![]() Author has written 12 stories for Transformers/Beast Wars, Avatar: Last Airbender, Pokémon, Sonic the Hedgehog, Elder Scrolls series, and Mass Effect. This is the Year of YOUNG JUSTICE!! Greetings, dear reader. You have found my hidden storage. I am the Writer of Legends, Keeper of Shadows, Dweller of the Dark Realms and the Undocumented Muse of the Shadows. I have allowed all writers entrance to my storeroom. In order to better understand my writing, first, you must understand me, or at least begin to do so . . . . . . . . . . Affiliation: Myself, and whoever reviews fastest. Date of Birth: XX/XX/XXYY Occupation: Reading, Pokémon, writing (Obviously), secrets. Position: General in the Pokémon Army. Chief soldiers: Charizard, Alakazam, Typhlosion, Blastoise, Commander Rampardos, General Husk (Black Kyurem), General Void (White Kyurem). Commanding Officers: Elder General Mindstorm (Mewtwo), Grand General Apocalypse (Mewtwo), DNA-M (Mewtwo), Lugia (They shall not pass), Alakazam, Tyranitar, Fiery Man (Charizard), Anaklusmos (Kyogre), Guerrilla (Sceptile), Typhlosion, Grand Psycrusher Blaziken, Battlemaster Infernape, Grand Battlelord Black Kyurem, White Kyurem. Air Force Admiral: Five-Star Admiral High-Flyer (Rayquaza). Let all fear his wrath. Four-Star Admiral Primus (Arceus obtained at Hall of Origin with Action Replayed Azure Flute). Gender: Male. Race: White as a vampire. State: Insanity, Annoyance, etc. Six-pack status: none Real name: One does not give his real name. Beard power level: 90,000 Beta status: Official. My trusted beta: DreamMaster08x. If you like Transformers stories, you'll like DreamMaster08x's stories. My friends: ninja of Fallen Sakura, SuperHeroTimeFan, Nobel Six. Story ideas
[Title to be determined: A half human, half Gardevoir teen bonds with an abandoned baby Ralts as she strives to be a Pokémon Ranger, not knowing that a criminal team lurks in the shadows of a certain Tower... FANFICTION- UNITED NATIONS!! Has anyone else noticed how a lot of us get along and make friends on here and we can be from completely different countries? WTH!? We're here making world peace on the INTERNET and we have all those ambassadors and senators and whatever struggling with it!! If you realize this (or read this and agreed) copy and paste this and add your name and country (country is optional) to the list. SPREAD THE PEACE!!: Naruto-fan-Okami-chan (USA), NaraTemari011 (Puerto Rico), Lala girl in Lalaland (USA), Kakashi Forever (England) Anime895(USA), Starwatcher-shadow (Belgium), icyprincess1 (USA), Marshmellowtime (USA), Fury-Writer-17 (USA) Verdigurl ( New Zealand ) justiceintheworldofhp-yearight (USA), IronhideFan1993 (UK) Elhini Prime (USA) Darion Prime (UK) Darkest Nightmare's Dread (USA) A passage from the profile of DreamMaster08X: This is a story about God. Read if you believe in him, and read even if you don't. A teenage girl about 17 named Diane had gone to visit some friends one evening and time passed quickly as each shared their various experiences of the past year. She ended up staying longer than planned, and had to walk home alone. She wasn't afraid because it was a small town and she lived only a few blocks away. As she walked along under the tall elm trees, Diane asked God to keep her safe from harm and danger. When she reached the alley, which was a short cut to her house, she decided to take it. However, halfway down the alley she noticed a man standing at the end as though he were waiting for her. She became uneasy and began to pray, asking for God's protection. Instantly a comforting feeling of quietness and security wrapped round her, she felt as though someone was walking with her. When she reached the end of the alley, she walked right past the man and arrived home safely. The following day, she read in the newspaper that a young girl had been raped in the same alley just twenty minutes after she had been there. Feeling overwhelmed by this tragedy and the fact that it could have been her, she began to weep. Thanking the Lord for her safety and to help this young woman, she decided to go to the police station. She felt she could recognize the man, so she told them her story. The police asked her if she would be willing to look at a lineup to see if she could identify him. She agreed and immediately pointed out the man she had seen in the alley the night before. When the man was told he had been identified, he immediately broke down and confessed. The officer thanked Diane for her bravery and asked if there was anything they could do for her. She asked if they would ask the man one question. Diane was curious as to why he had not attacked her. When the policeman asked him, he answered, "Because she wasn't alone. She had two tall men walking on either side of her." Amazingly, whether you believe or not, you're never alone. Did you know that 98 of teenagers will not stand up for God, and 93 of the people that read this won’t repost it? Repost this if you truly believe in God. Amen. Top Astronomical line: Gravity sucks. Now, a look at my various OCs: Shadonus: Much of his origins are shrouded in mystery. What is known is that he was born in the Earth Kingdom as Lee, son of two Waterbenders who had fled the Northern Water Tribe in order to live in the Earth Kingdom, which was considered untakeable (That last one