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jcogginsa

Name: Roy, fighter of the Party

Type: Warrior/ effect

Level: 4

Attribute: Fire

ATK: 800

Def: 150

Effect: when this monster is special summoned by the effect of "Dark Dungeon Master", increase this card's attack by 1000. when this monster delcares an attack, increase it's attack by 500

Art: Child version of flame swordsman making a dice role.

Name: Girard, Cleric Of the Party,

Type: Dragon/ effect

Level: 4

Attribute: FIRE

ATK: 1400

Def: 1000

Effect: If this card is special summoned by "Dark Dungeon Master", then once per turn you may special summon one "Of the Party" Monster from your graveyard. If your opponent declares an attack on a monster you control, you may increase the targeted monsters Attack or Defense by 500 points

Art: A child version of Red Eyes Black Dragon

Name: Maggi, Wizard Of the Party

Type: Spellcaster/ effect

Level: 4

Attribute: DARK/ effect

ATK: 1000

Def: 500

Effect: If this card is special summoned by "Dark Dungeon Master", this card's attack increases by 500 when it attacks, this will last until the end of the turn. At the begining of each turn, Roll a die. If it's a one through five, this card can atack that number of times during the turn. if 6, reroll

Art: A child version of Dark Magician Girl.

Name: Faith, Rogue Of the Party

Type: Spellcaster/effect

Level: 4

Attribute: Light

ATK: 400

Def: 300

Effect: If this card is special summoned by "Dark Dungeon Master", You may take one card from your opponent's hand. This monster can attack directly

Art: A child version of Magician of Faith

Name: Gaio, Ranger Of the Party

Type: Warrior/ Effect

Level:4

Attribute: EARTH

ATK:1300

Def:1100

Effect: If this card is special summoned by "Dark Dungeon Master", You may look at one face down monster per turn, without activating it's effects. When this monster attacks a facedown monster, you can guess what type it is. if you are correct, increase this monster's attack by 1000 during damage calculation.

Art: A child version of Gaia the swift knight.

Name: 10 Campaign board

Type: Field Spell

Effect: Increase the power of all Of the Party monsters by 500. If Dark Dungeon Master is on the field, you may place it in the field spell slot. It cannot attack while in the field spell slot. If a new field spell is played, destroy Dark Dungeon Master

Art: The 5 Campaign Monsters and Dark Dungeon Master playing DnD

Name: STacking Effect

Type: equip Spell

Effect: If the monster this card is equiped to has it's attack increased above it's original attack, during damage calculation increase it's attack by 200 points during damage calc

Art: flame swordsman holding a glowing green sword

Name: Flanking action

Type: quick Playspell

Effect: When one of your monsters attacks, reduce another monster's attack points to zero and add them to the attacking monsters Attack during damage calc

Art: Girard distracting a monster while faith attacks from behind

Name: Railroad plot

Type: Trap

Effect: if Dark dungeon Master is on the field when an opponents monster attacks, both players role a die. The one with the higher result selects the target of the attack

11/7/2012 #271
Sashu

Name: The King of Knights, Alfred.

Type: Warrior/ Effect

Level: 8

Attribute: Earth

ATK:1000

Def:2000

Effect: The King of Knights, Alfred, gains 200 attack points for every Royal Paladin card on the field and in the graveyard and can't be effected by your opponents cards so long as Alfred Early is in your grave.

Art:http://images3.wikia.nocookie.net/__cb20120425153240/cardfight/images/thumb/9/94/Img037.jpg/127px-Img037.jpg

Name: Alfred Early.

Type: Warrior/effect.

Level 4

Atk: 2000

Def: 1000

Effect: You can tribute this card to special summon The King of Knights, Alfred.

Art: http://images1.wikia.nocookie.net/__cb20120926194218/cardfight/images/thumb/5/5e/PR-0005EN.jpg/300px-PR-0005EN.jpg

Name: Blaster Blade

Type: Warrior/effect

Level: 8

Atk: 2500

Def: 2500

Eff: You may special summon this card from you hand by tributing blaster Javelin. You can send the top two cards of your deck to the grave to banish one of your opponent's monsters. If blaster Javelin is in your grave, this card is unaffected by spells or traps.

11/16/2012 . Edited 11/16/2012 #272
Marvel Meister

Name: Rudolph the Nuclear Nosed Reindeer

Type: Beast

Level: 4

Attribute: Earth

ATK: 1500

Def: 1200

Effect: none

Art: An evil looking red nosed reindeer with a metal replacing parts on it's body.

