Author has written 6 stories for Fire Emblem, Companions Quartet, Misc. Books, and Dragon Age.
I've been around a long, long time (yes, my join date really was back in 2000). But even as I've grown older (and somewhat wiser), my love of writing fan fiction hasn't waned. Heck, it's what got me writing in the first place. Now, several years on, I've got two original novels done, with a third pending in my twelve-book series. They are The Binding (Chronicles of Azaria #1) and The Parting (Chronicles of Azaria #2).
But I still nip back to fan fiction sometimes, as it was where I started. Of course, back then I couldn't write for toffee. Now though, anything's game.
In case you were wondering, I'm a doctor in real life.
Notes on the stories:
When Twilight Greets the Dawn, or The Reason Why Sothe Wears a Thigh Armour Plate (Fire Emblem: Radiant Dawn)
This was for a practice in characterization, since I felt that Sothe's character was poorly handled in Radiant Dawn. I tried to think what it was like to be in Sothe's head, in an effort to reproduce a believable account of his complex relationship with Micaiah. Quite challenging as I've never played the game and only have a gamescript of Path of Radiance and a Youtube playthrough of Radiant Dawn for background information. Also, since I found no official telling as to how the Dawn Brigade actually met up, I took many liberties with their background.
The Leviathan's Lair (Companions Quartet)
Here, I tried to see what elements are necessary in order to maintain a long plot. The hardest part was keeping track of characters and remembering their various personalities, which is tremendously difficult when all you've got is Julia Golding's tidbits in the original novels. Still, the process gave a lot of good lessons.
The Pegasus Prince (Companions Quartet)
I had this idea a while ago; all from a comment in one of the books where Col's told that companions to pegasi are so common as to be nothing special. I always love villains with sympathetic motives, and I couldn't resist dragging Col into it as well. A great story to practice complicated emotional reactions and having characters justify their sometimes less-than-rosy morals. Not as much action as Leviathan's Lair but more of a character study.
Trappings of the Heart/ Moonlight (Timeless Series Novels)
Practice in writing in first person POV. Amazing how hard it is to stick to one tense!
Choices (Dragon Age: Origins)
So in a game based on choice (original title I know), I wanted to try and capture the feeling you get whenever you make a 'wrong' decision (which I did a lot during my first playthrough!). The Arl of Redcliffe and Sacred Ashes arc stood with me most, so I picked those.
Facing the Mirror (Final Fantasy VIII)
Squall never returned from the Time Compressed World, and so Rinoa must try and learn to move on with her life. But Squall is far from dead. And if he is to return, he must make a choice. A choice where he must find enough courage to follow through with it...
Shards (Final Fantasy XIII)
Two years on, and Lightning still hasn't settled from her experience as a l'Cie. A chance encounter, however, leads her on a journey of self discovery, as she realizes that she must change her philosophy on life if she wants to truly find peace. (totally ignores FF XIII-2 and FF XIII Lightning Returns)