Author has written 161 stories for Sonic the Hedgehog, Kirby, 9, Pokémon, Oddworld, Five Nights at Freddy´s, Bendy and the Ink Machine, and Mario.
Hey, I’m Mable; I came on Fanfiction.net after my cousin told me about it. I wrote Sonic fics for a long while until I lost the spark; my ideas were repetitive and it felt like I wasn't making anything worth while. Recently I've started writing Sonic again, but for a different coupling.
In 2008/2009, I got very much into Oddworld again, which I grew up with. I didn't write many good Oddworld fics, but it captivated me for a while. My first crossover was a Sonic/Oddworld fic that is no longer on Fanfiction. I plan to dabble more back into the series once Soulstorm is released.
In 2011 I was introduced to 9 and wrote many fics and requests of it. My current longest fics are 'Souls Run Deep' and 'Fabric Runs Shallow'.
In 2016 started my first FNAF fic, Can't Go Home Again, and it's become quite a success compared to my other fics! I'm rather proud of its progress. 8D It finished at 100 chapters and has gotten a sequel, Almost Feels Like Home!
As of August 23rd, 2018, I became a self-published author! My first book is called 'A Fool's Endeavor' and can be found on Amazon. Look at the bottom of my profile for more details if curious.
Been on Fanfiction.net: Since 02-07-08
Favorite video games: 1: Oddworld: Abe's Exoddus, 2: Conker's Bad Fur Day, 3: Pikmin 2, 4: Mario and Luigi: Superstar Saga, 5: Kirby: Planet Robobot.
Likes: Writing, reading, playing video games, bike rides, and walks in the woods.
Favorite Series: 1: Oddworld, 2: Five Nights at Freddy's, 3: 9, 4: Kirby, 5: Wind in the Willows (Book/2006 film)
YouTube: NotRealName NotAtAll
My Penname on Facebook and Amazon: Janetje Amabilis
9: 2, 5, 1, 6, 8.
Oddworld: Abe, Munch, Stranger, most characterized Sligs and Interns.
Kirby: Marx, Taranza, Kirby, Tiff/Fumu, King Dedede.
Five Nights At Freddy's: Marionette, Mike (If he counts), Ennard, Baby, Foxy, Security Puppet.
Mario: Luigi, Dimentio, Peach, Count Bleck, Carbon (Book of Mario).
"Trying is the first step towards failure." Homer Simpson, The Simpsons
"Here's a riddle: When is a Croquet mallet like a billy club? I'll tell you: whenever you want it to be." Cheshire Cat, American Mcgee's Alice
"You know, you're just like him. You forget to remember to be scared." Five, 9
"Some things in this world are better left where they lie; but if you know where to look, these ruins are full of riches." Two, 9
"They're stuck in a dark place with impending doom and no way out. That sounds like my life." Meowth, Pokémon
"No copywrite law in the universe is going to stop me!" Sonic, Sonic Colors
"My husband is an expert on bricks," Adrien, Rocky II.
Going Home in a Box
Summary: Mike and Mari's livelihood is challenged when Foxy's is confronted by a competitor that neither expected to return, and with it comes something much more dangerous. Something that has been waiting for a chance to step into the spotlight.
Series: Five Nights at Freddy's
Sequel to "Can't Go Home Again" and "Almost Feels Like Home".
Sequel to "The Alleyway", "The Closet", and "The Fire."
The Garden of Odden
Summary: Looking to escape the shackles of his life, Abe goes to liberate an industrialist resort far from home. Except temptations run high and soon he finds himself in the grasp of something he can't resist, and someone whose unwilling to let him go.
Sonic X: Rust (Temp title)
Summary: Eight years after the loss of Cosmo and the disappearance of Eggman, a surprising source reveals that Eggman has a new, much more dangerous plan. The Sonic team, along with this familiar companion, must head to Eggman's empire and confront him before he completes his Magnum Opus.
Series: Sonic the Hedgehog
Above the Chimney Tops
Genre: Adventure/Suspense (Somewhat undecided)
Brief Description of Characters
Warning: This may reveal some spoilers from fics that they were in. Not yet posted content will not be spoiled.
