Author has written 36 stories for Elder Scroll series, Half-Life, Fallout, Left 4 Dead, and Portal.
June 13th, 2015. The final chapter is all in bits again. I should have known that everyone would want to have one last word...Maybe I can finish it on June 16th. That's my mother's 91st birthday... numinous enough, perhaps.
June 10th, 2015. The final chapter for "This gentle daughter..." is partly written and almost completely illustrated, but I am reluctant to let go of it. I have no idea why. In other news, ESO seems to be running quite well now. It's still absurd without reason in places, but Zenimax may have survived their determined effort to destroy their own game.
April 24th, 2015. Sorry for all the delays. If it's any consolation, I haven't put the stories aside to do something else. Just health issues.
March 23rd, 2015. More health problems. But I'm picking up some good ideas from roleplay in Elder Scrolls online. I've never roleplayed with people who know their stuff before, and the interactions can become so intense that they are exhausting.
February 16th, 2015. Health matters remain tiresome, but "The Hearts of the Falmer" has been put into proper single-volume form and extended by a chapter, and "This Gentle Daughter of Oblivion" is coming to a close. I hope!!!
December 11th, 2014. My health has been too poor to write this last month, but I still hope to have the next chapter of "The Hearts of the Falmer" and the next part of "This Gentle Daughter of Oblivion" up by the end of the year at the latest.
November 10th, 2014. Now my main character refuses to level up from VR1 to VR2. Zenimax doesn't know why. She's already got about 200,000 more XP than she should need to level up. Sigh. PS Nov. 11: It was fixed and I didn't lose any points. Good.
November 7th, 2014. I should mention, to be fair, that Zenimax threw a major bone to less bloodthirsty players with the new system of qualification and crafting writs. Qualification in one of the crafting specialties is ludicrously easy and rather dull, but the writs have great promise. Basically, you pick up an order from a customer, and then go fulfill it. How much money you are going to make from it, and how tricky it is going to be, depends on how cleverly you can find the materials, among other things. And then you deliver the goods, which often turns into an amusing encounter where you are praised, threatened, or whatever. For my last writ, I was thanked and told to keep my mouth shut about the order or I'd be killed. There's potential in the structure, if they work on it, and anything's better than smashing in yet another skull.
November 6, 2014. Drifting slowly negative on ESO again. On the one hand, the lower levels have not been entirely neglected when it comes to revisions and adding new things. They're certainly making better use of our subscription money than just buying sushi with it. On the other, Zenimax's heart is clearly with groups of people hitting overmuscled "bosses" or each other over the head with heavy pieces of sharp metal, not with an interesting story. I just took a look around Craiglorn: the place has absolutely no reason to exist other than to provide the backdrop for a bunch of dungeons that require VR10 players to even think of clearing. Even the things wandering around outside the beginning town all seem to be VR11, in a game whose levels only go up to VR14. I don't want to blame Zenimax too quickly, because it may not be their fault. Bethesda may have forbidden them to do anything more with the story. But one way or the other, the result is the same -- the major new additions are all for the "classic" MMO player, who does NOT impress me with his or her intelligence or subtlety, and not for "story" players, ones who don't need to be slashing something to death every two minutes.
October 1, 2014. Didn't win the contest. The winning entries were very good, though. I hope that's the reason I lost, not the fact that I was audacious enough to use the "vulgar" phrase "pissed off" once... Meanwhile, I'm writing a "split" story, "This Gentle Daughter of Oblivion," and posting it the way I was "supposed" to post a multi-chapter story, as one file. Half of it is up now, and the other half is mostly done. It was supposed to take place mostly in the ESO universe, with a few comments from Skyrim times, but it seems to be insisting on equal time for each now. I wish it would just let me finish it.
I write stories occasionally on game themes, mostly Half-Life 2 series, Fallout 3, and Elder Scrolls. I would like to go through Skyrim as a skinny, nervous teenage girl, but the character builder won't let me. The character builder for Elder Scrolls Online is a bit better -- the rather desperate-looking, paranoid silver-haired girl in my present avatar comes from there.
