Author has written 13 stories for Star Fox, Star Wars, Elder Scroll series, Pokémon, and Redwall.
Hi there, chaos_Leader here. Welcome to this humble profile page. Pull up a chair, kick your feet up and make yourself at home.
I suppose I'm one of the Star Fox archives resident cynical old grumps. Sure, okay, I'll take it, but don't let that stop you. Cranky old literature wonk I may be, but unfeeling meany I am certainly not. Just because I'm labeled a "good writer", and take time to do my writing doesn't mean I'm set in my ways and totally "above it all". For goodness sake people, that's never been the point of writing ever. I just happen to enjoy the craft of writing, of telling a good story. We all write what we want, how we want; this is what I do.
The only rules that truly matter in writing are the rules you choose to stick with. Also, just because you can't find a way to give criticism to someone's writing doesn't mean you ought to not review at all. If a reader reads a work that an author has spent several painstaking hard-working hours (at least) penning away at to create, surely, a few lines from this reader about their reaction isn't unreasonable. It's always a good thing when you have the courtesy to let the writer know what you thought of their work, never forget that.
Feel free to shoot a PM my way if you ever want anything: a review of your story, advice, counsel, just idle chat, whatever you need (within reason). I almost always answer my messages pretty quickly.
A little about me if you're into that:
Name: Anonymous, goes by the pseudonym "chaos_Leader" when online.
Just a few quotes and things if you like.
Perfection is a goal, not a state of being.
Just because no one understands you doesn't mean you're an artist.
Seek counsel from those who make you weep, and not from those who make you laugh.
About My writing:
-Star Fox: Legacy-
The Star Fox games only offer the vaguest possible storylines, and the writers need not be blames for their vagueness. Star Fox is an arcade shooter after all, not a deeply story-dependent game. That said, the Star Fox series is also an incredibly deep well of untapped storytelling potential. There are simply so many questions left unanswered, and so many ravenous fans of the series eager to know more, or so fill in the blanks themselves.
My inspiration for writing this story, taking on the monumental challenge of telling the series' backstory, comes from a number of places. Most notably: History and Science Fiction; the past and the speculated future. One of my all-time favorite literature courses was a course on Science Fiction, which opened my eyes to the potential literary power that can potentially be punched by Science Fiction, where the fundamental question is so often "What if...", and explores the possibilities of that question. After playing the games, reading the comics, and armed with this Science Fictional way of thinking, I was able to extract a gigantic "What if..." from Star Fox, you'll know it when you see it.
Star Fox was played by more than just kids, and the kids that were playing it back then are growing up now. They want to see these heroes do something more intriguing; they want them to make sense; they want to keep the part of their inner child that was drawn to these games before, and bring that inner child through adolescence into maturity.
An in-depth explanation of my story's title, and a short lesson in Japanese:
A good title says a great deal about a story, and so does the title I chose for mine.
"The Legacy" was the title of the fourth issue of the Star Fox Nintendo Power comic series, which barely touched on the Star Fox backstory. Considering the principal subject matter of the story, I found the title of "Star Fox: Legacy" appropriate, not to mention it sounds impressive coming off the tongue. However, I've gone a few steps further, and translated the title (as well as the title of each chapter) into Japanese. I've taken a couple courses in the Japanese language, and so I felt it appropriate to bring Star Fox back to its roots with, at the very least, a meaningful title in its native tongue. Thus: スターフォックスの遺産 (Sutā Fokkusu no Isan).
"スターフォックス" is the simply the English language "Star Fox" written out in katakana phonetic characters, and retains its original English meaning like all Japanese loanwords. "の" ("no") is a conjunction equivalent to the English "of" (The order of the words is reversed in Japanese). Now, the most important part of the title is the word "遺産" ("isan"). It is comprised of two Kanji characters, each of which carries its own deep and complex meaning. Anyone who has some understanding of the Japanese language should know that the meanings behind individual Kanji can provide a much greater insight into a word than a simple definition...
The first kanji, "遺" (pronounced "i" when used as a prefix), represents death. More specifically, it represents something left behind. In it's direct verb forms 遺る/遺す, it literally means "to leave behind", or "to be left behind".
The second kanji "産" (pronounced "san" when used as part of a noun), represents birth, or creation. Many of its common verb forms have to do with childbirth and delivery. The kanji's other meanings include and individual's assets and possessions, production. In general, the kanji "産" is associated with the fruits of work and labor, whether it be a newborn child, a product, or a hard-earned reward.
Together, these two kanji combine to form the word "遺産" (isan). In the Japanese Language, this word is defined as what the deceased has left behind for others. The meaning often encompasses not just the physical, but also the intangible, such as memories, sometimes handed down from generation to generation. 遺産 (isan) is a fairly complex concept, and translates into English a number of different ways, including: Bequest, Heritage, Inheritance and of course, Legacy. Thus title of my story: スターフォックスの遺産 (Sutā Fokkusu no Isan), Star Fox: Legacy.
A meaningful title, while not essential to a good story, is a very handy thing to have. Every word someone writes in any story is remembered by the title attached to it. Hopefully this little spiel has opened up a greater degree of insight into my principal work on this site, what I have in mind when I'm writing it.
I know how intimidating 100k word stories can appear at first glance, and how often we pass over a huge chunk of text like that. This is my attempt to alleviate some of those doubts by supplying the audience out there with a kind of "free sample" of my writing, so you don't have to dedicate yourself immediately to a huge work. If you like Lombardi's, then there is plenty more where that great quality came from. If you don't, then you haven't wasted much having read only 2.5k words.
-Silhouette- (Star Wars)
This is a side-project, and a concept I've had for some time. It is set during the rise of the Rebellion.
I plan to tell the story of a Bothan Spynet agent, codename: "Silhouette", formerly Jedi Knight Mashir Ivei'lya. The major plot points are going to converge around Operation Skyhook (the plan to capture the Death Star schematics), and the Imperial subjugation of the planet Bothawui.
-Untitled- (Assassin's Creed)
It's an idea I had a while ago: place one of these "Assassin's Brotherhood" stories at a pivotal moment(s) in world history, the way the game developers seem to want to go. In this case, I'd place something shortly after the French Revolution, during Napoleon's sweeping military/political campaign across Europe. I thought for sure the game developers would've used this period in their games, as it is ripe for the kind of storytelling they strive for. But that's what fanfiction is for, isn't it?
Edit: Actually, I haven't updated in over two years, and now we have "Assassin's Creed: Unity" for the French Revolution. I always guessed they'd go for it, and now they have. Good on them I say!
Unsafe External Link