![]() Quotes and my Guideline for being the Evil Overlord My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones. My ventilation ducts will be too small to crawl through. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon. Shooting is not too good for my enemies. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness. I will not gloat over my enemies' predicament before killing them. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No." After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such. I will not interrogate my enemies in the inner sanctum — a small hotel well outside my borders will work just as well. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat. One of my advisers will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation. I will never utter the sentence "But before I kill you, there's just one thing I want to know." When I employ people as advisers, I will occasionally listen to their advice. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman foot soldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head. I will keep a special cache of low-tech weapons and train my troops in their use. That way — even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless — my troops will not be overrun by a handful of savages armed with spears and rocks. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, This Cannot Be! I AM INVINCIBLE!!" (After that, death is usually instantaneous.) No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble. I will dress in bright and cheery colors, and so throw my enemies into confusion. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions. I will not turn into a snake. It never helps. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve. Once my power is secure, I will destroy all those pesky time-travel devices. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling. If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This," and kill the advisor. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!", I will say "Oh well" and kill her. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice. Before employing any captured artifacts or machinery, I will carefully read the owner's manual. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner. I will never build a sentient computer smarter than I am. My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage. If I must have computer systems with publicly available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable super weapon on them. I will not agree to let the heroes go free if they win a rigged contest, even though my advisers assure me it is impossible for them to win. When I create a multimedia presentation of my plan designed so that my five-year-old adviser can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.) If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical." If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him. I will not have captives of one sex guarded by members of the opposite sex. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button." I will make sure that my doomsday device is up to code and properly grounded. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again. After I capture the hero's super weapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him. I will not design my Main Control Room so that every workstation is facing away from the door. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.) If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution. Any data file of crucial importance will be padded to 1.45Mb in size. Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access. This Evil Overlord List is Copyright 1996-1997 by Peter Anspach. If you enjoy it, feel free to pass it along or post it anywhere, provided that (1) it is not altered in any way, and (2) this copyright notice is attached100 Rules of Anime The laws of Anime is a growing list of physical, universal, and natural phenomenon that seem to appear in various forms in all sorts of anime. The original intent was an effort to classify these incidents into a list of "laws" that explained how Anime physics are different from our own (real?) world. It is our hope that you find them useful to studying Anime, or at the very least, worth a good chuckle. #1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply. #2 - Law of Differential Gravitation- Whenever someone or something jumps, is thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4. Some things have been known to "Float" for a few seconds before plummeting to hit the ground, vehicle, or someone’s cranium. #3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud sounds, like explosions, are even louder because there is no air to get in the way. #4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust equals constant velocity. #5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a mechanical device is, the faster it moves, Armoured Mecha are the fastest objects known to human science. #6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero whenever he does something "cool" or "impressive". Time slows down when friends and lovers are being killed and speeds up whenever there is a fight. #7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of two ways - either so quick they don’t even see it coming, OR it’s a long drawn out affair where the character gains much insight to the workings of society, human existence or why the toast always lands butter side down. NOTE: Sometimes, Anime heroes or villains never really die! In these rare cases they were a clone or cyborg and the real hero/villain’s suspiciously missing in "Malletspace", or something. #8 - Second Law of Temporal Mortality- It takes