Poll: Should I make a Harry Potter/Gamer Fic in the Future? Vote Now!
Author has written 3 stories for Naruto.
Hi my name is (Legend of the Kyuubi)
Age: None of your business (not polite to ask)
Languages: French (father's side of the family) English (mother's side of the family) Japanesse (self taught not great but not bad either)
Patent Pending on Most of the Jutsu and Bloodlines and other things that are mine. Other credit goes to Kishimoto himself and others. I do not own Naruto or any other anime, manga, movies etc.
Namikaze Clan Hijutsu (Secret Techniques): Some from Bleach and Dragon Ball series others are original :
Zanzō no Jutsu (Afterimage Technique) original
Zanzōken (Afterimage Fist)
Shunpo (Flash Step)
Shunpo: Shunken (Flash Step: Flash Fist) original
Shunpo Zanzō: Kudo (Flash Step Afterimage: Painful World) original
Shunpo: Gufū Rendan (Flash Step: Hurricane Barrage) original
Shunpo: Mai (Flash Step: Dance) original
Zanzō no Genzō (Phantom's Afterimage) original
Senka (Flash Blossom)
Senka: Dokujin (Flash Blossom: Assassin's Dagger) original
Shunpo: Rendan (Flash Step: Barrage) original
Shunpo: Zanzō (Flash Step: Afterimage) original
Tajū Zanzōken (Multiple Afterimage Fist)
Genzō no Shibuyo (Phantom's Dance of Death) original
Katon: Gōen Rasengan (Fire Release: Strong Flame Spiralling Sphere)
Suiton: Daimeiko no Jutsu (Water Release: Great Maelstrom Technique)
Taizanshō (Great Mountain Impact)
Ryūpō (Dragon Art):
Ryūpō: Gozen no Hakkaen (Dragon Art: Roaring White Flame) original
Ryūpō: Shinkaendan (Dragon Art: Sacred Flame Bullet) original
Ryūpō: Shokyo Entenka (Dragon Art: Dying Out Under the Blazing Sun) original
Ryūpō: Hakuryusei (Dragon Art: White Meteor Technique) original
Ryūpō: Hidama no Onigami (Dragon Art: Falling Star of the Fierce God Technique) original
Ryūpō: Kawa no Hakkaen (Dragon Art: River of White Flames Technique) original
Densetsu Ninpō: (Legendary Ninja Art) original
Densetsu Ninpō: Geppou (Legendary Ninja Art: Moon Step)
Namikaze Clan's Secret Wind Techniques:
Fūton: Dairinkudan (Wind Release: Great Ring Air Bullet) original
Fūton: Mugen no Yureha (Wind Release: Infinite Tremor Wave) original
Fūton: Mugen Kaze Rin (Wind Release: Infinite Wind Rings) original
Fūton: Dai Renkudan (Wind Release: Great Drilling Air Bullet) original
Fūton: Chō Reppūshō (Wind Release: Super Violent Wind Palm) original
Fūton: Shinko Danga (Wind Release: Rising Fang Bullet) original
Fūton: Daishōrin (Wind Release: Great Impact Ring) original
Fūton: Kamikaze: Kirizame (Wind Release: Divine Winds: Cutting Rain)
Fūton: Kamikaze: Daishōrin (Wind Release: Divine Winds: Great Impact Ring)
Fūton: Mugen Ryuseiu (Wind Release: Infinite Meteor Shower) original
Fūton: Kamikaze Kirimaku (Wind Release: Divine Winds Curtain Cutter) original
Fūton: Daijōshōha (Wind Release: Great Imperial Shockwave)
Shinkaton (Sacred Fire Release Techniques): original
Shinkaton: Enjōmō no Jutsu (Sacred Fire Release: Blazing Net Technique) original
Shinkaton: Kyōkaen no Jutsu (Sacred Fire Release: Mirror Blaze Technique) original
Namikaze clan's Rival Clan Secret Techniques: Patent Pending
Inazuma: (Lightning Flash)
Inazuma: Satsu no Karasu (Lightning Flash: Murder of Crows)
Inazuma: Raiken (Lightning Flash: Lightning Fist)
Inazuma: Raikōtō (Lightning Flash: Lightning Sword)
Inazuma: Raiga (Lightning Flash: Lightning Fang)
Inazuma: Gōrairyūga (Lightning Flash: Great Lightning Dragon Fang)
