Beaming Spiderwort
Utricularia Solaris
Unknown Family

A very rare plant closely related to the Burgeoning Spiderwort. Only found around the cave entrances in the Glimmering Woods, this bizarre vegetation looks similar to its more common counterparts, except with its leaves and stem being a bright gold with white tips. The fruits that hang from the top are smaller than those growing on Burgeoning Spiderworts, but are a shining yellow in color, giving off a glare similar to a sun. When extracted from the plant and broken down, it is revealed that the berries possess a mysterious substance that enshrouds whatever is sprayed with it in elastic, almost rubbery-like casing. More study on this strange compound shows that it can protect against all outside hazards, from chilling winds, to radioactive toxins, to chomping beasts. Unfortunately the effect only lasts for ten seconds, making the timing for its use crucial. Speculations as to how Beaming Spiderwort came to be center around the fabled Gold Pikmin. Since these plants only grow near the caves where the Gold Pikmin depictions reside, it has been suggested by several explorers that perhaps the Gold Pikmin, if they actually existed, grew them here some time ago and maybe even cultivated them.

Water Glider
Aquarius Gallivantus
Waterwanderer Family

The Water Glider is a medium-large insect with five legs; a pair on either side of its thin oval body and one under the abdomen. Using these five thin spindly appendages it effortlessly glides over the water's surface, with the middle leg serving as a rudder to change direction swiftly and accurately. On top of the head, the Water Glider possesses large compound eyes which to scan its surroundings with incredible precision. With dull dark brown coloring, its main distinction is its long sharply pointed proboscis. Being about as big as a Bulborb the Water Glider actively hunts down its prey, mainly consisting of Wollywogs, Wogpoles, Water Dumples, Blue Pikmin, and other aquatic creatures, sucking out their juices with relish. It has even been observed that these Waterwanderers go after Waterwraiths and Waterwraths, making short work of them by simply sucking in their entire bodies, save for their stone weapons. This fact effectively makes Water Gliders the only known predators of the bizarre plasma-based fauna. Given this creature's speed and agility, the best strategy for bringing it down is to lure it out of the water, where it becomes very clumsy and thus vulnerable to attack.

Volcanic Bloyster
Molluschid Vulcanus
Mollusking Family

Living in the Charred Vale, the Volcanic Bloyster is quite unlike its relatives, with its skin covered in a lava-like slime. Sliding around in the midst of fires and even volcanic rivers, it has almost no predators due to the extremely high temperatures it inhabits. This Molluschid is able to do so thanks to its ability to match its whole body temperature with the surrounding heat without consequence. Unfortunately this also means that if it were to venture too close to water, or worse, ice and snow, it would quickly die due to the drastic change in the heat index. When the Bloyster opens its mouth, intense flames come pouring out, incinerating prey instantly. This attacking method has replaced the original technique of using pseudo tentacles to catch prey, making this creature a more evolved form then its water dwelling counterparts. It has been noted that in certain regions it competes with the Fiery Bulblax for food and living space. When fighting this creature, it is best to use Red Pikmin; any other kind would be incinerated immediately upon contact.

Super-Sweet Berries
Unknown Family

Found commonly around the Mushroom Forest, the bright blue Super-Sweet Berries grow on vines that wrap around the massive mushrooms. When processed into a liquid, the resultant spray effect on pikmin causes them to move much, much faster than normal. It is perfect for when speed is of the essence, such as when dodging bullets from a Man-At-Legs. It takes twenty berries to make a single dose, and the effect lasts for about a minute. It is an invaluable addition to any explorer's kit.

Super-Sour Berries
Unknown Family

Found above or within the acid pools in the Misty Valley, the dark green Super-Sour Berries form on thorny bushes that require care to remove. Fifteen berries processed into Super-Sour Spray create an amazing substance worth the effort to retrieve it. When applied to pikmin, it doubles their strength and carrying capacity for up to three minutes. Much less pikmin are required to carry treasures and fallen beasts, allowing for more flexibility to time-conscious explorers. While it does not apparently affect their fighting damage, it still is one of the most useful sprays available.

Noxious Creeper
Impurus Monstrum
Crawlus Family

Though it resembles a slightly large centipede, the Noxious Crawler is a highly dangerous predator. It emits dangerous radioactive fumes that are so dense, the actual creature is difficult to see. It will hide in dense undergrowth, then spring out and latch onto prey until it succumbs to the toxins. It then will liquify the insides of the luckless prey with a poison administered through its mandibles, similar to a spider or scorpion. By tossing Green pikmin on top of it, it will become stunned, and its protective cloud will dissipate briefly. During this period it is vulnerable to attacks by all pikmin varieties. When traversing Creeper infested territory, keep an eye out for rotting, dead vegetation. This can signify the presence of the Noxious Creeper hiding beneath.

Diving Batterfly
Natantibus Papilio
Flitterbie Family

This relative of the Unmarked Spectralids is remarkable in that it is aquatic in nature. It hovers over bodies of water, and when approached it will dive in and swim around rapidly. Their wings are webbed, with cartilage"bones" providing support. They will harass pikmin by sucking the nectar out of their flowers, reducing them to leaves or buds. They do not actually do any harm, but are regarded as a nuisance.