some time for bad guys to die... regardless of physical damage. Even when the "Bad Guys" are killed so quickly they don’t even see it coming, it takes them a while to realize they are dead. This is attributed to the belief that being evil damages the Reality Lobe of the brain. #9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are depicted with either still frames or black screens with a slash of bright color (usually red or white). #10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a "Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3 different angles. #11- Law of Inherent Combustibility- Everything explodes. Everything. First Corollary- Anything that explodes bulges first. Second Corollary- Large cities are the most explosive substances known to human science. Tokyo in particular seems to be the most unstable of these cities, sometimes referred to as "The Matchstick City". #12- Law of Phlogistatic Emission- Nearly all things emit light from fatal wounds. #13- Law of Energetic Emission- There is always an energy build up (commonly referred to as an energy "bulge") before Mecha or space craft weapons fire. Because of the explosive qualities of weapons, it is believed that this is related to the Law of Inherent Combustibility. #14- Law of Inverse Lethal Magnitude- The destructive potential of any object/organism is inversely proportional to its mass. First Corollary- Small and cute will always overcome big and ugly. Also known as the A-Ko phenomenon. #15- Law of Inexhaustibility- No one EVER runs out of ammunition. That is of course unless they are cornered, out-numbered, out-classed, and unconscious. #16- Laws of Inverse Accuracy- The accuracy of a "Good Guy" when operating any form of firearm increases as the difficulty of the shot increases. The accuracy of the "Bad Guys" when operating firearms decreases when the difficulty of the shot decreases. (Also known as the Stormtrooper Effect) Example: A "Good Guy" in a drunken stupor being held upside down from a moving vehicle will always hit, and several battalions of "Bad Guys" firing on a "Good Guy" standing alone in the middle of an open field will always miss. First Corollary- The more "Bad Guys" there are, the less likely they will hit anyone or do any real damage. Second Corollary- Whenever a "Good Guy" is faced with insurmountable odds, the "Bad Guys" line up in neat rows, allowing the hero to take them all out with a single burst of automatic fire and then escape. Third Corollary- Whenever a "Good Guy" is actually hit by enemy fire, it is in a designated "Good Guy Area", usually a flesh wound in the shoulder or arm, which restricts the "Good Guy" from doing anything more strenuous than driving, firing weaponry, using melee weapons, operating heavy machinery, or doing complex martial arts maneuvers. Fourth Corollary- The more times the "Bad Guy" fires, the fewer times he will hit. #17- Law of Transient Romantic Unreliability- Minimei is a bimbo. (Note: The Minority Opposition in Ohio disagrees and thinks all men who like this stuff needs to get out more.) #18- Law of Hemoglobin Capacity- the human body contains over 12 gallons of blood, sometimes more, under high pressure. #19- Law of Demonic Consistency- Demons and other supernatural creatures have at least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not unknown, and can only be hurt by bladed weapons. Also, acid has been known to work just as well... #20- Law of Militaristic Unreliability- Huge galaxy-wide armadas, entire armies, and large war machines full of cruel, heartless, bloodthirsty warriors can be stopped and defeated with a single insignificant example of a caring/loving emotion or a song. First Corollary- Whenever a single war machine (mecha, starship, etc.) goes up against an entire army, the army always loses. #21- Law of Tactical Unreliability- Tactical geniuses aren’t... #22 -Law of Inconsequential Undetectability- People never notice the little things... like missing body parts, or wounds the size of Seattle. #23- Law of Juvenile Intellectuality- Children are smarter than adults. And almost twice as annoying. #24- Law of Americanthromorphism- Americans in Anime appear in one of two roles, either as a really nasty skinny "Bad Guy" or a big stupid "Good Guy". First Corollary- The only people who are more stupid than the big dumb Americans are the American translators. (Sometimes referred to as the Green Line Effect) Second Corollary- The only people who are more stupid than the American translators are the American editors and censors. Third Corollary- Canadians are usually portrayed as smart, strong, handsome "Good Guys". #25- Law of Mandibular Proportionality- The size of a person’s mouth is directly proportional to the volume at which they are speaking or eating. #26- Law of Feline Mutation- Any half-cat/half-human mutation will invariably: 1) be female. 2) will possess ears and sometimes a tail as a genetic mutation. 