Disclaimer: Come on Tin Man owners, have a heart. Share.

Author's Note: Every New Year's Eve my family gets together with friends and plays cards until the wee hours of the morning. Asshole, Hearts and Blackout (aka Bid Whist) are the mainstays of the night. Much mockery and hilarity generally ensues, sometimes we apply interesting house rules to mix things up, and always we persecute whoever is winning with the queen of spades. We are worse than the computer for that. Table talk? What table talk?

PS Game Night Series, see profile.


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The Tin Man didn't care about power; he had learned long since that if you didn't have heart, you didn't have anything...which made it so damn confusing when the very person who taught you that promptly introduced a game that repossessed the whole meaning. If you didn't have heart, you didn't have anything - and that was good. Of course, if you had the queen of emeralds sitting on all the hearts you still had nothing - and that was even better. And if you could have had heart, but you zip-lined it out of your hand...

...well, then everyone glared at you. His pretty much having handed the youngest princess power might have had something to do with that. Not that there'd been much point trying to stop her, this was the one Otherside game that seemed to follow real world logic. The Crown Princess didn't go for power, she just got it. And there'd been no keeping his heart out of DG's hands if he tried.

Wait, he needed to rephrase that...