A/N: This fanfiction is based on the idea of Harry Potter as the subject of a video game. In order to keep things internally consistent, I had to come up with the rules for the fictional video game. What with one thing and another, I wound up creating the walkthrough for a fictional video game that exists only within my fanfiction.
Yeah, I'm kind of weird like that. :P
I dunno if anybody will be interested to read it, but I made the effort to write it so I might as well put it up here to be seen.
Let me know what you think.
Way back when I was a kid, a company called Bethesda created an SNES RPG. Its official name is "Hogwarts School of Witchcraft and Wizardry", but I always just called it Harry Potter after its main character.
I was playing HP through a Super Nintendo emulator when I realized that the gamefaqs website doesn't have a walkthrough for Harry Potter.
Well, now it does. ;)
HP was one of the last games released for the Super Nintendo, so it's not surprising that not many people got a chance to play it. Even the ROM I'm basing this walkthrough off of is a late beta version of the game that was leaked to the internet, since I can't find any ROMs of the final release. Bear this in mind if you find some minor differences between what I describe and what you experience.
Bethesda sponsored a book adaptation of the first two years, but from what I've heard they didn't sell very well. That's not surprising, though. The game had 9 possible questlines for each one of Harry's years at Hogwarts, and each book could only follow one of them. Book 1 mostly followed the Philosopher's Stone main quest and book 2 followed the Chamber of Secrets main quest. They also threw in some elements from other questlines, such as Draco challenging Harry to a Wizard's Duel from the Crystal of Resurrection plotline. I remember reading that bit as a kid and being frustrated when they never found the clue that would have led them to Hogwarts' hidden treasury.
Personally, I thought they should have done a "Choose Your Own Adventure"-style novel, but they never consulted me on the subject. :P
There were some rumors that a third and fourth book were planned, but AFAIK only the first two books were ever published.
In HP you control Harry Potter as he progresses through his 7 years of education at Hogwarts while trying to survive the Dark Lord Voldemort, the attentions of his personal nemesis, and a different Defense Against the Dark Arts teacher each year, all of whom will generally try to kill Harry in unique and exciting ways!
Unlike many RPGs, it doesn't cost anything to cast spells. Once you know a spell, you can spam it in combat. That's not always the best strategy, though.
Each "year" you play through a randomly selected plotline. Once you complete the game you automatically unlock New Game+ mode, which allows you to carry over attribute bonuses each time you complete the game. Additionally, New Game+ Mode allows you to choose between any plotline you've already unlocked and a randomly-selected plotline you haven't yet completed. You don't get stat bonuses for replaying a scenario, but it's a nice touch for when you feel like going back to an enemy that gave you trouble the first time around and kicking its ass. :) *cough*Serpent'sApprentice*cough*
This page shows you what items you are carrying, and how many Gold Pieces (GP) you have on you. Selecting an item here will give you a description of the item as well as the option to use the item if you can.
This is where you get the information for any character in your party. Only one character's status screen is shown at a time, though you can cycle through them.
Skills - This displays the character's Skills, such as Transfiguration and Charms, followed by the adjusted number if you're currently under the Fortify Skill or Damage Skill effect.
Attributes - This displays the character's Attributes, such as Leadership and Brains, followed by the adjusted number if you're currently under the Fortify Attribute or Damage Attribute effect.
Spells - This is a list of any spells the character knows. Selecting a spell from this list will give you a description of the spell and the option to cast the spell.
XP - The character's current experience points.
XP to Next - How many experience points the character will need to reach the next level.
Status conditions - This will display any status conditions, positive or negative, such as "mute" or "fortify DADA".
The first time you face a new monster, its name and image gets listed in the Monster Folio. Defeating the monster fills in the description, often including weaknesses that would have been nice to know BEFORE you managed killed the monster. Not that I'm bitter or anything. *angryface*
Every monster has a number describing its location in the Folio. The bosses have the highest numbers, which places them at the very bottom of the Folio. You can sort the Folio by number or by seen/defeated, which places the monsters you've defeated on top, followed by the monsters you've only seen, followed by all the empty slots.
Getting the description of every monster in the game doesn't get you anything except a certificate with a shiny star saying you completed the Monster Folio. For some people, that's enough. -shrug-
In-game Hints: A nice feature if you're not familiar with the game. When you walk into certain areas for the first time, sometimes hints will pop up giving you useful information about the game.
Disable this if you've completed the first year at least once. The feature gets annoying very quickly.
If this option is enabled, a tutorial combat will occur immediately before your first real combat, explaining how combat works. This option also triggers the quidditch tutorial just before you fly for the first time.
Use the tutorials if you've never played HP before. Otherwise, disable them.
