Author has written 9 stories for Naruto, Inuyasha, Teen Titans, and Legend of Zelda.
FAIR WARNING: Everything written before 2013 sucks ass. I leave it up because, for some reason, you guys like it.
Lyn's picture for Miko, Hanyou, High School-
Under the demand of boredom, I have made the following...
Glory of Dawn's Guide to Making a Good OC (For people who have nothing better to do with their lives than read this)
Section I: Personality
You can make your character you, a representation of you, or someone else. The first and sometimes last one allow you to skip this section, because you should already have a personality. If not, continue on.
After you name your character, you need to decide if your character is a good guy or a bad guy. Usually, this will dictate part of your character's personality, but bad guys will not always be evil. Once you have done that, come up with some basic traits of your character--For example, here is someone I am making on the spot. He'll be used throughout this to help give examples.
Basic personality traits: Kind, loyal, sarcastic
Basic personality traits should be one word. After you have come up with these, make a few complex personality traits. These can be just about anything you want.
Complex personality traits: overprotective of his family and friends, has a temper, has a phobia of wasps and spiders
If you give your character a phobia, you might want to consider him or her having to overcome his or her fear sometime in the story. It's almost always a good character builder.
Now you have your character's personality. Let's move onto the next section.
Section II: History
Your character might be of a long-forgotten royal line, have a special artifact, or may just be completely normal. Whatever the case, they need a history, and more often than not it comes back sometime in the story to bite them in the butt. First, let's do a personal history. This is where your character came from, any family they might have, what race they are (referring to the possibility of youkai and hanyou for Inuyasha, or elves and dwarves for some other fantasy genre stories), what they do for a living, where they live (if it's relevant), and why they bit the hook that throws them into the story you write them into. Humor is always fun as well.
Personal history: Kinnon is a twenty-year-old human male. He has a mother and two younger sisters. His father was killed in a horrible accident involving a rake and a poorly built house that shall not be gone into. Kinnon was drafted into the military at fifteen to fight for the local lord in attacking the neighboring province. Never one to shirk from duty, he did everything he was told to do by his superiors. By the time he was eighteen, he was able to return home with relatively few injuries. He currently works as a potter, giving him time to mull over the war and think about the rest of his life. Recently, however, he has felt the need to don his armor once more, as dark shadows have been seen fleeting on the edge of the forest neighboring his town...
Short and sweet. It tells you what you need to know about him, hopefully makes you chuckle a bit, and it doesn't make him a Gary Stu. That's something you want to avoid. Mary Sues and Gary Stus are something that frustrates most readers--granted, once in a while you do need a character with a sob story about how their entire family was killed in front of their eyes and now they're out for revenge against the one who did it, but for the most part you want to avoid it. The people who only read high-quality writing will be happy, and the people who are willing to read yaoi that has spelling errors in the word 'is' won't miss it.
Now, let's do an item history.
Item history: Kinnon has little of actual value. He has his armor from when he was in the army and a magical katana. The katana was taken off of the body of an enemy officer he killed. Upon having a mage inspect it, he found that it was enchanted to increase the swordsmanship and speed of the one who wielded it.
More or less history should be given depending on the importance of the item. In the example, you are told that he has armor, but since it is not magical or of importance it is not gone into much, whereas his katana is.
Section III: Strong and Weak points
Strong and weak points are simply areas that the character excels or does not do well in. I'm not speaking of crafts, such as weaving or smithing, but of his physical and mental characteristics. For example:
Strong points: Strength, endurance, speaking to people, being a leader
Weak points: Complex thinking such as math and science
Your character can have more strong points than weak points, but you should have one of his weak points come into play later in the story to make things harder. Even if they have more weak points, it's always good for filler, and usually plot too.
Section IV: Skills and Specializations
Skills are things your character is good at, but not excellent. Archery might be a skill, and so might weaving. Even if something isn't relevant at all to the story, if you want your character to have a particular skill, go ahead and do it. Specializations are what your character excels in, something that they can only be beaten in by someone who spends equally or more as much time developing that specialization as they do.
Skills: Persuasion, military covert operations, pottery
Specializations: Military tactics, swordsmanship
Your character should always have more skills than specializations.
Section V: Powers and Abilities
The only difference between powers and abilities is that powers are specific supernatural abilities, such as magic, and abilities are things that are natural to the character's racial stock, such as shapeshifting or spitting poison. Abilities also do not need to be developed, so a race of all psychics would still have their psionic ability classified as a power. You might choose to include here a description of how he or she got these powers, if he or she wasn't born with them.
Psionics: After re-donning his armor to fight the shadows at the edge of the forest, Kinnon battled a psychic. The man tried to destroy Kinnon's mind, but he accidently awakened Kinnon's latent psychic potential. As of yet, he has only learned to use telekinesis, but he is working on the other aspects as well.
If you give your character tons of powers, or a few really powerful abilities, you want to put in something to offset it and restore the balance. In the above example, Kinnon is psionic, but he doesn't know how to use it to its full extent yet. A few things you can use to offset the powers are, but not limited to: moral dilemmas, heavy cost of a power (shortens lifespan, instantly exhausts user, etc), not wanting people to know about the power, and so on and so forth.
This guide was made out of boredom, but I hope you enjoyed it. If you have anything you feel you need to say about it, feel free to PM me. I'll probably add to this as time goes on.
--Glory Of Dawn
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