Author has written 13 stories for Hunger Games.
Welcome to my profile! I go by Goldie on this site. I'm an American in college, like so many of us are, and I'm mostly known on this site for the EmeraldVerse, which includes Rue Returns, Only Time Will Tell, Make Me a Match, The First Inter-District, Inter-Disciplinary Events, and my current story, The Second Inter-District, Inter-Disciplinary Events.
I have a Discord server for my verse, and I'm an admin for a larger SYOT server; PM me for the links if you want to join!
Let Him Feel No Pain Submission Info
Rules and Submission Form: bit . ly / ngdgu136
The Tributes of the 136th Hunger Games
Ruby Emerald has been president for over 35 years but spent most of that time figuratively trapped by her grandfather, unable to make any changes to the Panemian government or its hallmark institution, The Hunger Games. The twenty-five years that she spent effectively stuck to President Snow’s status quo jaded Ruby, but that all changed during the Fifth Quarter Quell, when she began having serious conversations with her son, Garnet, about her country’s future. To her surprise, Garnet shared many of the same progressive, idealistic opinions that she had when she was around his age. Suddenly, Ruby had a chance to make the changes in Panem she wanted to, and she could pass the country off to a successor who had the same ideals as she did.
After the Fifth Quarter Quell, the changes came slowly. First, President Emerald established the Statutes System, in which only those children who had committed crimes, or the children of people who had committed crimes, were eligible for the Games. Then, in a process known as the Redistricting, she redistributed the district industries as an attempt to correct the wealth inequality in Panem, which led to the reincorporation of District Thirteen. Ruby also made small changes within the country, such as allowing citizens not on statutes to travel and move between the districts. And finally, she began the third stage of her plan: creating a competition that would replace the Games.
Enter the Inter-District, Inter-Disciplinary Events. In this yearly competition, which takes place in the winter, district children between the ages of twelve and eighteen compete in a variety of challenges, eventually leaving one winner (or, in the case of the second Events, two). The specific challenges change year to year, as does the theme of the Events, based on the host district. Initially, the plan was that the district that won the Events in one year would host the next year, but Two’s refusal to host the Second Events threw a wrench into those plans. However, the Third Events will, in fact, be hosted by District Two.
For the Third Events, each district will be selecting a number of competitors equal to the number of Victors they have produced since the Hunger Games began, with the Victors of the First and Second Events included in those counts. Each child selected should directly represent one of those Victors. So, for example, a child from Four selected to represent Finnick Odair might come from a family of net-fishers, or perhaps trident makers, or maybe their name is Odair or Finnick or even perhaps they’re attractive like Finnick is. Any way in which the child can be connected to that Victor is fair game. (Note that all of the canon Victors exist in my verse, except Peeta, and any of them are fair game. But if you don't know anything about my verse's Victors, don't worry! I have a large number of Victors I know nothing about, so I'm more than happy to make up one just for you!)
More information about the competitions themselves will be revealed at a later date.
District Specific Information
District Thirteen – Peacekeeper and Military Training
In January of the year 130, a group of Panemian citizens journeyed to District Thirteen to settle the district. However, they were surprised to find a thriving underground civilization there. The citizens of Thirteen were incorporated into the rest of Panem; those involved with Thirteen’s military added to the regular Panemian military or Peacekeeper forces, and while some regular citizens were allowed to stay, others were relocated to other districts. The entire population of Thirteen was placed on a special, separate Reaping statute for five years, which expired after the 134th Games. Children on this statute were placed in a separate Reaping bowl, from which two names were drawn, regardless of where those children lived. The special statute notwithstanding, District Thirteen has consistently had the fewest assigned statutes and the fewest active statutes of any district, thanks in no small part to its strict schedule for its kids.
