remove 1 monster on your opponent's side of the field.

Emperor of Light (Spellcaster/Effect)

Attack: 2500

Defense: 2300

Effect: Once per turn you can role a six-sided dice. If it lands on an odd number then all monsters on your side of the field are removed from play and you lose 200 life points for each monster that was removed from play. If it lands on an even side then all monsters on your opponent's side of the field are destroyed and your opponent loses 200 life points for every monster destroyed.

Makia the Mythical Magician (Ritual/Spellcaster)

Attack: 3500

Defense: 3200

Effect: This card can only be summoned by the effects of Mythical ritual.

Dark Entity (Fiend/Effect)

Attack: 1700

Defense: 1900

Effect: When this card is sent to the graveyard you can activate its effect. You can then equip it to one monster on the field, and this card will be treated as an equip spell card that decreases the attack of the equipped monster by 700 points.

Dragon of the Darkness Flame (Dragon/Effect)

Attack: 2600

Defense: 2400

Effect: If this card is successfully summoned to the field you can remove as many light monsters from your grave yard and for each one you remove this card gains 500 attack points. When this card destroys a monster that card is removed from play. Also when this card is destroyed in battle it is removed from play instead of being sent to the graveyard.

Dragon's Flame (Pyro)

Attack: 1000

Defense: 1000

Badger's Earth (Rock)

Attack: 1000

Defense: 1000

Shark's Water (Aqua)

Attack: 1000

Defense: 1000

Falcon's Wind (Winged Beast)

Attack: 1000

Defense: 1000

Heaven's Lightning (Thunder/Effect)

Attack: 1000

Defense: 1000

Effect: When you have Dragon's Fire, Badger's Earth, Shark's Water, Falcon's Wind and this card on the field or in your hand send them to the graveyard to special summon one Master of Elements from your fusion deck.

Soul Reaper Student (Warrior/Effect)

Attack: 1050

Defense: 750

Effect: Sacrifice this card to special summon one Soul Reaper Queen from your hand. (Soul Reaper Queen cannot attack that turn.)

Soul Reaper Cadet (Warrior/Ritual/Effect)

Attack: 1850

Defense: 1800

Effect: This card can only be summoned with the effect of Reaper Ritual. If this card attacks a facedown defense monster, destroy that monster with this cards effect without flipping it up. You can sacrifice this card to special summon one Soul Reaper King from your hand or deck. (Soul Reaper King cannot attack that turn.)

Soul Reaper Knight (Warrior/Effect)

Attack: 1950

Defense: 1800

Effect: Each time a spell card is activated place one spell counter on this card. (Max 3.) You can tribute this card with three spell counters on it to special summon one Soul Reaper King from your hand, deck or graveyard.

Soul Reaper Queen (Warrior/Effect)

Attack: 2450

Defense: 2300

Effect: This card gains 400 attack points for every card with reaper in its name that is in your graveyard.

Soul Reaper King (Warrior)

Attack: 2750

Defense: 2500

Soul Reaper God (Warrior/Effect)

Attack: 3950

Defense: 3700

Effect: this card cannot be normal summoned or set. This card can only be special summoned by sacrificing one Soul Reaper King you control. This card gains 500 attack points for every warrior card in your graveyard. You can also negate the effects of magic, trap, and monster effects that target this card. Also by sacrificing this card you can destroy any card on the field.

Soul Reaper Sorcerer (Warrior/Effect)

Attack: 3750

Defense: 3450

Effect: This card cannot be normal summoned or set. This card can only be special summoned by sacrificing two level seven or higher Warrior monsters. You can negate the activation of spell and trap card and destroy them.

Eradicator Soul Reaper (Warrior/Effect)

Attack: 2750

Defense: 2500

Effect: This card cannot be normal summoned or set. This card cannot be summoned except by sacrificing one Soul Reaper King on your side of the field. While this card is face up on the field inflict 1000 points of damage to your opponent every time they activate a spell card.