might not be a word. So sue me.). Kidnapped at a young age, Lee was forced to become Project Shadow. He played a part in Ultimate Blaze, an attempt by the Fire Nation to mass-produce their own version of the Avatar. Lee was one of two successfully altered people to be given the abilities of the Avatar. Because of the tampering with his DNA, Shadonus went from a light-skinned blonde to a dark-haired, dark-skinned person. After losing Project Storm, the other successful product of Ultimate Blaze, Lee escaped captivity and retreated to the Western Air Temple. After donning the name Shadonus, he became aware that until he found the girl he loved, he would be unable to find a home. The only situations capable of producing visible fear on his face are situations where he's faced with the possibility of imprisonment by the Fire Nation or the possibility of losing his loved ones in a battle, possibly produced by his failure to save his parents. His story is covered in When Avatars Clash. His abilities include: Using pure shadows to create weaponry, virtual immortality given to him by the corruption of his DNA, near invincibility to conventional bending (including Bloodbending), teleportation by use of Shadow Warping, the power to use all 4 Elements, using shadows to cloak his enemies in impenetrable darkness, the ability to produce light, as well as the Avatar State. He is immune to damage from extreme heat and extreme cold, and feels no pain from such changes. Also invincible to conventional weaponry, spears included. Shadonus, like Aang, also possesses the Beacon ability, which allows the user to turn into Pure Light. Beacon Forme Shadonus: In his Beacon Form, Shadonus is completely invincible. He retains his Avatar element powers, plus added psychokinetic abilities. His power is unparalleled in his Beacon state. Revived Beacon Shadonus: To be announced. His weaknesses: Hatred for the Fire Nation, deep distrust of (Former) Fire Lord Ozai's family, vulnerability to blades with dark runes (removed after his revival), and fear of losing his loved ones. Likes: Toph, dark places, meditation, silence, victory. Dislikes: Fire Nation, Ozai's family (except Zuko's mom Ursa), needles, small areas, science labs, losing his loved ones, memories of Storm's torment. Relationships: Friends: Shadonus/Toph: The two met on Kyoshi Island, where Shadonus gave Toph her sight. After that, Shadonus talked to Toph every night, before Toph went to sleep. After 6 months, a few hours after Aang and Katara's wedding, Toph confessed her love for Shadonus and kissed him on the lips. Fearing Toph would run away in embarrassment, Shadonus confessed that he, too, loved her. It is confirmed that Toph is the only girl able to undo Shadonus' curse. Shadonus/Project Storm: Storm and Shadonus interacted frequently in the Fire Nation's secret lab, but Storm only confessed her love for Shadonus after she died, when she met him at the Western Air Temple. Shadonus/Katara: They are allies, and Shadonus seems to have heard of Katara's impressive bending abilities, which he hinted at. Shadonus/Aang: Despite being fellow Avatars (or possibly due to being fellow Avatars), Aang is Shadonus' closest friend besides Toph. Shadonus helped Aang unlock the Beacon ability in the Meetings and Wars chapter of Dākuhīrō no taitō. Shadonus seemed to know of Katara's engagement to Aang long before the wedding, itself, shown when Shadonus commented that Aang had made "a wise choice" in his wife. Shadonus/Sokka: Despite the circumstances of their first meeting, Sokka and Shadonus are close allies, both known as Dark Swordsmen. Shadonus/Korra: TBA Shadonus/Bolin: TBA Shadonus/Lin: Shadonus is Lin's father. Shadonus/Su: Shadonus is Su's father. Shadonus/Tenzin: TBA Shadonus/Mako: TBA Enemies: Shadonus/Fire Lord Ozai: Fire Lord Ozai is the root of Shadonus' troubles. Shadonus has hated him ever since Storm's death. Shadonus/Azula: Of all the members of the Fire Nation Royal Family, Shadonus hates Azula the most. He only asked Fire Lord Zuko for permission to take Azula to the Crescent Island Battle because her flame was very hot. When she tried to stab Aang in the back, Shadonus took the knife for him. Not wishing to see a repeat of the loss of a friend, Shadonus immediately slew Azula. Shadonus/Amon: TBA Shadonus/Vaatu: Vaatu is one of the most powerful adversaries of Shadonus, possibly the greatest enemy ever. Shadonus/Unalaq: TBA Shadonus/Zaheer: Shadonus hates anarchists. Shadonus/Kuvira: TBA Ninjusk Noir [Dead To Emotion]: A survivor of the war for Cybertron, Ninjusk left Cybertron out of grief due to the loss of his wife Elita (Not Elita One) and their son Genos. In the Cybertronian army, Ninjusk was a highly feared/respected assassin. He often served alongside the Wreckers, becoming a thorn in Ultra Magnus' side, worse than Wheeljack. After learning of the fall of Cybertron, and the survival of Megatron and Starscream, Ninjusk traveled around the universe, trying to find them, particularly Starscream, who had killed his wife and son. Powers: Ninjusk's paintjob is all black, aiding him in his work. He also has the ability to have TWO vehicle modes: a motorcycle and a Cybertronian Stealth Jet forme. In both formes, he can go invisible. Weapons: grenades, poisoned knives, hidden sniper rifle, ship hidden in