I once told about plots of ACE Combat 04 and ACE Combat 5 in form of bedtime stories to girls, they really love them and encourage me to write a fanfic, so here I am to humbly make this feeble attempt. And please pardon my bizarre English, for my native language is Chinese.

First off, the Armory Part...or "The Harem that Every Pilot Dreams of".


Low-Tier Aircraft


F-16C Fighting Falcon

※ Brief Synopsis

Presented by Lockheed Martin, a decent light-duty general-purpose fighter. Since new, better aircrafts are being commissioned one by one, it now becomes training crafts for trainees of Osean Air Defense Force

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Four rounds per salvo

Light Gunpod × 4

LAU-68 Rocket Hive-Pod × 4

Mk-82: Four rounds per salvo


F-2A Viper Zero

※ Brief Synopsis

Derived from F-16C, F-2A is a light-duty general-purpose fighter issued to every new-enlisted Osean fighter pilot as initial operational plane. It has better function ratings than its Lockheed Martin origin

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Four rounds per salvo

AIM-9X: Two rounds per salvo

CRV7 Rocket Hive-Pod × 4

Mk-82: Four rounds per salvo


Su-27 Flanker

※ Brief Synopsis

A cheap and fine heavy-duty fighter, employed by many countries and non-governmental military organizations on Planet Strangereal

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-27R1: Two rounds per salvo

CBU-87: Two rounds per salvo

FAB-500: Four rounds per salvo

R-77: Six rounds per salvo


Su-33 Flanker-D

※ Brief Synopsis

A naval version of the original Su-27 with function ratings improved. It is usually used with naval fleet associations

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-77: Six rounds per salvo

R-74EM: Two rounds per salvo

UB-32 Rocket Hive-Pod × 6

AGM-84D: Two rounds per salvo


F-14D Super Tomcat

※ Brief Synopsis

The last variant in F-14 Tomcat Series, although relatively cumbersome compare with other fighters of same tier, its main virtues are payloads, speed and duration

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AIM-7M: Two rounds per salvo

Mk-77: Two rounds per salvo

Mk-84: Two rounds per salvo


A-6E Intruder

※ Brief Synopsis

An all-weather, two-seat, subsonic, carrier-based attack aircraft. When used under air superiority, it can quickly decimate even the most powerful battleship

※ Default Weapons

GAU-13 30mm Vulcan Cannon × 2 (in two gunpods)

AIM-9M: Four rounds per salvo

※ Special Weapons

AGM-65G: Six rounds per salvo

AGM-84D: Two rounds per salvo

Mk-84: Two rounds per salvo

AGM-88D: Two rounds per salvo


A-7E Corsair II

※ Brief Synopsis

A single-seat, single-engine, subsonic carrier-based attacker aircraft, although had already fossilized, its service records are respectable

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AGM-84D: Two rounds per salvo

Mk-84: Two rounds per salvo

Light Gunpod × 4

Heavy Gunpod × 2


A-10A Thunderbolt II

※ Brief Synopsis

Both heavy-armored and heavy-armed, "thunderbolt" is not enough to describe this flying rhinoceros. Capable of execute both pinpoint extermination and area bombardment, its only demand is friendly air superiority

※ Default Weapons

GAU-8/A 30mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AGM-65G: Six rounds per salvo

GBU-28: Two rounds per salvo

BLU-96: Two rounds per salvo

Mk-20: Two rounds per salvo


Sea Harrier FA.2

※ Brief Synopsis

An upgraded version of the original Sea Harrier, it is not as advanced as F-35B Lightning II, but low operational requirements allow it to be employed by many countries and non-governmental military organizations on Planet Strangereal

※ Default Weapons

ADEN 30mm Autocannon × 2 (in two gunpods)

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-7M: Two rounds per salvo

CRV7 Rocket Hive-Pod × 4

AGM-84D: Two rounds per salvo

AGM-88D: Two rounds per salvo


Medium-Tier Aircraft


F-15E Strike Eagle

※ Brief Synopsis

A heavy-duty general-purpose fighter. It can engage both air and ground targets with high efficiency

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AIM-9X: Two rounds per salvo