Raiton: Satsu no Karasuma (Lightning Release: Murder of Demon Crows)
Raiton: Hainawa (Lightning Release: Crawling Rope)
Raiton: Hainawa: Jibashi (Lightning Release: Crawling Rope: Electromagnetic Murder)
Raiton: Raikōhō (Lightning Release: Lightning Roar Cannon)
Raiton: Byakurai no Jutsu (Lightning Release: Pale Lightning)
Raiton: Gōrairyūha (Lightning Release: Great Lightning Dragon Wave)
Raiton: Gōrairyūhō (Lightning Release: Great Lightning Dragon Cannon)
Raiton: Gōrairyūjinhō (Lightning Release: Great Lightning Dragon King Cannon)
Raiton: Hiryūgekizokushintenraihō (Lightning Release: Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Raiton: Tenchū (Lightning Release: Heaven’s Judgment)
Raiton: Taikōtataku no Raiden (Lightning Release: Lightning God’s Drum Beat)
Raiton: Murakumo (Lightning Release: Gathering Clouds)
Katon: Gōenkyū (Fire Release: Roaring Flame Sphere)
Katon: Higōkyū no Hi (Fire Release: Soaring Great Sphere of Fire)
Katon: Higōkyū: Kagerō (Fire Release: Soaring Great Sphere: Heat Haze)
Raiton: Raijin no Rakurai (Lightning Release: Thunder God’s Lightning Bolt)
Raiton: Raijin no Raijū (Lightning Release: Thunder God’s Thunder Beast)
Chakra Control Exercises :
Leaf Balancing Technique
Advanced Leaf Balancing Technique
Tree Walking Exercise Technique
Advance Tree Walking Exercise Technique
Water Walking Exercise Technique
Advance Water Walking/Swimming Technique
Chakra Armour Exercice Technique
Chakra Enhanced Muscles Exercices/Senses Technique
Chakra Pulse Technique
Chakra Sonar (Advance form of Chakra Pulse) Technique
Rapid River Walking Technique
Kunai Balancing Technique
Advance Kunai Balancing Technique
Kage-level and beyond Exercises:
Waterfall Walking Exercice Technique
Advance Waterfall Walking/Swimming Technique
Rapid River Walking/Swimming Exercise
Senbon Balancing Technique
Advance Senbon Balancing Technique
Advance Chakra Armour Exercice Technique
Chakra Shield Exercise Technique
Advance Chakra Shield Exercise Technique
Sand Walking Technique
Snow Walking Technique
Hakaryū (Dragon Scales)
This Bloodline Limit is similar to the Kaguya clan's Shikotsumyaku (Dead Bone Pulse) but has a major difference. When the bloodline is dormant it grants the user extremely hard and thick skin. When activated, scales cover the user's body, giving the person an armor of hardened skin that is stronger than diamond and cannot be pierced except from the most strongest of attacks. It also gives the user the ability to have armoured claws, along with shoulder and arm spikes that can cut and pierce through anything, including solid steel if enhanced with chakra. The scales can also be used for offensive purposes, as scales can be used as projectiles and become sharp enough to tear through flesh and bone, causing high amounts of damage to the target.
The downside of the bloodline is that at a young age the scales are not fully developed and can be easily penetrated by the strong thrust of a sword, small cuts such as knives wont really do much to the person but a powerful slash will result in receiving an injury, along with the fact that once a scale is removed it takes a good amount of time to grow back, the projectile scales can also be easily dodge so the technique is better to use at close range rather than long range. (Credit goes to Namikaze09 for the partial creation of this bloodline and thank you for letting me use it.)