Any child living in Thirteen who is in Reaping age is called a private, and spends their days splitting time between more conventional education and formal military training. A select group of kids, however, are selected to join the Special Operations division, colloquially referred to as SpOps. SpOps kids were exempt from the special Thirteen statute, but were sometimes rigged into the Games through the regular Thirteen Reaping bowls if a particularly dangerous child was Reaped on a statute and needed to be… neutralized. Given that nearly everyone in the district is involved in some way in the military, and given that it is thanks to the Capitol that the military has more than ample space to train, citizens of Thirteen are naturally loyal to the Capitol and amenable to changes that the government makes.
I have very specific D13 worldbuilding regarding the Games that I am planning to use this story to introduce. If you are interested in submitting to D13, please reach out to me!
District Twelve – Medicine and Science
Since its industry shifted in the year 130, things have gotten better for the citizens of Twelve. The ash and coal dust pervasive in the air has begun to dissipate, and those who lived in the Seam are slowly beginning to build themselves up, to make a living wage for their families. This doesn’t mean that the class divides don’t exist, however. Merchant class citizens still tend to mostly keep to themselves; most of the shops in Twelve are merchant-owned, and most merchant families own shops, so money can pass around them in a contained environment. It is far easier for Merchant families to access medical training that Seam families, but many choose just to stay in their bubble, not necessarily wanting to interact with Seam people. Seam citizens are able to easily get jobs in hospitals and research centers, mostly as receptionists and lower-level jobs, but jobs that pay well enough that saving up over time would allow a child or two to get medical training, breaking the cycle of poverty. But this is a long process, and one that is still in its earliest stages; it will take likely multiple generations before the cycle is fully broken and the two classes are more equitable. Twelve’s citizens are all satisfied in their own way with the Redistricting; Seam citizens appreciate their chance to improve their standing, while Merchant citizens appreciate that they can maintain the life they had before.
District Eleven – Agriculture
District Eleven is one of the two most rebellious districts in Panem, second only to District Eight; on a related note, they have the second most kids eligible for the Games on statutes. While Eleven has a history of rebellion, their rebelliousness in recent years is understandable. When the Redistricting happened, all of Nine’s grain production was haphazardly thrown onto District Eleven, without much concern for what it would actually mean for Eleven and its citizens. It quickly became evident that it was impossible for a district the size of Eleven to produce enough food to sustain the entire country; some of the grain production has since been reassigned to District Ten to help, which was a natural fit, given that animals need feed. The constant ignorance about what Eleven actually needs has only caused the frustration of its citizens to fester, causing hatred for the government despite the fact that Ruby is attempting to act in her citizens’ best interest. Consequently, the Capitol tends to distrust District Eleven, stationing extra Peacekeepers there and policing the district more intensely, which only makes things worse. Things are not quite as tense in Eleven as they are in Eight, but it’s pretty close.
District Ten – Livestock, Pets, (now) Grain
With the exception of ramping up grain production, not much has changed in Ten. Yes, even the pets part of their industry was happening before the Redistricting, albeit somewhat less formally. The district has historically adapted a go-with-the-flow attitude, keeping their heads down and letting life happen as it happened. They don’t actively side with the Capitol per se, but why make a fuss when things are fine at home?
Geographically, Ten is a rather sprawling district. There are two main cities in the district, aptly named North City and South City; Victors’ Village is in North City. Small towns, villages, and hamlets dot the rest of Ten’s landscape, but many citizens live in ranch houses between those settlements. Some of those who live in these ranch houses choose to build relationships with those who live nearby, while others choose to stick to their clans, living with their immediate or extended families as they have for years. Ten is one of the two districts who have taken most to training in the Capitol Academies, mostly for self-defense. They tend to ally with trained tributes from Four, Thirteen, and Seven.
District Nine – Transportation and Mail
Of all of the districts in Panem, it is perhaps Nine that has gone through the biggest changes. As the district in the center of Panem geographically, it was the perfect place to turn into a shipping center. Anything that any other district creates now comes to Nine first, where it is redistributed, repackaged, and sent back out to its destination. As part of this, Nine was also assigned Six’s district industry, transportation. Capitol technology helped move Six’s factories to the north of Nine, where hovercrafts, trains, and cars are now produced. The southern half of Nine is the shipping center, which has a large, central train station in addition to its various warehouses and postal offices. Like Ten, Nine has a North City and a South City, but no longer are people spread out between them, tending to sprawling fields of grain; most of the citizens of Nine have migrated to the cities where they can get work. The citizens of Nine have mixed feelings about the changes to their district, but they do not feel quite as strongly as those in other districts. In fact, some actually like the changes, finding comfort in the community of urban life that they did not find in their isolated villages in the fields.