the ocean. Friends: Ninjusk/Arcee: Arcee took a liking to him almost immediately after seeing him on earth. Originally, Ninjusk considered her a very close friend, trusting her with his darkest secrets. Recently, however, he's been returning her advances, and has even made her his Sparkmate. Ninjusk/Ultra Magnus: While the two do not get along at all, Ninjusk has some respect for Magnus. Ninjusk/Optimus Prime: Ninjusk has nothing but respect for Optimus Prime, and will rarely rebel against him (see chapter 7 of Dead To Emotion, Alive to Vengeance). Ninjusk/Elita: Ninjusk was Elita's Sparkmate before she was slain by Starscream. Ninjusk/Tesla: Ninjusk loves his daughter, and is brutally ruthless against anyone who hurts her. Ninjusk/Miko: After the Autobots left to Cybertron, Ninjusk became Miko's ride. He's learned to get used to Miko's choice of music. Ninjusk/Jackson Darby I: Jack admires Ninjusk, and has even learned some of Ninjusk's stealth techniques. Ninjusk/Jackson Darby II: Ninjusk approves of his daughter Tesla having a friendship with Jack II, and knows that Tesla has a crush on her friend. Enemies: Ninjusk/Megatron: Ninjusk holds a grudge against the Decepticons, and Megatron is one of his high-priority targets. Ninjusk/Starscream: After losing Elita to Starscream, Ninjusk has nothing but hatred for the Decepticon SIC. It's been confirmed that Starscream is related to Ninjusk. Ninjusk/Airachnid: Airachnid broke Ninjusk's heart, and attempted to kill him. Ninjusk/Unicron: Ninjusk hates unicorns. Nathaniel Drake [Ninjusk in Iacon High: A decorated war veteran, Nathaniel Drake is a man of many secrets. He serves with a special branch known as the Wreckers. All members are specialists, and Nathaniel is a stealth specialist. He is the go-to Wrecker when it comes to assassination. Nathaniel is a quiet man who knows much, but people know little about him. They can only guess how many targets he's killed, and NO ONE knows how he got those scars. Few know of his past, and he likes it that way. Powers: Nathaniel subjected himself to the secret training regime that the Wreckers use, and he has trained himself to be able to disappear in a crowded room. He knows more than a hundred ways to kill someone, and cannot be bribed or threatened. He is a master of the art of the Stare (the one that the user can use to make anything and anyone move out of his way). He is also strong enough to take on Navy SEALS and win. Also, legend has it that he never misses his mark. Holondil: A former Dragon Priest of Skyrim from the Dragon Wars, formerly known as Al-Drun-Dinok. He was once the most feared human/Snow Elf hybrid in existence. He was exiled to the Pokémon World as Rayquaza, and has recently been given a chance at redemption. It will not be wasted. Friends: Holondil/General Tullius: TBA Holondil/Jarl Balgruuf the Greater: Holondil has nothing but respect for the Jarl of Whiterun, and will assist the Jarl in any endeavor, including the defense of his Hold against outside enemies. Holondil/Azura: TBA Holondil/Meridia: TBA Holondil/Kynareth: Kynareth is an ex-lover of Holondil. They disagree about how evil some Daedric Lords are, but they're not bitter with each other because of the dissolution of their relationship. Holondil/Stendarr: The two are not on the friendliest terms, but they aren't enemies by any means. Enemies: Holondil/Grelod the Kind: Holondil hates Grelod because she's extremely abusive toward the children under her "protection", and she's one of the few people he REALLY wants to kill. Given the opportunity, he will do it... Holondil/Ulfric Stormcloak: TBA Holondil/Molag Bal: Holondil hated Molag Bal as a Dragon Priest, and that hatred has not changed. One of his alternate titles as Al-Drun-Dinok was Molag's Nightmare, a reference to his hatred for the Daedric Lord and his brutal nature. Holondil/Namira: TBA Further enemies: TBA Xanorso Corino: Created in a lab by the mad doctor Dr. Saleon, Xanorso is the only male Asari to have ever existed. His biotic powers are incredible for someone so young, by both human/Turian and Asari standards. He wants to live a normal life, but realizes that this will be a tough and uphill climb. "Bring on the climb," he says. Camisius'Caazh vas Raahala: Born on Palaven to a Turian mother and a Quarian father, Camisius'Caazh grew up training in the military, as all Turian children do. After graduating from military camp, Camisius brought innovative farming techniques to the Quarian Migrant Fleet. He offered the information to, and was accepted into, the Raahala within the fleet. He later moved to Illium and currently works with Elanus Risk Control Services, making sure to send some of his profits back to the Migrant Fleet, and he makes no secret of this. The Seer: An OC of mine that is used in For Better or for worse (by ninja of fallen Sakura. Link for chapter 1 is here: https://www.fanfiction.net/s/10559391/1/For-better-or-for-worse). Very little is known about this enigmatic man, except that conventional weaponry is completely ineffective against him. He's invulnerable, immortal, and extremely powerful. For unknown reasons, he only uses his power when the situation is truly dire. He gives no response when asked why. Sofia Utaru: Half human, half Gardevoir, she was born in a region where Gardevoir are considered equal with humans. Mute, her telepathy and telekinesis are very powerful for a human, though far from unbeatable. She keeps her emotions under wraps, though some situations may force those emotions to the forefront... POTENTIAL/PENDING CHARACTERS: The Forger: Maker of the Chaos Emeralds. Story is pending. Some random quotes: You know you live in 2013 when... 1.) You accidentally enter your password on a microwave. 