Soul Reaper of Chaos (Warrior/Effect)

Attack: 3150

Defense: 2950

Effect: When this card is normal or special summoned, you can select and add one spell or trap card from your graveyard to your hand. Monsters that this card battles are removed from play instead of being sent to the graveyard. If this card is destroyed or removed from the field it is removed from play.

Soul Reaper Sage (Warrior/Effect)

Attack: 2950

Defense: 2700

Effect: This card can only be summoned from your hand be offering one Soul Reaper King on your side of the field as a tribute when you succeed in activating the effect of the Time Shuffle spell card. Once per turn you can take one spell, trap or monster card from your deck, add it to your hand, and then shuffle your deck.

Tsukiyomi (Divine-Warrior)

Attack: X000

Defense: X000

Effect: You must tribute three monsters to summon this card. The attack of this card is the amount of cards you hold in your hand x 1000. The defense of this card is the amount of cards your opponent holds in their hand x 1000. Every time your opponent summons a monster that monster automatically losses 1500 attack and defense points.

Amaterasu (Divine-Warrior)

Attack: ?

Defense: ?

Effect: You must tribute three monsters to summon this card. The attack and defense of this card are the sum total of the monsters sacrificed to summon this card. This card is unaffected by magic, trap or monster effects and cannot be equipped with any card. Pay 1000 life points to remove from play any monster on the field. If this card is summoned from the graveyard it will only last until the end phase of the turn it was summoned.

Susanoo (Divine-Warrior)

Attack: 4500

Defense: 4500

Effect: You must tribute three monsters to summon this card. If this card is summoned from the graveyard it will return to the graveyard at the end phase of the turn it was summoned. This card cannot be equipped with equip cards. If this card is in defense mode and your opponent attacks another monster on the field, switch the attack to this card. You can tribute two monsters on your side of the field to destroy all cards on the field, except this card. If this effect is activated then this card cannot attack. You can sacrifice one Tsukiyomi and one Amaterasu to give this card infinite attack points for the battle phase. Once the battle phase ends this monsters attack points go back to their original.

SPELL CARDS

Raigeki

Effect: Destroy all monsters on your opponent's side of the field.

Card of Sanctity

Effect: Both players draw cards until they are holding six cards.

Archangel's Gift

Effect: During your opponent's standby phase, as long as this card is activated, you can draw one card from your deck. However you must discard one card from your hand during your standby phase.

Berserker Soul

Effect: Activate only during your battle phase. Select one monster card you control with 1500 attack points or less that has attacked this turn and discard your entire hand. Draw cards from your deck until you draw a non-monster card. Add that card to your hand. The selected monster can attack once again this turn for each monster card you draw. Then, send the remaining cards to your graveyard.

Polymerization

Effect: Send fusion material monsters that are listed on a fusion monster card from your side of the field or in your hand to the graveyard and special summon the fusion monster from your fusion deck.

Reaper Ritual

Effect: This card is used to ritual summon Soul Reaper Cadet. You must also sacrifice monsters whose total level of stars equal 4 or more.

Mythical Ritual

Effect: This card is used to ritual summon Makia the Mythical Magician. You must also sacrifice monsters whose total level of stars equal 8 or more.

Heavy Storm

Effect: Destroy all spell and trap cards on the field.

Mega Fusion

Effect: You can select fusion material monsters from your deck and send them to the graveyard to summon a fusion material monster.

Heaven's Light Barrier

Effect: All monsters on your opponent's side of the field cannot attack or change battle positions for 4 turns. Your opponent also cannot summon any new monster as long as this card is on the field.

Rising Sun

Effect: Activate only when you have three or more warrior type monsters on the field. Each warrior monster gains half of their defense points and all of your opponents monsters lose half of their attack points. This effect lasts for only one turn.

Falling Moon

Effect: Activate only when a warrior monster is destroyed on your side of the field. Add that monsters attack and defense points to one of your monsters attack points. This effect will last only until the selected monster attacks.