AGM-65G: Six rounds per salvo

Mk-20: Four rounds per salvo


F/A-18E Super Hornet

※ Brief Synopsis

A well-balanced variant in F/A-18 Hornet Series, it's mostly deployed on carriers and bases near sea

※ Default Weapons

M61A2 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AGM-84D: Two rounds per salvo

GBU-28: Two rounds per salvo

Heavy Gunpod × 2


F-15SE Silent Eagle

※ Brief Synopsis

An improved variant in F-15 Eagle Series, with a considerably revised design

It processes electronic low observable abilities

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AIM-9X: Two rounds per salvo

AGM-65G: Six rounds per salvo

Mk-77: Two rounds per salvo


MiG-31M Foxhound

※ Brief Synopsis

An advanced version of the standard MiG-31 Foxhound, featured upgraded avionics and a slightly different design, it is considerably faster and more durable than other aircrafts of same tier

※ Default Weapons

GSh-6-23 23mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-77: Six rounds per salvo

R-27R1: Two rounds per salvo

Mk-82: Four rounds per salvo

Light Gunpod × 4


MiG-35 Fulcrum-F

※ Brief Synopsis

A further development from MiG-29 Series. It is fast, agile and equipped with advanced avionics systems

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-77: Six rounds per salvo

R-74EM: Two rounds per salvo

R-37: Six rounds per salvo

Mk-82: Four rounds per salvo


Su-35 Super Flanker

※ Brief Synopsis

A modernized variant of the Su-27 Flanker, it is highly maneuverable, providing a non-negligible advantage in dogfight

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-37: Six rounds per salvo

R-74EM: Two rounds per salvo

Kh-31PM: Two rounds per salvo

B-13 Rocket Hive-Pod × 12


Su-37 Terminator

※ Brief Synopsis

A very maneuverable thrust vectoring heavy-duty fighter derived from Su-35 prototype. It represents a new level of technology and capability of military aviation

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-37: Six rounds per salvo

R-74EM: Two rounds per salvo

Mk-77: Two rounds per salvo

BLU-96: Two rounds per salvo


High-Tier Aircraft


F-15S/MTD

※ Brief Synopsis

An advanced heavy-duty general-purpose fighter. It dawns new era of aviation technologies

※ Default Weapons

M61A1 20mm Vulcan Cannon × 1 (in gunpod)

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AIM-9X: Two rounds per salvo

AGM-88D: Two rounds per salvo

AGM-65G: Six rounds per salvo


F-35B Lightning II

※ Brief Synopsis

Advanced light-duty general-purpose fighter. Its most obvious signatures are VOTL and SOTL capabilities and benefit from aforementioned characteristics, it is highly agile in dogfight

It processes electronic low observable abilities

※ Default Weapons

GAU-22/A 25mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

Short-Range Aerial Suppression Missile: Two rounds per salvo

Omni-Directional Multi-Purpose Missile: Four rounds per salvo

AGM-84D: Two rounds per salvo

AGM-154C: Two rounds per salvo


F-22A Raptor

※ Brief Synopsis

The template of fifth-generation fighters. It is a formidable opponent to every winged and ground target

It processes electronic low observable abilities

※ Default Weapons

M61A2 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AIM-120D: Six rounds per salvo

AIM-9X: Two rounds per salvo

GBU-28: Two rounds per salvo

AGM-154C: Two rounds per salvo


FB-22 Strike Raptor

※ Brief Synopsis

Derived from F-22A, it is a high-maneuverable supersonic attacker designed to take out targets with tight defense such as Death Star's core reactor

It processes electronic low observable abilities

※ Default Weapons

M61A2 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

AGM-65G: Six rounds per salvo

AGM-154C: Two rounds per salvo

JP233: One round per salvo

AIM-9X: Two rounds per salvo


YF-23A Black Widow II

※ Brief Synopsis

Electronic low observable is the first priority of its design, without compromising much rating of other aspects

It processes electronic low observable abilities

※ Default Weapons

M61A2 20mm Vulcan Cannon × 1

AIM-9M: Four rounds per salvo

※ Special Weapons

Short-Range Aerial Suppression Missile: Two rounds per salvo

Omni-Directional Multi-Purpose Missile: Six rounds per salvo

JP233: One round per salvo

BLU-96: Two rounds per salvo


MiG-1.44

※ Brief Synopsis

A unique and advanced fifth-generation fighter, but it is rarely seen being put into use