2.) You haven't played solitaire with real cards for years. 3.) The reason for not staying in touch with your friends is they don't have a screen-name or MySpace. 4.) You'd rather look all over the house for the remote instead of just pushing the buttons on the TV. 6.) You immediately defended yourself by saying 'The TV doesn't have buttons anymore!' 7.) You just realized you were defending yourself against an inanimate object. 8.) You are smiling and nodding to yourself. 9.) And you were too busy to notice number 5. 10.) You scrolled back up to see if there was a number 5. 11.) Now you are laughing at your stupidity. 12.) Put this in your profile if you fell for that ;) Murphy's war law Friendly fire - isn't. Recoilless rifles - aren't. Suppressive fires - won't. You are not Superman; Marines and fighter pilots take note. A sucking chest wound is Nature's way of telling you to slow down. If it's stupid but it works, it isn't stupid. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. If at first you don't succeed, call in an air strike. If you are forward of your position, your artillery will fall short. Never share a foxhole with anyone braver than yourself. Never go to bed with anyone crazier than yourself. Never forget that your weapon was made by the lowest bidder. If your attack is going really well, it's an ambush. The enemy diversion you're ignoring is their main attack. The enemy invariably attacks on two occasions: No OPLAN ever survives initial contact. There is no such thing as a perfect plan. Five second fuses always burn three seconds. There is no such thing as an atheist in a foxhole. A retreating enemy is probably just falling back and regrouping. The important things are always simple; the simple are always hard. The easy way is always mined. Teamwork is essential; it gives the enemy other people to shoot at. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon for aircraft carriers to be known as bomb magnets. Never draw fire; it irritates everyone around you. If you are short of everything but the enemy, you are in the combat zone. When you have secured the area, make sure the enemy knows it too. Incoming fire has the right of way. No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. If the enemy is within range, so are you. The only thing more accurate than incoming enemy fire is incoming friendly fire. Things which must be shipped together as a set, aren't. Things that must work together, can't be carried to the field that way. Radios will fail as soon as you need fire support. Radar tends to fail at night and in bad weather, and especially during both. Anything you do can get you killed, including nothing. Make it too tough for the enemy to get in, and you won't be able to get out. Tracers work both ways. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take. When both sides are convinced they're about to lose, they're both right. Professional soldiers are predictable; the world is full of dangerous amateurs. Military Intelligence is a contradiction. Fortify your front; you'll get your rear shot up. Weather ain't neutral. If you can't remember, the Claymore is pointed toward you. Air defense motto: shoot 'em down; sort 'em out on the ground. 'Flies high, it dies; low and slow, it'll go. The Cavalry doesn't always come to the rescue. Napalm is an area support weapon. Mines are equal opportunity weapons. B-52s are the ultimate close support weapon. Sniper's motto: reach out and touch someone. Killing for peace is like screwing for virginity. The one item you need is always in short supply. Interchangeable parts aren't. It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about. When in doubt, empty your magazine. The side with the simplest uniforms wins. Combat will occur on the ground between two adjoining maps. If the Platoon Sergeant can see you, so can the enemy. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep. The most dangerous thing in the world is a Second Lieutenant with a map and a compass. Exceptions prove the rule, and destroy the battle plan. Everything always works in your HQ, everything always fails in the Colonel's HQ. The enemy never watches until you make a mistake. One enemy soldier is never enough, but two is entirely too many. A clean (and dry) set of BDU's is a magnet for mud and rain. The worse the weather, the more you are required to be out in it. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn. The more a weapon costs, the farther you will have to send it away to be repaired. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. Field experience is something you don't get until just after you need it. No matter which way you have to march, its always uphill. If enough data is collected, a board of inquiry can prove anything. For every action, there is an equal and opposite criticism. (in boot camp) Air strikes always overshoot the target, artillery always falls short. