Author has written 39 stories for Pokémon, Gravity Falls, Homestuck, SSX Tricky, Teen Titans, Harry Potter, Dr. Horrible's Sing-Along Blog, Legend of Korra, Paranatural, Legend of Zelda, Blue Exorcist/青の祓魔師, Avatar: Last Airbender, Office, Big Hero 6, and Kingdom Hearts.
I'd welcome you to my profile, but I'm the one on your screen right now. So, if anything, you invited me.
I'm a guy, I'm twenty-two, and I am a human. Writin' stories about cartoons and games and stuff. If that's your cup of tea, then I would like to personally encourage you to shop around, and see if you find anything you like. We gotchur Gravity Falls, your Big Hero 6, your Teen Titans, even a little bit of Pokemon thrown in there. Go nuts.
Future plans in categories I haven't tried yet (tentative- might not get written at all):Invader Zim Advance Wars (it's a niche, but it's fun) Adventure Time Redwall (you know you remember) And just for the artsy flair, Les Mis
The only stories that contain any cursing are rated T. I think right now, it's just a few Homestuck one-offs.
Here's an idea I had recently: I think there is one specific, practical way to help you write original characters well. Here it is: write more than one. Tons, actually. As many as you can. It might even be best to do nothing but OC's if that's what you're aiming for. Bouncing those ideas off of each other is a good way, in my opinion, to keep any of them from becoming obnoxious or self-righteous. Plus, it avoids the dicey problem of having people compare your characters to those of established stuff.
One more note on OC's. Here's an exercise to try: describe the character you're thinking of. First couple things that pop into your head. But the catch is this- you can't describe their eye color, hair color, clothes, special powers, or skills.
Do you still have a character?
I am by no means a master of writing original characters- I think I've tried, like, twice- but all too often I see writers on here who think that "she has green eyes and a ponytail" is enough. If you want to write someone new, take time to really think: how will they interact with the other characters? How will they affect relationships? Most importantly, what is their personality like in the first place?
Unnamed BH6 fic. Will focus on the time between Hiro finding the microchip in the movie's ending scene, and Baymax's reconstruction. Drama.
Rules: These are the guidelines I'll always try to follow in my stories.
Grammar: If you see ANY grammar issues- whether a tiny punctuation mistake, or a fat spelling error right in the title- don't hesitate to tell me about it. I won't be mad or offended, or call you a grammar nazi. I want my fics to be as professional-looking as possible. I really appreciate any corrections!
Spacing: I'm a firm believer that spacing is a writer's best friend, especially online. Every line of dialogue should have a new paragraph if it's a new person speaking (again, this is the standard I'm trying to hold myself to; I'm not saying everyone has to). Any shift in perspective, break between action/setting description, there should be a new paragraph. If you see something that doesn't gel with this, call me out on it.
Tense: I'm on a stretch of writing stuff in present tense, for some reason. Usually I use past tense, but whichever I'm using, I do not want to switch halfway through a story. That's another thing you guys should point out if I mess up.
I'll think of more later.
As you can imagine, I desperately want reviews. If you have anything to say- criticisms, improvements, comments, anything- I'm happy to hear it. Heck, if you had a bad day and just want to flame a story, even that's fine. If all you say is, "THIS FIC IS DUMB, STUPID DUMB," that's still a review for me; therefore, it's making my stories more popular. And hey, you can vent your frustrations. Everybody wins. I'll try to reply with a thank-you PM to every review. I dunno, I just think it's polite.
All of my stories are being written as I go along. By that I mean I'm not holding anything back- as soon as a chapter is finished, I post it. I won't say 'next chapter if I get 5 reviews!' or anything like that, and I don't have any fics that I haven't shared; the latest update is literally the most recent idea I've developed. Unfortunately, this often results in slower updates. While I appreciate comments like "Update soon!" because it shows people are invested in the story and care what happens next, I want to make it clear that I am working as fast as I can. Life gets complicated. At the end of the day, we're writing for fun, and I know I'm not alone in saying there's other stuff going on. Fics can't always take priority, even if I'd like them to.
