Archer: EMIYA*, Napoleon, Genghis Khan, Odysseus

Assassin: Sasaki Kojirou*, Aabidah, Jack the Ripper

Berserker: Hercules, Samson, Lancelot, Achilles

Caster: Medea*, Merlin, Moses, Scathach

Lancer: Cu Chulainn, Hector, Lu Bu, Karna

Rider: Medusa*, Iskander, Siegfried

Saber: Arturia, Alter, Lily, Nero

The * sign marks servants that are completely unchanged from canon. Will also appear on canon noble phantasms and skills in other stat sheets to avoid repetition.

^Not going to be revealing phantasms for now because some will be spoilering, and because I have to tweak the others a bit. Skills and stats are a-go though.

Thank you, RavingScholar and Mook91 for creating stats sheets for the non-canon servants.

Class: Saber
Alternate Classes: None
True Name: Arturia Pendragon, King of Knights
Alignment: Lawful Good

Parameters
Strength: B
Agility: B
Endurance: A
Mana: A+
Luck:A

Class Skills
Magic Resistance (A):Cancel spells of A-Rankor below. In practice, Saber is untouchable to modern magi, so it would not be an exaggeration to title her a "Magus Killer".

Riding (B): Almost all vehicles and mundane animals can be handled with consummate skill. Maneuvers that should be borderline impossible can be performed with some effort.

Personal Skills
Charisma (B): A rank worthy of a king of a nation.

Instinct (A): Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.

Prana Burst: (A): Increases attack power to the point where a normal weapon that is not on the level of a Divine Mystery can be destroyed in one solid blow. Raises defense several times over. Speed is increased to allow high-speed movement. Prana expenditure is very efficient, and Saber can maintain a high level of performance even throughout prolonged battles.

Noble Phantasms* (as canon)

Class: Saber
Alternate Classes: Lancer, Rider
True Name: Arturia 'Lily' Pendragon, Queen of Knights
Alignment: Lawful Good

Parameters
Strength: B
Agility: A
Endurance: B
Mana: A+
Luck:A

Class Skills
Magic Resistance (A):Cancel spells of A-Rankor below. In practice, Saber is untouchable to modern magi, so it would not be an exaggeration to title her a "Magus Killer".

Riding (B):Almost all vehicles and mundane animals can be handled with consummate skill. Maneuvers that should be borderline impossible can be performed with some effort.

Personal Skills
Charisma (B): A rank worthy of a king of a nation.

Instinct (A+): Refined sixth sense is now incredibly close to true precognition. At this rank, every move is a step towards eventual victory, and when outmatched, survival. Bonus effect of reducing by three fourths the penalties caused by obstructed vision and hearing.

Prana Burst: (A): Increases attack power to the point where a normal weapon that is not on the level of a Divine Mystery can be destroyed in one solid blow. Raises defense several times over. Speed is increased to allow high-speed movement. Prana expenditure is very efficient, and Saber can maintain a high level of performance even throughout prolonged battles.

Eternal Arms Mastery (B): Lily in life fought under conditions that even the finest troops and most seasoned adventurers could not expect to survive. Most fighting skills are still accessible even under heavy mental hindrance.

Noble Phantasms
Caliburn- The Golden Sword of Assured Victory
Rank: A+
Type: Anti-Unit
A sword painstakingly created by Merlin with the greatest of his magics and based on the structure of the legendary Merodach, the First Sin. It is a mighty blade fit for a king, with a lethal cutting edge and the power to bring out a white light that burns all it touches. As a symbol of kingship, its rank as a weapon should have decreased in time due to its ornamental status, but Lily chose to wield the sword in all her battles, thus raising the blade beyond its original status and into a true blade of war.