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible. Those who hesitate under fire usually do not end up KIA or WIA. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. The weapon that usually jams when you need it the most is the M60. The perfect officer for the job will transfer in the day after that billet is filled by someone else. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night. The newest and least experienced soldier will usually win the Medal of Honor. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive. Murphy was a grunt. Beer Math: 2 beers times 37 men equals 49 cases. Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action. The bursting radius of a hand grenade is always one foot greater than your jumping range. All-weather close air support doesn't work in bad weather. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance. The crucial round is a dud. Every command which can be misunderstood, will be. There is no such place as a convenient foxhole. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you. If your ambush is properly set, the enemy won't walk into it. If your flank march is going well, the enemy expects you to outflank him. Density of fire increases proportionally to the curiousness of the target. Odd objects attract fire - never lurk behind one. The more stupid the leader is, the more important missions he is ordered to carry out. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness). There is always a way, and it usually doesn't work. Success occurs when no one is looking, failure occurs when the General is watching. The enemy never monitors your radio frequency until you broadcast on an unsecured channel. Whenever you drop your equipment in a fire-fight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet. As soon as you are served hot chow in the field, it rains. Never tell the Platoon Sergeant you have nothing to do. The seriousness of a wound (in a fire-fight) is inversely proportional to the distance to any form of cover. Walking point = sniper bait. Your bivouac for the night is the spot where you got tired of marching that day. If only one solution can be found for a field problem, then it is usually a stupid solution. No battle plan ever survives contact with the enemy. The most dangerous thing in the combat zone is an officer with a map. The problem with taking the easy way out is that the enemy has already mined it. The buddy system is essential to your survival; it gives the enemy somebody else to shoot at. If your advance is going well, you are walking into an ambush. The quartermaster has only two sizes, too large and too small. If you really need an officer in a hurry, take a nap. The only time suppressive fire works is when it is used on abandoned positions. There is nothing more satisfying that having someone take a shot at you, and miss. Don't be conspicuous. In the combat zone, it draws fire. Out of the combat zone, it draws sergeants. If see you, so can the enemy. All or any of the above combined. Avoid loud noises, there are few silent killers in a combat zone. Never screw over a buddy; you'll never know when he could save your life. Never expect any rations; the only rations that will be on time and won't be short is the ration of shit. Respect all religions in a combat zone, take no chances on where you may go if killed. A half filled canteens a beacon for a full loaded enemy weapon. When in a fire fight, kill as many as you can, the one you miss may not miss tomorrow. . A Viet Nam combat veteran (70-72) 11th ACR-101st Abn. It is a physical impossibility to carry too much ammo. The General was General John Sedgwick, said on May 9, 1864 at the Battle of Spotsylvania. If you can see the flashes from the enemies' guns in battle, he can see yours too. Flashlights, lighters and matches don't just illuminate the surrounding area; they illuminate you too. Just because you have nearly impenetrable body armor and a hard-ass Kevlar helmet, doesn't mean you don't have exposed areas. There are few times when the enemy can't hear you: When he's dead, you're dead, or both. , CPT, US Army (Ret) - Gulf War vet. Don't be a hero , FA, USA Proximity factor: The need for relief is directly related to the distance of the relief station.
An escaping soldier can be used again. (Vietnam '65) if God wanted boots to be comfortable he would have designed them like running shoes. Laws of War for Helicopters Helicopter tail rotors are naturally drawn toward trees, stumps, rocks, etc. with courtesy of CWO4 Larry Gilbert (Ret). his brother-in-law that sent them to him Helicopters have been described as nothing more than 50,000 parts flying in close formation. It is the mechanics responsibility to keep that formation as tight as possible. It is mathematically impossible for either hummingbirds, or helicopters to fly. Fortunately, neither are aware of this. , CPT, AV USA Ret, and a 1st Gulf War Vet. Ch-53's are living proof, that if you strap enough engines to something it will fly. Laws of War for Tanks The same gun tube that would probably stay in alignment after lifting a car, will get you beaten after calibration if used to assist in climbing on the tank. Tanks draw fire. A lot of it. It does not behoove the infantryman to hide behind one. If you're close enough to actually hear an M1 series tank running, while in combat, and not part of the crew, you're too close. Laws of the Marine Corp It never rains in the Marine Corp, it rains on the Marine Corp. Law of Fighting Airplanes The enemy is always has the advantage. Heat-seeking missiles don't know the difference between friend and foe. 