I think I've been around the site long enough to offer a piece of advice. Here's the deal: search a fanbase by 'favorites'. I know that reviews and follows and such aren't all that important, but hear me out. Look at the most successful stories in any category. Notice anything? Well, how about the fact that they don't look like this:
"HI!!! First fic so pleez dont hate!!! Um yeah so summary sux, but its a good story i promise!!! Oneshot, angst, SPOILERS, don't like don't read, i dont know what to say so HERES A CUPCAKE!!!"
I hope I'm not sounding too harsh here. We want to see a glimpse of the story's focus, not a snapshot of whatever random thoughts were going through the author's head.
Yes, I really am saying that changing the story summary can make it more successful; if you wanted someone to read a book, you wouldn't scrawl graffiti all over the cover. Want to be taken seriously? Try getting rid of the unnecessary stuff in the summary.
In Defense of "The Guards Are Unconscious"
You know what I'm talking about. Our heroes are sneaking through the enemy fortress, waiting to rescue the princess or president or whatever, and they come upon a patrol of guards.
Now, in many of my favorite fandoms- Avatar: The Last Airbender and Teen Titans both come to mind- the heroes will proceed to use crazy, flashy, complicated fighting moves to overwhelm the bad guys (even though they probably have inferior or no weapons) without actually killing anybody. The guards end up groaning in piles at the end of a hallway, or knocked unconscious from a well-placed punch, or any number of other scenarios. Implausible, right? Obviously just a cheap cop-out so we don't have to talk about dying, right?
Here's what I think, though. Use Avatar as an example again- did you ever wonder why they make it such a priority to avoid actual killing? Through the elemental fighting, the weapons-based action, or the martial arts styles, the battles always end with a victor and a loser, sometimes in pain but never seriously maimed or killed. It would be easy to say this is just because it's a "kids' show", and they can't show blood or anything, but I think there's more to it. After all, one of the main plot points in the final season is the moral implications of killing someone.
Remember those conversations? Aang wondering if he should kill the Fire Lord, given the chance? Yeah, pretty heavy stuff. Why would the writers include that if they wanted to avoid the idea of death altogether?
Theory: that was the whole point. By keeping death out of the show, they made it that much more important when it became possible.
"But that's not realistic. Fighting and wars and all that stuff definitely kills people." Yes, that's true, but is it any more unrealistic than people shooting fireballs out of their fists? Isn't it possible that, in the Avatar universe, people just don't die violent deaths very often?
That's just an example, though. Plenty of stories use this trope, and I'm definitely glad they do. I guess I'm kinda grateful for the chance to experience these complicated worlds and see these wonderful characters without having to face the grim realities of life. It is, after all, just a story. No need to make everything gritty and dark.
...Which brings me to the whole reason I'm posting this on a fanfiction website.
Don't think you have to start killing people in stories. I've seen a lot of people with the idea, "Wow, I really love this series, but it's too tame! If I add in a bunch of death, that'll make it adult and cool!" No, no, no, NO it won't. Violence piled on top of violence does not make your story better. Of course, when handled well, death can absolutely increase the gravity of a situation, but it does not make you automatically a more daring and brave storyteller.
Let's look at the same example. When some kid decides that Sokka needs to start killing enemy soldiers 'because he realized that this is war, and he has to be strong' or something like that, it doesn't make the reader nod and say "I never realized how boring and one-dimensional Avatar is! But now that the characters are killing people, I feel much more fulfilled!"
Personally, I think that kind of story creates the opposite attitude. It seems to me that randomly shoehorning in death for no reason really proves that you're not writing because you like writing, or because you want to imitate a story you love. You're writing because you want to shock people, and nothing else.
Again, I am not saying that you can't have characters die. Some of the best stories on the whole site deal with death and its consequences. What I am saying is this: the guards can be unconscious, if you want. That doesn't make the story weaker, or afraid to be real, or anything like that. It just makes it a story.
Recently, I read somebody's profile that suggested reviewing literally every single story that you read. It kinda stuck with me, since I'm always yammering about how much I want reviews; so why wouldn't I give them out, too? So, here it is:
I promise to review every story I read. Also, I try to reply to every review with a courtesy thank-you message. If you review one of my stories, and I forget to respond, feel free to pester me until I make it right.
Good luck writing, everybody.
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