Actually it's better to say I take dictation than I "write." Writing for me begins when a set of characters gets into my head and begins to throw tantrums until I indulge them. Spoiled children, all of them. And yes, I'm looking in your direction, Zahana.
My presently in progress story is set partly in the ESO universe and partly in that of Skyrim, where an account of what happened in the first part has turned up. The title is "This Gentle Daughter of Oblivion," and it's presently making a nuisance of itself by recounting two relationships, not just one, and stretching itself out (to 24,000 words at last count, since the second female lead has begun confessing that she too has a dark past). I hope the structure's OK in the end, and that no one throws up at what one of the characters does to someone who rapes her sister. (It involves maggots. 'nuff said.) Oh, and guess what? It's a love story. Bet that surprised you...
The one before that (not counting the very short "Cheese"), "All the Tomorrows in the World," goes right back to a familiar theme -- the love between Vivian and Shahvee. They insisted. It took a very ugly and gruesome turn in the middle -- Vivian basically despises herself; if she were a modern high-school student, she'd probably be a cutter -- but came to a happy ending. Now please leave me alone, ladies, until I get other things finished. You aren't the only ones in the world, you know.
Before that was a story that went in a new direction for me -- my first in the Elder Scrolls Online (ESO) universe, the world of Skyrim a thousand years before Skyrim takes place. There's a civil war going on, and the Lord of Domination, Molag Bal, is trying to drag Tamriel into his own realm of Coldharbor. When I first read the outline for ESO, it struck me that if Molag Bal made any such attempt, he would be poaching on Mehrunes Dagon's territory -- or at least what Mehrunes Dagon, Lord of Destruction, has always claimed is his territory. And Daedric Lords don't hesitate to pull dirty tricks on each other, as Jyggalag, Lord of Order, can tell you. So... WWDD (What Would Dagon Do?) becomes the question of the day. It isn't fully answered by the story, but I think I made a start on it.
Work in progress, with the first few chapters published, includes another Skyrim story entitled "The Hearts of the Falmer," which began from the observation that the Falmer seem to have human servants or slaves who are loyal to the death to them. What this might imply led me into the whole question of the crippling of the Falmer and what future they might have. I was quite annoyed when I found that there were going to be real live snow elves in Dawnguard, but it turned out the story there does not seriously conflict with what I have been working on.
In the mean time, I have also reposted several stories that have appeared elsewhere, some with revisions. So if you recognize something, no, I am not plagiarizing "dongzhongshu" on DeviantArt. I am that person. I'm publishing here because DA seems primarily oriented toward graphic art and I hope to reach some critical eyes that don't spend time there. There is one advantage to the copies posted on DA: the later ones are in portable document format (.pdf), and may include typographical features/graphics that cannot be reproduced here.
Some of the stories have personal roots or family memories behind them. The massacre of Combine prisoners in "Following Freeman," for instance, parallels an incident witnessed by my father in Belgium in 1918 just before the end of the First World War. (It involved about twenty-five German prisoners; my father saw the order given and the return of the person carrying it out minus the ammo drum on his Lewis gun, not the shooting itself.)
And how did he manage to fight in the First World War? Our family dithers about having children, quite a bit, so our "generation gap" works out to nearly fifty years rather than twenty. My father's father, for instance, was born while Abraham Lincoln was still president, in 1864. Apart from that, the only distinction our family enjoys is that a relative on my grandmother's side was the only person ever to be accidentally killed in a professional baseball game. I used that as an excuse to skip P.E. for years.
One thing I should note is that I don't read fanfic in my areas. This might seem arrogant, but I have a reason. My mind is a bit of a vacuum cleaner and I don't like to unintentionally steal other people's ideas. I've learned, especially when writing, to stay away from other people's shiny things, lest they end up in my pockets. I must be part magpie.
