Oblivion RP and Discussion
A collection of role-playing games for Oblivion. Currently undergoing an aggressive clean-up by the moderators, but featuring some of the best role-players you will ever meet. No Mary-Sues, just great RPs, filled with character development.
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NJWheeler

Post your characters here in accordance to the "Character Creation Rules" topic! [List maintained by thejadefalcon - Jade]

Approved Characters

- Garasill IyeasSil (DardreiGraves)

- RavenWolf (DardreiGraves)

- Adria Salia Graybourne (thejadefalcon)

- Lost-in-Shadows (TelVaren-Blackflaime)

- Casamir Lirian (Dbird)

- Serpentilari (DardreiGraves)

- Aranarth (Dbird)

- Basks-In-The-Sun (TelVaren-Blackflaime)

- Maxibustion (DardreiGraves)

- Areketh (TelVaren-Blackflaime)

- Stefan Croseus (JobenX)

8/8/2008 . Edited by thejadefalcon, 11/4/2011 #1
DardreiGraves

[Approved by thejadefalcon - Jade]

Full Name: Garasill IyeasSil

Gender: Male

Age: 156

Race: Altmer

Birthplace: Summerset Isles, Sunhold

Class: Necromancer

Alignment: Neutral

Weapons: N/A

Armor: N/A

Eyes: A dull green, looking much like dried out moss.

Hair: Feathered hair that hangs limply, covering his ears and brushing across his shoulder blades, and occasionally gets in his face.

Appearance: Garasill is a very tall man, even by Altmer standards, standing at six feet, 9 inches. His work with bodies, slaves, and lances causes his arms to be muscular and large, making them look slightly awkward attached to his otherwise thin body. His ears are cropped to the shape of a humans from an incident years ago, but he doesn't talk about it, and often completely ignores the person should they ever ask. He has a gaunt face with high cheekbones, giving his eyes a bit of an Eastern look about them, and possesses pale, golden skin. On his left shoulder, Garasill has an enchanted tattoo of the Mages Guild eye, the star sign The Ritual being the center of the ink. Around the bicep of his right arm, he has another enchanted tattoo in daedric writing that spells out "ATRONACH". These tattoos are both easy to see, as his choice of clothing is an open, sleaveless vest, showing his chest and tummy, and midriff, as it is cut short. He has tight red leather pants, sewn together crudely, allowing occasional peaks at his legs to be made. His feet are covered by leather boots, with the word "Atronach" sewn into them with golden thread, the same for his elbow length gloves. Resting on his nose are golden rimmed glasses, which he cannot see an inch in front of his face without.

Personality: Garasill is very business-like, and rarely allows himself to actually enjoy someones presence, much less become friends with them. He is not a hateful man, rarely holds grudges, and does not dwell on his own transgressions. Prefering to be alone, he does not delay goodbyes or draw out greetings, nor does he care for light chit-chat. When he is alone, he is ambitious, striving to learn more about everything, places, magicka schools, the planes of Oblivion, and most of all, artifacts and treasures. He can be very greedy, and tries not to let it get ahold of him, but sometimes, the draw for more and more gain will get a hold of him, and he will often take dangerous journeys for singular treasures. He serves as a Mouth in the Tel Vanni houses, and takes his poisition and jobs very seriously. When he actually does allow someone close, he is friecely loyal, and truely enjoys their company, laughing often.

Likes: Treasure, Magicka, work, reading, maps, power

Dislikes: Talking, sex, romance, his greed

Fears: His half brother, Dragons, loss of power

History: Garasill was born out of lust, his father having cheated on his wife in a moment of weakness, and born to his very hateful mother. The woman hated Garasill the second he came out of her womb, and often did terrible things to the infant. But she was greedy, and saw Garasill as her own toy. His father wanted to put a stop to this, and rallied his own partents to take the infant back. Garasills mother and his half brother Thaysill killed the father, and gravely wounded the grandparents, but they got out with Garasill alive. They tried to have the now widowed woman raise Garasill, but she refused, the grandparents raising Garasill instead. Garasill had a fairly happy childhood, his grandparents very well off, and loving, teaching him how to shield himself from people and emotions, and schooling him in Magicka and the lance. In his twenties, he learned of Necromancy, and it fascinated him. He continued to grow up with his grandparents, traveling the Isles, and like all children who grew up not knowing their parents, he travled Tamriel at 110 years of age, finally settling in Morrowind, not having learned a thing. There, he became a slave owning Tel Vanni, and gathered up connections, starting his out-let of artifact hunting to satisfy his greed.

9/16/2008 . Edited by thejadefalcon, 3/7/2010 #2
DardreiGraves

[Approved by thejadefalcon - Jade]

Name: RavenWolf

Race: Breton (a true one, half bosmer, half nord)

Age: Probably somewhere in his fifties, but looks about thirty.

Class: Mage/Assassin.

He's got a bit of a long story, so I'll keep this short. Grew up in Blackwood with his Bosmer mother and Argonian brother (adopted). Was taken by his father to be in the preisthood, but his brother came and rescued him, the both killing the father. Mother was in the dark brotherhood and a daedra worshipper, but the kindest and most caring mother in existance. Taught them the ways of the assassin throughout their lives. Raven does not see himself as evil, it's just what he grew up with. He is a friend of Garasill (his brothers father is Garasills employer), a vampire, a father and a joker.

Appearance: Feminine, long black hair, dark brown eyes, and dark sand colored skin. He's five foot seven, and very clean, with a gaunt face, high cheekbones, and the devils smile.

Personality: Kind/cruel, outward, brave, and joking.

2/26/2009 . Edited by thejadefalcon, 10/17/2011 #3
thejadefalcon

Approved by DardreiGraves

Full Name: Adria Salia Graybourne (pronounced 'kuh-saan-dra saa-lee-a grey-born)

Nickname (if applicable): N/A.

Gender: Female

Age: 23

Weapons (if applicable): A strong long sword with an elaborate hilt. Multiple knifes hidden around her body. A yew longbow with thirty arrows in her quiver.

Armour (if applicable): Beaten plate armour, but of good quality. No helmet.

Animals (if applicable): N/A.

Other Items (if applicable): Money pouch with large amount inside; a few items for cooking, including small pan and certain herbs; two large onions for spicing up a meal; a small axe for chopping firewood; a small book to read; a notebook covered with a flowing script on many things, from enemy battle tactics to commoner rumours to look into to good recipes for meals; her journal, filled with the same flowing script, though neater than the notebook.

Race: Imperial

Place of Birth: One of the forests of Cyrodil. Even Adria cannot remember which one.

Alignment (if applicable): Good but occasionally commits acts that could be interpreted as evil.

Appearance:

Hair: Long red hair, down to shoulder-blades. Generally contained in a ponytail.

Eyes: Light green.

Build: Five foot four inches, visibly muscled and incredibly strong, yet still possessing a form of feminine grace.

Other: Scars on her back and arms, received from fights.

Likes: Crowded cities; winter; sleeping outside; families.

Dislikes: Autumn; being alone; adulterers; people being hurt needlessly; child abusers.

Fears: Adria has a fear of fire, especially forest fires, and deaths of people she cares for. She also has a small fear of high elves.

Personality: Adria is a stubborn woman, never backing down if something more than her pride is at risk. She will never surrender, even if she believes certain death is coming. Beyond this, however, she is a sensitive woman with a compassion rarely seen in others. If the option is there, she would rather show mercy to an opponent than to end their life and she attempts to forgive her major enemies more often than not, with the main exception being altmer. She is very trusting to most and is hurt deeply when that trust is betrayed. She is rather intelligent, sometimes finding ways to turn her opponent's greatest strength into their greatest weakness. She has been known to make some very serious mistakes when someone she loves is in peril.

History: The beginning of her life is a confused mess of memories that Adria cannot understand. She was only five when her parent's house in a forest clearing was attacked by bandits, consisting mostly of altmer. Her father fell defending their land and her mother was raped to death. After ransacking the building, the bandits beat her to the brink of death and left her for the fire they started. Somehow, Adria crawled out of the flames and found her way to the nearest city.

After being cared for by the locals, she was sent to the Imperial City to live with her uncle there. As she grew up, she became more and more eager to learn how to defend herself and, when she was eleven, her uncle relented. The trials he put her through were extreme, as was fitting a member of the Blades, and Adria almost gave up multiple times. She persevered however and eventually succeeded, being accepted into the Imperial Guard the day she turned eighteen.

Arresting thieves and murderers, however, did not satisfy her lust for revenge and, in her off-hours, she began to participate in the Arena under the name of Grayheart. She became a crowd favourite, forcing her way to the rank of Champion. She watched the Gray Prince train and, though she was confident that she was at least his equal, she had no wish to become the Grand Champion. Leaving the Arena, she returned to the Imperial Guard full-time until, a few months later, she was hired by the Blades.

Finally, she had a job where she could truly unleash her fury at the world with nothing to hold her back, her anger only growing after her uncle was killed by a Dark Brotherhood assassin. She was assigned to the wilderness to hunt down and destroy the criminal elements there, a job she performed with distinction. The name Grayheart was still remembered by a few even years later and she was proud to live up to it. Just before Emperor Uriel Septim's death, she was sent on a secret mission and was never heard from again.