Glimmering Woods

This region forms much of the center of the western areas. The trees are so densely packed together that no sunlight can breach the canopy. Instead, light comes from the luminous flora and fauna. Glowing mushrooms grow on the sides of the trees and all across the ground. Glowbugs, a harmless, tiny insect, flit about and often gather around explorers, providing an all natural light source. In some areas, it can get to be completely pitch black. It was in on of these gloomy places that the Black Onion was found. These woods are the favorite stomping grounds of the Ansets.

Ashen Vale

Several seismic activities left this volcanic hotspot a wasteland of ash and charred vegetation. A volcano dominates the skyline of this area that constantly belches foul smoke and molten rock. Flaring flame vents make it dangerous to stay in one place for too long. A river of lava neatly bisects the traversable ground. Obviously, due to the extreme heat, only red and orange pikmin are really suitable for this environment. Fire based monsters frequently appear here. A colony of Explosive Cannon Beetles is in the bowl of the volcano itself. Explorers in the region should take care to prepare for the constant earthquakes generated by the shifting tectonic plates and the Quakeasaurs that nest at the foot of the fire mountain. Several scans of the area detected something very powerful in the lava chamber below the active volcano, but no suitable way to retrieve it has revealed itself.

Misty Valley

Located beyond the icy reaches of the Glacial Pass is a humid, damp, and above all toxic region of the Misty Valley. Natural chemicals converged and reacted to turn the area into an acidic swamp full of bizarre vegetation and the corpses of long dead beasts. Swirling clouds of vapor obscure the air and hinder vision. Narrow land bridges connect islands that dot the valley. Dangerous creatures inhabit these islands, and the acid itself. Prolonged exposure has resulted in mutation for some species, as evidenced by the twin-headed bulbear encountered by Louie on one expedition. Green pikmin thrive here, hiding beneath the pools of acid in their never ending quest for prey. They do not seem to struggle as much as other pikmin varieties do when left alone, yet still will readily follow a leader. The Green Onion moves its location constantly, so green pikmin can be found primarily in roving bands. Even if found, the wild Onion will not respond to outside forces, so it is best left alone. Above the swamp, trees twine their branches together to make an arboreal roadway, dangerous to traverse, but less dangerous than below in the maws of the beasts. The Rundz stops here roughly every 17-19 days on its way around the countryside, for some unknown reason.

Glacial Pass

This bitter regions is found between two mountain peaks that divide the Mushroom Forest from the Misty Valley. About 25,000 feet above sea level, the home of the Cyan Pikmin is well below freezing even in the middle of the summer. There is a constant layer of ice and snow covering the ground. At the highest point in the pass is an ice wall that refreezes about three days after it is broken. It is too cold for any pikmin but Cyan to touch physically. Sharp drops, hairpin turns on slippery slopes, and high winds make this place one of the most difficult to traverse on foot. In fact, the Onions will not land directly on it, but a ways down the mountain, below the snow line. Caution is the most important thing here when trying to cross the pass.

Mushroom Forest

Instead of trees, massive fungi thrive across this region. They stand roughly 30 feet high, with a single massive mushroom occupying the center of the forest. Biological scans indicate that the roots of the mushrooms intertwine under the ground, implying a sort of collective consciousness. Harmless spores float through the air, though some lethal spores from monsters such as Puffstools can become a toxic hazard if coalesced into a cloud, providing a barrier for some areas. White pikmin can easily overcome this. There is not much in the way of monsters here, but of the varieties that are present, they are insidious, vicious, and cunning. Puffstools are more commonplace than anywhere else, Toadstool crawlers will drop from above, and wild Mushroom Pikmin are ready and eager to ambush at any moment. The safest place to be is on top of the mushroom caps, where there are few predators.

The Deeps

An earthquake recently revealed hitherto undiscovered areas of the Forest Navel. Massive caverns lying beneath the surface are rich with treasures, beasts, and mystery. Ghostly enemies, undead monsters, and a sinister presence lurking just out of sight constantly test the mettle of pikmin and explorers alike. Ruins of a previously unknown civilization are commonplace, from massive cathedral like structures to dungeons filled with cunning traps. No explorer has yet delved all the way to the bottom, or at least, lived to tell the tale. Some of the bravest that made it farthest report of a sort of gateway guarded by a pair of Waterwraths, making it all but impassable. It is my theory that it is somehow linked to the dimensional shifting the water ghosts have displayed. This cruel new challenge is truly the most daunting region yet to surface, and adds a new layer of intrigue to the mystery surrounding the pikmin's world.

The Beaming Spiderwort, Volcanic Bloyster, and Water Glider all were created by WingedFish, a great author. Go read up on some of his stories, they're very good. Remember, the more you comment, the more reason I have to keep writing, so help keep up my inspiration. Also, send me a PM if you want me to add an idea of yours to the next chapter, I'll even put together a bio for it if you can't think of one. Skolir out.