District Eight – Raw Materials
Eight’s industry is a bit of a strange one, as they are responsible for taking raw materials from the other districts and turning those materials into products. So, for example, flax from Ten or Eleven is sent to Eight and made into cloth, which is then sent to One to be turned into fine clothing or bedsheets. While some factories are Capitol-owned, and so always make the same products, others are also able to be rented out, so to speak, by citizens from other districts to turn them into specific products for family-owned businesses. The amorphous nature of Eight’s industry has been less of a help and more of a hindrance for its citizens. Jobs in Capitol factories are far more stable and better-paying, but hard to come by; jobs in other factories can pay very well or very poorly depending on the person renting the factory, but they’re relatively inconsistent work. Eight is probably no worse off than it was before the Redistricting, but it is far from better off. Already rebellious before the Redistricting, it’s only gotten worse in the years since; Eight has the most kids on statutes of any district, the vast majority of which are on either rebellious activity or treason statutes. Of course, the fact that most of Eight’s non-rebellious citizens moved to One has only made the rest of the district seem more rebellious, perhaps an oversight on the part of the Capitol. (See the section on One for more information.)
District Seven – Lumber
District Seven has also undergone very few changes since the Redistricting. It’s a pretty place to live, dense forests of all kinds of trees creating a shady canopy that shields the whole district from the sun, even outside of the lumberyards. Seven is well-respected among the Victors for its calm, relaxing aura; those Capitolites who choose to visit are those who need to get away from the intensity of the Capitol. There aren’t really towns or villages in Seven, apart from the area surrounding the justice building; rather, log cabins and small households dot the landscape, usually relatively near other houses but not right next door. People often would rather spend their time outside under the trees, after all.
The citizens of Seven definitely have their own folk traditions, with a strong belief in cycles of life and death. It’s customary to save the first leaf and first seed that a tree drops, to ensure that its bloodline remains in Seven, and a tree is planted on every grave in Seven, never to be cut down. The citizens of Seven also believe strongly in the idea that everything happens for a reason: every birth, every marriage, every plant that is planted, every tree that is cut down, every person who dies. For so long, the Games went against Seven’s belief system; if everything happened for a reason, why were children dying? Now, the Statute System provides a reason for their deaths; a weak reason, perhaps, but a reason nonetheless.
Seven is the other district that has taken strongly to training in the Capitol Academies. They tend to ally with trained tributes from Ten, Four, and Thirteen.
District Six – Education
If you look at the southern sector of Six, things look pretty good. The pollution that once pervaded the district has cleared up, and in place of the gritty urban landscape is a picturesque college town. At the center is Panem University, a gorgeous center of education with red-brick dormitories, manicured landscaping, and state-of-the-art academic facilities. The university is not just a place for higher education, however. The national curriculum for Panem is developed in District Six, though each district has some wiggle room to modify the curriculum for its own needs, in consultation with Six. There is also a school housed in the university for children in the south of Six, as well as an early university program for the smartest kids from across Panem. The south of Six also has a few small residential neighborhoods, mostly for the staff and faculty of the university, but some other citizens who own small shops and such also live in this area; Victors’ Village is also in the south of Six. Overall, there is no more picturesque area of Panem than the southern sector of Six.
