Author has written 2 stories for Homeworld, and Gundam 00.
Just a California boy who spends far to much time wiki-walking.
Do me a favor and leave a review (I enabled anonymous reviews for a reason). I've only recently started to take my writing seriously, so it helps me improve if my readers are telling me what they think of my work. I read all the reviews that are sent to me. Really!
This bit of information is definitely known already, but I'm going to repeat it just in case: I cannot directly respond to anonymous reviews. To get around that, I will instead respond to them at the bottom of the relevant chapter. Check after posting!
A Small Collection of Favorite Quotes (in no particular order):
"The key to a happy ending is knowing when to stop the story." - Unknown
"Do, or do not. There is no try." - Jedi Grandmaster Yoda (Star Wars)
"You know what the hardest part is? The hardest part is cleaning. Up. Afterwards." - Master Shifu (Kung Fu Panda)
"I reject your reality, and substitute my own!" - Adam Savage (Mythbusters)
"When in doubt, C4 it!" - Jamie Hyneman (Mythbusters)
"When a man strays from the right path, a kind man needs the courage to raise his fist and correct him." Jamil Neate (After War Gundam X)
"Does it hurt, Fenice? I'm sorry. But I didn't build you to be put on a shelf for display. I built you to win!!" - Ricardo Fellini (Gundam Build Fighters)
"Bleh! You all sound like pages out of a self-help booklet!" - Kefka Palazzo, responding to the heroes' determination (Final Fantasy VI)
"I would never stab you in the back, Shepard. People like you and me? Straight to the face." - Grunt (Mass Effect 2)
"Others might see ink on paper, but what you should see is your own blood, sweat, and tears." - Me
My personal rules of writing (in no particular order):
1) Establish a workplace - Some first-time writers (myself included) entered the field under the impression that coming out with a chapter can take as little as ten minutes. This is not the case. When picking out a place for you to write, make sure it is a place that is comfortable, and a place where you can work undisturbed for several hours at a time.
2) Keep yourself sustained - Proper sustenance is, obviously, something the mind and body need to continue functioning. While regular consumption of real food is necessary, it is also a good idea to keep a healthy supply of snacks and water handy. The latter ties into...
3) Do not break "the Zone" - What I mean by "the Zone" is the Zen-like (or not) state of mind in which the creative juices are flowing at an optimum level (for me, anyways. You probably don't operate like this, but that's why these are PERSONAL rules). Entering it can be very easy or very hard, but leaving it is always easy. And by easy I mean "getting up to refill your cup of water," easy. The Zone is your friend. Don't carelessly lose it.
4) Get others to proofread and beta read - A very basic rule, but one that bears repeating. You, by yourself, are highly unlikely to catch everything that's wrong with your writing, even if you go over it several times. You don't necessarily have to use this site's beta reader function (though doing so is, by no means, a bad idea), but you do need to get someone other than yourself to go over your writing. Get others to read it, preferably those who also have an interest in literature.
5) Have a plan - Another of the basic rules. I consider this one, by far, the most important rule. If you are going to write a story, you need to have a plan for what you are going to do with it. A story without a plan is a story that is likely to die. Make an outline. Stick to it. Changes along the way are fine (after all, the best plans are the ones that can adapt). Just make sure you take into account the effects that these changes can (and will) have on the story, and your outline reflects this. Architects and engineers don't begin drawing up a plan of something while said thing is being built. Neither should writers.
6) Hold onto scrapped ideas - You never know when that crazy-awesome idea you had a long time ago but never managed to implement could come in handy. Sometime later in development, you might be able to find a way to adapt it into the story, or maybe a different idea will be born that retains some elements of the original. Or, maybe you can include the idea into a different story altogether. The same goes for ideas that, at the end of the day, just really weren't all that great. You may be looking over it again while shaking your head when suddenly inspiration will strike, and you'll find a way to make that idea awesome enough to use. Who knows?
7) Have a good night's rest - This rule is arguably just as important as rule #5 (have a plan), and this is something I say from firsthand experience. Unless you are running on a nocturnal schedule, whatever you produce at three in the morning is only going to look good at three in the morning. The opposite also very much true: Unless you are running on a diurnal schedule, whatever you produce at three in the afternoon is only going to look good at three in the afternoon. If you're a stone's throw away from passing out but have an awesome idea that you don't want to risk losing by going to sleep, then by all means, jot it down. But before you go and integrate it into your story, make sure you have a good night's rest first, otherwise the results will be... less than pleasing. You may even wake up and realize that the idea wasn't all that awesome to begin with. And if that's the case, then you can apply rule #6 to it.
8) Understand the setting - This one is admittedly a bit more nitpicky than the others, but it is another of my "most important" rules, regardless. This one is, again, arguably just as important as rule #5. Understanding how the setting of a particular series works is something that should go without saying, especially in regards to fan fiction. Research is your friend. If you don't understand the mechanics of the setting, I can guarantee that there are others who do, and they will not be pleased. The most prevalent sources of information are dedicated wikis, and if you ask or look around, you can find other sites as well.
Current Projects: Exactly what it says on the tin. Stuff I'm working on right now.
Gundam 00: Wings of the Master - Highest priority. Will involve an altered continuity and original characters. Rewrite currently in progress (kids, this is what happens when you start writing and break rules #5 and #7).
Homeworld: Advent - On hold.
Concepts: I usually have a lot of ideas running around inside my head. The ones that manage to hold my attention the longest (and manage to get their foundations laid out) are what gets listed here (in no particular order). Assume that all titles are placeholders.
The Blade's Edge - Final Fantasy Tactics A2 fanfic. Focuses on side character Frimelda Lotice and a continuation of her in-game questline after it is supposed to have ended. This should (hopefully) end up short, but knowing me I'm going to pile on the storyline until it grows into something more... again.
Mobile Suit Gundam 00: The Angels of After War - An interesting little idea I came up with after finishing up with the Gundam X anime (a very underrated show, in my opinion). What happens when those who swore to end wars by fighting those who would start them end up in a world where conflict between Earth and her space colonies has left the planet a barren, lawless wasteland?
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