3) wear as little clothing as possible, if any. #27- Law of Conservation of Firepower- Any powerful weapon capable of destroying/defeating an opponent in a single shot will invariably be reserved and used as a last resort. #28- Law of Technological User-Benevolence- The formal training required to operate a spaceship or mecha is inversely proportional to its complexity. #29- Law of Melee Luminescence- Any being displaying extremely high levels of martial arts prowess and/or violent emotions emits light in the form of a glowing aura. This aura is usually blue for "Good Guys" and red for "Bad Guys". This is attributed to Good being higher in the electromagnetic spectrum than Evil. #30- Law of Non-Anthropomorphic Antagonism- All ugly, non-humanoid alien races are hostile, and usually hell-bent on destroying humanity for some obscure reason. #31- Law of Follicular Chromatic Variability- Any color in the visible spectrum is considered a natural hair color. This color can change without warning or explanation. #32- Law of Follicular Permanence- Hair in anime is pretty much indestructible, and can resist any amount of meteorological conditions, energy emissions, physical abuse, or explosive effects and still look perfect. The only way to hurt someone’s hair is the same way you deal with demons... with bladed weapons! #34- Law of Probable Attire- Clothing in anime follows certain predictable guidelines: Female characters wear as little clothing as possible, regardless of whether it is socially or meteorologically appropriate. Any female with an excessive amount of clothing will invariably have her clothes ripped to shreds or torn off somehow. If there is no opportunity to tear off aforementioned female’s clothes, then she will inexplicably take a shower for no apparent reason (also known as the Gratuitous Shower Scene). Whenever there is a headwind, Male characters invariably wear long cloaks that don’t hamper movement and billow out dramatically behind them. First Corollary (Cryo-Adaptability)- All anime characters are resistant to extremely cold temperatures, and do not need to wear heavy or warm clothing in snow. Second Corollary (Indecent Invulnerability)- Bikinis render the wearer invulnerable to any form of damage. Third Corollary (Probable Attire permanence)- The clothing on the hero is indestructible. Their capes, robes, (and if they are girls,) skirts, dresses, bows, or any loose clothing will just flap when they are in the middle of a fire or ice attack... Unless it's a hentai. It is believed that the clothes are made out of Anime Character hair. (re. Laws 32 & 48) #35- Law of Musical Omnipotence- Any character capable of musical talent (singing, playing an instrument, etc. Is automatically capable of doing much more "simple" things, like piloting mecha, fighting crime, stopping an intergalactic war, and so on... especially if they’ve never attempted these things before. #36- Law of Quintupular Agglutination- Also called "The Five-man Rule", when "Good Guys" group together, it tends to be in groups of five. There are five basic positions, which are: 1) The Hero/Leader 2) His Girlfriend 3) His Best Friend/Rival 4) A Hulking Brute 5) A Dwarf/Kid Between these basic positions are distributed several attributes, which include: 1) Extreme Coolness 2)Amazing Intelligence 3) Incredible Irritation #37- Law of Extradimensional Capacitance- All anime females have an extrasdimensional storage space of variable volume somewhere on their person from which they can instantly retrieve any object at a moment’s notice. This mysterious dimension is commonly called "Malletspace". First Corollary (AKA The Hammer Rule)- The most common item stored is a heavy mallet, costumes/uniforms, power suits/armor, and large bazookas. #38- Law of Hydrostatic Emission- Eyes tend to be rather large in Anime. This is because they contain several gallons of water, which may be instantaneously released at high pressure through large tear ducts. The actual volume of water contained in the eyes is unknown, as there is no evidence to suggest that these reservoirs are actually capable of running out. The reason water tends to collect in the eyes is because Anime characters only have one large sweat gland, which is located at the back of the head. When extremely stressed , embarrassed, or worried, this sweat gland exudes a single but very large drop of sebaceous fluid. #39- Law of Inverse Attraction- Success at finding suitable mates is inversely proportionate to how desperately you want to be successful. The more you want, the less you get and vice-versa.First Corollary- Unfortunately, this law seems to apply to Otaku in the real world... #40- Law of Nasal Sanguination- When sexually aroused, males in Anime don’t get erections, they get nosebleeds. No one’s sure why this is, though... the current theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see Law #38 above). Females don’t get nosebleeds, but invariably get one heck of a blush along the cheeks and across the nose, suggesting a lot of bloodflow to that region. #41- Law of Xylolaceration- Wooden or bamboo swords are just as sharp as metal swords, if not sharper. #42- Law of Juvenile Omnipotence- Always send a boy to do a man’s job. He’ll get it done in half the time and twice the angst. #43- Law of Triscaquadrodecophobia- There is no Law #43. #44- Law of Nominative Clamovocation- the likelihood of success and damage done by a martial arts attack is directly proportional to the volume at which the full name of the attack is announced (known as the Kamehameha effect). #45- Law of Uninteruptable Metamorphosis- Regardless of how long or involved the transformation sequence or how many times they’ve seen it before, any "Bad Guys" witnessing a mecha/hero/heroine transforming are too stunned to do anything to interrupt it. #46- Law of Flimsy Incognition- Simply changing into a costume or wearing a teensy mask can make you utterly unrecognizable to even your closest friends and relatives. #47- Law of Mandibular Combustible Emission- All anime characters seem to have some unknown chemical on their breath that reacts VERY violently with extremely hot or spicy food. This chemical may also be responsible for the phenomenon of fire behind the eyes and from the mouth when a character (usually a female) is really angry. #48- Law of Electrical and Combustible Survivalism- If you get electrocuted or burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later, your skin won’t have