However, the north of Six tells a different story; in fact, there is no greater wealth disparity within a district than the disparity between the north and south of Six. In order to clear out the south of the district to build the university, most of the citizens of Six were pushed out of that area. Some moved to Nine, following the industry to keep their jobs. Some moved to Eight, where they hoped to get jobs in the factories. Still some moved elsewhere to other districts, especially those from wealthier backgrounds. The rest of Six’s citizens, mostly those in lower classes, were shoved up into the urban areas to the north of Six. With the Capitol’s energy focused on the southern half of Six, the northern half has been forgotten, left to its own devices. Even the Peacekeepers stay out of internal affairs, provided that no property is damaged and nobody gets too hurt. Now this might seem like a bad thing, but the citizens of Six appreciate their relative freedom; as long as the citizens of Six don’t cause problems for the Capitol, and as long as they show up for the Reaping, tenuous peace is maintained in the north of Six.
District Five – Power
District Five is one of the more amorphous districts in Panem, as it does not just refer to the one area of land called District Five. Rather, it also includes a select group of power outposts scattered across the country, which President Emerald had constructed to help keep the outer districts powered for longer. Power is sent from plants in Five to these outposts, which have the capacity to generate some solar power of their own; that power is then redirected out to the districts. Creating these smaller outposts has decreased the number of power plants needed in Five, as has the shift away from coal to renewable sources of energy – solar, water, and nuclear power. This, in turn, has allowed for the creation of a small commercial sector of the district, close enough to the Capitol that Capitolites bored of One or Four will sometimes come to Five for a day or two. However, Five is not a particularly pleasant place to grow up in. The residential part of Five is incredibly dense, with tall skyscrapers and cramped living quarters, and the sun is blocked for most of the day by the nuclear power plants, placed close to the residential area to allow the solar plants and the commercial sector to get as much sun as possible. This gives Five a surprisingly dark and dreary feel for a district that’s supposed to provide light to the rest of the country. And the citizens of Five often internalize their district’s darkness, taking on a rather nihilistic approach to life. Sure, things seem to be getting better in Panem. But for as long as Five has to provide light, it has to be a dark district, so how much better can things really get?
District Four – Fishing
District Four has always been the weakest of the Career districts, mostly because they have a smaller pool of potential tributes to pull from. It has been the custom in Four for a long time that the eldest son of a family takes on his father’s trade (if he has one) and the eldest daughter her mother’s, and so there have always been proportionally fewer trainees than in One or Two. Trainees in Four often saw the Academies as more for self-defense in the Games than brutal killing, especially because, if no eighteen-year-old was considered ready for the Games, Four would not select a volunteer. With the welcome advent of the Statute System, however, Four’s children have been gravitating away from the Academies and towards working in their parents’ business or apprenticing with another family. This also gives them more time to just be kids. Children in Four are known for being rather fearless, going cliff jumping or swimming out on the ocean in their free time. However, they are not careless; kids make sure to look out for their friends to keep them safe in dangerous situations, and a wide array of child-developed rules and regulations exist for kids looking to dip their toes in more dangerous waters.
With the Capitol now sending Careers of their own, Four has been booted out of the traditional Career Pack, though one will occasionally sneak in if the Careers like them. Otherwise, Four's trained tributes tend to ally with those from Thirteen, Seven, and Ten.
District Three – Electronics and Technology
While most higher education is housed in Six, there is also a smaller university in District Three, focused on STEM-based education, which has its own early university program as well as a specialized computer science track. For students from other districts, Three University is more selective than Panem University, mostly because it doesn’t have quite the same funding. Students who come from Three, however, have a slightly higher acceptance rate. Those who do not attend university in Three usually end up working in factory positions. Three could outsource to Eight, but they generally choose not to; because of the technical nature of most of what Three creates, those who design the products want to be able to check in on their manufacturing without having to travel to and from Eight all the time. Much like in Ten, the citizens of Three have no strong feelings about the changes to Panem, but that’s mostly because they’re busy. Things move fast in Three; people travel and think as quickly as the electrical currents that flow through the devices they create. With so much to think about at home, how can they put any mental energy into the rest of the country?
District Two – Masonry
Everything in District Two is built around its Academy. Each child in the district attends the Academy, both for schooling and for training; yes, every single child in Two trains for the Games, beginning at age five. Generally, though not universally, those kids who either drop out or are cut from the training program early, before the age of fourteen, are tracked to work in the mines and quarries of Two. Those who remain either work in the Academy as trainers or leave for Thirteen to join the Peacekeepers or the military. However, it is not unheard of for a kid who qualifies for the Peacekeepers to decide to work in masonry, allowing another young adult to take their place.