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

Light Gunpod × 4

R-74EM: Two rounds per salvo

Mk-84: Two rounds per salvo

B-13 Rocket Hive-Pod × 4


Su-47 Berkut

※ Brief Synopsis

A forward-swept wing fighter, with high rating at every aspect

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-27R1: Two rounds per salvo

R-74EM: Two rounds per salvo

JP233: One round per salvo

Mk-77: Two rounds per salvo


S-32

※ Brief Synopsis

One of the best high-tier fighters, also the choice of many elite and ace pilots

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

Kh-31PM: Two rounds per salvo

R-74EM: Two rounds per salvo

Mk-77: Two rounds per salvo

R-77: Six rounds per salvo


Su-43 Berkut II

※ Brief Synopsis

Derived from Su-47 with enhanced acceleration, deceleration, mobility and stability

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-77: Six rounds per salvo

R-74EM: Two rounds per salvo

Heavy Gunpod × 2

Mk-82: Four rounds per salvo


PAK-FA (T-50)

※ Brief Synopsis

An exceptional fifth-generation fighter, it is especially suitable to deal with other aircrafts of same and lower tiers and also good at clearing ground targets

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

Novator K-100: Six rounds per salvo

R-74EM: Two rounds per salvo

Kh-31PM: Two rounds per salvo

Kh-41: One round per salvo


PAK-FA II Sharkopath (name borrowed from The Future is Wild)

※ Brief Synopsis

Although still under R&D and therefore yet to be formally manufactured, it had shown the potent power of prevailing over other high-tier aircrafts if being piloted properly. The three-engine and thrust vectoring designs bestow it eximious speed, acceleration and mobility

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 2

R-60M: Four rounds per salvo

※ Special Weapons

Novator K-100: Six rounds per salvo

R-74EM: Two rounds per salvo

Kh-29D: Six rounds per salvo

BLU-96: Two rounds per salvo


J-20

※ Brief Synopsis

Presented by China to prove its rivalries against other major factions on Planet Earth. Since considerably cheaper than F-22A and PAK-FA, it can be deployed in larger number

It processes electronic low observable abilities

※ Default Weapons

GSh-30-1 30mm Autocannon × 1

R-60M: Four rounds per salvo

※ Special Weapons

R-37: Six rounds per salvo

PL-12: Six rounds per salvo

Mk-77: Two rounds per salvo

Mk-82: Four rounds per salvo


Special Purpose Aircraft


F-117A Nighthawk

※ Brief Synopsis

Very first aircraft processes practical electronic low observable abilities, still being used as attacker. Some units are also used as scouts

※ Weapons

AGM-88D

GBU-28


EA-18G Growler

※ Brief Synopsis

Electronic warfare support aircraft, derived from regular models in F/A-18 Hornet Series

※ Weapons

AIM-9M


SR-71 Blackbird

※ Brief Synopsis

Scout designed for operating with high-speed and high-altitude


E-767 AWACS

※ Brief Synopsis

AWACS aircraft used by every nation and non-military organization on Planet Strangereal


AC-130U Spooky

※ Brief Synopsis

Heavy-duty gunship capable of assisting conventional & special ground forces

※ Weapons

GAU-12/U 25 mm Vulcan Cannon × 1

L/60 Bofors 40 mm Autocannon × 1

M102 105 mm Howitzer × 1


B-52H Stratofortress

※ Brief Synopsis

Heavy-duty strategic bomber


Tu-95 Bear

※ Brief Synopsis

Heavy-duty strategic bomber


B-1B Lancer

※ Brief Synopsis

Heavy-duty supersonic strategic bomber


Tu-160 Blackjack

※ Brief Synopsis

Heavy-duty supersonic strategic bomber


C-130H Hercules

※ Brief Synopsis

Heavy-duty transport.