a trace of damage (Also known as the "Pikachu Effect"). First Corollary- When a magical bad guy/Alien/monster fires off a flame, wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s) to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in part to laws 32, 34 and sometimes 44. #49- Law of Female wrath- If a male character insults a female character, he will get a mallet, shotgun, or tank blast, or if she is a character that can perform magical feats, a fireball or whatever, to the head, body or whatever (Also known as the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will help him to cope in today’s society. (Sniff Sniff #50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are under the impression that girls are willing to tear off their clothes, or wear VERY small, revealing outfits at the drop of a pin (or pen for that matter). Unfortunately, most Hentai fans are under the same impression. #51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws 44 and 45. Regardless of how long or involved the Spell or projectile attack is, and the likelihood of success and damage done by the volume at which the full name of the attack is announced, or how many times they’ve seen it before, any "Bad Guys" witnessing a hero/heroine quoting the incantations for an extremely powerful attack are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave Phenomenon") 52- Law of Telepathic Obliviousness- Most of the time, some Anime characters (usually males) will think personal (Like that he/she has sabotaged something), or perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons for this are: 1) They forgot that the person is telepathic. 2) They just don’t give a damn. The reasons the telepathic person doesn’t react are: 1) They’re preoccupied with doing something else. 2) They’d rather keep the fact to themselves that they are Telepathic. 3) They just don’t give a damn. #53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum. #54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald, wise-mouthed dirty old man or alien. Or the combination of any two of those traits. First Corollary- If old man is present, and is acting too horny, stupid, etc., there will invariably be an old woman to whap him over the head with a frying pan or something. #55- Law of the Wise Old Man- Little old Japanese men always know how it ends and withhold the ending from anyone, especially the hero. This includes special power weapons, ancient relics, and people who know everything. #56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons will never use those powers/weapons against the "Good Guy" until it is too late. First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome which require all "Bad Guys" to threaten with or exemplify their prowess and not use it against the "Good Guy". Second Corollary- No "Bad Guy" may use any new, secret, or superior military device without one of the following events occurring: a) The control device being broken. b) The control device being taken by the "Good Guy". c) The control device is in fact not the real device at all and was just "fooled" by the "Good Guy". d) The "Bad Guy" has already lost and cannot use the device. #57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of the face’s total surface area. More so if the case is a blonde woman. #58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance, resulting in two outcomes: a) A positive charge will result in the spikes-flying-everywhere-behind-me look. b) A negative charge will result in the hair-cascading-down-to-the-waist-in-a-single-sheet look. #59- Law of Ammunition Accuracy- When there are multiple types of ammunition available (paintballs, speaker pods), non-lethal rounds will always be more accurate when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7 for speaker pods) #60- Law of Active Female Attraction- In a comedy series, a male character’s attractiveness to women is inversely proportional to how active they pursue them. (Tenchi, Ranma, and Makoto OVA have a seemingly endless supply of willing girlfriends despite their lack of romantic skill while Happosai, Ataru, Carrot, and Naruto couldn’t get a date despite or because of their constant attempts.) #61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an awkward situation, or otherwise humiliated, all sweat pores on the body contract, except for ones on the forehead. These pores expand to such a degree that a single drop could fill a Big Gulp from 7-11. #62- The Law of Inverse Training Time- A person who has been training for 3 years is never as good as someone who has been training for one month. #63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the few... of even the one. #64- Law of Bad Humor- Whenever someone says something that is intended to be funny, whether actually funny or not, the rest of the characters (even animals) fall to the ground with their feet in the air. Sweat sometimes accompanies the fall. (The sound of a cow mooing usually accompanies the joke as well.) #65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the male character with another girl, she becomes extremely strong (despite her usually helpless look) so that she can lift a 1000 ton object to hurt the guy. She can sometimes perform other punishments that are just as cruel such as pinching the guy’s face so hard that it changes shape. (see law #49) #66- Law of Differentiated Gravitation- First Corollary- If the airborne entity exceeds an altitude equal or greater than two times the height of the entity, gravity is decreased by an inverse coefficient relative to the upward momentum and mass/weight (if within at least 500 km of any gravity source) of the entity "jumping". Second Corollary- The