Raging Sea

Effect: Activate only when an opponent's monster attacks a facedown defense position monster. The attacking card is automatically destroyed and all face up warrior monsters on your side of the field can attack your opponent's monsters and the difference between the attack and defense points is dealt as damage to your opponent's life points. (If monsters are in attack mode damage calculation is applied normally.) If there are no monster cards on your opponent's side then this effect does not activate.

Gift of Healing

Effect: As long as this card remains face up on the field you gain 800 life points during your standby phase.

De-Fusion

Effect: Return one fusion monster on the field to the fusion deck. If all the fusion material monsters that were used for the fusion monster are in your graveyard, you can special summon them.

Time Shuffle

Effect: This card is used to evolve Soul Reaper King into Soul Reaper Sage. Flip a coin three times and if it lands on tails two of three times it shall succeed, but if it doesn't then all monsters on your side of the field are destroyed and you take half of their attack points as damage.

Reaper's Horn

Effect: Activate only when Soul Reaper Queen is on the field. Special summon one Soul Reaper King from your hand, deck or graveyard.

Magatama Jewel

Effect: This card can only be activated when Susanoo is on the field. When this card has been activated it cannot be destroyed. While this card is equipped to Susanoo all spell cards that are activated on your opponents side of the field are negated and destroyed. Also your opponent cannot activate any spell cards as long as this card is on the field.

Yata Mirror

Effect: This card can only be activated when Susanoo is on the field. When this card has been activated it cannot be destroyed. While this card is equipped to Susanoo all trap cards that are activated on your opponents side of the field are negated and destroyed. Also your opponent cannot activate any spell cards as long as this card is on the field.

Kusanagi Sword

Effect: This card can only be activated when Susanoo is on the field. When this card has been activated it cannot be destroyed. While this card is equipped to Susanoo all monster effects are negated. When Magatama Jewel, Yata Mirror and this card are all on the field, Susanoo automatically destroys any monster on your opponent's side of the field that declares an attack.

TRAP CARDS

Shift

Effect: You can activate this card when your opponent designates 1 monster on your side of the field as the target of a spell, trap, or battle attack. Change the target to another monster on your side of the field.

Magic Cylinder

Effect: Negate the attack of one monster your opponent controls and inflict damage to your opponent equal to its attack.

Mystical Refpanel

Effect: Activate only when a spell card that targets 1 player is activated. The effect of that spell card is applied to the other player instead.

Negate Attack

Effect: Activate only when an opponent's monster declares an attack. Negate the attack and end the battle phase.

Nutrient Z

Effect: This card can only be activated during your opponent's damage step. During this turn if you take battle damage of 2000 or more, increase your life points by 4000 before damage calculation is activated.

Return from the Different Dimension

Effect: Pay half your life points. Special summon as many of your removed from play monsters as possible. During the end phase, remove from play all monsters that were special summoned by this effect.

Deck Destruction Virus

Effect: You can only activate this when a DARK fiend-type monster is destroyed on your side of the field. Send 10 random cards from your opponent's deck to the graveyard.

Sakuretsu Armor

Effect: Activate only when an opponent's monster declares an attack. Destroy the attacking monster.

Death and Rebirth

Effect: Activate only when a normal you control is destroyed during the battle phase. Destroy one monster your opponent controls and special summon the destroyed normal monster in face up attack mode.

Back up

Effect: Activate only when a warrior monster your control, with 1500 attack points or less, is summoned or destroyed. Special summon two more warrior monsters.

Call of the Summon

Effect: Activate only when a monster you control is destroyed. Your opponent randomly selects a card from your hand. If it is a monster you can summon it in attack mode or defense mode. If it is a spell or trap card it is sent to the graveyard.

Fire Below

Effect: activate only when a monster on your opponent's side of the field declares an attack. The attacking monster's attack is canceled and the monster loses 1000 attack points.