[This is basically a version of my character from my Oblivion novelisation (if I ever do it). She didn't have a backstory because she has amnesia, but it's a plot point that she's searching for answers so I thought it was time I created even a basic draft of the character's past. What do you think? – Jade]

3/30/2009 . Edited 10/17/2011 #4
TelVaren-Blackflaime

[Approved by DardreiGraves

Approved by thejadefalcon]

Full Name: Lost-In-Shadows

Nickname (if applicable): Lost

Gender: Male

Age: 53

Weapons (if applicable): Chillrend, Daedric bow enchanted with lightning (in-game 25damage), silver arrows, Daedric dagger enchanted with lightning and fire (20 damage each)

Armour (if applicable): He usually doesn't wear armor, instead trotting around in his BlackHand robes. if he does, it's an armor called Raiment of the CrimsonScar, which he got after killing a powerful vampire lord in am Alyied ruin

Animals (if applicable): N/A

Other Items (if applicable): Poisons........a LOT of poison. He never carries less than 50 healing potions and usually doesn't carry restore magicka potions. 2 rings. one with 35% invisibility, the other with 30% invisibility. Amulet of Axes; reflect damage 33% fortify blunt 25pts

Race: Vvardenfell Argonian

Place of Birth: Vvardenfell

Alignment (if applicable): Evil.......He has a sense of family, but otherwise he's completely evil

Appearance: Tall for most Argonians, 7'2". Mostly because of his hulk of a father. Dried blood red copper in color of his chest, the inside of his leds and arms, the back half being nearly black with a hue of red in the sunlight. his face is extremely pale yellow with green cheeck bones and green above the front of his upper lip. Two black spots on either side of his nose and an arrowhead shape down his snout. Black traces his brows, acting as eyebrows, then going back and connecting to the black on the back of his head. Black also on his chin, giving him a "go-tee" He has double jointed legs, as he is from Vvardenfell, and sharp claws. In a battle with a massive abomination, He lost most of the flesh on his lower legs and tail, and his mother had to graft muscle and scales from other dead argonians, thus leaving large patches of rooster tail colored scales with greens, blues, and bits of purple.

Hair: None, he has long spines that curve backward

Eyes: They're nearly black at the edges they're so dark blue, and fade to a brighter blue just before his irises. His irises are a brilliant, vibrant blue and he has slitted pupils

Build: Lean, medium build without an inch of fat on him. He's completely made out of muscle, but isn't bulky. Very sly looking

Supporting image: http://evit-blackflaime.deviantart.com/gallery/?q=Lost-In-Shadows#/d1cy9ty

http://evit-blackflaime.deviantart.com/gallery/?q=Lost-In-Shadows#/d2oiig2

Likes: Dragons, Argonians, People......when he's killed them, money, shiny objects, legendary items, hunting for treasure, hording treasure, hunting people, hunting with his brother, RavenWolf, calling him a flower boy, and scaring the hell out of people......and Sithis. He loves Sithis

Dislikes: The Nine, Molag-Bal, Zombies, alive guards

Fears: Zombies

Personality: he's a cold ruthless killer with a lust for women.....which has caused him to have 5 bastard children he doesn't know or care about, Joslynn, Light, Beserkra, Eight, Bleak-of-Despair.......he might have 6 but again he doesn't know of them or care so I can't seem to remember. He loves the kill, the blood, the screams, the look in their eyes before he ends their suffering...and their begging. He cares for no one but his brother. However, he is also a supremist, believing Argonians to be descendants of dragons and therefore higher than everyone else. Orc's are shit to him and he'll treat them as such, usually killing them... . Even if they DO offer him the Rosethorn Manor in Skingrad. RavenWolf is the only one keeping him remotely in control. He isn't insane, just comfortable with his chaos and the chaos he brings on others.

History: He grew up with RavenWolf and Raven's mother after he killed his parents at the age of 5. The 2 boys were trained in the art of the assassin as soon as they could coordinate their body and weild a weapon. Lost instantly became obsessed with the short blade and bow, leaving Raven to his magic and "flower picking" (alchemy). They were instantly trouble for the guards and the cities they decided to play in, stealing what they could, Lost usually being more violent and sometimes attacking the people even if they didn't try to stop them. He slowly became more and more violent, and has spent most of his life in prison. He then joined the Dark Brotherhood, flying through the ranks with ease and glee. Finding himself at the rank of Speaker, yet still not content, he does everything he can to show the nightmother his potential in hopes she will replace the current Listener and bestow upon him the title. However, he has been unsuccessful and the only reason he hasn't killed the current Listener is his loyalty to Sithis. For now he will have to be content with the fact that both have visited him. Also, at some point in his adventure, only weeks before the door to the Shivering Isles opened, he ran into a vampire infested Alyied ruin. He killed all with ease, yet one, the den's vampire lord, caught him by surprise from behind. In the rush of adrenaline and his swift actions to kill the vampire, he missed the fact that the Vampire had landed a hit.....

5/20/2009 . Edited by thejadefalcon, 11/3/2011 #5
Dbird

[Approved by thejadefalcon - Jade]

Name: Casamir Lirian

Race: Breton

Age: 25

Class: Sorcerer

Alignment: Chaotic Good

Bio: Casamir grew up in Cheydinhall his entire life. Being bretons, his parents were skilled in magic and gradually taught him spells. He is very skilled in alteration and conjuration and dabbles in the other disciplines, albeit not as well. At the age of 18 Casamir left Cheydinhall and joined the mages guild. He is currently evoker rank. Casamir doesn't trust easily and can seem unfriendly, but if he gets to know somebody he has a very strong sense of loyalty to those he can trust.

Appearance: Casamir is fairly pale and quite shot. He usually wears standard mages guild robes and has his brown hair hanging naturally at shoulder length. He has a mages staff of paralysis and a short silver dagger for close combat- not very skilled with it though.

6/11/2009 . Edited by thejadefalcon, 10/17/2011 #6
DardreiGraves

[Approved by thejadefalcon - Jade]

Full Name: Serpentilari

Nickname ( if Applicable): Serpent

Gender: Male

Age: 26

Weapons (if applicable ): A large claymore-like weapon that is actually the horn of the beast who sought to destroy an Ayield goddess, a hankyu (Akavirian long bow), barbed arrows, a bladed fan, a tanto (Akavirian blade), and a sakobato with a paralyze effect (for escaping without murdering)

Armour (if applicable): Reed Eastern warrior armor, a terrifying daedra mask, and two inch high geta on his feet. For being so light weight and of simple material, it's superb craftsmanship defects most sword blows and can stop an arrow point blank. However, this armor is special and sacred to him, so he only wears it during battle. Since it takes a long time to put on and secure, he usually ends up fighting in his hakama or kimono and simple geta.

Animals (if applicable): A battle horse named Kaze. Kaze is dressed in reed armor only as often as Serpent is. The horse is sixteen hands, thick, muscled and has been known to charge at those with ill intent.

Other Items (if applicable): A small necklace with a single pointed tooth welded onto a golden scale. He keeps it tucked away and hardly wears it except in battle. It's enchanted with his mother's fury and he can summon her in battle.

Race: Dunmer/Tsaesci

Place of Birth: Akavir

Alignment (if applicable): Chaotic~Lawful good

Appearance: He is short, even for a Dunmer male, no more than 5 feet 5 inches. Embedded on his skin are golden scales, like a snakes or an Argonian. These scales are only along his spine on his back, around the elbows of his arms, his inner thighs, his sides, the botton of his feet, the back of his neck and on his knees. Stonger men have said that his thin face makes him look weak and shy, and maybe even frieghtful at times. Weaker women have said that his structured face makes him appear very handsome and steadfast. Serpent has sharp teeth, pointed backwards, much like a snakes. His two largest insciors pack a venomous bite.

Hair: He has long stark white hair that flows down his back past his rear. He normally leaves it down or in a low pony tail, but in battle, he pulls it into a topnot

Eyes: His eyes are a golden yellow with black slits as his pupils.

Build: Lean, medium build without an inch of fat on him. He's completely made out of muscle, but isn't bulky. Very lithe, very flexible and acrobatic.

Likes: The Nine, the Good Daedra, good people who live their lives through good deeds, the study and crafting of weapons, faith, swimming, sun sets, bamboo, very very hot steam baths, healing people.

Dislikes: Sithis, the Bad Daedra, vampires, assassins, necromancers, slavers, hunters, trappers, murder, senseless death/violence/crime, Tel Vanni, magicka other than restoration, Garasill.

Fears: Damnation

Personality: Serpent is normally very kind, loving, caring and works very well with others. Occasionally, he will get a bloodlust which he recieved through brainwashing from Ravenwolf and Lost-in-Shadows, but has learned to control it and take it out in battle. He doesn't ever shove his religion or beliefs on others, or even tell what his religion is or which gods he worships. He is careful, quiet, and shy around people he doesn't know or trust, but not rude. He can act like a baby sometimes, or cry, or get lonely.