None: The Preserver "To Assist Us"
Background: None is Nine's identical twin introduced in the story 'Forgotten'. At birth, Nine and None were separated and, as such, when Nine awoke he hadn't known he had a twin. Later, after the Machine Incident, Nine feels drawn back to the First Room and finds None who has taken the time of seclusion a bit hard and has thus become reverted at times.
Appearance: None looks nearly identical to Nine, but doesn't have a number on his back. It is unknown why the Scientist failed to do so.
Personality: None acts younger than Nine at times. He's upbeat, playful, and tends to be occasionally naïve. At the same time, None tends to occasionally think through Nine's ideas even farther than he has. He can be serious at the same time, though. In the long run, Nine and None need each other, and are as close as they can be.
Misc.: None occasionally sees Nine's memories through twin telepathy.
Child: The Source "To Redeem Us"
Background: Child is Julius' firstborn son who, after an incident, ended up inside the Machine, his soul keeping it alive. He first appeared in 'Child', but his first massive role is in 'Souls Run Deep'. Nine found Child after the Machine was defeated and took him back to the others where he was slowly rehabilitated.
Appearance: Normally Child has white burlap and looks a bit like Nine, though thinner. His hands resemble One's and his front is held by hooks and loops. There are also four entrances on his back that look similar. Child does not have a number. When he is missing his fabric he had a black, metal frame beneath with a mounted Talisman port. The Talisman port was natural from birth, however most of the black metal was set in by the Machine. He also has retractable limbs in his back, four of them, that look like the Machine's; it is unknown if these are natural or not. With or without fabric, Child's optics can turn red and become jagged like the Machine's and crackle with electricity when he is angered. Julius mentions at one point that unlike Seven's fabric Child's was bleached burlap, and with the occasional red eyes and light sensitivity means that he is actually albino.
Personality: Child is both cynical, sarcastic, and occasionally smug, frequently expressing both in dry humor. While he can get angry at times, Child actually manages to stay rather passive, and doesn't seem to take many comments to heart. Child seems especially passive to One's comments when the others aren't. At the same time of being cynical, Child does seem to have a spot soft for children and young Stitchpunks. Even with conflicting views and opinions, Nine and him are close, and tends to do things he wouldn't normally do if the other asks. While still occasionally mocking Nine, he has occasionally done things such as giving Nine gifts, as when he made him a Training Beast as a pet for little reason. Nine and child also tend to comfort each other. Child is also a bit overprotective of the male while they still manage to compete at times. He often teases Nine about his hips, which manages to succeed in bothering Nine. Child has a Training Beast named Pet who he very much cares for and created before his ordeal in the Machine. Child's views on humans are mixed; he bluntly states that he believes they were foolish and corrupt, yet occasionally tends to feel guilty about it. How much he remembers from being in the Machine is currently unknown. Child doesn't seem to lament much on the past and refuses to pity himself. Child is intelligent and is the only Stitchpunk that knows how to create Machines that are domesticated.
Misc.: Child's first appearance was actually in 'Forgotten', but isn't considered to be more than a cameo as it does not act like Child. Child also has a light, English accent.
Background: Cat was the Cat Beast who was involved with 2's kidnapping who, after being rebuilt and becoming a defective Beast, was taken in by 7 in an attempt to train him. However, he grew too intelligent and realized that he no longer wanted to be a pet but wanted to be a creature equal to the Stitchpunks. With Child assistance he created himself a Stitchpunk body to thrive in. While he still is having a little trouble adjusting to his new fabric, he is more than comfortable taking on his new role by 7's side.
Appearance: Cat is taller than the average Stitchpunk by a short bit with patched fabric. His fingers are long claws and there are smaller blades on his feet that are retractable. Cat wears a skull helmet that resembles a Cat's skull, but isn't.
Personality: Cat is playfully, sly, and as cunning as any cat would be. That doesn't mean he doesn't face his own challenges; such as the urge to hunt and certain animal instincts. Usually not one to lose his cool, Cat find amusement in even dire situations, and doesn't consider Beasts a threat even though his size has shifted. His closest ally is Child, but he is on good terms with the others, and is especially protective and affectionate towards 7 who he calls his 'Dove'. He is known to spar, hunt, and sharpen his claws on anything unfortunate enough to be wooden or close. He has also been known to still make a metallic purring noises and growls when threatened. Finally, Cat is dyslexic from past trauma, and because of such doesn't take pleasure in reading.
