Author has written 1 story for Jimmy Neutron.
Well, there's not much to say about me. I'm in high school and am currently trying to find way to cope with boredom, loneliness, and stress all at the same time and turned to an old site that an ex of mine loved to look at. I don't like to go very fanficul in my writing, you know, sticking mainly to generally realistic concepts.
In short, I don't read fantasy, fairy tale books on the basis that they are simply fictional. The very few books I've read and liked and are fiction are real in the sense that they can actually happen to anyone or at anytime.
Favorite Story Categories
Yes, while this does fit in the category of fantasy, I like to think of it more like a legtimate legend in resposect, especially when the tradition of many Japanese myths and tales are taken into consideration. This show has a legitimately good plot and the bit of magic that goes in it actually ties in pretty well with Japan's culture. It's nitty, it's gritty, and it has a lot of depth in it. Oh, and I had a girlfiend that was really into this show and, well, what can I say, it grew on me.
Yes, while there is plenty of unrealistic stuff here, such as lightning throwing gothic androids, hear me out: Beyond all that Force talk and telekinetic Shaolin monks with glowing, shiny swords of multi-colored death, there's a deep political and militaristic ground into this. In fact, I enjoy the new Star Wars: The Clone Wars series as well as the Battlefront and Republic Commando games a lot more than the Jedi-based ones. There's a lot of things to think about when you put yourself into the shoes of a clone trooper who's fighting on the premise that he's been told to. There are very few good clone-centric pieces of work out there, on FanFiction or otherwise.
All I'm gonna say about this one is that it was a good show back when I was a kid. It was a day when cartoons weren't just completely and utterly stupid. It reminds me to this day of a childhood where only 150 Pokemon existed, Yu-Gi-Oh was card-based and card-based only, Jim Carey was still funny, and everything was a lot cheaper.
If you have any types of story requests in any of these categories, feel free to PM me. Keep in mind that if I don't like the idea or am currently too busy to even work on my own stories or if you ask rudely, I reserve the right to deny the request.
In Progress, Chapter 6 Up. ON INDEFINITE HIATUS--INFORMATION ENCLOSED IN STORY.
"Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat my self."
"If at first you don't succeed, call in an airstrike."
"The object of war is not to die fo ryour country, but to make the other poor bastard die for his."
-General George S. Patton
"'Tis better to be silent and be thought a fool, than to speak and remove all doubt."
"Yes they deserve to die, and I hope they burn in Hell!"
-Samuel L. Jackson, A Time To Kill
Murphy's Laws of Combat
1. Friendly fire - isn't.
2. Recoilless rifles - aren't.
3. Suppressive fires - won't.
4. You are not Superman; Marines and fighter pilots take note.
5. A sucking chest wound is Nature's way of telling you to slow down.
6. If it's stupid but it works, it isn't stupid.
7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
8. If at first you don't succeed, call in an air strike.
9. If you are forward of your position, your artillery will fall short.
10. Never share a foxhole with anyone braver than yourself.
11. Never forget that your weapon was made by the lowest bidder.
12. If your attack is going really well, it's probably an ambush.
13. The enemy diversion you're ignoring is their main attack.
14. The enemy invariably attacks on two occasions: A) When they're ready. B) When you're not.
15. No battle plan ever survives initial contact.
16. If you find yourself in front of your platoon they know something you don't.
17. Five second fuses always burn in three seconds.
18. There is no such thing as an atheist in a foxhole.
19. A retreating enemy is probably just falling back and regrouping.
20. The important things are always simple; the simple things are always hard.
21. The easy way is always mined.
22. Teamwork is essential; it gives the enemy other people to shoot at.
23. Respect all religions in a combat zone; it's best to take no chances on where you may go if killed.
24. Never draw fire; it pisses off everyone around you.
25. If you are short of everything but the enemy, you are in the combat zone.
26. Incoming fire has the right of way.
27. No combat ready unit has ever passed inspection.
28. No inspection ready unit has ever passed combat.
29. If the enemy is within range, so are you.
30. The only thing more accurate than incoming enemy fire is incoming friendly fire.
31. Things which must be shipped together as a set, aren't. Those that are need assembly.
32. Things that must work together, can't be carried to the field that way.
33. Radios will fail as soon as you need fire support.
34. Radar tends to fail at night, in bad weather, and especially during both.
35. Anything you do can get you killed, including nothing.
36. Make it too tough for the enemy to get in, and you won't be able to get out.
37. Tracers work both ways.
38. Military intelligence is a contradiction.
39. Weather ain't neutral.
40. Mine fields are.
41. If you need an officer in a hurry take a nap
42. If you can't remember, the claymore is pointed towards you.
43. The one item you need is always in short supply.
44. Interchangeable parts aren't.
45. Smart bombs have bad days too.
46. When in doubt, empty your magazine.
47. When the pin is pulled, Mr. Grenade is not your friend.
48. If you enter the CO's presence with an idea, you will leave his presence with the CO's idea.
49. If at first you don't succeed, then bomb disposal probably isn't for you.
50. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
51. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
52. Exceptions prove the rule, and destroy the battle plan.
53. Everything always works in your HQ, everything always fails in the Colonel's HQ.
54. The enemy never watches until you make a mistake.
55. One enemy soldier is never enough. Two is entirely too many.
56. A clean (and dry) set of BDU's is a magnet for mud and rain.
57. The worse the weather, the more you are required to be out in it.
58. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
59. The more a weapon costs, the farther you will have to send it away to be repaired.
60. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
61. Field experience is something you don't get until just after you need it.
62. No matter which way you have to march, it's always uphill and it's always too far.
63. If enough data is collected, a board of inquiry can prove that the Moon is made of cheese.
64. For every action, there is an equal and opposite criticism.
65. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
66. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
67. To steal information from a person is called plagiarism. To steal information from the enemy is called intelligence gathering.
68. The perfect officer for the job will transfer in the day after that billet is filled by someone else.
69. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
70. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
71. The bursting radius of a hand grenade is always one foot greater than you can throw it and one foot greater than your jumping range.
72. All-weather close air support doesn't work in bad weather.
73. The crucial round is a dud.
74. Every command which can be misunderstood, will be.
75. There is no such place as a convenient foxhole.
76. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
77. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
78. If your ambush is properly set, the enemy won't walk into it.
79. If your flank march is going well, the enemy expects you to outflank him.
80. Density of fire increases proportionally to the curiousness of the target.
81. Odd objects attract fire - You are odd.
82. The more stupid the leader is, the more important missions he is ordered to carry out.
83. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
84. There is always a way, and it usually doesn't work.
85. Success occurs when no one is looking, failure occurs when the General is watching.
86. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
87. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
88. As soon as you are served hot chow in the field, it rains.
89. Never tell the Platoon Sergeant you have nothing to do.
90. The seriousness of a wound is inversely proportional to the distance to any form of cover.
91. Walking point = sniper bait.
92. Your biovac for the night is the spot where you got tired of marching that day.
93. If only one solution can be found for a field problem, then it is usually a stupid solution.
94. What gets you promoted from one rank gets you killed in the next.
95. Your mortar barrage will put exactly one round on the intended target. That round will be a dud.
96. The weight of your equipment is proportional to the time you have to it.
97. Whenever you lose contact with the enemy, look behind you.
98. Suppressive fire only works when used on abandoned positions.
99. Any ship can be a minesweeper . . . . once.
100. All or any of the above laws combined.