The citizens in Two are apprehensive at best about the changes to Panem. The Games run deep in Two’s blood, and it doesn’t take a genius to see that Ruby aims to end them. They understand the advantages of the Games ending in theory. Nobody wants to see children senselessly killed, and even the most cutthroat citizens in Two hurt for the youngsters who die in the Games. But there is also an undercurrent of fear of what the end of the Games means for the district. Everything in Two is built around training; without the Games, what purpose is there in life for the children of Two?
District One – Fashion and Luxury
One’s new industry, fashion and luxury, encompasses everything from the designing of everyday clothing to the manufacturing of expensive necklaces and perfumes. Most higher-end products are still produced in One, while generally, the manufacturing of clothing for everyday citizens is still outsourced from One to Eight. The majority of the citizens of District One live in luxury; they might not have the wealth of the Capitol, but most children will never know a hungry night. However, not everyone has that luxury. There is a small but relevant population of poorer families in the district, the majority of which moved to One from Eight after the Redistricting. These families were mostly members of a guild of craftsmen in Eight that operated independently of the Capitol-owned factories, who owned small stores and factories in Eight. All of the families who moved from Eight to One are there on visas, which they only received after rigorous background checks, given that most of Eight’s citizens are rebels. These visas are reviewed every few years; whether or not they are renewed generally comes down to chance.
Most of the citizens who were born in One harbor a general distrust towards the Eights and many Eights prefer not to interact with the haughty Ones. So, while the children of Eights are allowed to enroll in the Career Academies of the district, they generally do not, preferring instead to go to school and socialize with other people from the guild. The “native Ones,” so to speak, are not required to train like children in Two are; rather, One’s education system and Academy system are completely separate. But most choose to train anyway, attending either One’s main Academy or one of a variety of smaller, more specialized academies, which focus on skills and techniques that are either ignored or glossed over in the main Academy. The Games are not as deeply ingrained in One as they are in Two, but there is still certainly concern about what might happen should the Games end.
The Capitol – Government and Entertainment
Even with all the work that President Emerald has done to make Panem a more equitable country, the Capitol is still leaps and bounds above the rest of the districts in wealth and status. Even the poorest Capitolites are far wealthier than the majority of citizens in the outer districts. The clothing styles in the district are extravagant and bold, and self-expression extends to every part of one’s body. Kids are allowed to make non-permanent alterations to their bodies, like ear piercings and dying their hair, as young as ten or eleven; tattoos must wait until they turn sixteen, and more permanent changes are banned for anyone still in Reaping age. Children in the Capitol don’t have to worry about anything: not their futures, not their health, and certainly not the Hunger Games. Sure, the Capitol sends tributes into the Games, but Games Mania runs so deep in the Capitol that, as soon as Capitol tributes were incorporated into the Games, there were children chomping at the bit to volunteer, who were met with a rather rude awakening. Capitol children are trained for the Games by state-of-the-art trainers, and while they may not be as good as Two yet, it’s getting pretty close.
If you have any questions about the above worldbuilding, please feel free to PM me on FFN or DM me on Discord at goldie031#6615! The link to the form, as well as the submission rules, will be released next week, on June 13th. May the odds be ever in your favor!
Only Time Will Tell Tributes
"For this first Centennial commemoration, each district will be required to send in twice as many tributes, in homage to the Second Quell. Two of these tributes will, as always, be randomly drawn from those children between the ages of twelve and eighteen. The other two tributes will represent one of the previous Quarter Quells. Four districts, randomly chosen, will send a pair of eleven-year-olds, and four will send a pair of nineteen-year-olds, as an homage to the Third Quell. And the last four districts will send a pair of elected tributes between the ages of twelve and eighteen, in homage to the First Quell. It is up to the Gamemakers how exactly to increase the odds of survival for the tributes of these Games."
