Archer: EMIYA*, Napoleon, Genghis Khan, Odysseus
Assassin: Sasaki Kojirou*, Aabidah, Jack the Ripper
Berserker: Hercules, Samson, Lancelot, Achilles
Caster: Medea*, Merlin, Moses, Scathach
Lancer: Cu Chulainn, Hector, Lu Bu, Karna
Rider: Medusa*, Iskander, Siegfried
Saber: Arturia, Alter, Lily, Nero
The * sign marks servants that are completely (some have been given new skills) unchanged from canon. Will also appear on canon noble phantasms and skills in other stat sheets to avoid repetition.
^Not going to be revealing phantasms for now because some will be spoilering, and because I have to tweak the others a bit. Skills and stats are a-go though.
Thank you, RavingScholar and Mook91 for creating stats sheets for the non-canon servants.
Alternate Classes: Rider
True Name: Odysseus
Alignment: True Neutral
Independent Action (A): Archer is able to live in the world for a week without a contract, although an outside source of prana is required for high-cost Noble Phantasms.
Magic Resistance (C+): Cancel spells with a chant below two verses; Archer gains a bonus when targeted by hypnotism and charm based Thaumaturgy.
Charisma (B): Archer is a compelling orator, and can direct those under his command with above-average skill.
Clairvoyance (C): Capable of keeping track of fast-moving object within a range of 4kms.
Eye of the Mind (True) (A): Archer is a cunning warrior, and can turn any situation to his advantage. As long as the chance of victory is not zero, he can still swing the situation to his favor.
Military Tactics (B): Archer is a veteran general and tactician, and gains bonuses when using an Anti-Army Noble Phantasm, or defending against another Anti-Army Phantasm.
Presence Concealment (C): Archer successfully infiltrated well-fortified areas, and stole precious relics of his enemies. He is able to conceal his presence from other Servants, but any killing intent will cancel his concealment.
Bow of Ithaca-The Bow That Cannot be Strung
This is Archer's enormous bow that fires spear-like arrows, which qualifies him for the class. If any other person tries to wield this bow, they will find it impossible to lift, let alone shoot. Tied into the weapon is Archer's title as the greatest bowman in all of Greece. This creates an active effect that as long as its target is within eyeshot, the shot fired from his bow will angle itself towards the target, avoiding obstacles as needed; it takes Instinct (A) or Agility (A+) to avoid the arrow. Even then, with a successful Luck check by Archer, the enemy will at least receive a glancing blow. Knocking it away, difficult as it is, will nullify this effect, nor can the arrow create truly impossible movements like a complete reversal of direction or a 180 degree turn, so a last minute movement that it cannot compensate for will be sufficient to avoid them. While a comparatively weaker effect than Cu Chulainn's reversal of causality, it takes no prana at all to manifest, and arrows can be fired at a much higher rate, making it superior in many other regards.
For an increased mana cost, Archer is able to turn his arrows into the arrows of Hercules, dipped in the poison of the Hydra, A-Rank Phantasms in their own right. Those pierced by this type of arrow must make an Endurance check (A) to avoid being killed outright. If successful, they take a Rank penalty to Strength and Endurance for one day. A glancing blow is insufficient to kill, but does impose a one-half Rank penalty to Strength and Endurance for one day if the Endurance check (B) is failed. Penalties are cumulative as long as the target keeps on getting hit.
Gift of Aeolus-Where The Wind Shall Blow
A bag containing the raging, bound North, South, and East winds. Once released, they storm out in a circle, rampaging through any caught in its path. B-rank Strength is required to resist being blown away, and an even higher rank or Protection from Wind (A) is required to be able to move through to the center. Even if the opponent is not blown away, the wind slices and cuts whatever it touches. However, the area to the West of the user is left free of wind, and any in that area are not affected.
Shroud of Minerva-Victory Is Not Won By Strength Alone
Archer's patron goddess was Athena, Goddess of Wisdom. Multiple times through his journey, she aided him by changing his appearance, or concealing his presence entirely. Passively, this Phantasm gives false information about Archer's statistics and parameters. It can also be used to change Archer's form; he will typically choose the form of an old beggar, clad in rags and straggly hair, but anyone he knew well enough in life to masquerade as is viable. The Shroud may be used to enhance Archer's Presence Concealment, increasing it to Rank A: he becomes completely invisible, and cannot be detected. For an increased mana cost, he may extend this invisibility to others, though the cost is proportional to the amount of extra people.
The Odyssey-A Vengeful God's Punishment
The crystallization of Archer's time spent journeying back home: he was cursed by Poseidon to wander for a decade before returning, and he suffered every year without his dear wife. This forms as the ability to inflict each one of his famous trials and experiences upon his enemies, from a rampaging Cyclops that attacks them in a place with only one way out, the conversion of a location into a lotus-eater's garden that takes great will and fortitude to resist and escape from, or turning a lake into the habitat of Charybdis. This is not a reality marble, but rather a summoning of phantasmal beings from 'the world within' into reality that may be brought back anytime he wishes. Since the only cost is the summoning itself, this is actually a very cost-effective phantasm, but limited in that the death or destruction of the summoned entities will make Archer incapable of summoning them again. Note that he does not control the summoned beings, so they will be indiscriminate in their choice of targets, though Archer can always send them back.
