Diary entry: Part I
Remember that girl that supposedly broke out of Vault 101 a few years before the game's main character starts his/her adventure? Well, I got to thinking that was a very interesting and as of yet unexplored story just waiting to be told, so I thought I'd take a shot at it.
This is her story.
My name is Deana. Until just recently I was a resident of Vault 101. I was born there, I lived there and I was told I was going to die there. This is my diary. I decided to keep one to record my findings of the outside world. Why? Because someone needs to get back into that Vault and show them that the world, while harsh and relentlessly unforgiving, is still inhabitable. We can still make it work. The settlement I'm in recording this at proves that.
First entry, by Deana.
Subject: Megaton city.
Megaton. It's built around a dormant, but still operational atomic explosive device. Why they decided to do that is something I'll probably never really know. They're actually worshipping the damn thing. There's a fool priest standing in that irradiated water all day long praising that bomb and the amazing power it harnesses. I snuck out last night and took a look at the thing. It's not really that complicated. Few bombs really are anymore. Just a matter of crosswiring the conductor cables and bypassing the lockout mechanism. Piece of cake. Anyone with more then just a passing knowledge of explosives could deactivate it. It's dormant now and from what I saw, it won't ever detonate on it's own, but a small fusion pulse charge should do the trick to set it off. Frightening, considering how easy it would be to get my hands on one of those. Like I said, bombs aren't exactly rocket science. Decided not to mess with it one way or the other in the end. Don't want to get mired in local politics.
The town itself isn't that bad, actually. It's got a working water processor, although I have noticed several leaks in the pipes around town. Talked to the guy in charge about it and he gave me some nonsense about not having the time to fix it, because the plant needs his constant attention. I proposed to tell him the exact location of each leak and warned him that failing to attend to them would result in the processor failing sooner rather then later, no matter how much 'attention' he spent on it. He gave me the same gruff answer. Fool.
Then there's a shop run by a rather unique individual. She appears to suffer from some form of extreme optimism disorder. She seems completely unable to recognize any form of threat or danger at face value. To her everything is always rainbows and sunshine. Other then this, she's actually a very gifted scientist and repairman. She also knows more then your everyday man about medicine, but I wouldn't call her a doctor. She says she's working on a project called the 'Wasteland Survival Guide', a book that aims to help people survive the dangers and constant threats of the outside world. From the notes she allowed me to look at and the ideas she proposed, I get the distinct impression it's going to be comprehensive and undoubtedly very useful. She didn't hesitate to try and recruit me for said project, but I declined for now. I asked her to reinforce my jumpsuit and left it at her store.
The local sherrif is a guy called Lucas Simms. He appears capable of keeping the peace around town. He's very direct and no nonsense, but he doesn't appear to be corrupt in any way. Our Overseer could learn a thing or two from him.
Then there's the Brass Lantern. A local diner/bar, owned by the Stahl siblings. Jenny and Andy appear friendly enough, but their brother Leo obviously has an addiction. I could even tell you what drugs he's addicted to and I haven't even talked to him, but that hardly matters. It's not my affair.
And lastly there's Moriarty's Saloon. If I had to put anyone in charge of this place, it'd be a square tie between Colin Moriarty and Sherrif Simms. The town couldn't function properly with out either one. He's a shameless, greedy loanshark but he's also very shrewd. He knows the town needs him to get by. Without his resources, I doubt this town would last the year. He's the guy you want to go to if you need any information about anything. If you can pay.
Deana's personal note: Megaton is definitely an interesting start to my journey. I managed to stock up here and plan to move along shortly. My next move is to explore the burnt out ruins of Springvale and see if anything useful comes up. With any luck, I'll be able to score enough materials to fund my travels further east. The capital is bound to prove interesting for my research and likely going to be an invaluable source of proof that the world is not the inhospitable ruined wasteland we were told it was. The Overseer will have a lot to answer for when I get back.
PS: I bumped into a interesting subroutine on the Overseer's PA, when I left the Vault. It would appear all Vault PA's are connected through some sort of hidden subroutine. I doubt even the Overseer knows about it. What purpose would this serve? I didn't have enough time crack his computer completely, however, so I had to download what information I had into my Pipboy. I'll need a terminal with a large memory capacity and several other materials to create a replicator attachment if I want to find out more about this.