History: He lead a very happy life in Akavair with his Tsaesci mother, a golden, intelligent, skillful half human, half snake race of Akvair, with human tops and snake bottoms, much like Nagas. When he was 14 years old, he and his mother were kidnapped and taken to Morrowind for slave trade, where his mother was killed, hacked to peices and sold as rarities, charms, and even, as he discovered 8 years later, a pair of boots. He was shipped around the Tel Vanni pennesuila until a foul man was rich enough to buy him as an exotic play thing. Garasill, the Altmer, often had business with this man as Tel Vannis, and he bought Serpent off the man. Garasill saw the potential that Serpent had, in his agility, his quickness, his intelligence. Serpent didn't speak a word of Dunmeri or Cyrodillic, and didn't even try to learn. Garasill made him a slave and a student and showed him the ways of nercomancy. For three years he forced Serpent in this way, until he escaped to Cyrodiil with help from the Twin Lamps, and started his adventures. His tutelage under Garasill taught him how to create life from death, the Abominations.

6/14/2009 . Edited by thejadefalcon, 6/15/2009 #7
Dbird

Damn you Jade, your new RP intrigued me (I'm a bit of a C&C 3 fan) and I had to make a new character. (As much a I like Casamir, I don't want him to be in too many rps.)

So, here you are:

Approved by: DardreiGraves

Full Name: Aranarth

Nickname (If applicable): N/A

Gender: Male

Age: 38

Weapons (If applicable): An elven longbow, 50 arrows, an enchanted steel dagger that drains fatigue.

Armour (If applicable): Beaten, old leather armour

Animals (If applicable): N/A

Other items (If applicable): A small amount of money, a supply of both potions and poisons (along with a little alcohol).

Race: Bosmer

Alignment: Neutral (It depends on who’s paying him)

Place of Birth: Arenthia, Valenwood

Appearance:

Hair: Black hair, down to the shoulders.

Eyes: Green

Build: Lithe, small, about 5’3

Other: A small scar above the nose, from a close encounter with a Timber wolf when he was younger.

Likes: Septims, Forests (They remind him of home), the thrill of battle, alchohol.

Dislikes: The Nine Divines, holier-than-thou people, certain types of magic (Conjuration and illusion)

Fears: He can’t swim and fears drowning.

Personality: Aranarth is a bit of a mercenary and will sacrifice his morals if the price is high enough. If he’s not on a job though, Aranarth can be a caring and thoughtful person (Even if money takes priority). He loves to drink and his drunkenness can sometimes land him in trouble.

History: Aranarth was born and raised in the city of Arenthia in Valenwood. He learned to hunt with his Father and two brothers and soon became an adept marksman. Once, when he was fifteen, he came home from a hunting trip to find his younger brother and mother dead, killed in a bandit raid (His brother had been feeling unwell and had decided to give the trip a miss). Their house was torched and Aranarth, along with his Father and older brother, fled towards the Valenwood/ Cyrodiil border. They stumbled upon the city of Kvatch and his Father took up several jobs at a time to support them. Once they boys were of working age, they both began to take small jobs to help their Father. One day, Aranarth and his brother spotted a wanted poster for a bandit in a tavern; they decided the reward money would help the family out immensely. Unfortunately, they botched the hunt and Aranarth’s brother ended up dead. Not wanting to face his father, Aranarth fled the city and started a life of his own, taking mercenary contracts here and there to make ends meet.

9/5/2009 . Edited by DardreiGraves, 9/6/2009 #8
TelVaren-Blackflaime

[Approved by thejadefalcon - Jade]

Full Name: Basks-In-The-Sun

Nickname (if applicable): Bits, Basks

Gender: Male

Age: 78

Weapons (if applicable): Vvardenfell daedric claymore with massive lightning and fire enchantments. Magick. Bare hands

Armour (if applicable): N/A

Animals (if applicable): N/A

Other Items (if applicable): N/A

Race: Vvardenfell Argonian

Place of Birth: Black Marsh

Alignment (if applicable): Basically good....but he has his moments F|

Appearance: Massive. 8'7" tall, 3' wide at the shoulders. Mostly a gray, with an antique gold lower jaw, and rustic orange throat and chest. Gray blue seperates the gold and gray and is the coloration of the fins on either side on his head. The gray also surrounds his eyes. he has 2 gold earrings on the top of the left fin, on on the right. He wears a full set of Vvardenfell made glass armor, except the boots of course, with a black and smoky gray thick robe over it, the pauldrons set on top. his claymore is hooked to the armor on his back through two sown holes in his robes. He's almost always wearing the helmet, usually only taking it off to sleep, or if it gets knocked off.

Hair: none. Fins on either side of the head where ears would go

Eyes: bright red. they glint in the moonlight

Build: bulky and muscular, only enough fat to not make him too defined, but otherwise he's ripped, and very intimidating

Likes: BOOZE, family, getting into rediculously odd matched brawls or sword fights (him against many), cooking, alchemy, magick, MONEY, and shiny things

Dislikes: a lot of things, all in the gray areas of life and morals and therefore unexplainable

Fears: bonewalkers, zombies in general, being out of alcohol, losing his family

Personality: Goofy, always optimistic, always smiling and having fun. Always meaning it's extremely hard to hit a nerve on him, but when you do, it's even harder to unhit the nerve.

History: Basks-In-The-Sun came to Vvardenfell from BlackMarsh on a massive prisoner shipping vessel, registering at the Census Office in Seyda Neen before being let into the world with only the clothes on his back, and whatever he stole without them seeing. He was young at the time, somewhere near the age of 10, having been on the ship because he was caught stealing from the captain's quarters before the ship actually departed. He quickly made a living working for the Mages and Fighters guilds, becoming a high ranking member of both. However their missions and jobs weren't enough for him and he soon took on orders for House Telvanni, and soon found himself Archmagister, with his very own Stronghold. Even with all of this, Basks could not satisfy his hunger for adventure and glory and therefore took on the challenge of taking down the new menace, Dagoth Ur, reuniting several times with a friend he had made in his teenage years in the process, Ultimecia. However, He at some point misplaced a very important skull in one of his numerous houses and Ultimecia - this whole thing having become a sort of competition between the two - found and took it. In the end, Basks was left outside Ghost Gate to watch her take on Red Mountain by herself. He never saw her again, and, in mourning, moved to Cyrodill where he met a lovely Argonian gal. The 2 fell in love quickly, and gave birth to an adorable little hatchling boy. Sadly, Bits did not get to see his son for long, as he had to return to Vvardenfell on urgent Telvanni business, unable to return as it became a crisis until he was forced to leave, Vvardenfell flooding and in a war with daedra. Returning to Cyrodill for his own safety, and to ask for help, he only found red skies and fires there as well. It seemed the only thing he could do was join a small group of misfits in an effort to bring the war to an end. It lasted over a decade, but finally, they were able to believe the sky was actually blue, and the grass green. Excited, Bits returned to Vvardenfell. He has not been seen or heard of since that last day in Cyrodill, except for Garasill's (Bits' Mouth) updates and stories.

12/19/2009 . Edited 2/17/2010 #9
DardreiGraves

[Approved by thejadefalcon - Jade]

Full Name: Maxibustion

Nickname (if applicable): Max, Maxi

Gender: Female

Age: 17-ish

Weapons (if applicable): A very large war hammer made of amber that she crafted, her armorers hammers, her fists, mixed martial arts

Armour (if applicable): She wears enchanted manacles around her wrists, iron and rusted over a bit, very rough boiled leather over her chest that doesn't even cover her shoulders or her throat. Her legs are covered in old high waters, and simple, very thin shoes.

Animals (if applicable): N/A

Other Items (if applicable): She always carries materials such as amber, glass, iron, copper, silver, furs, leather, threads and other things for quick repairs or if she just wants to make something new.

Race: Bosmer

Place of Birth: The Shivering Isles.

Alignment (if applicable): Very very chaotic. She doesn't understand the consequences of her actions.

Appearance: Very muscular for a Bosmer female, with well defined arms. She would be very beautiful, if not for her sunken cheeks, the darkness about her eyes, or how she was always covered in grime and dirt. Her hands are strong, yet delicate, her legs are powerful, yet shapely, and she is always smiling.

Hair: Short and grey, usually oiled back so it stays out of her face.

Eyes: Bright blue.

Build: Lithe yet muscular, ripped, but not unfeminine.

Likes: Creating things, gifting, her strength, smashing things, the sound of crushed skulls, inertia, men.

Dislikes: The feeling of seaweed or other slimy things, bright sunny days, being told she is wrong, women.

Fears: being in a confined space

Personality: Bright, cheerful, hyper happy, optimistic even in the face of death or someone else's death. She is very loving and has a strong sense of family, but can be considered a bit of a nymphomaniac, and has been called heartless by the many men she has broken the hearts of.

History: She was born to a black smith in Cruciable of New Sheoth in the Shivering Isles when Raven was hungry in more ways than one. Her birth was a surprise to the infertile Breton, and was therefore a joy to him. She grew up with Raven visiting often and spoiling her, but never bringing her on his adventures. Soon, she got sick of staying home and helping with the chores, created her own weapon, a large war hammer, and explored the Isles, her house hold chores evovling to materal hunting for her mother. Max had the talent her mother did, and often crafted gifts for Raven and Lost, everything from weapons to statuettes. Most of her life is care-free, since she is mentally incapable of having regrets or cares. She lives happily, day to day.