At this time, OTWT is closed. If you are still interested in participating in the story, please reach out to me here or on Discord!
District One Standard Tributes: Tyranny Bomber, 17 / Lydia Leah, 17 (David12341)
District One Quell Tributes (Elected): Jaesa Briton, 18 (David12341) / Khada Oromonio, 18 (Manny Siliezar)
District Two Standard Tributes: Acacia Andalu, 18 / Nikau Melusine, 18 (WaywardWordsmith)
District Two Quell Tributes (11 y/o): Smash Hatch, 11 / Crash Hatch, 11
District Three Standard Tributes: Nerida Nyansas, 18 (Firedawn’d) / Evion Viscose, 17 (DracarysWolf)
District Three Quell Tributes (19 y/o): Vidja Zavala, 19 (FlawlessCatastrophe) / Cain Mohen, 19
District Four Standard Tributes: Empra Ichinose, 18 (LordShiro) / Fenris Shute, 14 (Lord Zagreus)
District Four Quell Tributes (11 y/o): Bellona Adrina, 11 / Acestes Adrina, 11
District Five Standard Tributes: Astrid Evans, 16 / Runar Theron, 16 (mykindleisawesome)
District Five Quell Tributes (19 y/o): Lena Magney, 19 (HogwartsDreamer113) / Pallas Gallagher, 19 (Winter’s Writing)
District Six Standard Tributes: Acadia Nimmo, 17 (dirtwolf) / Leyton Gresley, 18 (silversshade)
District Six Quell Tributes (Elected): Maximum “Maxi” Acceleration, 18 (kremit1000) / Arnav Newton, 17
District Seven Standard Tributes: Amber Elmore, 12 / Toby Darya, 14
District Seven Quell Tributes (19 y/o): Helena Blackwell, 19 (timesphobic) / Moss Darya, 19
District Eight Standard Tributes: Poise Baroque, 15 (glimmerglint) / Arlie Poplin, 15 (Mags2000)
District Eight Quell Tributes (11 y/o): Saskia Calahan, 11 (foxfox12/TheMayflyProject) / Harlen Enetrust, 11 (cartierscrown)
District Nine Standard Tributes: Brandi Hahn, 16 / Izan Peralta, 13 (Santiago . poncini20)
District Nine Quell Tributes (Elected): Ryelee Blackburn, 15 / Ritz Marquette, 18 (ladyqueerfoot)
District Ten Standard Tributes: Rowena Wayland, 16 / Viktor Wayland, 18
District Ten Quell Tributes (Elected): Lambell Rose, 12 / Hodge Winchester, 16 (CelticGames4)
District Eleven Standard Tributes: Orchid Ursinia, 16 (Platrium) / Quiinn Jones, 17
District Eleven Quell Tributes: Camden Bryna Hart, 11 (optimisms) / Cyei All, 11
District Twelve Standard Tributes: Marie Gagne, 14 (BeyondInstinct) / Clemency Trimble, 15 (GenevieveLeigh)
District Twelve Quell Tributes: Shine Scott, 19 / Micah Piprick, 19
If a tribute on the list above has no submitter name associated with it, it means that they’re a character from the original OTWT (or a combination of characters from the original), which I wrote from 2011 to 2016. While most of not all of these users are no longer on site, I want to acknowledge the following users from whose original submissions I took inspiration: Shkittles, darknessseeps, jayfish, simplyevans, kypress, Minute Maid Lemonade (account deleted), tonyoctober 2.0, xXTeamFinnickXx, siobhan61, willbo, Mindnight Ink, Cloudie Daze, carmencielle, Trouilefou, TributeSix, CharmGirlLove, bowserboy129
My Tributes in Other Stories
I've decided to only list my placed tributes here on my profile; I've taken them off for the time being to clean the list up and also so that my profile is not too cluttered while subs are open for IDIDE3. If you'd like to see a list of all of my characters that I've submitted, you can check out this link here: goo . gl /cC66ya
Last Updated: Sometime in May? I think?