'Armor' is a fantasy invented by your C.O. to make you feel better. Afterburners aren't. Air Brakes don't. Your cannon will jam in combat, and then when you get back to base there will be nothing wrong with it. You may have the better plane, but the enemy is the better pilot. (or vise versa) When getting spare parts for your aircraft, you can get them CHEAP - FAST - IN GOOD CONDITION, Saddam's First (and last) Law of War: Don't pick a fight with the baddest guys on the block! Laws of Desert Combat: Any attempt to find cover will result in failure. Supply Shipments at night stick out like a sore thumb. Tanks should never leave the established roads Established roads are always mined Operations in daytime will cause the lesser equipped army to win The effectiveness of a soldier in desert combat is inversely proportional to how heavy his equipment is Have plenty of water on hand Laws of War in Iraq: If it makes sense, it is not the "Army Way" Saddam's First (and last) Law of War: , M SPC MIL USA USAREUR Military restatement of Uffelman's Razor: Lantern Oaths: Oath "With blood and rage of crimson red, Ripped from a corpse so freshly dead, Together with our hellish hate, We'll burn you all--that is your fate!" Oath What's mine is mine and mine and mine. And mine and mine and mine! Not yours!" Oath "In blackest day, in brightest night, Beware your fears made into light. Let those who try to stop what's right Burn like my power Sinestro's might!" Version "In blackest day, in brightest night, Beware your fears made into light. Let those who try to stop what's right Burn like my power Arkillo's might!" Oaths Green Lantern Corps Version "In brightest day, in blackest night, No evil shall escape my sight. Let those who worship evil's might Beware my power--Green Lantern's light!" Version "In days of peace, in nights of war, Obey the laws forever more. Misconduct must be answered for, Swear us the chosen--the Alpha Corps!" Version "And I shall shed my light over dark evil, For the dark things cannot stand the light; The light of...THE GREEN LANTERN!" (F-Sharp Bell) Version "In loudest din or hush profound, My ears catch evil's slightest sound. Let those who toll out evil's knell Beware my power, the F-Sharp Bell!" Version "In forest dark or glade beferned, No blade of grass shall go unturned. Let those who have the daylight spurned Tread not where this green lamp has burned!" Version You who are wicked, evil and mean, I'm the nastiest creep you've ever seen! Come one, come all, put up a fight I'll pound your butts with Green Lantern's light! Yowza." Version In this place of black and grey and dark... the green shall be my light, my hope, my strength. All that is good is all I defend. I shall not falter. (31st Century Version) In brightest day, through Blackest Night, No other Corps shall spread its light! Let those who try to stop what's right, Burn like my power, Green Lantern's Light! Oath "In fearful day, in raging night, With strong hearts full, our souls ignite. When all seems lost in the War of Light, Look to the stars, for hope burns bright!" Oath "Tor lorek san, bor nakka mur, Natromo faan tornek wot ur. Ter Lantern ker lo Abin Sur, Taan lek lek nok--Formorrow Sur! Star Sapphires Oath "For hearts long lost and full of fright, For those alone in Blackest Night. Accept our ring and join our fight, Love conquers all with violet light!" Black Lantern Corps Oath "The Blackest Night falls from the skies, The darkness grows as all light dies. We crave your hearts and your demise, By my black hand, the dead shall rise!" Something I picked up from smokiesgirl, who favorited my fanfic Wrecker Style: When you carry a Bible, the devil gets a headache. If you believe in Jesus Christ put this in your profile and don't just ignore this, because in the Bible it says, 'If you deny me, I will deny you in front of my Father in the gates of Heaven' I am a Christian. Professor : You are a Christian, aren’t you, son? Jesus had no servants, yet they called him Master... He had no degree, yet they called him Teacher... He had no medicine, yet they called him Healer... He had no army, yet kings feared him...He won no military battles, yet he conquered the World... He committed no crime, yet they crucified Him... He was buried in a tomb, yet He lives today I feel honored to serve such a leader who loves us... Christian and Proud The Bro Code Rules The Bro Code 1) You must always have your bro’s back. No exceptions. 2) When your bro’s girlfriend inquires about his whereabouts you know nothing, always. 3) You are only obligated to wingman for one bro per social event, after that the bro is on his own. 4) When a bro designates you as his wingman, you may not fail him. This is the most important role a bro may play for a bro, and may not be violated or debauched. 5) You must always do whatever is in your power to stop a bro from soiling himself with a poor looking girl. Unless the bro is able to stand up, look you in the eye, and articulate that he is to a decent extent sober. Then you are absolved of any responsibility. 