12/20/2009 . Edited by thejadefalcon, 12/20/2009 #10
TelVaren-Blackflaime

[Approved by thejadefalcon - Jade]

Full Name: Areketh

Nickname (if applicable): None

Gender: Female

Age: 38 (acts 10)

Weapons (if applicable): Blackout, a simple silver dagger with a soul trap enchantment

Armour (if applicable): None

Animals (if applicable): None

Other Items (if applicable): Restore magicka and cure disease and poison potions, alchemical items

Race: Skyrim Khajiit descendant

Place of Birth: Imperial City Waterfront, Cyrodiil

Alignment (if applicable): Good

Appearance: She has a pink nose and white fur that reflects softer shades of blues and pinks, faded leopard spots covering all but her chest, stomach, and inner sides of her limbs. She has quite the adorable expression of an innocent, adventurous child, her large pointed ears only adding to it. She wears the huntsman's vest and pants, never bothering with shoes, even tho she does not have double jointed legs. She wears 2 rings and a necklace as well and all of her clothes are enchanted. She has also named each individual piece of clothing with a friend's name that best suits the enchantment on the clothing. Vest: Serpent - Fortify Intelligence, Pants: Manny - Fortify Willpower, Amulet: RavenWolf - Fortify Magicka, Ring: Lost-In-Shadows - Water Breathing, Ring: Basks-In-The-Sun - Fortify Strength.

Hair: Messy, reaching the end of her neck, and mostly kept out of her face with a thick leather band, her hair is just as white as she is, but does not reflect the blues or pinks, making it stand out a bit.

Eyes: Pale blue like a frozen lake, the color does nothing to hide all the life and curiosity inside.

Build: For a direct descendant of the Skyrim Khajiit, she only reaches 5'11", with the small, delicate frame to match. However, her frame is also covered in toned, sleek muscle.

Other: None

Likes: Her friends, Zombies, Yarn, Corpses, Meeting new people, Climbing (she is NOT graceful tho), Animals (Dead or alive, they're still interesting)

Dislikes: Her friends being in trouble, not having a Zombie friend to talk to when others are busy (More details on the zombie friend later), Being clumsy

Fears: Falling, Jumping (because she usually can't land it) "big mean people", Having no friends at all, People not liking her, Getting in trouble

Personality: Usually excited about SOMETHING in the world, Areketh will want to share whatever knowledge she has or has just obtained with you, and will always call you by Mr./Ms./Mrs. Insert Name Here. She has a strange and disturbing obsession with the dead, and has taken a liking to reanimating them and speaking to them as if they're actually alive. Her feline curiosity cannot be satiated and if you are new, you'll have to politely ask/or suggest that she finds something else to do. Otherwise, she'll know everything about you in a week at the most. Once she has dubbed someone as a friend, she is fiercely loyal and will do as they say if it makes them happy, or killing anyone who threatens them. She is completely harmless until you unleash her on an enemy; she doesn't believe in taking prisoners, or until you let her run, jump, climb, and play around. She'll likely end up with several scrapes an bruises. For a cat, she is not graceful at all, and doesn't have the fear to keep herself away from heights. In fact, heights fascinate her. To top it all off, she has a fairly bad short term memory, and things have to be "100% fascinating" in order for her to remember. According to her, she can't decide whats fascinating or not, her brain just grabs a topic and runs with it, everything else gets blown into the dust.

History: For all that Areketh knows about people and the world of magic, not much is known about her in general. When RavenWolf and Lost found her prancing about with a reanimated corpse she had named Manny, telling him to stop dieing every 60 seconds, they didn't bother asking her questions. So far, all people know is that she's a direct descendant of the Skyrim Khajiits, tho the tribe is unknown, she's a Master Wizard in the Mages Guild (no one knows how she got that rank), And that she's been with Lost and Raven since the Oblivion crisis. It seems she's so interested about other people, that they very rarely get the chance to ask her any questions about herself.

4/2/2010 . Edited 4/2/2010 #11
DarkDan1100

Full Name: Klec

Nickname (if applicable): Wam blooded Saxhleel

Gender:Male

Age: 19

Weapons (if applicable): Iron Dagger and Steel Longsword

Armour (if applicable): Fur braces

Other Items (if applicable): Torch

Race: Human raised by Argonian

Place of Birth: Unknown, found as a baby in Black Marsh

Alignment (if applicable): Neutral, borderline Evil

Appearance: Pale skin, huntsman leather pants, and a black hood. Has a few scars and is fairly fit due to having to keep up with the residents of the Black Marsh.

Hair: Black shoulder length and unkempt.

Eyes: Light blue

Build: Taller than average man, has a few scars and is fairly fit due to having to keep up with the residents of the Black Marsh. Skinny and looks more like a runner than a fighter.

Other: Scars across torso and arms.

Likes: Himself, anyone who manages to befriend him, and his family.

Dislikes: Idiots, people who make fun of his raspy voice and bright colors because they hurt his eyes.

Fears: Nothing

Personality: Calm, sarcastic, confident and slightly sadistic.

History: Found and raised by an Argonian on the outskirts of the Black Marsh. Raised by them and was recently told to go to Cyrodiil in order to live with other humans.

10/28/2011 #12
thejadefalcon

I'm sorry, but your character is VERY basic and has a few problems even in that.

"Nickname (if applicable): Wam blooded Saxhleel"

How is that a nickname exactly? It's nearly five times as long as his actual name. If it's a title, then that title should be explained in the history section. What does it symbolise? How did they earn it? Who calls them it? How famous is that title?

"Race: Human raised by Argonian"

The raised by Argonians part would belong to the history section.

"Place of Birth: Unknown, found as a baby in Black Marsh"

It's always a good idea to know where your characters came from, even if your character doesn't know themselves. That way, you have a set character history, preventing you from contradicting yourself by making stuff up on the spot.

"Appearance: ... huntsman leather pants, and a black hood. Has a few scars and is fairly fit due to having to keep up with the residents of the Black Marsh."

That would be clothing, not physical description. The second sentence is merely a repeat of the Build subsection, and the scars really should go under Other.

"Likes: Himself, anyone who manages to befriend him, and his family.

Dislikes: Idiots, people who make fun of his raspy voice and bright colors because they hurt his eyes."

So he doesn't have any favourite foods, any unliked genres of books, any preferred weather types? Expand on this please.

"Fears: Nothing"

Everyone has a fear of something, unless they have something seriously wrong with their head that makes it physically impossible to feel fear. If that's the case, then that would manifest in countless other ways as well. Lost-in-Shadows, TelVaren's character above, is one of the most mentally broken characters I've ever seen, but even he has some fears to try and overcome.

"Personality: Calm, sarcastic, confident and slightly sadistic."

An expansion on this would be good. A good personality section ties into the history, and vice-versa. Together, they explain how their history shaped and defined their personality and, in turn, how their personality affects their future life.

"History: Found and raised by an Argonian on the outskirts of the Black Marsh. Raised by them and was recently told to go to Cyrodiil in order to live with other humans."

He's got nineteen years under his belt. Who is he? What was his childhood like? What has been the guiding force in his life? Who took him in, why, and what was Klec's relationship with them like? Why did they raise him? Why are they only now sending him to Cyrodiil? You say he's borderline evil. Why? What drove him to that? How did that affect his friendships and familial relations? How does his evil manifest? Is he a petty thug, a cat thief, a sociopathic murderer or an assassin? How does he fit into the lore? WHEN does he fit into the lore? What was his birth year? What was his birthday and birth sign?

Denied until heavy editing has been done. Please use a new post for the edited character sheet. That lets me see just how much new work you've put into it, which does affect my decision. If you put in a lot of effort, I will be able to see that from the differences in your pre- and post-edit character sheets and I will be much more likely to help you succeed.

Edit: Re-added line spacing. The site apparently dislikes my formatting...

10/28/2011 . Edited 10/28/2011 #13
TelVaren-Blackflaime

I completely agree with Jade, as he tends to be very thurough on his reviews and critiques of character sheets.

Also, Jade....LMAO. I LOVE that you used Lost as an example. XD 'Cause when I was readin' this I was thinkin' about using him as an example, and then got to that part and cracked up XD. Way ta beat me to it! :P

10/28/2011 #14
DarkDan1100

Thanks for the review, I'll fix him as soon as I can and to be honest I kinda knew he was kinda underdone but I was in a hurry at the time. As i said, I'll fix him and thanks for the pointers.

10/28/2011 #15
thejadefalcon

It's okay, DarkDan. Seriously, take your sweet time with this. I'm still not done fully cleaning up the forums, so nothing's happening for a while yet anyway.

10/29/2011 #16
DarkDan1100

Full Name: Kleclileelh

Nickname (if applicable): Klec

Gender:Male

Age: 19

Weapons (if applicable): Iron Dagger and Steel Longsword

Armour (if applicable): Fur braces

Other Items (if applicable): Torch

Race: Imperial

Place of Birth: Leyawiin

Star sign: Serpent

Alignment (if applicable): Neutral, borderline Evil

Appearance: He has pale skin and sharp features, giving him the appearance of of a hunter. His teeth are sharper than a normal human or mer's but not as sharp as a beast race.

Clothing: Huntsman Leather Pants, black hood

Hair: Black shoulder length and unkempt.

Eyes: Light blue

Build: Taller than average man, has a few scars and is fairly fit due to having to keep up with the residents of the Black Marsh. Skinny and looks more like a runner than a fighter.