You can only save the game by using the journal at your dormitory, but you can load the game from the menu at any time. The game only has room for 3 saved games, so use them wisely.
Combat is an odd combination of real-time and RPG. When you enter combat you're taken to a screen with just your party and the enemy party, but instead of the standard "Attack Defend Run Item" options you control your character's movement and attacks directly. It's an odd combination, but HP makes it work.
HP doesn't have Hit Points. Instead it has something called "Vigor". Vigor is represented by an aura around the character that only appears when they've taken damage. Normally the aura is green, but the more they take damage the more it shifts to red. If the aura is completely red, the character is incapacitated.
After a few second of taking no damage, a character's Vigor will regenerate and the aura will automatically start shifting back to green. Once the aura is completely green the Vigor is full and the aura fades away.
Running away is done by trying to run off-screen. You run against the edge of the screen for a few seconds before the game lets you escape. Not all enemies can be run from.
When combat ends the entire party is automatically brought back to full Vigor.
Your skills all start at 1, but each time you level up you gain points to place wherever you want. Playing a New Game+ gives you an additional 5 points at the beginning of the game. Since skills don't carry over between games, the +5 bonus isn't cumulative.
There are two basic combat builds to choose from. The first relies on Herbology and Potions to boost your combat abilities. The second just puts the points directly into DADA, which increases your advancement speed and removes the need to collect ingredients. A Potions/Herbology Build takes longer and requires more character advancement points, but if you put all your points into it you can usually steamroll the entire second half of the game.
Transfiguration - Only useful for joke spells. Don't bother putting any points into it unless you feel like giving your friends turnips for heads.
Charms - The higher your skill in Charms, the quicker you can clear the obstacles in Hogwarts. It's up to you if you want to put any points into it.
Herbology - A higher Herbology score means you tend to collect better potions ingredients.
DADA - If you want to beat the game without too much grinding, you should probably put most of your points here.
Potions - When creating potions: increases the strength of positive effects, decreases the strength of negative effects, and allows you to see more of the effects an ingredient has.
Starting a New Game gives you 9 points to allocate as you wish. You won't be able to respecialize your character once you start, and you won't be able to increase any of Harry's skills except through a New Game Plus, so spend wisely. The highest any Attribute can reach is 6.
Relationships - Increases your chances of recruiting somebody.
Leadership - Decreases the chances of a party member running from combat.
Brains - The only unimportant attribute; A high brains score means your character won't get misleading clues, but since you have this guide you probably won't need to worry about that.
Persuasion - A high persuasion score can often keep you out of combat. Since combat usually lowers your relationship scores with other characters, a high persuasion can indirectly help you recruit party members.
Completing quests and defeating monsters earn your party experience points (XP). Once you collect enough XP, you gain a level. All party members gain the same amount of XP, regardless of the number of party members.
All Hogwarts students gain a set amount of XP automatically when the game advances to the next school year.
Hogwarts is divided into 4 houses: Ravenclaw, Gryffindor, Hufflepuff and Slytherin. Belonging to a house will give you a +5 bonus to a specific attribute.
When Harry first arrives at Hogwarts the Sorting Hat will give him a test to decide which of the four houses he should belong to. Each time you play through a new game you'll have to choose your house again.
It's not too hard to get the house you want. The Sorting Hat will give you a test of 5-7 questions. Just choose the answers that correspond with the House virtue.
Name: Bonus, House virtue(s)
Ravenclaw: Brains, intelligence
Gryffindor: Leadership, bravery
Hufflepuff: Relationships, hard work and loyalty
Slytherin: Persuasion, ambition
Ravenclaw is the only one with a less-than-useful bonus, but there are a few side-quests you can only get as a Ravenclaw. If you want to experience every single side-quest I'd recommend saving Ravenclaw for the last few run-throughs so your accumulated attribute bonuses can make up for the lost skill points.
Hogwarts teachers give you clues and sell you spells related to their subject. They also deliver flavor text, though that can safely be skipped.
Albus Dumbledore OR Cuthbert Binns - History of Magic
Severus Snape OR Horace Slughorn - Potions
Filius Flitwick OR Iamus Pinnock - Charms
Pomona Sprout OR Julissa Woodpark - Herbology
Minerva McGonagall OR Brunneus Sparve OR Albus Dumbledore - Transfiguration
Note that Dumbledore will never teach History of Magic and Transfiguration at the same time.
Yeah, that's a lot of teachers. It's because the DADA teacher changes each year, unlike the other teaching positions that only occasionally change between years. Even with all the DADA teachers, you'll see most of them more than once if you play through every single plotline.