Shinsoku (God Speed)
A bloodline limit of the Namikaze clan that manifested after many years of enhancing their bodies with chakra to move at incredible speeds along with withstanding the intense pressure. Many other clans have attempted the act but only the Namikaze clan and another clan has ever discovered the secret to truly enhance their bodies to go at incredible speeds, though the latter only gained a lower version of speed they did however gain a very powerful affinity. Though the Namikaze clan theories that the reason why is due to their lineage to the Rikudo Sennin and being descendants from one who possessed the power of the body and powerful physical chakra. The bloodline grants the person the ability to move at godlike speeds and in some rare cases certain individuals with the aid of a personalized technique could go just as fast or faster than the speed of light itself. The bloodline is what made Namikaze Minato a legend among the Shinobi since it was due to this bloodline along with his expertise in seals and ninjutsu to create the Hiraishin no Jutsu (Flying Thunder God technique) which gave him the nickname Konoha no Kiiroi Senko (Konoha's Yellow Flash).
Tanjo no Ryū (Birth of the Dragon)
A transformation ritual an individual undergoes in order to learn the fighting style of the dragons. The ritual consist of a person being willingly giving the blood of the dragon clan’s leader for consumption in order for the body to become accustomed for learning their techniques. Without this ritual the techniques will become fatal for someone to use. The ritual gives the person an increase in strength, speed and stamina.
Nobosho no Ryū (Ascension of the Dragon)
Ascension of the dragon is the second part of the original ritual given to the practitioner. The person undergoes another transformation aging their body to fit their new abilities and giving them a huge amount of power, increasing them physically, chakra based and their natural bloodline limit.
The downside of the ritual is that a person undergoes extreme pain in the process. After the ritual is done the person is capable of changing more parts of their body into that of a dragon, the ritual also gives the person wings and sometimes a dragon tail.
Getsumei Byakugan (Moonlight White Eye)
The Moonlight White Eye is a form similar to that of the Mangekyo Sharingan of the regular Byakugan. The eye is more powerful than a common Byakugan and the person is born with it rather than having to kill someone to gain the form. The Getsumei Byakugan show's up every 50 years in one person of the Hyuga clan only. It grants the person a powerful form of chakra control, capable of turning their clan's Hakke (Eight Trigrams) into a spacial void near their opponent as well as a powerful extended vision and a powerful affinity for Suiton techniques.
The downside of the eye is that it take's a while for the abilities to accumulate and that the eye is not as powerful as others in the beginning making it seem as though the individual is weak. Another weakness is the teleportation as it requires a large portion of one's chakra and can easily kill the user if not used properly. The eye like the Rinnegan is not hereditary as in the past the clan has tried to make their bloodline more powerful with close blood relationships, only for them to gain nothing except for a deformed version of the eye.
(In other words, incest relationships make bloodline limits extremely weaker and the majority of the time the child will die. The theory was discovered by medic nins and proven by Senju Tsunade.)
Kaneton (Metal Release)
One of the three most rare chakra manipulation bloodlines that appears in the every odd generation from any clan due to the fact that its a Kekkai Tota. only those who have an affinity with Fire, Water and Earth can have this ability even if one or all affinities are weak. Like the Araton bloodline a user can use it without being severely drained of chakra.
The Bloodline grants the user to take the minerals or create minerals and turn it into any form of permanent metal such as steel, copper, gold, silver, diamond even the rare and mythical metal called adamant and use for either making weapons, armor or ninjutsu. The disadvantage is the massive chakra consumption that is required for creating or extracting the minerals and metal. The weaker the metal is the lower the chakra consumption is and vice versa for the stronger forms of metal. This elemental bloodline limit is the ancestor of the current Steel Release bloodline limit, a weaker form.