Other: Scars across torso and arms.

Likes: Himself, anyone who manages to befriend him, and his family. He prefers eating meat.

Dislikes: Idiots, people who make fun of his raspy voice and bright colors because they hurt his eyes. Considers eating plants to be appalling.

Fears: The possibility that he might not be able to go back to the Black Marsh

Personality: Calm, sarcastic, confident and slightly sadistic. His sadism shows through in his Assassination's as he draws them out sliightly, letting his 'prey' know they are dying and enjoying their shock and horror. He is willing to help people but is reluctant with anyone not an Argonian and won't hesitate to slay anyone man, mer or Khajiit. If he thinks you just did something useless he'll almost definitely make a snarky comment about how usless that was. He considers Argonians better than the other races to the point he's sad that he wasn't just born Argonian.

History: His birth parents travelled to Blackwood when he was just a baby. However they were killed by a troll, but just as it was about to slay the baby, an Argonian hunting party took it down. A female Argonian heard crying and took the baby after seeing the dead parents. She was going to take him to the nearest town when she saw something, a leaf from a hist tree had landed on his forehead and his crying stopped. The female Argonian was suprised ad took the baby back to her fellow Argonians and they all agreed that it was a sign that the child was supposed to be raised by them. So he grew up learning Jel and how to fight, swim and fight like an Argonian. He even picked up their speach patterns. When it came time for the naming ceremony, he was given the name Kleclileelh, meaning 'Cold-Blooded-Root-Child'. His name signified that the other Argonians saw him as one of them and he was happy. Then, not long later, they said he needed to go to Cyrodiil to live with his fellow men, he disagreed but obeyed non the less.

--

I fixed him up, let me know if I missed anything.

10/30/2011 . Edited 10/30/2011 #17
TelVaren-Blackflaime

Definitely much better than before, but I still have some questions and one main concern. One, is how sharp are his teeth exactly? I can understand how a carnivorous diet from infancy can make a human's teeth exceptionally sharper than what is considered 'normal' or usual, I just don't think they'd be any sharper than that. This is more of a personal question and not really something you need to change on the character sheet unless you want to. Another is, the borderline Evil. Has he always just been a little off in the head or did something happen in his childhood or lifetime that's made him that way. Why does he like to draw out the kill of his assassinations and see the fear in people's eyes? That I'd like you to at least brush over in the history section.

Now my one concern is the Hist leaf on the forehead. The Hist trees are all in BlackMarsh, and tho it says that Blackwood shares some of the geopraphy, nowhere is it mention that there are Hist in that region. Now it may be possible that maybe the woman who held him when it fell on his forehead was wearing a wreath or headress of somesort that had Hist leaves on it, but I'm not sure the Argonians would make clothes out of their sacred trees, unless she was a shaman of some sort, perhaps...

SO! Maybe some discussion or ideas about the Hist leaf, add a little brush on why he's borederline evil if you can, and we'll see how it goes, but other than those two things I don't see anything else wrong with him. So after we get those covered I should be able to accept the character. :)

10/30/2011 #18
thejadefalcon

A massive improvement. Good job! Taking into account everything Beakerz just said, there's just the history section to truly expand on. Why does he like watching people die so much? When did he become an assassin? Why? Who is this female Argonian? His new mother, or did she pass him on? It's not always true, but a good test of having a good character is if you know who their mother (or mother-figure, in this case) was. Same for the father. It helps round out the character themselves.

"the child was supposed to be raised by them."

Basically, anything after this sentence should be expanded on, as childhood can be a very good way to build a character. If literally nothing interesting happened to them, then go ahead and skip it, but mention that their childhood was a totally normal and peaceful one. Where did they grow up, for example?

I don't know when an Argonian naming ceremony is, but you implied it was late teens, so before that, you need to explain his growing fascination with assassin, any effects this had on the family, any relationships he had, why does he fear he can't return to Black Marsh? History sections are very rarely too detailed. Be very generous expanding on your history, expanding on anything and everything you possibly can.

I know this probably seems a little unfair to you, given that other history sections are even shorter. I was more lax on it once, but I'm kicking people to rewrite and expand on their character sheets, even my own (I outright deleted no less than seven of my sheets a while ago and my Adria has undergone some insane character changes since I wrote what you see above, so I need to pretty much rewrite every word of that).

One minor fix should be the age section. A good way to do it is this, showing the age, their birthday and year, and their sign:

Age: 72 (11th Sun's Dusk, 3E 361)

Birth Sign: The Atronach

Since your character's born under the Serpent, you have free range of any day of any month.

Finally, there's just one other thing I can think of right now and this one is entirely my fault. Due to my own stupidity, I forgot to add this to the rules on what needs to be on the character sheet.

RP sample: This should be about one to five paragraphs long (dependent on paragraph length), though there is no upper limit to it. Just write out a small thing involving your character, like you would in an RP post, showing how they react to any particular situation from their history (obviously, when they were old enough to react, so no baby stuff). This lets us see how your character works and what your writing style is like. It could be a battle, it could be a conversation with someone, it could even be them just watching something happen and their thought processes on it.

I think that's everything I wanted to bring up. If not, I'll try to remember before you fix it up, but no promises.

10/31/2011 . Edited 10/31/2011 #19
JobenX

Approved by: DardreiGraves

I'm geared up for the release of Skyrim, and looking for an active ES RP, and although this place seems quiet, it looks like things may be heating up again, so I might as well try my luck :D

Full Name: Stefan Croseus

Nickname (if applicable): Crow

Gender: Male

Age: 21 (22nd Hearth Fire, 3E 412)

Birthsign: The Thief

Weapons (if applicable): Blue-tinted Ebony Longsword, named "Serenity", unenchanted. Standard Orcish Shield

Armour (if applicable): Full Orcish Armour, minus Helmet.

Animals (if applicable): None

Other Items (if applicable): Silver Ankh of Mara Pendant

Race: Imperial

Place of Birth: Anvil

Alignment (if applicable): Uncertain, Neutral, more likely to do Good than Bad, but not worth underestimating

Appearance: Caucasian, if slightly tanned. Usually a stern expression.

Hair: White

Eyes: Red

Build: Average, Slightly Muscular

Other: Four tattooes; 1) Black text over his chest which reads "Laloria, Lalattia, Angua Oiobala Na Abagaianye Angua Naga" Which, in the Ayleid Language, translates to "Dark Times, Light Times, My Eternal Power Is I Do Not Fear My Death" 2) On the side of his right shoulder, is tattooed a symbol of Julianos, 3) On the side of his left shoulder, is tattooed a symbol of Arkay, 4) On his back is a tribal-like tattoo of a crow

Likes: Music, Singing, Honesty, Determination, Optimism

Dislikes: Discussion and Criticism of his Past, "Arrogant Recklessness", Pure Evil, Daedra

Fears: The death of companions and friends, Powerlessness, Solitude, Vaermina

Personality: Generally distant and sometimes highly ferocious to those he doesn't know, but once you get to know him, he's more open and freindly, and is always ready for a laugh. He can get real agressive at times, and is not afraid of a fight at all. He is a street fighter at heart, and would fight dirty if he had to. He's really a nice guy despite first appearances, and can be prone to emotional outbursts. Hard as nails and not afraid to speak his mind. Strong sense of willpower and has a very realistic, if slightly disillusioned view of the world, but he is prone to put it all aside when things go well, realizing that life can never be completely bad. Loyal.

History: Born and raised in Anvil, the oldest of two children, the other being his younger sister, Jesska Croseus. Born an Albino, explaining his white hair and red eyes, which leads to people mistaking him as a tinkerer of dark or daedric magics. At first a pale child because of his Albinism, and suffered teasing from other children because of it. Crow enlisted the help of a sympathetic mage from the Mage's Guild, who cast a mixture of minor Light and extremely minor Fireballs spells onto Crow's body. This continued for three years untill Crow was satisfied with his skin tone. During these years, he also self-trained and recieved lessons about swordplay, as he aspired to one day join the Imperial Legion. However, Crow was arrested at the age of 16 due to causing an intense brawl in the Docks. Spurned by the people for his irresponsibility, despite his protests that he was protecting his sister. In shame and to get away from the scorn, the Croseus family moved to Kvatch, where Crow continued his training, hoping to become a Guardsman for the time being, inspired by the stories of Antus Pinder's failed but heroic defence against the Camoran Userper. He made friends with a mischevious, but intelligent and well-meaning young priest named Martin. Soon however, Crow's father, Erikus, died after trying to disolve a drunken brawl between two of his patrons. With his death, Crow inherited the family's inn, The Gallant Crow's Nest, as well as Serenity, a family heirloom blade. Not long after, Crow's mother Jana, died of grief and worry, leaving Crow and Jesska to fend for themselves. Crow and Jesska continued to work and run The Gallant Crow's Nest, and Crow abandoned his aspirations of becoming a Guard in order to preserve the family business, although continued to train. He fell in love with a Bosmer girl named Sorrah, who was a devout worshipper of Mara. Crow courted her for a while, before she was killed by bandits while out picking flowers for him outside of Kvatch. Crow was devasted, and sought out the bandits, and killed them at Gnoll's Meeting Camp before returning to Kvatch. He was grim, but soldiered on through life as he tended to the inn, using excess funds to purchase armour. In 433, A door to Oblivion opened in Kvatch, sending Daedra into the city. Crow and few other survivors holed up in his inn, before they made a break for the chapel. During the flee, Crow's sister, Jesska, was wounded by a Dremora. Crow carried her into the chapel, where Brother Martin attempted to heal her, but she was too badly injured, and she passed away. Embittered, Crow stormed out into the burning ruins of Kvatch, killing any Daedra he could meet, before he fell into the dried moat of Castle Kvatch, and was forced the flee, finding a break in the walls, where he headed south to join the remaining survivors. He is eager to return to the fight and avenge his sister and rescue Martin to protect what little family and friends he has left, and is also going to join the fight against Dagon.