==========================

Name: Jack the Frost Ripper

Type: water

Level: 5

Attribute: Aqua

ATK: 2800

Def: 2200

Effect: none

Art: http://www.gamegrin.com/files/images/news/2010/killing_floor_snowman.jpg but with two extra arms that are chainsaws

===============================

Name: Patrot Santa

Type: Fire

Level: 7

Attribute: Machine

ATK: 3300

Def: 3000

Effect: none

Art: http://www.youtube.com/watch?v=E91arivH5WY 4:40

==============================

Name: Clot Elves

Type: Magic

Effect: Summon 5 tokens with 500 attack and defense points.

Art: http://media.giantbomb.com/uploads/3/33848/1823746-kf_xmas_charactersheet_clot.jpg

===========================

Name: Elf Steroid

Type: Continous

Effect: If Clot evles are on the field make their attack and defense 2000

Art: A giant Hulk like elf

11/25/2012 #273
Marvel Meister

Name: Finding the True Home

Type: Magic

Effect: If you don't have Toon World in your hand or on the field you can search your deck for Toon World and special summon one monster with "Toon" in it's name.

Art: The back of Dark Magician Girl's head as she looks at a glowing cartoony street. =================

Name: Toon Guard

Type: Magic

Effect: As long as you have one monster with "Toon" in it's name, Toon World is not effeced by magic or trap cards.

Art: Toon Summon Skull with a shield.

===============

Name: Fake Shooter

Type: Equipt

Effect: The monster that is equipted with this card gains 100 attack points but whenever this card attacks a monster with a lower attack point the player with said equipted monster gets damage instead.

Art: Blue Eyes Toon Dragon putting his fingure in a barrel of a cartoony gun

3/19/2013 . Edited by jcogginsa, 3/19/2013 #274
Marvel Meister
I'm on my computer, why is the enter thing not working?
3/19/2013 #275
Marvel Meister
Can someone fix my cards for me?
3/19/2013 #276
AceStarKnight

Name: Lightning Nebula Dragon

Type: Synchro/Thunder/Effect

Level: 8

Attribute: Light

Atk: ?

Def: ?

Effect: One Thunder type tuner plus 2 or more Non tuner monster.

Gains a 1000 Atk and Def for every Thunder monster in the graveyard.

Remove from play any one Thunder type monster from the graveyard and choose one of the effects to use;

  • Negate the activation of any Spell or trap card.
  • Negate the activation or active effect of a Monster and destroy it.
  • Target Monster cannot be destroyed by battle or targeted by opponent.

Art: http://th05.deviantart.net/fs20/PRE/f/2007/290/1/b/Lighting_Bolt_Dragon_by_pamansazz.jpg

5/20/2013 . Edited 9/12/2014 #277
Mithos of the blue sky and sea

Name:Mecha-Kuriboh Guardian of Kuritopia

Type:Machine/Tuner

Level:3

Attribute:Dark

Atk:800

Def:1000

Effect:Only one of the following effects may be activated per turn.

1:This card cannot be destroyed as a result of battle or by trap card effects.

2:If this card is in your hand you may discard the top 3 cards of your deck to end the enemy battle phase.

3:This card can attack oppenent directly but switch's to defense mode and cannot be changed every other turn.

4:If a Kuriboh,Winged Kuriboh,Kuribon, Kuriboh red,kuriboh green,kuriboh blue, or kuriboh yellow or kuribalalon is on the field each gains 1000 defense points and cannot be destroyed as a result of battle

Art: h t t p : / / b r o w s e . d e v i a n t a r t . c o m / a r t / R o b o - K u r i b o h - 58 1 2 1 7 0 3

5/20/2013 #278
jcogginsa

sup

5/20/2013 #279
AceStarKnight

Name: Wattbeetle

Type: Thunder/Effect

Level: 4

Attribute: Light

Atk: 900

Def: 700

Effect: This card can attack directly. When this card inflicts Battle Damage to your opponent: Your opponent must send 1 card from their hand to their Graveyard.

Art: Imagine a Hercules beetle with a blue and yellow color scheme with some red lines signify the wires. And two metal electric coils on the edge of the horn.

5/22/2013 . Edited 1/13/2014 #280
AceStarKnight

Name: Wattemerl

Type: Thunder/Effect

Level: 3

Attribute: Light

atk: 900

def: 400

Effect: Once per turn, call the top card on the deck as a monster and draw it to see. If its a Watt monster, then special summon it to the field, if it's a non Watt monster or not a monster, then it goes to the graveyard.

As it stays on the field, gives all other Thunder monsterson your side of the field a boost of 600 Atk points.