Last but not least, I don't include in canon DLC that is too far off the wall or has the potential to grossly unbalance the main game. That means that for the Elder Scrolls, all the DLC so far are fine, though my Dawnguard experience is hard-won (it crashes my Skyrim constantly) and I have had to be cautious fitting Dragonborn in. In the Fallout 3 universe, I only include Point Lookout, the Pitt, and Broken Steel (no ray guns and aliens, please), and for Fallout: New Vegas, Dead Money, Honest Hearts, and Lonesome Road, reluctantly excluding Old World Blues (because the potential of the Big Mountain research labs is too great, and the Big Mountain Transportalponder is one deux ex machina too far, at least for me).
Note on alt-tabbing out
One of the frustrations of many of Bethseda's games is that alt-tabbing to return to the desktop, an utterly standard move on PCs and one that rarely causes trouble elsewhere, is liable to produce results ranging from a complete crash or freeze to Skyrim's "double cursor bug," where going back to the program leaves both the in-game cursor and the standard Windows cursor visible on the screen. I recently found this method to avoid such annoyances (again, I read it somewhere that I now forget; the technique isn't by any means my own discovery).
1) Open up an in-game window -- by pushing Tab, perhaps
Do the daedra have gender?
Someone has objected to my using the term "daedric princess" for one of the daedra that always, as far as we know, manifests as female. The daedra are genderless, it is argued, and so "princess" is inappropriate.
There are two problems with this.
The first is that stating the daedra are genderless is clearly wrong. The critic seems to have confused the terms "gender" and "sex." A good brief statement of the difference between these two is that sex is what is between your legs, and gender is what is between your ears. Obviously, then, the daedra are sexless. But whether they are genderless is another issue entirely.
The second is the casual assumption that "prince" is a genderless term. It isn't. It is very definitely male. If someone gave you a picture of a "Prince," you would expect to see a man, not a woman. So if "princess" is not to be used because it is gender-marked, then "prince" would have to be discarded because of the same objection. English has no gender-free designation for a ruler of this sort (though some terms for other types of ruler -- "President" for instance -- are in themselves entirely genderless).
I am applying a simple rule of common sense. If a being habitually manifested as a certain gender, it would surely be though of as having that gender, even though purists worry that if we check "between the legs" (and good luck with that) there will be nothing to justify the assumption. Azura, for instance, seems to have a need to manifest as a woman. What is "between her ears" mandating this choice is clearly a female gender identification.
Therefore, we cannot say that daedra are "genderless" simply because they are not born with a certain type of genitals. Gender, what is "between the ears," is entirely independent of genital arrangement. Indeed, nearly every person would consider someone's self-image and thought patterns as the sole deciding factor in deciding his or her gender, not the presence or absence of certain specified bits. And we are being both perverse and contradictory if we say both "no, you can't say princess because princesses are female and daedra are genderless" and "all the daedra should be called princes." We should be past the point by now where a clearly male-gendered term like "prince" is assumed to be sexless.
Yes, it's good. Especially Apocrypha and its master, the Daedric Prince of Knowledge, Hermaeus Mora. (Check out his appearance; it's nightmare nasty, as is appropriate.) The Bethesda team hasn't managed to produce a true sense of horror yet -- I wish they would hire the guys from Frictional Gaming in Sweden to do a DLC in the style of Amnesia: The Dark Descent -- but Dragonborn has a unique and fitting ambiance. If you're a librarian, or dislike tentacles, it will probably make you wake up screaming a few times.
I didn't think Dawnguard was as pathetic as reviews tended to indicate, but it was a bit... empty. Great if you like long, peaceful, deadly dull hikes through snowy mountains in the virtual world, though. Dragonborn has enough content and enough going on that you can completely ignore the main quest line for a long time and just futz around in I-Wonder-What's-In-There mode (always the best way to play an Elder Scrolls game). And to ignore the dragon riding, which stinks. They had to fall on their faces somewhere; I think Bethesda must write a pledge to that effect into their contracts.