RP Sample:

"For as long as I can remember, it's always felt like the world has been against me..."

Crow spat on the ground, and swung a fist straight into the face of the Argonian pirate, who recoiled and hissed. "You'll pay for that, you Imperial dog!" He shrieked, bringing up his fists as the other people present on the docks began to watch with interest and confusion.

Crow brought his own fists up, ready for a fight, looking around for anything to use as a weapon, and spotted a piece of fire wood, before turning his attention to the Argonian.

"You wanna start messing with my sister? Fine, but you'll have to deal with me first, Pondscum!" He snapped.

"Always trying to do the right thing, only to find that I've made it worse for others..."

"Do you have any idea what you've done?!" Erikus growled at his song.

Crow glared back at his father, and jabbed a finger at him through the bars of the cell. "I stood up for my sister, and your daughter,that'swhat I did!"

"Then why is everyone saying it was an unprevoked attack, Stefan?" Erikus asked.

"Because the guard took the word of pirates dad,pirates!"

"You should have known things would have ended like this, son..." Erikus said, with a sigh.

"Yeah, well... You learn something new everyday, don't ya?" Crow remarked sarcastically.

"This isn't funny... we've lost face in the people here..." Erikus told him.

"You're worried about how we look in the eyes of others when your daughter is alone right now?!" Crow snapped. "Go away, father... You let me deal with my own guilt, I don't need yours as well"

"I thought maybe things could change, if I just settled down, let my spirit wander a little..."

"So, what brings a young and pretty priestess to my bar?" Crow asked her.

Sorrah sighed, and rolled her eyes. "I'm looking to get away from my father, he's being pushy about me getting married to some Nord who's brother's second cousin's father is a Jarl in Skyrim or something..."

"...that's probably the most interesting introduction I've had yet" Crow remarked, with a smile. "You're welcome to stay, for only 10 measly coins, and I'll throw in a free denial service if someone comes looking for you"

The girl smiled softly. "Thanks"

"So what's your name, Miss...?" Crow asked.

"Sorrah" She replied.

"Sorrah? That's... well, it sounds like a pretty solid name, like a warrior... Do you do much... warrioressing as a preistess?" He asked.

Sorrah chuckled slightly. "I'm afraid not, although I'd like to club some of those chapel goers, especially Hirtel... He's so annoying"

Crow smirked. "A bosmer clubbing an altmer over the head? I wouldn't mind seeing you do that... I'll even lend you the club"

Sorrah laughed softly, and Crow smiled back at her.

"I wanted to know if those stories of true love and happy endings weren't just fairy tales..."

As they sat under the moonlight on a secluded little patch of grass, just outside the Kvatch falls, Crow let his hand slip into Sorrah's, causing her to look over to her. He smiled at her.

"You know, I'm not really one for being emotional, but... Being here, with you, it's like I'm in my own little Paradise... right now, I don't think none of the Nine nor any Daedric Prince could ever make this moment any better, because all I need right now, is you... I used to think that I was destined to fight for every minute of life, fighting words with words and fists with fists, just to survive, just to stay strong, to convince myself that I'm not a coward, that I'm not just a whispered name to be lost in the wind... But being with you, I just feel so calm, so relaxed... Ever since my parents died, I've felt nothing but an emptiness that aches deep inside me, but you... you've helped fill it up, you've helped me see the world through different eyes... Beautiful eyes... I know you're wanting to wait for marrige before giving your body to anyone, and I perfectly understand that, and I wouldn't ask you to be any other way... You stand out in a crowd filled with bleakness and pessimism, and you never stop being who you are for one moment... I... I thank you, Sorrah, for showing me all these things, and I love you, and always will, even after my heart has faded away into forgotten times..."

Sorrah just stared, awestruck for a moment, a gentle smile and a blush creeping on her face, and a slight squeak of suprise when she felt Crow's lips upon hers deliver a warm and heartfelt kiss, which she sunk into, blissfully...

"But every fairy tale has a dark twist, a sharp bend into the shadows, nothing ever remains tranquil forever..."

"...Stef, are you okay?" Jesska asked softly, peering into his room. It had been a day since Sorrah's funeral, and he hadn't done much, just carved out a drone-like existance, doing this and doing that with no remorse, no emotion.

Crow was sitting on his bed, and looked up at her, as she came to sit down next to him. "You know you always have me, Stef, okay? No matter what, you will always have me"

Finally, the shadows of a smile danced around his lips. "I know, Jesska... I know"

"In one moment, life can turn around and carve your heart into pieces before you can even blink..."

"I'm sorry, my friend" Brother Martin said, as they both knelt over the bleeding body of Sorrah. "There's nothing I can do"

"There must be something you can do!" Crow snapped, tears in his eyes. "Spells, potions, something, anything!"

Martin said nothing, only looking as he tried to summon the courage to say the words, before Sorrah delicately reached up. "....Stef?" Came the shallow, gentle voice.

Crow's hands were both right around hers in an instant, as he took a breath and forced a smile. "I'm, I'm right here, Jesska, everything's going to be okay..."

"No, it's not..." She whispered, the three words like a silent but resounding hammer strike to Crow's insides, icing up like forst. "...Stef?"

"...Yes, Jesska?"

"Don't give in, don't lose yourself..." She told him. "Just believe, and everything will be... alright, in the end, and if it's not alright... it's not the... end"

Her hand gently slipped out from his, as her last breath was lost to the air of the chapel, and life left her body, lying before her brother and his friend.

Crow just sat there, shocked and confused, nothing going through him at all for a moment, before wretchedness gripped him, which turned to malice, and full on rage.

Gritting his teeth, he stood up, and drew his sword.

"Where are you going?!" Brother Martin asked him.

"Staying true, and finishing the fight" He said, savagely.

"But-"

"Stay here, I don't need your death on my head" Crow said.

Martin stood, seeing the futility of reasoning with the now despair-ridden Crow, who slipped out of the doorway. Martin could hear his harsh battle cry and the clash of steel, for many minutes, before it all seemed to fade away into silence...

"Well, I'm done letting those things happen. I'm done being in pain, I'm done with all the consequences... It's now or never..."

Crow tumbled down the cliff, before landing in a heap at the base of the hill of Kvatch. He lay there for a moment, as everything that happened, every fight and every death, from birth up to then, replayed like a strange nightmare before his eyes, as demons danced around his soul, daring him to break down, to seccumb to his misery.

But he didn't.

He shook his head, and forced himself up. The time for mourning and wailing would come, but now there was too much at stake. He let his anger get the better of him, and now Martin was trapped. Martin, the last grip trace of affection he had left living in this world.

Crow started marching south, heading for the road back to the gate of Kvatch. He found the settlement and was met with cries of insanity and dementia when he desired to go back into the city. As he followed the road, one of the priests, Ilav Dralgoner approached him. "What you're doing is madness... The Gods, they have forsaken us... What could possibly give you the strength to carry on.

Crow stared at him for a moment, before glancing to the settlement bellow, and then to the crimson red sky, before looking at Dralgoner.

"For as long as I can remember, it's always felt like the world has been against me, always trying to do the right thing, only to find that I've made it worse for others... I thought maybe things could change, if I just settled down, let my spirit wander a little, I wanted to know if those stories of true love and happy endings weren't just fairy tales...But every fairy tale has a dark twist, a sharp bend into the shadows, nothing ever remains tranquil forever, In one moment, life can turn around and carve your heart into pieces before you can even blink...Well, I'm done letting those things happen. I'm done being in pain, I'm done with all the consequences... It's now or never..."

Dralgoner just stared in awestruck amazement, but whether at his bravery or stupidity, it was hard to now. Crow just nodded.

"Everything will be alright in the end, and if it's not alright, it's not the end... My name is Stefan Croseus, they call me Crow, I've lost family and friends to death and destruction, and I've got a score to settle with Oblivion, and I will not stop fighting this battle untill I know it's all over, for me, or for Dagon"

10/31/2011 . Edited by DardreiGraves, 10/31/2011 #20
DardreiGraves

Now, for the Klec bloke... I am incredibly happy to let you aboard, but unfortunately, TelVaren and I *are* lore snobs, and character snobs. So, once you explain the Hist leaves and expand on this guy a bit more, I'd be more than pleased to let you on!

10/31/2011 #21
DarkDan1100

One question, is it possible to use the RP Sample part to explain his fascination with Assassination? Because if I can do that it would make this a little easier.

10/31/2011 #22
thejadefalcon

Yes, but it would have to be an expansion of the history. So, for example, you say in the history that he first killed someone by mistake but found he'd enjoyed it. You'd need to explain that as best as you can in the third-person omniscient that the history section is, and the RP sample could show the kill itself and his actual thoughts as it all happened.