Rhongomyniad- The Azure Spear of Wrath
Rank: A+
Type: Anti-Unit
A cursed semi-sentient spear made of a living blue steel that constantly thirsts for the blood of its enemies. It drained its own wielders unless fed poison before a battle, making it a rather undesirable weapon. Lily however decided to master it, and over the course of a century dominated the weapon's malicious will. The living weapon lusts for blood, and directs Lily's strikes for the most lethal and damaging blows, its supernatural spirit enforcing her own strength at the same time, effectively raising her instinct at offense to A++ and all blows with Rhon to A-rank strength. The poison that it has fed on for years has crystallized and become permanent in its veins, and each wound caused by its blade eats away at the enemy's flesh, weakens their body, and dulls their senses, requiring at least B-rank Endurance or Battle Continuation to resist, with the difficulty being raised as more and more of the poison floods their veins. Moreover, it is a vampiric weapon, draining the blood and prana of its enemies and transferring it to its wielder in the form of active regeneration or refilled prana.
It is a powerful living weapon, with a collection of abilities that had been enhanced by the years and Merlin to a dread level, with a mind and strength of its own that makes those who face it in combat feel as if they were facing two people, not just its wielder. Lily is a master at using any combination of Caliburn and Rhon, and while she favors Caliburn on foot, when mounted, Rhon almost always takes the field, as only when mounted does Rhon's true power become unleashed.

Carnwennan- The White Knife of Slaying
Rank: B
Type: Anti-Unit
The dagger that slew the Black Hag with a single throw that ripped her in half with its force. It is quite large for a dagger, almost a short sword, made of pearly white steel and inlaid with gold. For all its innocent appearance however, it is a mighty weapon for its type. It is another weapon forged by Merlin, though not on the level of Caliburn. When thrown, it unfailingly homes in on the target like a living beast, moving at speeds surpassing Lily's six times over and impacting with six times her strength. After striking the opponent (deflections included) six times, it immediately returns to its sheath, and must be thrown once more for use, though it can be called back prematurely. It is a highly prana-efficient noble phantasm, with a low activation cost and the ability to drain ambient mana to fuel itself, and will even devour completely spellcraft of up to B-rank, making it a very useful tool against spellcasters.

Lily can summon the mount she rode in life, Llamrei, as needed. Llamrei is heroic spirit himself, but since Lily had been summoned as a Saber, he has no special abilities aside from his incredible speed and strength.

Class: Saber
Alternate Classes: Berserker
True Name: Arturia 'Alter' Pendragon, Tyrant of Knights
Alignment: Lawful Neutral

Parameters
Strength: A
Agility: B
Endurance: A
Mana: A+
Luck:B

Class Skills
Magic Resistance (A):Cancel spells of A-Rankor below. In practice, Saber is untouchable to modern magi, so it would not be an exaggeration to title her a "Magus Killer".

Riding (B): Almost all vehicles and mundane animals can be handled with consummate skill. Maneuvers that should be borderline impossible can be performed with some effort.

Personal Skills
Charisma (B): Though Alter conquered an entire continent, it was not through words, but through violence, so her effective rank is that of a king's, not an emperor's.

Instinct (A+): Refined sixth sense is now incredibly close to true precognition. At this rank, every move is a step towards eventual victory, and when outmatched, survival. Bonus effect of reducing by three fourths the penalties caused by obstructed vision and hearing.

Prana Burst: (A): Increases attack power to the point where a normal weapon that is not on the level of a Divine Mystery can be destroyed in one solid blow. Raises defense several times over. Speed is increased to allow high-speed movement. Prana expenditure is very efficient, and Saber can maintain a high level of performance even throughout prolonged battles.

Battle Continuation (B): Alter's fighting abilities will not be hampered at all by localized wounds, and can continue to fight for a brief period after receiving a lethal wound. Bonus effect of gaining the chance to escape combat after being defeated and survive long enough to reach allied territory.

Noble Phantasms
Excalibur Sanguine- The Sword of Promised Bloody Victory
Rank: A++/A++/B
Type: Anti-Fortress/Anti-Unit/Anti-Army
The legendary blade Excalibur, painted black by the blood of tens of thousands of enemy soldiers. Though not cursed nor tainted, all the blood spilled by the sword has given it a predilection for blood. Though still a blade of nobility and glory and a symbol of chivalry, the dark blade hungers for the lifeblood of its enemies, and has developed a particularly brutal and effective way of doing so.
Excalibur now has three attacks, each performed by saying the name of the sword, followed by a command-word. Destroy is the typical fortress-destroying blast of its old golden form, though now it is instead a darkness that consumes all. Reap is an anti-unit version of the fortress-destroyer, with the same damage-density but much less costly, developed by Alter over the years to make her one-on-one combat more efficient.
Harvest however is the attack created specifically to destroy armies. It is done by stabbing Excalibur Sanguine into the ground, and after the command is stated, an expanding circle of reddish-black acid forms and spreads outwards. Compared to her other attacks, this one has a pitifully low damage of only B-rank. However, it has its advantages in a comparatively low cost and the fact the 'acid' literally feeds off blood. If it touches enemy flesh, the acid eats it away, devouring the enemy and converting their bodies into more mass and energy for it to spread even more. As such, as long as there are enemies to strike and devour, the acid will never stop, a veritable army-killer. It can only be stopped by running out of targets, as the acid can only spread twenty meters each feeding before running out of power, or being negated at the start by a higher-ranked phantasm or even just a powerful hero's own body, as the attack is weak enough for noble phantasms that A-rank endurance is enough to shoulder through the attack with just flayed skin, though Endurance of D or lower is still fatal, since this is still a noble phantasm's attack.