C-5 Galaxy

※ Brief Synopsis

Heavy-duty transport


An-225 Mriya

※ Brief Synopsis

The heaviest transport humankind currently put in use


KC-10 Extender

※ Brief Synopsis

Aircraft used for aerial refueling by all groups on Planet Strangereal


AH-64D Apache Longbow

※ Brief Synopsis

One of the mostly employed attacker helicopter, it has decent performance

※ Weapons

M230 30mm Autocannon × 1

CRV7 Rocket Hive-Pod × 2

AGM-114: Four rounds per salvo

AIM-92: Two rounds per salvo


Mi-24 Superhind

※ Brief Synopsis

The heaviest attacker helicopter also capable of transport 8 troopers

※ Weapons

Yak-B 12.7mm Vulcan Minigun× 1

Heavy Gunpod × 2

B-8V20 Rocket Hive-Pod × 2

9K114: Two rounds per salvo


Ka-50 Hokum

※ Brief Synopsis

A coaxial rotor attacker helicopter. It is faster and more maneuverable than most other attacker helicopters in commission, also packs more firepower

※ Weapons

Shipunov 2A42 30mm Autocannon × 1

B-8V20 Rocket Hive-Pod × 2

9K121: Two rounds per salvo

R-74EM: Two rounds per salvo


Ka-52 Alligator

※ Brief Synopsis

A variant of Ka-50, with abilities of conduct battlefield reconnaissance, provide target designation, support and co-ordinate group attack helicopter operations

※ Weapons

Shipunov 2A42 30mm Autocannon × 1

B-8V20 Rocket Hive-Pod × 2

9K121: Two rounds per salvo

R-74EM: Two rounds per salvo


MH-60 Black Hawk

※ Brief Synopsis

A well-designed multi-purpose helicopter

※ Weapons

M134 Vulcan Minigun × 2

CRV7 Rocket Hive-Pod × 2

AGM-114: Four rounds per salvo

Light Gunpod × 2


CH-47 Chinook

※ Brief Synopsis

Tandem rotor, twin-engine heavy-duty transportation helicopter. It can provide limited firepower support from door-mounted guns


Mi-310 Thor (design borrowed, modified and improved from Resident Evil: Afterlife, name borrowed from Earth 2150)

※ Brief Synopsis

High-speed, heavy-duty multi-purpose tiltrotor VTOL aircraft with two sets of coaxial rotors. It can transport considerable quantity of cargo as well as being used as heavy attack copter after outfitted with gunpods, rocket hives and missiles


Mi-210 Khan (name borrowed from Earth 2150)

※ Brief Synopsis

Multi-purpose tiltrotor VTOL aircraft as a continued research from Mi-310 Thor. It has much bigger capacity thanks to four sets of coaxial rotors installed two by two on frond and behind of its side. It also can function as heavy attack copter when armed


YAGR Jet-VTOL (design and name borrowed, modified and improved from Neon Genesis Evangelion)

※ Brief Synopsis

With two bulky tiltable jet engines fixed on end of stubby wings, YAGR Jet-VTOL is considerably faster and agiler than Mi-310 Thor and Mi-210 Khan, but still can be an easy target to anti-air weaponry. It has a dual six-barrel heavy gatling-gun turret integrated under its nose and total four hardpoints under wings, given the design requirement of close-range heavy firepower support, however it can also used for cargo and personnel transportation, a few of them even undergo unmanned retrofit


Miscellaneous


M1 Abrams

※ Brief Synopsis

A fossilized main battle tank, still being widely used for its reliability


T-95

※ Brief Synopsis

A widely used main battle tank, some are seen mounted with a twin-cannon turret


BMP-3

※ Brief Synopsis

A widely used infantry fighting vehicle.