Kōton: Senko Bunshin (Light Release: Flash Clone Technique) C-rank
Kōton: Hikari Bunshin (Light Release: Light Clone Technique) B-rank
Kōton: Shintou (Light Release: Sacred Light) A-rank
Kōton: Seikyō: Tentei no Tenshi (Light Release: Sacred Teachings: Heavenly Gift of the Almighty God) S-rank
Kōton: Tenchū no Jutsu (Light Release: Pillars Supporting Heaven Technique) A-rank
Kōton: Shinyū no Jutsu (Light Release: Heavenly Protection Technique) S-rank
Kōton: Idaten no Jutsu (Light Release: Swift Running Heavenly Warrior Technique) S-rank
Kōton: Tenchu no Jutsu (Light Release: Heaven’s Punishment Technique) A-rank
Kōton: Chuten no Jutsu (Light Release: Rising Into the Heavens Technique) S-rank
Kōton: Taiyō-ken no Jutsu (Light Release: Fist of the Sun Technique) C-rank
Pics from Embodiment of the Curse of Hatred and Will of Fire
Yukimura and The Sanada Ten Braves
Kirigakure (Hozuki) Saizo
Mochizuiki (Yuki) Chiyome
Hattori Hanzo the First
Common Stone Lion Guard
Yukumo Village (Lower Levels)
(Sword Form *Ignore Sheath*)
Okumaru (Shishi Summon)
Potential Zanpakuto Shikai and Bankai plus chant:
"Anata no Nemuri o Furiharau. Shinjitsu ni Motodzui Tsukamu. Te ni Kaze ni Nori, Kami o Koroso. Reppu Renjin! (Shake off your slumber. Seize upon the truth. Take the wind in hand and kill God. Violent Gale Serial Blade!)
Shinra Kageyoshi (Vibrant Display of the Omnipresent God)
Shikai Chant: Ten'on to Tenkei, Chikara ō Udaka, Tenzō (Blessings of Heaven and Blessings of Earth, Embrace us with all your Might, Heavenly Creation)
Seion no Tentochi, Chikara Kyō ō Udaka, Tenzō (Imperial Blessings of Heaven and Earth, Embrace us with all your Might, Heavenly Creation)
Amabushi Tenzō (Divine Knight of Heavenly Creation)
True Final Form: Kensei Noboshō: Kagyō Tennin (Ascension of the Sword Saint: Descending Celestial Being)
Uzumaki Naruto: Dawn of the Gamer
The Strength attribute determines the person's overall physical power. This attribute affects the amount of damage a person can inflict on another with Taijutsu, Kenjutsu, bladed, or blunt objects. It also affects a person's ability to reduce damage when blocking and affects the amount of weight they can lift, or throw.
The Vitality attribute determines the person's overall health. This attribute also affects a person's ability to regain health outside of combat and resist specials types of damage from things such as poison, chakra draining, paralysis, burns, etc.
1 VIT = 25 HP
1 VIT = .5 HP REGEN
The Dexterity attribute determines the person's overall movement. This attribute affects a person's accuracy, evasion, speed, and ability to land critical strikes on an opponent in close, mid, and long range combat. Dexterity also plays a major role in pick pocking, stealth, use of weaponry and the ability to dual wielding weaponry properly.
The Intelligence attribute determines the person's overall ability to think quickly and innovation. This attribute affects the strength of their chakra, how much they have, and how fast they can recover their chakra out of battle. It also affects the strength of a person's natural affinity, ability on creating variations, and a technique's overall power.
1 INT = 25 CP
1 INT = .5 CP REGEN
The wisdom attribute determines the person's common sense, perception, overall control of their chakra. It also affects their ability to learn, memorize, retain information, and determines how smart they are. Wisdom also plays an important role in learning certain skills such as Genjutsu and Medical Ninjutsu as well as defending from mental attacks.
For every 20 points of WIS the experience points gained increases by a %. In some cases WIS needs to be higher or lower for it to occur depending on the status they have.