Nek'ilHi'tiyad'ril- The Demon that Lurks in Shadows
Rank: A+
Type: Anti-Unit
Upon losing Avalon, many worried about the sudden mortality of their leader. Merlin, in response, summoned Nek'il, a shadow archdemon of the lowest circle, and bound him to serve as Alter's bodyguard. He was meant to literally live in Alter's shadow, and being a demon, had supernatural senses and the ability to function without sleep; the perfect guardian. Any demon would have gone mad with rage at such an indignity. Fortunately, Alter had other uses for Nek'il. She brought him to many battlefields in her time, unleashing him time and time again upon her enemies, to kill and destroy so that less of her people would die, to make the best use of a powerful asset. As such, Nek'il is actually comfortable with his master, and they have developed a strange sort of companionship. It is not a friendship, for he is in the end a demon with fundamentally alien logics, but they interact well with each other.
As a demon of the lowest circle, Nek'il stands near the top of the hierarchy of power in hell. He is a monstrosity of shadow-stuff that stands taller than even Hercules, and has the ability to change form at will to suit the situation, along with the ability to teleport through shadows. Due to his unique physiology, purely physical attacks do very little against him, as cuts seal up, amputated parts flow back, and blunt force merely moves him without harm, so energy-based attacks are required to truly damage and destroy him. Being a demon, the divine and the holy are anathema to him, and he takes double damage against those with C-rank divinity or other holy attachments, skills, or weapons, more or less as the rank varies. When being as used as Excalibur Sanguine's sheath, he assimilates the strength of the steel he hides, and therefore becomes nigh-unbreakable and loses all of his normal weaknesses such as fire and the divine, and Alter's blows become hard to predict due to the constantly shifting shape of the blade.
His stats compared to servants are: Strength A, Agility B, Endurance B, Mana B, and Luck C.

Class: Saber
Alternate Classes: None
True Name: Nero Claudius Caesar Augustus Germanicus, Fifth Emperor of Rome
Alignment: Chaotic Good

Parameters
Strength: A
Agility: A
Endurance: B
Mana: A+
Luck:B

Class Skills
Magic Resistance (C): Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.

Personal Skills
Imperial Privilege (EX): The ability to obtain skills that would normally be impossible to possess due to the insistence of the owner for an amount of time proportional to the rank. At this rank, even physical properties such as Divinity can be obtained, and a set number of skills are actually permanent, and may be exchanged with newer, more advantageous skills as found.
Nero currently has Charisma (B), Riding (A), Military Tactics (B), Prana Burst (A), Presence Concealment (D) and others.

Noble Phantasms
Aestus Estus- The Embryonic Flame
Rank: A+
Type: Anti-Army
The magnum opus in of Nero in the art of smithing. A powerful weapon forged in a volcano from the purest ore of the Empire of Rome, enchanted by the greatest spellcasters from within and abroad, and blessed by high priests of the major Roman gods and the god of the forge and fire himself. It is a mighty blessed weapon that laughs in the face of monstrous flesh and plate armor, as long as Nero herself is tall, and so dense and heavy that two grown men would struggle merely to lift it, yet with her strength wields it as dexterously as a gladius. Passively, it grants her Protection from Fire (A), and among its abilities are the creation and manipulation of both fire and magma. The blade can, at command, relive its memory as molten steel, becoming a blade of scorching magma. It can unleash fire from the blade and convert the earth into magma, and, at an incredible cost that only the most powerful of masters can supply, change the very battlefield into a hellpit resembling a volcano's basin that gives her incredible advantage due to the immunity to heat granted to her by the blade.

Aestus Domus Area- Golden Theater of the Deranged*
Rank: EX
Type: Support