If this card is destroyed by battle or card effect, the opponent is not allowed to special summon on their current or next turn.

Art: Imagine Emerl from Sonic without the fin on his head, with traditional Watt color scheme, and wearing Conan's clothes, hair and glasses.

=======

Name WattHerder.

Type: Thunder/Tuner/Effect

Level: 4

Attribute: Light

Atk: 1300

Def: 500

Effect: When this card is normal summoned, you can special summon either one Level 4 or two level 2 or one level one and one level 3 or Watt monster from the graveyard, to the field. Their effects are negated.

If this card was destroyed by card effect or battle, target Thunder monster gets a 1000 atk boost for as long as it's on the field for the remainder of the duel.

Art: http://img96.imageshack.us/img96/4580/fate1.jpg

5/22/2013 . Edited 9/12/2014 #281
AceStarKnight

Name: Watt riot

Type: Spell Card

Effect: Can only be activated on the opponent's battle phase. Destroy all card's on opponent's side of the field by discarding all watt monsters in hand.

Art: Watt monsters in a cartoon fighting dust cloud.

5/22/2013 #282
AceStarKnight

Name: Wattround up

Type: Spell Card

Effect: Can only be activated when there is only one Watt monster on the field. Special summon up to three Watt monsters from your hand or graveyard.

Art: Watt Fox, WattGiraffe, Watt lemur in a corral

5/22/2013 #283
AceStarKnight

Name: Number 97: Evolzar Terraflame

Type: Dragon/Xyz/Effect

Rank: 6

Attribute: Fire

Atk: 2900

Def: 2000

Effect: Requires 2 level 4 monsters to summon

Art: http://fc03.deviantart.net/fs37/i/2009/019/d/e/The_Dragon_of_Wrath___Ira_by_Juno_Uno.jpg

1/13/2014 . Edited 1/19/2014 #284
AceStarKnight

Name: Number A97: Evolzar Terraflame Kaiser

Type: Dragon/Xyz/Effect

Rank: 6

Attribute: Fire

Atk: 2900

Def: 2000

Effect: Requires 3 Level 4 monsters

You can also Xyz Summon this card by using a "Number 96: Terraflame" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.)

He cannot be destroyed by non numbers or non chaos monsters, or monster effects.

You can detach 1 Xyz material from this card and destroy 1 card on the opponent's side of the field. This card gains 1000 Atk points until the Endphase. If one of those cards is a trap card, it can't be activated. If this card is facing a "Number" or "Chaos Xyz" of "Number C" it can steal the card's Overlay units.

Art: http://fc07.deviantart.net/fs11/i/2006/241/b/e/megiddo_dragon_by_pamansazz.jpg

1/14/2014 . Edited 2/6/2014 #285
Trickymander

Name:Izanami the Dead goddess

Type: Divine/XYZ//eff

Rank: 11

Attribute:Dark

Atk: ?

Def:?

Effect: Requires 3 level 11 shadow masters to summon once per turn you can detach 1 overlay unit from this card set all cards on the field Izanami gains 500 attack and def for each card set, if Izanami is going to be destroyed you can banish one shadow master or mistress card to prevent her from being destroyed

Art:http://static4.wikia.nocookie.net/__cb20080816211255/megamitensei/images/thumb/8/83/IzanamiNine.jpg/250px-IzanamiNine.jpg

1/18/2014 #286
AceStarKnight

Name: Azure Force Dragon

Type: Dragon/Xyz/Effect

Rank: 6

Attribute: Fire

Atk: 2900

Def: 2000

Effect: Requires 2 or more level 6 cards to Overlay.

It cannot be destroyed by card effects.

Once per turn, You can detach one Unit from this card and target one monster the opponent controls. It's atk and def points become zero until the endphase of the opponent's turn.

Art: http://fc09.deviantart.net/fs70/f/2012/171/2/f/raikoo_from_dragon_drive_by_zarius12-d547vhr.png

1/19/2014 . Edited 8/29/2014 #287
AceStarKnight

Name: Flare Reborn

Type: Trap card

Effect: When a face-up FIRE monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monsters destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Flare Reborn" per turn.

1/20/2014 #288
Valzoa

Name: Number 4: True Eyes Heaven Dragon

Type: Dragon

Rank: 8

Attribute: Light

ATK: 4500

Def: 2500

Effect:3 dragon type monsters: As long as this card has XYZ material attached, players must play with their hands revealed. Detatch one XYZ material from this card to pick one card on the field. If you guess what it is correctly, that card is destroyed.