Misc: Unlike Child, who shows no attraction to females and only attraction to males, Cat is the opposite, being attracted to a female while not showing any sexual interest in males. Oddly enough, considering that he shouldn't be, Cat is on good terms with 2, even to the point of considering him a friend.
Background: Wings started life as a defective Winged Beast who frequently followed and attacked the Stitchpunks. Eventually the Winged Beast was injured by Eight and was later found by Cat, bleeding out oil and no longer able to support itself. Cat stayed with the Winged Beast until it became apparent that he was going to die if nothing was done. Feeling protective, Cat convinced Child to help him and the two made the Winged Beast into the second Beast turned Stitchpunk.
Appearance: Wings is shorter than Cat and Child and has yellow-tan fabric. On his back are wings that attach to his arms, which can rest over his shoulders like a cape, flatten against his arms, or retract from his arms and rest against his back. Though both of the latter methods are uncomfortable. His wings are made of a flag; though it's never specifically mentioned their underside is faded blue, white, and red stripes like the older Luxembourg flags. Wings used to have to wear a head and neck brace, he now only wears the top around his forehead, which almost looks like a strange, four pronged crown. He wears it strictly for decorative purposes.
Personality: Wings is confused with what he is. Trying to learn his place, he is a little awkward and overly self aware, but also has a playful and slightly sarcastic side. While he frequently acts unimpressed and exasperated with Cat's behavior, but very much idolizes him and frequently follows him about. Wings also idolizes Child and sees both him and Cat as his family, becoming uncomfortable when they are gone. He seems to also be friendly with Nine and seems to see him as a brotherly figure. Wings originally recognized Eight and became aggressive towards him, but after getting saved by him becomes more respectful and even seems to treat Eight like a father figure. He also seems to feel this way towards Two.
Misc: Wings is slightly based off of Spyro; his favorite color is also purple. Also, even though Wings has wings he currently lacks the ability to fly.
Velvet: The Storyteller "To Enthrall Us"
Background: Velvet was a creation of the Scientist's, but not only of the Scientist. He created her body while his wife, who he had previously been distanced from because of the war, donated a portion of her soul. She left Velvet behind so that the Scientist could take care of her before heading back to her own home where she soon succumbed to the toxic air and the strain on her body from the soul transfer. Unfortunately, a newborn and confused Velvet followed her there, and unable to remember her first day of life anymore she lives in the home alone and afraid to leave until eventually running into the other Stitchpunks who appear on her doorstep. At this time she has to learn how to leave the safety of her home or risk being alone forever.
Appearance: Velvet is a young adult, female Stitchpunk white cream colored fabric and long leather locks that resemble hair, which are a reddish brown color. Her front is corset-like and is tied closed with a red ribbon, but she occasionally interchanges it. The red ribbon is the one frequently featured. At times she also wears a makeshift quill tied to one of her leather locks and tucked in so that it looks as though it is over an ear that she doesn't have, but this is rare. Velvet is depicted to be taller than 6 but shorter than 5.
Personality: Born with an active imagination, Velvet has spent years entertaining herself with daydreams and fairytales. Unfortunately, this imagination has also painted a dangerous and fearful world outside her home. Part of her dreams of an adventure of romance and whimsy outside the walls, but she irrationally fears the unknown, and has such become content living in her home for all these years. Velvet shows signs of being agoraphobic and has been known to have panic attacks.
Misc: Velvet's physical design is somewhat based off of Sally's from 'Nightmare Before Christmas'. Her story somewhat resembles the story of 'the Velveteen Rabbit', though unintentionally. The Rabbit is made of velvet, but wants to be one of the real rabbits. Velvet was made with another soul other than the Scientists, but wants to be one of the Stitchpunks.