amount of Newtonian "opposite force" (in accordance to normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also inversely proportional to the "actual" speed of the airborne entity. In all actuality, an entity that appears to be flying towards a solid concrete parking lot from space will actually land, producing an opposite force of approximately 1.73 lb. of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a mysterious exponentially proportional Newtonian opposite force, thusly increasing this variable by a factor equal to the inverse-gravity potential. #67- Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be increased by a proportional amount to compensate. In any situation where this does not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads to a further rise in the Ambient Dramatic tension, which will always be offset by an exponential increase in the "Good Guy’s" Style Coefficient. #68- Law of Coercive Vehicular Control- No matter how complex or well defined the control system, a character controlling a vehicle of any sort always does so through means of undetectable subconscious psychokinesis. First Corollary- Characters can perform actions with their vehicles which clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at will, with the degree of absolute control being proportional to the complexity and lethality of the maneuver. Second Corollary- It is effectively impossible to remove characters from or disrupt the passage of their vehicles without the character’s consent. This does not always apply to "Bad Guy" characters, or "Good Guy" characters in situations where the Ambient Dramatic Tension could increase in accordance with the Law of Conservation of Ambient Dramatic Tension. #69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any situation where the Ambient Dramatic Tension increases without a corresponding increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually come out on top, but also his Smugness Factor increases in proportion to the rise in Ambient Dramatic Tension. #70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a survival instinct engages, thus rendering all incoming stimulus that is not directly and immediately to the dramatic situation at hand a meaningless blur. This is often referred to as "The Rushing Background Effect". Due to the increase in brain activity and adrenaline levels in the bloodstream, the scene is often played out in slow motion. #71- Law of Interdimensional Hammers- Whenever a female character witnesses a male character of her preference performing any sort of questionable act (i.e. Looking at another girl or anything she might construe as perverted) she can reach into an interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of Doom with which to whack the said male over the head with. (see Laws # 37, 49, and 65) #72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head shot, maybe from a mallet whack) Band-Aids will always instantly appear on the wounded individual (and always in pairs, set in a cross fashion). These bandages will then, most likely, disappear by the character’s next scene. #73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to a hail of bullets, can be easily defended against by holding a suitably cool-looking sword or other bladed weapon between the attacker and defender, usually so that the edge cuts into the incoming attack(s), causing both halves to go flying harmlessly past the defender. Observed most often in fantasy and martial arts anime. #74- Law of Intractable Sanity- There is no such thing as insanity in anime. When faced with horrifying supernatural forces that would drive most men mad, anime characters will either: a) Die quickly (but in accordance with all other laws e.g., slowdown and exposition), b) Get possessed by them, especially if they are beautiful girls or men in a position to ravish beautiful girls, or c) Kill them, wipe the blood off their blades, and walk on whistling. #75- Law of Celestial Body Control- At a dramatically correct moment, a hero can summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette. #76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a secret will invariably succeed regardless of disguise because everyone around him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise? #77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick strands that drape his face into a dramatic fashion, regardless of wind, the elements, etc. (see Laws 32 & 48) #78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST capable of dealing with it. #79- Law of Martial Arts Training Invulnerability- The Myth that certain martial arts will enable you to become so strong, that you can stop a nuclear warhead with your bare palm. Unfortunately, for most otaku, they found the hard way that it just doesn’t work in real life... #80- Law of Stereotype Captain characteristics- If a captain of any type of ship is male, he will invariably wear a big captain’s cap, a long overcoat, and have a shaggy beard and mustache (pipe optional), and be a great tactician. If the captain is female, however, she will invariably be young, well endowed, and ditzy as a pole (horny father optional). Yet, she too will be a great tactician. #81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if you’re normally a klutz. #82- Law of Hentai Plot- The proper response to any change in the plotline of a Hentai anime is to start having sex. #83- Law of Understatement- Anything that is deemed too impossible will become possible. First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the hero is accomplishing some new feat/move/projectile will find out too late that he is wrong and will invariably be