10/31/2011 #23
JobenX

[Approved by thejadefalcon]

Full Name: Stefan Croseus

Nickname (if applicable): Crow

Gender: Male

Age: 21 (22nd Hearth Fire, 3E 412)

Birthsign: The Thief

Weapons (if applicable): Blue-tinted Ebony Longsword, named "Serenity", unenchanted. Standard Orcish Shield

Armour (if applicable): Full Orcish Armour (Pre-Crisis), Full Blades Armour (Post-Crisis). Doesn't wear a helmet with either.

Animals (if applicable): None

Other Items (if applicable): Silver Ankh of Mara Pendant

Race: Imperial

Place of Birth: Anvil

Alignment (if applicable): Uncertain, Neutral, more likely to do Good than Bad, but not worth underestimating

Appearance: Caucasian, if slightly tanned. Usually a stern expression.

Hair: White

Eyes: Red

Build: Average, Slightly Muscular

Other: Four tattooes; 1) Black text over his chest which reads "Laloria, Lalattia, Angua Oiobala Na Abagaianye Angua Naga" Which, in the Ayleid Language, translates to "Dark Times, Light Times, My Eternal Power Is I Do Not Fear My Death" 2) On the side of his right shoulder, is tattooed a symbol of Julianos, 3) On the side of his left shoulder, is tattooed a symbol of Arkay, 4) On his back is a tribal-like tattoo of a crow

Likes: Music, Singing, Honesty, Determination, Optimism

Dislikes: Discussion and Criticism of his Past, "Arrogant Recklessness", Pure Evil, Daedra

Fears: The death of companions and friends, Powerlessness, Solitude, Vaermina

Personality: Generally distant and sometimes highly ferocious to those he doesn't know, but once you get to know him, he's more open and freindly, and is always ready for a laugh. He can get real agressive at times, and is not afraid of a fight at all. He is a street fighter at heart, and would fight dirty if he had to. He's really a nice guy despite first appearances, and can be prone to emotional outbursts. Hard as nails and not afraid to speak his mind. Strong sense of willpower and has a very realistic, if slightly disillusioned view of the world, but he is prone to put it all aside when things go well, realizing that life can never be completely bad. Loyal. What makes him afraid of Vaermina is that when he sleeps, he doesn't actually sleep very well, burdened by the deaths of those he loved, and he is particularly anxious around Vaermina as he knows the effects he has on dreamers, and doesn't want her making things worse than they already are. I think that Vaermina is the only real Daedric Prince he's humbled by that he knows enough about.

History:

PRE-CRISIS

Born and raised in Anvil, the oldest of two children, the other being his younger sister, Jesska Croseus. Born an Albino, explaining his white hair and red eyes, which leads to people mistaking him as a tinkerer of dark or daedric magics. At first a pale child because of his Albinism, and suffered teasing from other children because of it. Crow enlisted the help of a sympathetic mage from the Mage's Guild, who cast a mixture of minor Light and extremely minor Fireballs spells onto Crow's body. This continued for three years untill Crow was satisfied with his skin tone. During these years, he also self-trained and recieved lessons about swordplay, as he aspired to one day join the Imperial Legion. However, Crow was arrested at the age of 16 due to causing an intense brawl in the Docks against some Pirates. Spurned by the people for his irresponsibility, despite his protests that he was protecting his sister. In shame and to get away from the scorn, the Croseus family moved to Kvatch, where Crow continued his training, hoping to become a Guardsman for the time being, inspired by the stories of Antus Pinder's failed but heroic defence against the Camoran Userper. He made friends with a mischevious, but intelligent and well-meaning young priest named Martin. Soon however, Crow's father, Erikus, died after trying to disolve a drunken brawl between two of his patrons. With his death, Crow inherited the family's inn, The Gallant Crow's Nest, as well as Serenity, a family heirloom blade. Not long after, Crow's mother Jana, died of grief and worry, leaving Crow and Jesska to fend for themselves. Crow and Jesska continued to work and run The Gallant Crow's Nest, and Crow abandoned his aspirations of becoming a Guard in order to preserve the family business, although continued to train. He fell in love with a Bosmer girl named Sorrah, who was a devout worshipper of Mara. Crow courted her for a while, before she was killed by bandits while out picking flowers for him outside of Kvatch. Crow was devasted, and sought out the bandits, and killed them at Gnoll's Meeting Camp before returning to Kvatch. He was grim, but soldiered on through life as he tended to the inn, using excess funds to purchase armour. In 433, A door to Oblivion opened in Kvatch, sending Daedra into the city. Crow and few other survivors holed up in his inn, before they made a break for the chapel. During the flee, Crow's sister, Jesska, was wounded by a Dremora. Crow carried her into the chapel, where Brother Martin attempted to heal her, but she was too badly injured, and she passed away. Embittered, Crow stormed out into the burning ruins of Kvatch, killing any Daedra he could meet, before he fell into the dried moat of Castle Kvatch, and was forced the flee, finding a break in the walls, where he headed south to join the remaining survivors. He is eager to return to the fight and avenge his sister and rescue Martin to protect what little family and friends he has left, and is also going to join the fight against Dagon.

CRISIS

Crow waited at the Barricades as the future Champion of Cyrodill closed the Oblivion Gate before Kvatch, and joined him and the other guards as the stormed in to break the Siege of Kvatch. He remained in the chapel to escort the other survivors out as well as the body of his sister. After that, he rejoined the fight in retaking the castle. After the siege of Kvatch had been broken, he elected to stay behind to bury his sister and tend to her final rites, before following Martin and the Champion to Weynon Priory. Travelling through the Great Forest on a horse that stole from an Imperial Legionary, perhaps the start of his truly illicit behaviour, and rode without stopping. He arrived to witness Jauffre, Martin and the Champion leaving the Priory, and he followed them to Cloud Ruler Temple, but never caught up with them, as he had been waylaid by Minotaurs on the road and forced to travell the long trek on foot. He arrived at Cloud Ruler Temple and was vouched for by Martin. He remained there for a while, recovering his strength and energy, and after being brought up to speed, elected to join The Blades. He continued to train, becoming Martin's bodyguard. He joined Martin in the Defence of Bruma, fighting against the hordes of Daedra that spilled out of the Gates whilst the Champion worked on closing them. At one point, he was so empowered by rage, he single-handedly dispatched three Daedroths that threatened Martin, and survived the battle when the Champion closed the Final Gate. He travelled to the Imperial City with Martin and the rest of the Blade's army and the Champion, fighting alonside Martin and the Champion one last time as they escorted the heir to the Temple of The One. Mid-way, Crow was waylaid by Daedra, and forced Martin and the Champion to go on without him, as he lead the Daedra into the sewers before dispatching them in the dark. He rushed to the Temple, to witness Dagon and the Avatar of Akatosh do battle, before forcing his way into the Temple, finding only the Champion. Angrily, Crow demanded to know what happened to Martin, and calmed down upon being informed.

POST-CRISIS

Crow was now at last alone, with only vauge aquaintances to live for. He left The Blades service as he had no charge to protect, and spent a long time contemplating his next moves. Realizing that the world always needed someone like Bendu Olo, always taking that extra step to fend for the innocent, he rejoined The Blades on a minor role, hunting down Mythic Dawn members and bringing them to justice. Alongside this, he joined the Fighters Guild, as well as the Thieves Guild on a minor level after he stumbled upon a meeting in Dareloth's Garden.

RP Sample:

"For as long as I can remember, it's always felt like the world has been against me..."

Crow spat on the ground, and swung a fist straight into the face of the Argonian pirate, who recoiled and hissed. "You'll pay for that, you Imperial dog!" He shrieked, bringing up his fists as the other people present on the docks began to watch with interest and confusion.

Crow brought his own fists up, ready for a fight, looking around for anything to use as a weapon, and spotted a piece of fire wood, before turning his attention to the Argonian.

"You wanna start messing with my sister? Fine, but you'll have to deal with me first, Pondscum!" He snapped.

"Always trying to do the right thing, only to find that I've made it worse for others..."

"Do you have any idea what you've done?!" Erikus growled at his song.

Crow glared back at his father, and jabbed a finger at him through the bars of the cell. "I stood up for my sister, and your daughter,that'swhat I did!"

"Then why is everyone saying it was an unprevoked attack, Stefan?" Erikus asked.

"Because the guard took the word of pirates dad,pirates!"

"You should have known things would have ended like this, son..." Erikus said, with a sigh.

"Yeah, well... You learn something new everyday, don't ya?" Crow remarked sarcastically.

"This isn't funny... we've lost face in the people here..." Erikus told him.

"You're worried about how we look in the eyes of others when your daughter is alone right now?!" Crow snapped. "Go away, father... You let me deal with my own guilt, I don't need yours as well"

"I thought maybe things could change, if I just settled down, let my spirit wander a little..."

"So, what brings a young and pretty priestess to my bar?" Crow asked her.

Sorrah sighed, and rolled her eyes. "I'm looking to get away from my father, he's being pushy about me getting married to some Nord who's brother's second cousin's father is a Jarl in Skyrim or something..."