Your relationship score is a combination of your general sociability (your "relationships" attribute) and how well that character thinks of you (any bonuses or penalties from previous interactions). You can only recruit characters that have a high enough relationships score. A character with a high relationships score will generally treat you well and go out of their way to help you, while a character with a low relationships score will insult you and pick fights with you. This only applies to other students; teachers aren't affected by your relationship score one way or another.
Dialogue prompts can affect your relationship values with other characters, depending on what dialogue you choose. Being insulting or rude will decrease your relationship score with that character. Certain side-quests can increase your relationship score with a character or characters. There's no way to check your relationship score, but generally you can tell how you're doing by how each character interacts with you.
If you ever see the dialogue option to "invite along", that means your relationship score is high enough to get the character to join your party.
The exception to this is on the Hogwarts Express, where the characters will automatically join your party at the end as long as you didn't insult them.
Certain areas of Hogwarts aren't accessible immediately and require certain spells to pass. Overcoming an obstacle earns you gold coins.
Obstacle: Collapsed bridge/hallway
Spell: Reparo to put all the pieces back together
Obstacle: Ghostly or invisible/intangible platforms
Spell: Revelio to make them appear
Obstacle: Green ectoplasm blocking your path
Spell: Scourgify to get rid of it
Obstacle: Door or drawbridge blocking your path with a switch nearby
Spell: Flipendo to flip the switch
Obstacle: Large crate in the way
Spell: Flipendo to knock the crate away. The upgraded form, Depulso, smashes the crate to kindling.
Obstacle: Marked pad and an area high up and out of reach
Spell: Spongify to turn the spongify pad bouncy and bounce up to a higher level
Obstacle: Door or treasure chest with an oversized padlock symbol on it
Spell: Alohomora to unlock the door/chest
Obstacle: Ropes holding platforms out of Harry's reach
Spell: Diffendo to cut the ropes
Obstacle: Chains holding a door shut, platforms out of reach, or drawbridge up
Spell: Diffendo to cut the chains
Obstacle: Drawbridge is up
Spell: Flipendo to flip the switch or diffendo to cut the ropes holding it up, depending on which it has
Obstacle: Gated door with an eye symbol on it.
Spell: Lumos to close the eye and unlock the door
Obstacle: Dark area that keeps turning Harry Potter around
Spell: Lumos to illuminate the area
Obstacle: Spikey bushes in your way
Spell: Incendio to burn it or cut it.
Obstacle: Curtain of tangled vines
Spell: Either incendio to burn them or diffendo to cut them. Either one works.
Obstacle: Missing bridge with an appropriately-sized crate or object nearby
Spell: Flipendo to move the object. Do NOT use flipendo's upgraded form depulso, as that will smash the crate.
Obstacle: Torches or Braziers next to a gated door
Spell: Incendio to light the torch/brazier and lift the gate.
Obstacle: Burning Fireplace
Spell: Aguamenti to put the fire out and inspect the fireplace for treasure or a hidden passage.
Note: You can use Incedio afterwards to re-light the fireplace, but you don't get anything if you do.
Obstacle: Dirty objects like suits of armor
Spell: Scourgify to clean the object and reveal a hidden passage
Note: Most suits of armor don't hide passages, but they still drop gold when you clean them.
Before you can face the boss of the year, you have to collect all the clues. The twist is, these clues may be intentionally misleading (a "false" clue). The higher your Brains, the more likely you are to get a true clue.
For example, if you have a low brains attribute one clue might read "Professor Snape disappeared during the Halloween Feast", but if your brains attribute is higher the clue is more likely to be "People usually faint backwards, but Professor Quirrell fainted forwards to catch himself", pointing towards Quirrell as the villain for that year.
Each year's quest is randomly selected from the list of quests you haven't yet completed. The game also gives you the option to instead choose a previously-completed questline to play through that year.
Here's a list of the quests the game chooses from for each year.
Pool of Life
Crystal of Resurrection
Scroll of the Grave
Book of Shadows
Citadel of the Ages
Vault of Shadows
Chamber of Secrets
Tome of Darkness
City of Howling Fear
Shadow of the Ancients
Harbinger of Despair
Knight of Radigast
Master of Kar Vail
Prisoner of Azkaban
Warrior of Egaenwyn
Oracle of Tul Ketr
Runelord of Antikythera
Gates of Elysium
Noble of Elfheim
Sigil of Time
Green Flame Torch
Goblet of Fire
Sword of Ages
Order of the Phoenix
Brothers of Avalon
Knights of Solomon
Brotherhood of the Dragon
Line of the Thestral
Clan of the Wolf
League of Crysalmanth
Court of Shadows
Knighthood of Ra
Thief of Breath
Sovereign of Sorrow
Gifts of the Magi
Epitaph of Time
Each Year has several subquests associated with it. Some of them the game will practically force on you, while others you'll have to go out of your way to find. Every side-quest is optional, even once you accept the quest, but (with one or two exceptions that I'll point out) it's usually a good idea to complete each and every quest for the year.