Moss: The Cultivator "To Supply Us" or "To Provide Us" (Still undecided)
Background: Moss was created by one of the last humans living in an underground bunker who had gotten ahold of some of the Scientist's notes. Shortly after birth Moss was already pushed into working and was assigned a job of tending the plants while the doctor continued on the others. Disaster struck when one of the other humans in the bunker fought with his creator after witnessing him attempt to give life to the second Stitchpunk. Moss tried to subdue the human and save his creator, but both humans passed. Horrified, Moss escaped the bunker and abandoned his unborn family and the few remaining humans, unintentionally tripping a trap left at the exit to the bunker. While he survived with seemingly few injuries, the explosion damaged his hearing receptors and he lost his hearing. Shortly after Moss retreated into an old greenhouse and began to create a lush garden inside, preserving what he could and continuing to regrow countless plants.
Appearance: Moss is a young adult to adult Stitchpunk. He stands taller than other Stitchpunks, only shorter than Eight, and is very thin and lanky. His fingers are slightly flatter than normal and his fabric is brown. His knees are patched from wear and he frequently gets grass and dirt stains from his work in the garden. Moss wears quite a bit of clothing, consisting of a patched, dark green jacket, a wide brimmed hat, and occasionally work gloves. He is almost always shown carrying around his scythe as both a weapon and a tool. Hidden on the top of his head is a small picture of wheat with part of the word underneath it. It is unknown whether this is intentional or just happened because of borrowed fabric.
Personality: Moss is soft spoken and warm, and not just because he is deaf. In fact, Moss doesn't let his deafness, or the fact that his birth language is German, get between his friendly and social behavior. He loves learning and explaining about fauna, growing fauna, and different preserving methods. One of his favorite interests is learning about the Hanging Gardens of Babylon, which he idolizes. He also enjoys teaching others through 'show-and-tell' methods. Very patient Moss doesn't get angered or frustrated, and he shows this by being very tender with younger Stitchpunks. Most of the time Moss treats others like they are his younger siblings and is protective and helpful. Moss is very close with Eight and the two are close friends even though their personalities conflict a bit, though Moss is incredibly against his magnet addiction. Moss is also very friendly and protective of Nine, Six, and the twins. Moss is shown to be attracted to Three after she begins to teach him English through sign language; even going as far to call her his Beignet. Moss occasionally shows signs of having PTSD and tends to work himself too hard, worrying about his greenhouse when away from it for too long, but most of the time Moss keeps a level head and a cheerful demeanor. Moss is very athletic and agile as he fights with his scythe.
Misc: Moss is based off of the Gardens of Babylon in a way as he is one of seven siblings and involves creating a garden for his family. Even though Moss is deaf he does occasionally speak to communicate, though usually loudly as he can't control his volume well. His creator mentions being treated as lesser than other humans, possibly because of his race, which is why he treats his creation like he was created to serve humans.
Crochet: The Grandmother/The Wolf/The Witch
Background: Crochet was the first created Stitchpunk of the Scientist's wife, Helen. However, in a twist of fate, more of Helen's soul was put into Crochet than intended, making her more an avatar than a separate being. Though Crochet hides that she is actually, mostly Helen herself. Shortly after her creation, she and her sister moved into the forested area outside of the city to escape the war.
Appearance: Crochet is an elderly female Stitchpunk with gray yarn pulled into a bun and usually held into place by two knitting needles and a piece of crochet fabric. She has seafoam colored stitches along the inside of her arm (See Martlet). She tends to wear a dusty rose colored apron-like dress when she's indoors and a fur jacket and hood when she's out in the woods on the hunt.
Personality: Crochet is warm and grandmotherly, not afraid to speak her mind when she's concerned, a bit over protective at time, and is willing to put herself in danger for her family. She is also more than a little headstrong and usually will rely on herself or her sister instead of outside help. Crochet still loves the Scientist and laments how the war happened, but manages to move on in her day without too much trouble. Crochet enjoys knitting, crocheting, baking, cooking, sewing, and other homely activities. She is also a skilled fighter with an axe and a bow, but gets tiredly quickly.
Misc: While she can fight with both axe and bow, the axe is the weapon that is considered hers.
Martlet: The Grandmother/The Witch/The Wolf
Background: The second created Stitchpunk of the Scientist's wife, Martlet was born weak and was forced to be stitched to Crochet by the arm for a short while to strengthen her soul, being temporarily Siamese siblings. Eventually she grew strong enough to be cut free, but still lives happily with her sister in the woods.