6) When a bro pays for all the alcohol for an occasion himself, this must be made known to all present and made out to be the greatest feat ever observed in human history. A bro may skip out on kicking in for beer if he has done this recently. 7) A bro must always respect another bro’s car, house, and parents. 8) Love thy father and mother. A bro will never ever get with a bro’s biological mother or sister. Step sisters and mothers are fair game. 9) When a bro is showing his bro’s his new ride, he is always required to open the hood and showcase the contents. All bros present are required to admire the content, even if they know nothing about cars. 10) When a bro asks a bro what he thinks of his girlfriend or date, a bro is always required to give an honest answer. The phrase, “I’d bang her” is off limits. 11) A bro will never ever leave his bros without a ride. A bro may never be allowed to walk alone more than 2 blocks. 12) A bro will never ask for gas money for a ride unless he truly is hard up, or the ride exceeds the distance of 20 miles. 13) When gas money for a ride is offered, it may be accepted. Use your own bro-judgment to determine if you should accept. 14) A bro shall never make another bro ashamed for hooking up with a girl. Even if she was truly nasty, a bro will make excuses for his bro. Example, “you were drunk so…” 15) If a bro is terrible at sports, excuses may be made, no matter how bad they are. Good bros will start to play worse so that their bro doesn’t look so bad. 16) A bro will never make another bro look bad in front of a target girl. The wingman should swiftly punish any such attempts. Afterwards the bro who infringed upon this rule may be confronted by the whole circle of bros. 17) A bro will always ask around before taking the last of anything. If a bro should ask you if its alright, unless the need is great or direct ownership is applied, you will let him have it. Common courtesy and the bro code go hand in hand. 18) A chick may be included in the bro code if she has proven herself worthy via general bro concession. 19) A chick may never be informed of the sacred rules of the bro code. A chick may be treated as a bro but never told of the rules. When reprimanding a girl for an infringement of the bro code, say “its just common courtesy.” 20) A bro will never let another bro drive drunk. Space must always be found or made for a drunk bro who needs to leave. If necessary, the theft of phone and keys shall be done for his own good. (exception: a designated group drunk driver exists, this bro has mastered the art of driving under the influence and has proven his worth) 21) A bro will never allow another bro to drunk dial or txt a girl. No exceptions to this rule. When a bro is truly smashed and his girl calls, the phone will be confiscated until a sober state of mind is achieved. 22) If a bro’s girlfriend calls you and asks about a bros actions the previous night, (I.e. the bro claimed to be sleeping at a friend’s house) you will always claim that yes he was there and you may even claim he is still there. Studies show that 8 out of 10 bros will do this without thinking. The other 2 bros claimed he was still with them but unavailable to talk. 23) You will always make excuses for a bros actions, no matter how obscene. All things done by a drunk bro must be forgiven. No exceptions. 24) A bro should always be allowed to make amends for his actions. 25) A bro will always give his bro’s girl a ride to wherever, so long as restitutions are made for the action. 26) A bro will never give detail when describing a sexual encounter. Doing so will force your bro to imagine you naked and this is unforgivable. 27) A bro will always do his best to help another bro’s self esteem. The Alpha-Bro should always be handing out the wisdom and power of his skill. A bro will always recognize the master seducer of the group. 28) A bro should never ever under any circumstances sleep with a bro’s ex-girlfriend. A bro may proceed to make moves on another bro’s failed target (he got rejected) but only after asking permission first. If the bro declines your invitation to bust some moves, you must adhere to his wishes and find a new target. 29) If permission for rule 28 has been given by a bro, and success is evident for yourself. One must always put it down to it being the girl’s preference and not due to your superior abilities. If a bro proceeds to become butt-hurt about your success where he failed, you are under no obligations to make him feel better or apologize for your success. 30) A bro will always take care of a bro who is blacked out, throwing up, and incase parents or girlfriend call. If a bro’s parents demand he comes home immediately, one will immediately allow him to use a shower and whatever else is necessary to make sure a bro receives no enemy fire on the home front. 31) A bro will always tell a bro what he did when he was blacked out. No matter how bad. 32) A bro must always maintain a safe physical distance from a bro’s girl, especially when drinking. Physical contact may only be made with a bro’s girl, when saying good bye. No exceptions. 33) A bro will always do his best to stop a bro from getting tattoos. A bro’s skin is the largest organ he has and the second most important. Especially if the tattoo is of a girl. Chicks will dump you and play with your heart, but a bro will protect you like his own private parts. 