Nature Elements

Effect: Activate only when you have no monsters on the field. Special summon up to five monsters that all have different affinities. (Fire, Water, Light, Dark, Earth, Water)

Blinding Light

Effect: Activate only when your opponent summons a monster. That monster cannot attack or change its battle position and will lose 800 attack points.

Necromancy

Effect: At the cost of 300 life points you can revive a monster from your graveyard. You can only activate this during your main phase or your opponent's battle phase.

Reaper Death Seal

Effect: At the cost of 2000 life points destroy every card on your opponent's side of the field.

Reanimation

Effect: At the cost of 3000 life points you can take control of as many of your opponent's monsters as possible and increase said monsters attack points by 2000.

FUSION CARDS

Twin-Headed Thunder Dragon (Thunder/Fusion)

Required Monsters: 2 Thunder Dragon's

Attack: 2800

Defense: 2100

Dark Soul Reaper (Warrior/Fusion/Effect)

Required Monsters: Soul Reaper King/Dark Entity

Attack: 3450

Defense: 3250

Effect: You can discard one card from your hand to negate the activation of a spell card. This card gains 500 attack points for every warrior monster on the field and in either player's graveyard.

Darui the Lightning Rider (Warrior/Fusion/Effect)

Required Monsters: Darui the Lightning Master/Thunder Dragon

Attack: 2800

Defense: 2700

Effect: when this card is special summoned it must attack on the first turn it is summoned.

Sorcerer of Chaos (Spellcaster/Fusion/Effect)

Required monsters: Master of Darkness/Emperor of Light

Attack: 3700

Defense: 3900

Effect: You don't use Polymerization to summon this card. This card can only be summoned by sacrificing Master of Darkness and Emperor of Light. While this card is on the field all of your opponents monsters lose 600 attack points. When this card destroys a monster that card is removed from play. You can sacrifice this card to special summon 1 Master of Darkness and 1 Emperor of Light from your graveyard.

Master of Elements (Warrior/Fusion/Effect)

Required Monsters: Dragon's Fire/Shark's Water/Heaven's Light/Badger's Earth/Falcon's Wind

Attack: 5000

Defense: 5000

Effect: this card can only be summoned by the effect of Heaven's Light. You can sacrifice this card to special summon Dragon's Fire, Shark's Water, Heaven's Light, Badger's Earth and Falcon's Wind from your graveyard.

Darkness Dragon Reaper (Dragon/Fusion/Effect)

Required Monsters: Dragon of the Darkness Flame/Soul Reaper King

Attack: 5600

Defense: 5200

Effect: For every Dragon monster in either player's graveyard this card gains 400 attack points and for every warrior monster in either player's graveyard your opponent's monsters lose 400 attack points.

Mythic Soul Reaper (Warrior/Fusion/Effect)

Required Monsters: Makia the Mythical Magician/Soul Reaper Queen

Attack: 3250

Defense: 3000

Effect: Send three cards from your deck to the graveyard to inflict 400 points of damage to your opponent's life points. When this card is destroyed in battle you can select and special summon either Makia the Mythical Magician or Soul Reaper Queen from your graveyard.

Izanagi (Divine-Warrior/Fusion/Effect)

Required Monsters: Tsukiyomi/Amaterasu/Susanoo

Attack: 0000

Defense: 0000

Effect: This card can only be summoned by removing from play the above cards. (You don't use Polymerization.) This card gains 15000 attack and defense points during the battle phase of both you and your opponents turns only.

Izanami (Divine-Warrior/Fusion/Effect)

Required Monsters: Tsukiyomi/Amaterasu/Susanoo

Attack: 0000

Defense: 0000

Effect: This card can only be summoned by removing from play the above cards. (You don't use Polymerization.) This card cannot be destroyed in battle. This card gains 12000 attack and defense points during your turn only.

A/N: FINALLY, I'M DONE WITH THIS. It took me forever to get this just right. Anyway I hope you guys like it. Till next time.

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