Flakpanzer Gepard

※ Brief Synopsis

A fossilized but reliable mobile anti-air gun platform, some of them are retrofitted to anti-ground proposes and/or added with missile launchers


ZSU-23-4 Shilka

※ Brief Synopsis

Lightly armored, self-propelled, radar guided anti-air gun platform, some of them are retrofitted with dual six-barrel light gatling-gun to replace original quad autocannon


S-400 Triumph

※ Brief Synopsis

An advanced transportable SAM system, covers from short-range to long-range


M270

※ Brief Synopsis

An armored, self-propelled MLRS (multiple launch rocket system) for heavy firepower support. Some of them are retrofitted to enable both anti-ground and anti-air capabilities


9A53-S Tornado

※ Brief Synopsis

A valiant in the advanced BM-30 Smerch MLRS Series, like the name suggests, it can pour down rain of death


AMP Unit (design and name borrowed, modified and improved from James Cameron's Avatar)

※ Brief Synopsis

A 4 meters high and 1.83 meters wide mechanic walker designed to amplify infantries' strength and mobility while provide better protection against harsh and demanding battlefields. It wields a large-caliber autocannon or a six-barrel heavy gatling-gun as primary weapon, plus shoulder-mounted grenade launchers or missile launchers, some also equipped with proportionately-sized ballistic shields and melee weapons


Assault Troop (design borrowed, modified and improved from Time Crisis 3, another Namco's crowning video game alongside ACE Combat franchise)

※ Brief Synopsis

Nicknamed "Stormtrooper", equipped with light-duty combat exoskeleton power armored suit which can endure multiple hits from anti-personnel sniper rifle, and various infantry weaponry, they're commandos/elite soldiers specialized to quickly wipeout enemy infantry garrisons inside structures and on open fields. By some coincidence, their appearances similar to Imperial TIE Pilots


High-Tech Reinforced Armor (design and name borrowed, modified and improved from Time Crisis 4, another Namco's crowning video game alongside ACE Combat franchise)

※ Brief Synopsis

Nicknamed "Heavy Weapon Dude", the very first practical heavy-duty combat exoskeleton power armored suit put into commission. Wielding a large-caliber general purpose machinegun and with armor-plates designed to stand for two direct hits of light RPG rounds, plus capabilities of directly deployed via air, land and sea transportations, it is truly a "medieval heavy infantry with modern fashion"


Small Tower (design and name borrowed, modified and improved from Earth 2150)

※ Brief Synopsis

Light-duty defense structure


Large Tower (design and name borrowed, modified and improved from Earth 2150)

※ Brief Synopsis

Heavy-duty defense structure with heavy armor and armament


Pillbox (design and name borrowed, modified and improved from Earth 2150)

※ Brief Synopsis

Unlike its name, this is actually a heavily armored defense structure with a set of heavy weaponry mounted on top turret-like, it can take a lot of punch before collapse


Special Tuning Parts


Engine Category

※ Uranus Engine

Weaker heat signature to infrared sensors

Decreases maximum speed

※ Mercury Engine

3-Dimensional thrust vectoring nozzle of newer design to increase much maneuverability and stability

Increases heat signature to infrared sensors

※ Hayabusa Engine

A well-balanced engine streamlined for efficiency, increases maximum speed and acceleration rate


Wing Category

※ Adv Balance Tab

Increases stability

Decreases maneuverability and deceleration rate

※ Adv Anti-Balance Tab

Increases maneuverability and deceleration rate

Decreases stability


Armor Category

※ Diffusion Coat

Increases electronic low observable abilities

Decreases overall durability


Weapon Category

※ Destructive Missile

Increases execution of all missiles and rockets

※ Destructive Bomb

Increases execution of all bombs

※ Extra Ammo

Increases ammunition capacities of all weapons

※ Enhanced Weapon Tracker

Increases all guided weapons' abilities of tracking targets and anti-jamming and anti-decoy, makes them more accurate and harder to counter

※ Long Range Missile

Increases all missiles and rockets' range and speed

※ High-Speed Slug

Increases projectile speed, range, accuracy, execution of all guns/cannons


Miscellaneous Category

※ Tracer

Experimental computer to predict trajectories of airborne objects within forward active radar's scanning scope and display them on HUD, only capable of predict simple trajectories in future timespan of a few seconds, applicable to guided weapons' trackers

※ Earth Shaker

Advanced landscape scanner and analyzer, grants safer and better hedgehopping

※ Hawk Eye

Increases forward active radar's scanning scope from 90 degree to 120 degree

※ Proximal Jammer

An internal jammer to decreases hostile guided weapons' tracking abilities, but has a risk to be tracked as a jamming source by hostile ECCM units