The problem with Dragonborn is the problem with many DLC: overdoing things. Actually, there's two related problems. The first is that after you sweep up all the new bling, your character becomes grossly overpowered. The second is that it and Dawnguard have the potential to damage the main story line, which we need for a coherent shift to TES VI, the main-line successor to Skyrim. The first is a matter of opinion -- try it and see -- but I'll say a few words about the second below.
What is the difference that makes Dawnguard/Dragonborn inferior in a story sense to the gold standard of TES DLC, Oblivion's The Shivering Isles? In brief, Dawnguard and Dragonborn have consequences that will drastically affect the main story line, while The Shivering Isles runs in parallel to Oblivion, rather than growing out of it. In Dawnguard, you can turn the Dragonborn into a vampire lord -- rather a sharp fork in the narrative there, don't you think? Far more significant that the relatively minor worries about whether past heroes were male or female and that sort of detail work. In Dragonborn, if Miraak were ignored, he should logically have taken over the world, or at least made a pretty good try. Again, very significant to the main line. In The Shivering Isles, on the other hand, if Jyggalag succeeds in the Greymarch one more time, no one in Tamriel will have any problems with it, or even know that it's happened. Tough on Sheogorath, but the welfare of his personal slice of Oblivion is not your primary concern. Whether you do it or ignore it, and what happens in it, is fascinating in itself but does not affect the events of the succeeding game, Skyrim, at all. That's good. It evades a whole bucketful of extremely messy loose ends.
Also, Jyggalag is a much more powerfully written bad guy than either Lord Harkon or Miraak. Those two -- you don't give a damn about them. Whacking them is like whacking a cockroach. The emotion they are most likely to evoke is irritation. Jyggalag, on the other hand, is at the center of a genuine tragedy, a Sisyphus-like curse that leaves you feeling sorry for the guy who was supposed to have been the villain. He's three-dimensional and emotionally engaging in a way Boring Vampire Lord With Crap 1995 Facial Animation and Boring Sometime Dragon Priest With A Ghastly Wardrobe aren't.
You can cry at the end of The Shivering Isles at the dirty trick that was played on Jyggalag by his fellow Daedric Princes. At the end of Dawnguard or Dragonborn, all you feel like doing is mistreating the corpses.
I'm beginning to notice a third problem with Dawnguard/Dragonborn. They both violate a basic rule of Elder Scrolls games: Thou Shalt Not Nag The Player. In the main Skyrim quest, you can dawdle as much as you want, even when such dawdling is strictly speaking absurd. I've spent six months of in-game time carrying that damn axe back and forth to Windhelm, for instance. I've been half a dozen times into Dragonsreach with General Tullius' message to Jarl Balgruf without delivering it, to use the enchanter's table or buy something from Whats'is'face the wizard there, or wandered all over Solitude when I was supposed to be off posthaste to Whiterun. And no one slams me against the wall, sticks a sword under my nose, and asks me what the efff I think I'm doing taking so long about my mission.
With Dawnguard/Dragonborn, especially with Dawnguard, this rule was violated. You are more or less compelled to conclude the Dawnguard main quest, because if you don't, you will be attacked by an unending stream of vampires whose function is more or less bluntly to force you to get on with it. I can sort of understand why. Dawnguard's main quest line is dull even by Elder Scrolls standards, and unlike the case with Dragonborn, there's not much available in the way of side quests. But still, the game is leaning on you and it's damned annoying. It's trying to get you to abandon the chief fun in ES games, futzing around seeing what's over the next hill. Dragonborn doesn't lean quite as hard, but you are still pushed towards starting it, and ending it, by random nuisance attacks. Fortunately, it tends to balance the situation out, at least partially, since it's possible for vampires and cultists to arrive on the scene at the same time, and then they end up fighting each other and anyone else in the area. Once or twice I've witnessed wonderful tangles between vampires, cultists, Thalmor patrols, and bears or wolves, all going at each other while I perch on the nearest crag and laugh my guts out. There's nothing quite as fun as watching one of these all-in brawls until the last survivor is staggering around, say a Thalmor wizard, and then Shouting him off the nearest cliff. But it doesn't make up for the nagging.