The Luck attribute determines the person's overall chance. Luck is unique compared to all the other attributes as it is capable of influencing anything from finding or looting random items, winning money while gambling, to encounters and outstanding successes/failures (such as critical hits).
Quests, sometimes called missions, are tasks given to players by others or appear spontaneously. Completing a quest or mission will result in rewards such as experience points, items and money. Most quests can be accepted or declined while others are mandatory and most be complete in order to proceed.
Sometimes a side quest will be giving alongside the main one, these are purely optional but completing them gives a boost of rewards and can sometimes have drastic effects on future events. Some quests will allow you an unlimited amount of time to complete it while others need to be completed before a specific time and/or day or risk quest failure. A variation of a side quest known as hidden objectives will sometimes be posted, what these objectives are you need to figure out on your own, like side quests they can have drastic effects on future events.
Completion of quests also boost ones reputation with the affiliated village, person or faction by a certain amount though sometimes it can decrease the reputation of something else such as an enemy village. Depending on the quest failure to complete it can result in penalties such as no rewards, negative reputation gain, lower experience points gained, the crippling injury status, or even death.
Simply put, item quality is a relative indicator of how good an item is compared to another. The quality indicator is most often seen with a rank beside the name of the item. There are six types of item qualities in the world.
Note: The higher the quality the greater the requirements needed to use it properly before being able to master it, not in all cases however.
Items that are considered the worst of the worst and barely even worth using, seen as junk by many. Such items are made of shady materials, poor craftsmanship, has rusted over or been worn down so badly that it can no longer be used properly.
These are common items of decent quality that many use every day. Most items that fit into this category are basic kunai, shuriken, and some other forms of weaponry and armor.
These are the uncommon items, not everyone has them but have frequent enough usage. Most items that fit into this category are sealing scrolls, weaponry and items that can be used for making other things such as clothing, medicine or weapons.
These are the rare uncommon items. Items of this quality are either difficult or somewhat expensive to come by. Most usually grant a unique ability or a great stat booster for the user. Are made from materials that are difficult to acquire or buy, or require a great level of skill to create.
These items are considered one of the rarest of the rare. Items of this quality are extremely difficult to come by and create, sometimes they can be considered one of a kind and irreplaceable. Items that can be considered a part of this category are some of the swords of the Seven Swordsmen or scrolls that contain dangerous or powerful A-S rank jutsu from any style.
These items are considered legendary in terms of power and unique ability they possess or are capable of granting individuals or other items, many of these being one of a kind.. Chances of coming across items of this quality are one million to one only those with incredible levels of luck are said to be able to find these. If you one many will call you a lucky bastard. Items that are considered to fall under this category are masterpieces or items used by legendary and ancient craftsmen or figures such as the Rikudo Sennin, Gorō Nyūdō Masamune, Uchiha Madara, Senju Hashirama, Senju Tobirama etc. Some of these items possess sentience and will only allow specific individuals to wield or summon them.
Challenges are a set of specific task that are accomplished by the user. However, unlike quests which give exp and rewards, challenges only award experience points. Most challenges involve killing many of the same type of enemy, creating variations of a technique, mastering a set of techniques from a specific rank, etc. Other challenges are based around discovering hidden areas, hidden caches, looting enemies, traveling, and your own profession.
Note: Challenges are only available once you reach level 15 and some challenges can only be done as you level up or accomplish certain tasks.
Mastering a technique takes time and dedication but is very beneficial for the user. Not only does it allow one to not only spend less time preparing a technique but also allows you to create your own variants of the technique. Mastering certain techniques will either add a bonus stat, unlock a hidden function, drastically reduce the cost of chakra needed, or increase the strength or duration of it. Keep in mind that the higher the rank of the technique the harder and longer it is to master. Additionally some techniques can be mastered but variations can't be created or will be more difficult to master due to higher power and requirements needed.