Alternate Classes: Rider
True Name: Genghis Khan
Independent Action (D): Archer is able to remain in the world 12 hours without an established contract; as he did not accomplish great feats alone, this skill is surprisingly low for one of the Archer class.
Magic Resistance (D): Cancel spells with a chant below two verses; with a successful Luck check, stronger spells may be cancelled, or at least weakened.
Horseback Archery (A): Archer comes from a race which specialized on archery while riding, and is a hero among even these paragons. He suffers no penalty for shooting while mounted, even at his steed's top speed. Also grants the equivalent of Riding (Horses) (A), enabling him to perform stupendous feats of mounted maneuvers when riding his horse.
Charisma (B): Archer is compelling in conversation; he makes lifelong friends easily and can inspire entire nations. His followers are staunchly loyal to him.
Divinity (C): Archer's people worshipped him as the chosen one of the Eternal Blue Sky; as such, he has a small recognized divine status. Both the cost of maintaining him and any alterations made by him to the world are reduced in cost and extended in duration.
Eye of the Mind (False) (B): Archer survived numerous life-or-death situations, and sharpened his innate sense toward avoiding danger. At this level, Archer is able to sense dangerous moves in combat and as such will not be deceived by feints. He is able to sense most lethal moves before they land, and surprise attacks have a reduced chance of success. When used repeatedly on the same opponent, there is a chance of seeing through an enemy's weapon or style.
Military Tactics (A): Archer led his armies to conquer the largest Empire ever formed at the time. He is among the greatest generals, and can assess battlefield conditions quickly with limited information and enact simple strategies without needing to plan. Bonus modifiers are provided during use of his own Anti-Army Noble Phantasm, or when dealing with an enemy's Anti-Army Noble Phantasm.
Alternate Classes: Rider
True Name: Napoleon Bonaparte
Alignment: Lawful Neutral
Independent Action (B): Archer is able to remain in the world for two days without a contract. Archer believed himself above God Himself, and held himself apart from all others; however, his reliance on an army of others in his legend reduces the rank he would have had otherwise.
Magic Resistance (D): Cancel Single Action spells.
Bravery (B): Archer led his men from the front of the charge, and never hesitated; such was his mental fortitude. At this rank, Archer is highly resistant to all mental interferences, including distractions, emotions, illusions, etc. He gains a chance to completely resist mental interference at the level of High Thaumaturgy, and even if he fails, the duration and potency will be reduced.
Clairvoyance (C): Archer's version of clairvoyance is slightly different in that his perception of high-speed opponents is only half as good as his rank should have, but the range is doubled to 8 kms.
Charisma (A+): Archer is a man who took a nation by storm not just with his actions, but also with his words. Though supported by his victories, it was ultimately his words that swayed his people to elect him as leader. When ousted from his position, he returned years later to face an army ordered specifically to take him down. With words alone he made the army stand down, and join him once more in conquest. Archer is an unmatched orator, with a personality that dwarfs all others. Ironically, the only impediment to his sheer charisma making followers of all he had met in life was his own extreme ego and arrogance.
Eye of the Mind (True) (B): Archer spent years training for and participating in battle, and has a mind geared toward defeating his enemies. He capable of calm analysis of battle conditions even when in danger and can deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Military Tactics (A): Archer led his forces to numerous battles, and was highly successful in each excursion. He is unsurpassed in strategy. He can judge the conditions of large-scale battles at a glance and formulate complex strategies for entire armies on the fly. Significant bonus modifiers are provided during use of his Anti-Army Noble Phantasm or when dealing with an enemy's Anti-Army Noble Phantasm.
King's Battery-Thundering Chorus of the Emperor
Archer excelled in the use of artillery in combat, and employed them in every battle he engaged in; the wars he engaged in caused a future leader to proclaim artillery as "the God of War." This Noble Phantasm represents the collective might of his army's artillery, both what it was and what it could have been had he continued his rule. When activated, Archer is able to summon tens of hundreds of artillery pieces, each at least B rank in strength as Noble Phantasms. The weaker ones are grapeshot, scattershot, and mortars; they impact a wider range and do not require a direct hit, but are consequently weaker in power. High-bore cannons, including wheeled cannons and howitzers, are able to fire at a range of up to five and a half miles, and are rank A. Archer is able to remotely control these cannons at a range up to two thousand feet, but he has five extremely powerful cannons that he must use within twenty feet of his body. These are A+ in rank, and have a maximum range of up to seven miles; furthermore, each counts as a separate Phantasm, so breaking one will not affect the others. The same applies to every piece of artillery in his Battery.
Napoleonic Complex-Anger Unending
Throughout the years, many facts about Archer's life have become common knowledge; however, nearly every person in the world knows one "fact" about him: he is a very, very short man. This is, of course, wholly untrue. Unfortunately for him, it has twisted his legend enough to grow into a Noble Phantasm in its own right, which he grudgingly uses to his advantage. As long as one of the enemies he is currently engaged in is at least ten centimeters taller than him, then his damage, physical Parameters (Strength, Agility, Endurance) and Bravery are raised a Rank.
Napoleon can, at will, summon his horse, Marengo as a mount for greater mobility.