34) When a promise is made, it shall be kept. And under no circumstances shall it be broken. 35) The way of the bro is sacred, cherish it like a sect or cult. The bro life is like being in Jedi training camp. You must always show your bro love and be joyous when bro love is shown to you. 36) Bro-mance is allowed but only among your tightest bros. Never take your bro-mance too far. And if anyone should remark negatively upon your bro-mance. An immediate beat down should ensue. Should a girl comment negatively upon the bro-mance, kindly explain to her that she will never know love from a man such as you and your bros share. And let her know what a privilege it is to be a mere witness to your glory. 37) The fist bump is a bro’s greatest weapon aside from the bro code itself. It should be used to show support, acceptance, pride, and it is an all around green light for an action that was committed. Use the fist bump often, and show constant appreciation for your bro’s jokes and skills with it. 38) Corollary to rule 37, the denial of a bro’s fist bump is a terribly powerful slap in the face. To deny a fist bump is no light thing, and should only be done when there is very great disapproval of an action. 39) Never refer to a bro by his last name, this is a sign of disrespect. Always refer to a bro by their name, nickname, or any standard bro word. 40) Standard bro names include but are not limited to; bro, dude, man, and anything with bro in it. (example: broham.) 41) Always respect a bro’s viewpoints about anything from politics to cars to religion. The only time a bro’s views do not matter is when they conflict with the bro code. If such a case should happen, the bro should be immediately evicted from the bro circle, until correctional actions have been made. 42) A bro should always treat for food when a bro is broke. Signs that a bro is broke are phrases like, “I’d rather eat at home”, “I’m not hungry”, “I just ate”, and finally “I’m trying to save money so ill eat at home.” 43) Similar to rule 42, when discussing the purchase of party beverages, if a bro declines to offer money. The other bros should cover for him. No bro should be denied thirst quenching goodness just because it’s a tight week or month. 44) A good bro will always encourage his bros to be an Alpha-Bro when it comes to talking to girls. If necessary demonstrations of your prowess may be made to give your bros something to work with. 45) A bro is only allowed to do really stupid things when he is really drunk. A bro may be denied further access to alcohol when it is obvious he has drunk too much already. 46) All things must be forgiven among bros, with the exception being your drunk bro feels up your girlfriend. This allows for an immediate punch to the face, but only after all other bros have been told and are gathered to watch the punishment. Before the blow is delivered, your drunk bro must have the situation explained to him. Because he is drunk, he will probably agree that he needs to be punched. 47) Under no circumstances should a bro ever be hit in the genitals for any reason. EVER! 48) You should only ever make fun of a bro for minor things that don’t affect their physical attributes. Example, dam man you got really goofy shoes. The exception is for something that doesn’t exist, example; making fun of your friend for having man-boobs when he clearly doesn’t. 49) The only time that cockblocking is condoned by the bro code is when the designated cockblocker (aka the bombardier) has viable reasons to stop a bro from hooking up with a girl. 50) The Golden bro rule that everyone knows, Bros over hoes. This rule may be seasoned to taste by the bros themselves. Example; Bros over hoes except at the close. This rule of the bro code is what sets the male gender apart from the female gender. It is the very essence of the bro code, and embodies the true awesomeness that is bro love. Prospective Projects: Shagande Maindo sequel: Tsuyoi learns that Arceus' dark nature has broken free and taken on a life of its own. In an act of desperation, the dying Alpha Pokemon reaches out to Tsuyoi and initiates the process that will either elevate Tsuyoi's power to that of Arceus himself, or will completely destroy him. Only time will tell. Dead To Emotion, Alive To Vengeance sequel: After hearing there's trouble on Cybertron, Ninjusk Noir and Arcee travel to their homeworld, only to realize that their true mortal enemy has awakened with a vengeance. Only a miracle can save them now... Redemption: Locked Up: Holondil gets locked up for sticking his nose in the wrong person's business. Will he get out in one piece, or not at all? Updates: 8/10/13: Beginning work on the last two chapters of Dead To Emotion, Alive To Vengeance. 8/17/13: Chapter 11 of Dead To Emotion, Alive To Vengeance complete. 1 chapter to go. 9/7/13: Dead To Emotion, Alive To Vengeance is complete. 10/1/13: How You Play The Life Game has been started. 2/11/14: Second chapter of remake of When Avatars Clash uploaded. 3/13/14: SOPA is back! 9/11/15: New poll is up for Shagande Maindo! Please vote! 2/5/16 New poll for Shagande Maindo. Please vote! |
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