Author has written 10 stories for Golden Sun, and Legend of Zelda.
Age: -1 to the power of 1/2
I'm a little too fond of my own voice (text?), as evidenced by the Author's Notes at the end of every chapter that's about 1/4 of the size of the rest of the chapter. But I do like explaining my methods, partly because it helps me sort out my own thoughts when I write them down on paper, and they're helpfully italicized so you can skip them if you don't care.
I love hearing criticism because I'm terrible at judging my own stuff. Please give me any advice you think I need, no matter how harsh!
. Not much here except Drops of Jupiter chapters, I posted a couple here as a mirror when FF.net was undergoing maintenance.
Drops of Jupiter - MatthewxSveta, first Golden Sun fic I've written. An adventure story with heavy romantic themes, and a lot of emphasis on portraying a "realistic" Weyard. I've changed some of the rules and characters slightly to suit my headcanon and tell a more exciting story, but as long as you've played the games you shouldn't end up too lost. Heavily plot-driven, and no longer 100% focused on Matthew and Sveta.
The Djinn Have Eyes - A silly little story I wrote on a whim. Ever wondered if Djinn know what's going on when they're set to an Adept? Because in the games, you tend to just equip them and forget about them. If they're aware of their surroundings... well, let's just say the implications are a little creepy. MatthewxSveta, and I sacrifice character for humor just a little bit.
Pen Pals - Just a slight shift in GS backstory where Matthew (age 8) goes with his parents on their trip to retrieve the first Roc's Feather. He meets up with Sveta, who is otherwise lonely and friendless, and in an attempt to stay connected despite living a continent apart, they begin exchanging letters. Otherwise follows traditional Dark Dawn backstory, for the most part. It's mostly silly fluff.
The Mad Queen of Morgal - A radical shift from my usual humor/fluff stuff. It begins four years after the Grave Eclipse, with Sveta having taken the throne after the rest of the party went their separate ways and began their own adventures. She leans heavily on the spirit of her brother for advice, but no one believes she can talk to him. Morgal's citizens think she's gone crazy, the general of her army plots to overthrow her, and to make things worse, there is some mysterious creature slaughtering her people in the night. Contains scenes of serious violence, and some implied sex offscreen. The story's designed to read very differently once you know the ending, so no spoilers in your reviews, please!
The Other Curse - Karis has a deep, dark secret stemming from the non-Anemos half of her lineage. Matthew and Tyrell know it, and they help her keep it hidden, but as more and more people join the quest, tensions rise and Karis finds it harder and harder to avoid confrontation. One-shot, T-rated.
Legend of Zelda:
Legend of Filler - Ever played through the last 1/3 or so of Skyward Sword? Yeeeeeaaaaahhhhh. M-rated for cursing.
Means to an End - Direct sequel (21 years later) to Drops of Jupiter, following an original-character cast as they find themselves employed by a mysterious man with a mysterious agenda. Should be a good amount shorter than DoJ. T-rated.
Chronicles of the Wardens - Far-future (almost 500 years later!) sequel to Drops of Jupiter. The eight Wardens - the people chosen by the Wise One to find and retrieve all of the world's elemental djinn to avert a catastrophe - have long since completed their duties and faded away into myth, legend and religion. But the Wardens themselves (the characters from GS1 and 2) are still around, living in hiding for their own good and the good of Weyard. Episodic series, much darker and more mature than most of my other stories. M-rated for safety.
Ruin - 50 years after the Golden Sun, the young Prince Artyom of what was once Morgal struggles for survival in a world conquered by the Tuaparang Empire. 19 years prior, the hero Matthew visits his friend, Queen Sveta, to discuss the defense of her nation in the face of an ultimatum from a supposedly-vanquished foe. Two separate-but-connected plotlines intertwine to tell the story of the fall of Weyard and the events that follow. Dark-fic, some violence, some low-key sexuality, but enough to earn a solid M-rating.
Legend of Zelda:
Lessons of History (working title) - In a society in the middle of a technological revolution, a young machinist named Link watches the princess of Hyrule get kidnapped by a nefarious figure. The princess's guardian, Sheik, tells Link about a prophecy that has been seen repeated throughout history, and enlists his help in saving Zelda from Ganondorf. Their only hope is to travel to the ruined Temple of Time, and seek advice from those who have faced him in the past: the previous Heroes of Legend.
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