Appearance: Martlet looks a lot like Crochet, but is slightly younger, has longer yarn that's in a braid, and usually wears emerald colors. Her jacket is identical to Crochet's. She has burgundy stitches on her arm, opposite of Crochet's.
Personality: Martlet is warm and grandmotherly, but stays quieter and likes to keep more to herself than her sibling. She is much more active and more likely to react with action if a threat comes to her. Crochet and her get along well, but occasionally bicker with one another. Martlet enjoys walking in the woods, gathering mushrooms and berries, brewing, cooking, assisting her sister, and hunting Beasts. Martlet was born with a beautiful singing voice and takes her name from the bird symbol itself.
Misc: While she can fight with both, the bow and arrows are Martlet's primary weapons. Martlet can speak and sing in fluent French.
Background: Leaving out the "unimportant" details, Lure has spent most of his life as the jester in Castle Acalathoy, both to the former queen and now to the young princess. Being a jester, especially one so close to the princess, he has lived a relatively comfortable life in comparison.
Appearance: Lure is almost always in jester garb. His prefers cyan and navy colored, with him having various patterned costumes in these colors. He wears gloves and a golden colored mask, covering his skin and leaving most of his features as an enigma to strangers. He's in good physical shape with a lean build, assisting in acrobatics.
Personality: While coming off as an overconfident performer at times, Lure is no fool. He is a realist, but determined and stubborn enough to press on even though acknowledging the odds against him. He has a cynical and sarcastic streak, but is extremely loyal and more than willing to connect and make long-lasting friendships. He can rush into things without thinking, leading himself into danger, but thinks well on his feet and is usually able to slip out of a confrontation. Lure can also be persuasive, and uses his title as a jester to not only speak his mind but occasionally manipulate a situation in his favor. While he is willing to do anything to press on and keep himself alive, Lure does have morals, and when he must do something he is against he will feel remorse. Lure is also proud of his position as a jester, acknowledging it as being a status in and of itself, and dreads the thought of becoming a serf.
Misc: Lure is very protective of and affectionate to his child princess. He's well skilled in string instruments, playing both the lute and harp well and usually able to make less familiar instruments work. He also practices tarot and has interest in astrology.
A Fool's Endeavor
“The king is dead, the child princess has been stolen away, and the court jester is left bleeding and drowning in the moat: Castle Acalathoy has been dealt a mortal blow.
With the only heir to the throne taken in the night, the fate of the kingdom is sealed. The soldiers have been slaughtered, the knights laid waste, and there is no hero foolish enough to go after the princess.
But Jester Lure has survived, and he will not be detoured.
Against all odds, the fate of the princess lies in the hands of her personal jester, a masked man who hides more than his face under his mask. He has nothing left to lose and no intention of turning back.
He, along with a group of similarly unlikely fellows, must risk their lives in a seemingly hopeless journey across a dangerous land. He is accompanied by the Apprentice, a young man whose lived his entire life as an extension of his master, and the Knight, whose driven by his own guilt for surviving.
Wildlife running havoc, bandits, pale folk with saccharine smiles, and other dangers are waiting along their path. It is them against an unrelenting world, and the group must learn to function together if they plan on surviving. With the tension between the Jester and the Knight, and the Apprentice’s inexperience, this is easier said than done.
It’s foolish to believe that they can save the princess from a fate nearly worse than death, but a foolish endeavor is not yet a hopeless one, and their trials have only just begun.”
(A Fool’s Endeavor by Janetje Amabilis is an Amazon Kindle E-Book and Amazon paperback.)
Marzipan and Merlot
Current Progress: Finished chapter four. (Currently on pause as I work on the sequel to A Fool's Endeavor.)
A Fool's Golden Cage
"After an alchemy accident, Lure is left on borrowed time and must quest for a cure before he's swallowed whole by a golden cage."
Current Progress: Chapter Fourteen finished.
Writer's Facebook: Janetje Amabilis
Well that's my profile! I hope you enjoyed it, and if you have any questions just write to me and I'll answer them. See ya!
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