Sidequest List [very incomplete]
The Splendid Lie
Ringing the Changes
The Pinch Hitter
The Love Piker
The Broken Gate
The Border Rider
The Dawning Sky
Out of the Storm
A Light in the Window
The Inside of the Cup
Put 'Em Up
Rider of the Law
In the Shadow of the Dome
Call from the Wild
Under Western Skies
The World at Her Feet
In Search of a Thrill
The Last Chance
The Burning Crisis
Breed of the Sunsets
The Greatest Menace
Fighting for Fame
Utility and Combat Spells:
"Duo" and "trio" spells are stronger versions of the base spell, while "maxima" spells affect everybody within the area of effect.
Base Spell name: Alohomora
Spell progression: Alohomora
Combat use: Paralyze Treasure Chest monsters and Door monsters
Utility use: Unlock doors and chests
Base Spell name: Aguamenti
Spell progression: Aguamenti, Aguamenti Maxima
Combat use: Weaken flame-based enemies
Utility use: Put out flames
Base Spell name: Diffendo
Spell progression: Diffendo
Combat use: Slashing damage
Utility use: Cuts ropes, chains and vines
Base Spell name: Expelliarmus
Spell progression: Expelliarmus
Combat use: Disarms any wizard, preventing them from casting spells unless they can cast wandlessly.
Utility use: None
Base Spell name: Flipendo
Spell progression: Flipendo, Depulso
Combat use: knocks the enemy backwards.
Utility use: Flip switches and push objects. Note that depulso will smash some movable objects, which can be a problem if you were only trying to move it.
Base Spell name: Fumos
Spell progression: Fumos, Fumos Duo
Combat use: Creates a smokescreen
Utility use: None
Base Spell name: Glacius
Spell progression: Glacius, Glacius Duo, Glacius Trio, Glacius Maxima
Combat use: Sends shards of ice flying at your opponent. Glacius Maxima sends icy death flying everywhere and is probably my favorite spell in the entire game. ^_^
Utility use: None
Base Spell name: Immobulus
Spell progression: Immobulus
Combat use: Temporarily paralyzes opponent.
Utility use: None
Base Spell name: Incendio
Spell progression: Incendio, Incendio Duo, Incendio Trio, Incendio Maxima
Combat use: Fire damage
Utility use: Burns spiky plants, vines, ropes. Starts fires in torches, braziers and fireplaces.
Base Spell name: Lumos
Spell progression: Lumos Lumos Duo, Lumos Trio
Combat use: Has a chance to stun enemies from a range that increases with the spell progression.
Utility use: Light darkened (otherwise unpassable) corridors, unlock light-sensitive doors
Base Spell name: Mimblewimble
Spell progression: Mimblewimble
Combat use: Causes your opponent to become inarticulate and unable to cast their next spell properly.
Utility use: None
Base Spell name: Protego
Spell progression: Protego
Combat use: Blocks spells but prevents you from moving.
Utility use: None
Base Spell name: Reparo
Spell progression: Reparo
Combat use: None
Utility use: Repair broken objects
Base Spell name: Revelio
Spell progression: Revelio
Combat use: Force ghostly enemies to temporarily become tangible
Utility use: Make ghostly or invisible/intangible objects visible and solid
Base Spell name: Scourgify
Spell progression: Scourgify
Combat use: Exposes the weakness of a few dirty monsters, does massive damage to the Bundimun.
Utility use: Remove ectoplasm, clean suits of armor.
Base Spell name: Spongify
Spell progression: Spongify
Combat use: None
Utility use: Activate the Spongify Pads
Base Spell name: Stupefy
Spell progression: Stupefy, Stupefy Maxima
Combat use: Temporarily knocks opponent unconscious
Utility use: None
These spells, purchasable from Gambol's Joke shop, have purely cosmetic effects. They are only usable outside of battle, and they are the only spells that affect NPCs outside of battle.
Anteoculatia - Turns a person's hair into antlers
Calvorio - Changes a person's hair color and style.
Colovaria - Removes a person's hair.
Densaugeo - Causes a person's teeth to grow
Engorgio Skullus - This hex swells up its victim's head.
Entomorphis - This hex turns the victim into an insect-like person for a short time.
Herbifors - Causes flowers to sprout from a person's head.
Melofors - Turns a person's head into a pumpkin
Multicorfors - This will change the color of a person's clothing to random colors.
Neepifors - Causes a person's head to become a turnip.
Redactum Skullus - Shrinks a person's head.
Tentaclifors - Turns a person's head into a purple tentacle.