toastied. #84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed by the villain, he will invariably release powers/new moves he never knew he could accomplish... but his old teacher did! #85- Law of Style Coefficient- In a situation where a Good guy may be in dire straits, he will become stronger, smarter and more cool in a matter of seconds. (see Laws #67, 69, and 84) #86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in beating the hero, they will begin to gloat uncontrollably, because they’ve never won against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they tie the hero to a conveyor belt leading to his doom and leave to get a snack. Usually this results in: a) The hero escaping. b) Clean-up for the underlings. c) The villain getting toastied. #87- Law of Tableware Nonexistence- There IS no spoon. #88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have the magical power of either inducing orgasm or arousal. Some include warm water, rolling on a smooth tabletop, wind, mild electrocution, the character toweling themselves after a bath/shower, and very cold objects... like bottles of 7-up. #89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the size of telephone poles, despite the blood loss that would accompany it... #90-Law of Hentai Female Characteristics- All Hentai women have the following characteristics: 1) Very sensitive and/or very large breasts with large nipples. 2) Very tight and/or sensitive vaginas. #91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and up... completely... despite the fact that they might have a tight and/or sensitive vagina. #92- Law of Hero Identification- All heroes are introduced by way of appearance while someone talking about their (in)famous-ness, or by way of a voice-over of them introducing themselves. #93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at least one cute, furry little mascot by penalty of death! First Corollary- If it is a Shonen Anime, the hero will be accompanied by a Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the male persuasion. Any animal that would be associated with girls that is following him around is there because: 1) It’s his girlfriend’s. 2) It is following him, despite his insistence not to do so. 3) Chicks will dig him more. Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal, real or fake, that would be found with a hero of the female persuasion. Any animal that would be associated with guys that is following her around is there because: 1) It’s her boyfriend’s. 2) It is following her, despite her insistence not to do so. 3) It makes her look cool. #94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability that enables bad things to happen to those that deserve it or makes things like bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though they are mostly unaware of it. Those who have this ability include Vash the Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks. #95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...") First Corollary- Even when raped or molested by tentacles, Hentai Anime girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is, but some theorize there may be some kind of chemical that is secreted through the skin of the tentacle... Second Corollary- Women who are impregnated by a tentacle creature never experience morning sickness, and also find it to be intensely pleasurable (Also known as the Goofy Meter Redline Effect). Third Corollary- Similarly, the resulting... offspring of tentacle/human relations is immediately sexually active, often impregnating its own mother again. #96- Law of Cat-Fighting- Two females with a grudge can and will go at each other, sometimes ripping off clothes. Sometimes it escalates so much, that property damage begins to occur. First Corollary- A running fight can be so destructive, you can follow it from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko Thing") #97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that enables them to regenerate from a massive wound or broken bone within minutes. Being immortal sometimes helps. (Also known as the "Priss Effect".) #98- Law of Stereotype Crew Characteristics- All ships, either waterborne or spaceborne, have the following crew members: 1) The captain 2) His Lieutenant 3) Various female technical staff4) A hotshot pilot 5) A cute little girl/twins (either stowaways or not) 6) The Doctor 7) The Doctor’s assistant (either a spy or not) Weighted among the crew are various quirks which include: 1)Extreme coolness/luck 2) Amazing Intelligence 3) Incredible irritation 4) Extreme cuteness 5) Irresponsible drunkenness 6) Homophobicness 7) Emotionless (Idiots.) #99- Law of Sparklies- Whenever a character of the main character’s interest appears, flowers, sparkles, or abstract circles of pastel colors appear around said character, or both. Roses with exaggerated thorns appear when it is dangerous love. No one knows why this is, though most have a theory: Anime characters are freaks! At least, Marker Apenname seems to think so... #100- Law of Anime Events- Much like wrestling, anything and everything can happen. Ninety-five percent of the kids out there are concerned with being popular and fitting in. If you're part of the five percent who aren't, copy this, put it in your profile, and add your name to the list. AnimeKittyCafe, Hyperactivley Bored, Gem W, Bara-Minamino, Yavie Aelinel, Crazy Billie Joe Loving Freak, Shadow929, SweetNCrazieSugarmuffin,The Komodo Dragon Phoenix, Bust_A_Groover, Takahane, Fire Thief, Sarah303,Thank you people who are nice, AfterDarkHours, GaaraCutie, Poetperson93, BleedingSaro, WolfChibi-Chan, Zuki Uchiha,Oodama Rasengan, The First Kitsukage, Kyuubi69Assassin, Skelo, Maragon11, |