The Beginning of an Odyssey
Welcome, curious readers! This is a novelization of the in-game history and the opening skirmish of the Xbox 360 video game Lost Odyssey. This is also my first fanfic, by the way. When I read the game's reviews and watched the gameplay on YouTube, I thought that Lost Odyssey had a history worth studying. It helps that I'm the first one to do so in a big way, so I hope you like it! If you do, please don't be afraid to tell me, okay?
The characters, places, and events from Lost Odyssey belongs to Microsoft and game creator, Hironobu Sakaguchi. Which means they are used without permission but with affection. So now you know why some parts of this fanfic that you're about to read sound quite familiar.
Well, now that the serious stuff is out of the way, let's begin, shall we?
Chapter 1: In the Beginning...
Nobody knows how the war began. Not even the most brilliant of scholars know the origins of the conflict. However, it is widely known that it involves magic.
Thirty years ago, a new power mysteriously manifested itself unto the world. With its discovery came the Magic-Industrial Revolution, a major sociopolitical change that has occured in the recent history of civilization. This power came to be called "Magic Energy".
Even now, there are none who can explain why this power suddenly flourished as it did. However, what is known by the people is that before the mystic revolution, magic energy existed in all living creatures. But then humans discovered and harnessed this mysterious power. As a result, this wizardly reformation changed the face of society with the ability to cast spells granted to many magicians while a select few could wield the power of the elements, as well as the advent of Magic Engines, devices used to harness magic energy for lighting, entertainment, and transportation, among other things to make life easier.
Today, this magic energy permeates every corner of the world, bringing about many household luxuries, improving standards of living, and paving the way for technological advancement. Although some people bemoan the effect that this newly-magical world has on them, many believe that their lives are better than they had ever been in the past because of magic. Ever since the Magic-Industrial Revolution began, magic has changed the way people live, transformed the shape of industry, and has even altered the nature of war. Two nations have taken notice of this progress...and they have been drawn to battle because of it. Those two nations are the Magic Republic of Uhra and the heavily industrialized Kingdom of Gohtza. These two nations have very different, yet very interesting histories.
Long ago, Gohtza was an alliance of many small settlements led by elected representatives. These hamlets came together to improve living conditions and to fight the monsters that threatened the villagers. Over time, the more talented leaders gained control of larger territories until Gohtza's first king unified several of the tiny nation-states under one ruler. Gohtza's influence continued to expand until it covered nearly the entire continent.
When the Magic-Industrial Revolution began, the kingdom actively pursued magic research soon after its discovery. Because of this, Gohtza has gained a reputation as the most powerful nation in the world as it possessed the greatest military might as well as the most advanced magical technology. Basically, with magic energy being sold like a commodity in the kingdom, what the Gohtzan citizens lacked in wealth, they made up for in militaristic valor. Thus, as a young nation, it did battle with other nations in the area, spotting Gohtza's history with armed conflict and ultimately overwhelming its enemies.
To this day, Gohtza exists as an absolute monarchy ruled solely by Mars, King of Gohtza. Under his rule, this diplomatic nation makes no effort to subjugate its foes despite its power when in actuality, it would rather establish a balance of international power to ensure that no nation becomes more powerful than the others in order to promote peace.
Meanwhile, the Republic of Uhra has also gotten caught in the flow of progress. Over the course of the lifetimes of forty-three kings, Uhra was a country that flourished as a monarchy for centuries. However, King Zypha, the 44th king of Uhra, abolished the monarchy and established a republic that was to be led by a council of elected representatives.
When the Magic-Industrial Revolution brought about the influx of magic, Uhra took advantage of Magic Energy. The republic harnessed this power to better life for its citizens. For thirty years, the city-state primarily utilized Magic Energy to improve living conditions for the Uhran citizens by causing many commodities such as televisions, vehicles, and jukeboxes to be common.
That's not to say the republic is not formidable in the battlefield, which is why the secondary purpose of Magic Energy in Uhra is the development of military power. In addition to manufacturing magic engine-powered combat vehicles, magic has been applied directly to foot soldiers in order to keep them alive.
The introduction of magic had truly caused the nations of Uhra and Gohtza to become prosperous. Their progress has altered the face of the world. But their progress has proven to be painful and difficult.
Before the arrival of magic, the country of Gohtza had enjoyed a long period of success. This led the kingdom to believe that they were unstoppable. However, Gohtza's perpetual growth brought the country in contact with the city-state of Uhra. Unlike the other countries, Uhra wanted to gain a big influence in Gohtzan territory. So it was that a great rivalry was born.
Uhra had plans to conquer Gohtza which would've come to fruition were it not for the fact that fate worked against the Uhrans, geographically and politically. Gohtza had the upper hand as the large oceans and the brutality of the land voyage made it impractical for Uhra to launch an invasion. Furthermore, the nation of Uhra was undergoing a time of national strife which overshadowed international affairs. While there are some that are content with the nation's current state, others demand that Uhra be returned to the grand monarchy that it once was, even though such a decision would plunge the country into civil war. Gohtza did not have such problems.
However, the Uhrans were determined to press on and dominate the Gohtzans, in spite of their disadvantages. When magic made its introduction, these rival nations were determind to gain control of this new power. And so these two magical metropolises waged war against each other, with the very power of the elements having a hand in intensifying the savage conflict. The Uhrans were powerful, but the Gohtzans had industrial might.
Gohtza was also fortunate to possess the great strength of the canine-like beastmen of the kingdom's close geographical neighbor, the country of Khent. Gohtza's historians say that Khent was once an independent nation that was one of many that were annexed by the kingdom. Valuing military might and believing themselves to be powerful and superior, the beastmen of Khent favored raw power over all other essentials. Unfortunately, Khent underestimated the effects of Gohtza's rapid growth, a mistake that caused the young kingdom to acquire victory over the Khent race. Khent's assimilation into an ally of Gohtza after years of conflict was inevitable.
Uhra and Gohtza were of equal strength. The two countries were evenly matched in every manner imaginable. Many believed that the war would last forever.
But now, the war was about to reach its climax. The critical point has finally been reached. After many years, the hostilities were about to have an outcome, for on the Wohl Highlands, the nations of Uhra and Gohtza were about to finish this conflict once and for all.
At last, the final battle was about to begin and only the victorious side is getting out of it alive.