"...that's probably the most interesting introduction I've had yet" Crow remarked, with a smile. "You're welcome to stay, for only 10 measly coins, and I'll throw in a free denial service if someone comes looking for you"

The girl smiled softly. "Thanks"

"So what's your name, Miss...?" Crow asked.

"Sorrah" She replied.

"Sorrah? That's... well, it sounds like a pretty solid name, like a warrior... Do you do much... warrioressing as a preistess?" He asked.

Sorrah chuckled slightly. "I'm afraid not, although I'd like to club some of those chapel goers, especially Hirtel... He's so annoying"

Crow smirked. "A bosmer clubbing an altmer over the head? I wouldn't mind seeing you do that... I'll even lend you the club"

Sorrah laughed softly, and Crow smiled back at her.

"I wanted to know if those stories of true love and happy endings weren't just fairy tales..."

As they sat under the moonlight on a secluded little patch of grass, just outside the Kvatch falls, Crow let his hand slip into Sorrah's, causing her to look over to her. He smiled at her.

"You know, I'm not really one for being emotional, but... Being here, with you, it's like I'm in my own little Paradise... right now, I don't think none of the Nine nor any Daedric Prince could ever make this moment any better, because all I need right now, is you... I used to think that I was destined to fight for every minute of life, fighting words with words and fists with fists, just to survive, just to stay strong, to convince myself that I'm not a coward, that I'm not just a whispered name to be lost in the wind... But being with you, I just feel so calm, so relaxed... Ever since my parents died, I've felt nothing but an emptiness that aches deep inside me, but you... you've helped fill it up, you've helped me see the world through different eyes... Beautiful eyes... I know you're wanting to wait for marrige before giving your body to anyone, and I perfectly understand that, and I wouldn't ask you to be any other way... You stand out in a crowd filled with bleakness and pessimism, and you never stop being who you are for one moment... I... I thank you, Sorrah, for showing me all these things, and I love you, and always will, even after my heart has faded away into forgotten times..."

Sorrah just stared, awestruck for a moment, a gentle smile and a blush creeping on her face, and a slight squeak of suprise when she felt Crow's lips upon hers deliver a warm and heartfelt kiss, which she sunk into, blissfully...

"But every fairy tale has a dark twist, a sharp bend into the shadows, nothing ever remains tranquil forever..."

"...Stef, are you okay?" Jesska asked softly, peering into his room. It had been a day since Sorrah's funeral, and he hadn't done much, just carved out a drone-like existance, doing this and doing that with no remorse, no emotion.

Crow was sitting on his bed, and looked up at her, as she came to sit down next to him. "You know you always have me, Stef, okay? No matter what, you will always have me"

Finally, the shadows of a smile danced around his lips. "I know, Jesska... I know"

"In one moment, life can turn around and carve your heart into pieces before you can even blink..."

"I'm sorry, my friend" Brother Martin said, as they both knelt over the bleeding body of Jesska. "There's nothing I can do"

"There must be something you can do!" Crow snapped, tears in his eyes. "Spells, potions, something, anything!"

Martin said nothing, only looking as he tried to summon the courage to say the words, before Jesska delicately reached up. "....Stef?" Came the shallow, gentle voice.

Crow's hands were both right around hers in an instant, as he took a breath and forced a smile. "I'm, I'm right here, Jesska, everything's going to be okay..."

"No, it's not..." She whispered, the three words like a silent but resounding hammer strike to Crow's insides, icing up like forst. "...Stef?"

"...Yes, Jesska?"

"Don't give in, don't lose yourself..." She told him. "Just believe, and everything will be... alright, in the end, and if it's not alright... it's not the... end"

Her hand gently slipped out from his, as her last breath was lost to the air of the chapel, and life left her body, lying before her brother and his friend.

Crow just sat there, shocked and confused, nothing going through him at all for a moment, before wretchedness gripped him, which turned to malice, and full on rage.

Gritting his teeth, he stood up, and drew his sword.

"Where are you going?!" Brother Martin asked him.

"Staying true, and finishing the fight" He said, savagely.

"But-"

"Stay here, I don't need your death on my head" Crow said.

Martin stood, seeing the futility of reasoning with the now despair-ridden Crow, who slipped out of the doorway. Martin could hear his harsh battle cry and the clash of steel, for many minutes, before it all seemed to fade away into silence...

"Well, I'm done letting those things happen. I'm done being in pain, I'm done with all the consequences... It's now or never..."

Crow tumbled down the cliff, before landing in a heap at the base of the hill of Kvatch. He lay there for a moment, as everything that happened, every fight and every death, from birth up to then, replayed like a strange nightmare before his eyes, as demons danced around his soul, daring him to break down, to seccumb to his misery.

But he didn't.

He shook his head, and forced himself up. The time for mourning and wailing would come, but now there was too much at stake. He let his anger get the better of him, and now Martin was trapped. Martin, the last grip trace of affection he had left living in this world.

Crow started marching south, heading for the road back to the gate of Kvatch. He found the settlement and was met with cries of insanity and dementia when he desired to go back into the city. As he followed the road, one of the priests, Ilav Dralgoner approached him. "What you're doing is madness... The Gods, they have forsaken us... What could possibly give you the strength to carry on?"

Crow stared at him for a moment, before glancing to the settlement bellow, and then to the crimson red sky, before looking at Dralgoner.

"For as long as I can remember, it's always felt like the world has been against me, always trying to do the right thing, only to find that I've made it worse for others... I thought maybe things could change, if I just settled down, let my spirit wander a little, I wanted to know if those stories of true love and happy endings weren't just fairy tales...But every fairy tale has a dark twist, a sharp bend into the shadows, nothing ever remains tranquil forever, In one moment, life can turn around and carve your heart into pieces before you can even blink...Well, I'm done letting those things happen. I'm done being in pain, I'm done with all the consequences... It's now or never..."

Dralgoner just stared in awestruck amazement, but whether at his bravery or stupidity, it was hard to now. Crow just nodded.

"Everything will be alright in the end, and if it's not alright, it's not the end... My name is Stefan Croseus, they call me Crow, I've lost family and friends to death and destruction, and I've got a score to settle with Oblivion, and I will not stop fighting this battle untill I know it's all over, for me, or for Dagon"

10/31/2011 . Edited by thejadefalcon, 11/4/2011 #24
JobenX

What is the opinion of having a character that has Lycanthropy?

11/5/2011 . Edited by thejadefalcon, 11/13/2011 #25
thejadefalcon

As for the were-whatever, I'm fine with that as long as you can do it properly. I only know the basics behind TES lycanthropy as I've never played more than the first fifteen minutes of Morrowind, but I'd say it's perfectly fine.

11/5/2011 . Edited 11/13/2011 #26
TelVaren-Blackflaime

And about the Lycanthropy. What do you have in mind? My extent of Lycanthropy knowledge is that of the BloodMoon expansion for Morrowind, since I played that game to death. :D SO go ahead and throw all the ideas and questions you have at me! :)

11/5/2011 . Edited by thejadefalcon, 11/13/2011 #27
JobenX

Oh, go ahead :) I don't mind, it's not like there's any important infomation in most of the posts :)

And, well... Lycanthropy is an important part of this character's profile. She can exist without it, but the monthly struggle of ferocity will be better for drama purposes in the story :) But the thing is, she was born a werewolf, not bitten. Both her parents had Lycanthropy, and their union created her. Unfortuntely, I haven't played BloodMoon... or Daggerfall... Shamefully, untill Oblivion comes out, I can only say I've played Oblivion... But I dunno if being born a werewolf would affect her mentality at all?

I might need to do a little research, but I think she's going to resemble the Daggerfall variation of Werewolf more than the BloodMoon variant.

11/5/2011 #28
TelVaren-Blackflaime

Ok I don't know about being born a werewolf, but I do know this. In BloodMoon, you suffer from the change every night, at 8pm until 6am....Every night. Not just everymonth. So it can be hard to live as a werewolf and cause many problems if she isn't away from the cities before that time strikes. I'll have to read into it more, but that would be the biggest draw back I'd think. However, I might not be on very much through this next week and a half as my laptop is dying and chunks of my screen are becoming white. Which I can't see anything behind them. So I have to wait till next pay day (15th) to hopefully buy a new laptop. So yeah, fair warning of my possible disappearance. *thumbs up*

11/6/2011 #29
thejadefalcon

Aww, crap, REALLY? I thought that laptop wasn't even a year old! That BITES.

As for lycanthropy being hereditary, I say go for it in the absence of more data. The Gray Prince was half-vampire and it showed. Maybe if the mother had also been a vampire, it would have been more obvious, maybe making him a vampire from birth. It also helps that the race of a baby in this universe is determined by the mother, though they will have some of the father's attributes, so if it had been Agronak's mother who was the vampire, I think he'd be even more vampiric. Werewolves don't have the same issues with sterility in most universes as vampires do (you know, being dead), but since vampirism can also be cured in The Elder Scrolls, I think that vampires are really only half-undead. Blood still flows enough for erections to be feasible possible, maybe children concieved etc. Werewolves, on the other hand, have never had that issue. I think a child from two of them would definitely be a werewolf, though maybe it only showed up once they hit puberty (that is, after all, what a lot of the werewolf mythos has as a subtext, after all)?

11/7/2011 #30
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