Art: http://th05.deviantart.net/fs71/PRE/f/2013/271/a/6/blue_eyes_ultimate_dragon_by_barzona-d6oazjd.jpg

----------------

(Done enough research ish now to make some XYZ monsters and being as Numbers are both the big evils and the big tools of the series, I am willing to make them for people, with the mods agreement to each one, as long as I know the theme of your character's duel style.)

1/20/2014 . Edited 1/20/2014 #289
Valzoa

Name: Number 27: Crimson Infinity Dragon

Type: Dragon

Rank: 7

Attribute: Dark

ATK: 2800

Def:2000

Effect: 2 Dragon monsters: this card gains 100 points per material attached X the number of cards in both graveyards. Remove one material to destroy all spell and trap cards on the field.

Art: http://static3.wikia.nocookie.net/__cb20120320074745/okami/images/2/29/Red_Eyes_Darkness_Metal_Dragon_by_GTAceofSpade.jpg

1/20/2014 #290
AceStarKnight

Then mind helping me with an effect for Terraflame and Azure Force?

1/21/2014 #291
Trickymander

Name:Pony Element of magic twilight sparkle

Type:Spell caster

Level:4

Attribute:Light

ATK:1000

Def:1000

Effect: Twilight cannot be Destroy by spell and traps

Art:Twilight sparkle pre alicorn

Name:Pony Element of laughter Pinkie pie

Type:Beast warrior

Level:4

Attribute:Earth

ATK:1000

Def:1000

Effect: When pinkie is summoned to the field gain 500 x the number of monster you have on the feild

Art:Pinkie pie

Name:Pony Element of Generosity Rarity

Type:Spell caster

Level:4

Attribute:Light

ATK:1000

Def:1000

Effect: Once per turn Rarity can give up half her attack points to incrase another monsters attack by 1000

Art:Rarity

Name:Pony Element of Loyalty Rainbow dash

Type:Beast warrior

Level:4

Attribute:Wind

ATK:1000

Def:1000

Effect: When a pony monster is getting targeted for an attack You can send rainbow dash to the grave from your hand to nagate the attack and special summon her to the field

Art:RD

Name:Pony Element of Honesty Apple Jack

Type:Beast warrior

Level:4

Attribute:Earth

ATK:1900

Def:1000

Effect: none

Art:AJ

Name:Pony Element of kindness Fluttershy

Type:Beast warrior

Level:4

Attribute:Earth

ATK:1000

Def:1000

Effect: all beast warrior on yourside of the field gains 1000 attack

Art:Fluttershy

Name:Pony Element gaurd Spike

Type:Dragon

Level:4

Attribute:Darkness

ATK:1000

Def:1000

Effect: While you have atlest 1 pony element monster on the field this card can't be destroyed by battle

Art:Spike

Name:Princess pony Celestia

Type:Davine beast/XYZ

Rank:4

Attribute:Light

ATK:2400

Def:2000

Effect: needs to be summoned with 3 level 4 pony monsters once per turn remove one overlay unit All pony monster on the feild attack power double this turn

Art:Princess Celestia

1/24/2014 #292
Trickymander

Name: True true friend

Type: trap

Effect: Activate only if you have at least 2 pony monsters on the field special summon i pony monster to the field.

Art: The mane 6 marching togahter

Name: Sonic rainboom

Type: trap

Effect: Activate only if you have at Rainbow Dash on the field and a monster attacks Nagate the attack and end the battle phase

Art: Rainbow dash ppreforming a snoic rainboom

Name: friend ship barrier

Type: quick play spell

Effect: Activate only if you have at least 2 pony monsters on the field inclused one twilght Sparkle, your moster can't be destroy by battle this turn

Art: Twilight summoning a barriar

1/24/2014 #293
AceStarKnight

You may want to come up with more cards...

1/24/2014 #294
Trickymander

Name: Stare

Type: Quick play spell

Effect: Activate only if you have pony elemant of kindness fluttershy to the field target 1 monster it can't attack and its effect are nagated this turn

1/24/2014 #295
AceStarKnight

Focus on the duel though.... this is somewhat cheating...

1/24/2014 #296
jcogginsa

Wouldn't it be better to have the cards out in the open though

1/24/2014 #297
AceStarKnight

Yeah but he could come up with cards to counter moves that Kii might make, considering the Evol cards are set in stone and easily researched.

1/24/2014 . Edited 1/24/2014 #298
jcogginsa

which he could do either way, and would be easier if no one can see the cards

1/24/2014 #299
Trickymander

Soory the pells are still a rok in progress

1/24/2014 #300
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