I have to say that this fanfic was a BLAST to write. Getting to play around with Chuck, Sarah, Morgan, and Casey's characters (as well as a few from the Disney world) was a real treat. I really hope that you have as much fun reading as I did writing. The story is complete, but I will be releasing a few chapters every few days.

As always, please R&R :-)

Oh, and I do not own any of the characters or elements borrowed from Chuck or Disney.


"Walker, hang right down the next hallway. The door you want is the second one on the left. Can't miss it. It's the one with the Wilcove Q18 turret gun hanging above it. Bartowski, you need to flash on the security override for the door's code-panel. And just in case you haven't guessed yet, if you mess up you'll be lit up like a cheap cigar by that turret."

"Thanks, Casey," said Chuck, rounding the corner. "Whoa! He's right. That is a really big gun. Kind of awkward in this small hall, eh, Sarah? Sarah?"

Sarah was glancing suspiciously around the halls.

"There were only two guards at the entrance of the lobby. The rest of the laboratory has been completely empty. I don't like it," she said, thumbing her pistol.

"We've got to get you to more movies. You can jinx the mission by saying stuff like that. The good guys start to notice the empty lair, then BAM! They're put into a huge cage hovering over crocodiles… Actually, Morgan and I saw this one the other day where—"

"Bartowski!" commanded Casey through Chuck's earcom. "You can chat about your man-date with Grimes later!"

"Actually, it was a great movie Casey," came Morgan's voice from the earcom. "I don't have to return it for another couple days, so we could watch it as some quality companero de cuarto time—or we can talk about it later. That's cool, too."

Chuck stared down the key panel. Instantly, manufacturing and programming models flooded his mind.

"Honey, can you hand me that small Phillips head in the pack? Thank you," said Chuck as he took the screwdriver from Sarah.

"Ok, let's get you turned off." Chuck unscrewed the plate from the wall and carefully removed a small chip from the interior of the panel. A small click was heard as the door unlocked.

"Shall we?" said Chuck with a grin on his face.

"Why, thank you," replied Sarah. They could hear Casey roll his eyes over the earcom.

As they passed through the door, they stepped into a large room with a smaller room on the opposite side with large windows. Through the windows could be seen a series of monitors and control panels on the opposite side. There was a large generator below the metal-grated floor. In the center of the room were two chairs placed back to back.

"Okay, you two. Keep a sharp lookout. Dr. Wes Orlan is a nut-job and he loves to mess with other people's heads."

"We're clear, so far," replied Sarah, scanning the room. "Did Beckman give us any clear description of what we were looking for?"

"Only that it was a something that was to be used for neurological reality simulation," answered Chuck. "Apparently Orlan broke into one of our research centers and stole some top-secret research components. She said that since he worked with my father on this stuff about twenty years ago, I should be able to flash on at least part of his experiment. But I don't see the connection between the Intersect and 'reality simulation.' Whoa, this is weird. The guy has a Disney obsession, and how!"

Chuck walked over to a tall bookshelf, which was just inside the control room. It was almost entirely filled with Disney DVD's, from The Adventures of Ichabod Crane and Mr. Toad to WALL•E.

"This guy actually has Pete's Dragon! I loved that movie! And The Strongest Man in the World! That was a Kurt Russell classic! But why does he have all of these?"

Just as he finished his question, Chuck felt a sharp prick on his neck. The room began to spin. He was falling. Just before he hit the ground he thought he heard a high-pitched voice say, "Because they are pure imagination."


"Hello, Charles. Ah, and Sarah. Welcome to my laboratory," said the voice. "So glad that you could help me with my experiment today."

Chuck looked down and found himself strapped in one of the chairs he had seen earlier in the center of the room. His earcom had been removed, as had his tranquilizer pistol and iPhone. He could feel Sarah at his back.

"Let's cut the cliché villain lingo and get straight to the point," said Chuck with as much bravado as he could muster. "We're here because you've stolen R&D data from the government for whatever bad guy stuff you're making. Turn yourself in or the rest of the team will be forced to come in." Though it was true that Morgan and Casey would be coming, they wouldn't actually have time to get back-up. And since Orlan had probably set up additional security, it would take Morgan and Casey awhile to arrive. Chuck hoped he could stall for time.

"You're right, Charles. Let's get to it, shall we? You know, your father was a brilliant man. I was privileged to work with him. Our separation was not one of enmity, rather a parting of the ways in specialties of research. We began by studying the fullest potential of the brain together, and actually compiled quite a bit of new data. However, as time went on, we became interested in diverging areas that our research had presented us. Your father wanted to explore the potential of mass memory storage. I however, always fond of fantastic narratives, wanted to see if there were a way to place the individual in a story of their own choosing, rather than what they are stuck in from day to day."

"You mean like a sort of virtual reality," commented Sarah.

"Yes, and no. See the reality you perceive is based upon our brains ability to compute the data that our sensory faculties send to it. You can see a flower, for example, because your eyes send information to the brain concerning things such as shape and color. My new neuro-technology allows for sensory faculties to fully interact in an environment, a story, transmitted to the brain. The research I, er, retrieved from your government facility was the last bit I needed to complete my work."

"Well, Dr. Orland, sounds like you'll be giving 3-D TV's a run for their money. Say, just out of curiosity, why so many Disney movies?" asked Chuck, hoping that they could get Orlan into a steady monologue.

"To be honest, Charles, it is the innocence of these movies and the easy delineation of good and evil that makes them so ideal for this kind of research. A Disney movie about fairies and dragons is easier to want to experience than a live-action drama." As he finished his sentence, Dr. Orlan began moving towards the control room.

"Please excuse me," said Orlan. He was now inside the control room and speaking into a microphone. "The walls and windows of this room have been made to resist virtually any type of wave, water included. It will keep me from being affected by the generator's waves, which will allow you to experience the narrative. I would very much like to join you in this first ever endeavor into reality simulation, but I haven't tested the side-effects yet."

"Wait! What are you doing? If you test this out on us you have no hope for working out a deal," said Sarah through gritted teeth. Orlan ignored her as he began looking through his massive DVD collection.

"Let's see, which one, which one? So many classics to choose from. Sleeping Beauty; The Little Mermaid; Dumbo, oh my, that would be interesting," said Orlan to himself. "No! I've got it!"

Orlan grabbed a DVD from a lower shelf and brought it over to the main panel. "A new favorite of mine. Oh, I do hope you enjoy it. If it doesn't kill you, I want a full description afterward!"

With that, Orlan inserted the DVD into the disc tray and pressed the large play button on top of the control panel. The generator began to hum. Chuck could feel himself drifting out of consciousness.

"I hope you don't mind singing!" was the last thing Chuck heard.