Author has written 12 stories for Yu-Gi-Oh, Danny Phantom, Yu-Gi-Oh! ZEXAL, Yu-Gi-Oh! 5D's, Yu-Gi-Oh GX, and Yu-Gi-Oh! Arc-V.
i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt! if you can raed tihs cpoy and psate it in yuor pofrile.
If they had given Danny Phantom half the attention or money they give to the mutant retarded sponge, DP would be the top rated show
A white man said "colored people are not allowed here".
A black man stood up and said "listen sir...when I was born I was BLACK.
When I grew up I was BLACK.
When I'm sick I'm BLACK.
When I go in the sun I'm BLACK.
When I'm cold I'm BLACK.
When I die I'll be BLACK.
But you sir,
When you were born you were PINK.
When you grow up your WHITE.
When your sick your GREEN.
When you go in the sun your RED.
When your cold your BLUE.
And when you die you turn PURPLE.
And you have the nerve to call me colored?"
The black man then sat back down and the white man walked away.
Put this on your page if you HATE racism
Murphy's 15 Other Laws...
1. Light travels faster than sound. This is why some people appear
bright until you hear them speak.
2. A fine is a tax for doing wrong. A tax is a fine for doing well.
3. He who laughs last thinks slowest.
4. A day without sunshine is like. . . well, night.
5. Change is inevitable, except from a vending machine.
6. Those who live by the sword get shot by those who don't.
7. Nothing is foolproof to a sufficiently talented fool.
8. The 50-50-90 rule: Anytime you have a 50-50 chance of getting
something right, there's a 90 percent probability you'll get it wrong.
9. It is said that if you line up all the cars in the world end-to-end,
someone would be stupid enough to try to pass them.
10. If the shoe fits, get another one just like it.
11. The things that come to those who wait, may be the things left by
those who got there first.
12. Give a man a fish and he will eat for a day. Teach a man to fish
and he will sit in a boat all day drinking beer.
13. Flashlight: A case for holding dead batteries.
14. The shin bone is a device for finding furniture in the dark.
15. When you go into court, you are putting yourself in the hands of
twelve people who weren't smart enough to get out of jury duty.
I believe in global warming. Just saying, it's a big thing! I know people who are like 'oh yeah, the climate here's gotten a lot warmer' *five minutes later* 'global warming is just a conspiracy theory, it's not a big deal'. These people aren't stupid, they just don't want to admit the truth. They're afraid that if they do they'll be expected to do something HUGE to stop it, and they don't think they can. You can't make a HUGE difference overnight, but if you recycle aluminum cans instead of throwing them out, you'll make a big difference eventually. Just try, please. You're helping us all.
If life gives you lemons, make grape juice, and then sit back and let the world wonder how you did it.
100 Rules of Anime (note: there may be a few missing)
The laws of Anime is a growing list of physical, universal, and natural
phenomenon that seem to appear in various forms in all sorts of anime. The original
intent was an effort to classify these incidents into a list of "laws" that
explained how Anime physics are different from our own (real?) world. It is our hope
that you find them useful to studying Anime, or at the very least, worth a good
#1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply.
#2 - Law of Differential Gravitation- Whenever someone or something jumps, is
thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4.
Some things have been known to "Float" for a few seconds before plummeting to hit
the ground, vehicle, or someone’s cranium.
#3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud
sounds, like explosions, are even louder because there is no air to get in the way.
#4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust
equals constant velocity.
#5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a
mechanical device is, the faster it moves, Armoured Mecha are the fastest objects
known to human science.
#6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero
whenever he does something "cool" or "impressive". Time slows down when friends and
lovers are being killed and speeds up whenever there is a fight.
#7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of
two ways - either so quick they don’t even see it coming, OR it’s a long drawn out
affair where the character gains much insight to the workings of society, human
existence or why the toast always lands butter side down. NOTE: Sometimes, Anime
heroes or villains never really die! In these rare cases they were a clone or cyborg
and the real hero/villain’s suspiciously missing in "Malletspace", or something.
#8 - Second Law of Temporal Mortality- It takes some time for bad guys to die...
regardless of physical damage. Even when the "Bad Guys" are killed so quickly they
don’t even see it coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the brain.
#9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are
depicted with either still frames or black screens with a slash of bright color
(usually red or white).
#10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a
"Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3
#11- Law of Inherent Combustibility- Everything explodes. Everything.
First Corollary- Anything that explodes bulges first.
Second Corollary- Large cities are the most explosive substances known to
human science. Tokyo in particular seems to be the most unstable of these cities,
sometimes referred to as "The Matchstick City".
#12- Law of Phlogistatic Emission- Nearly all things emit light from fatal wounds.
#13- Law of Energetic Emission- There is always an energy build up (commonly
referred to as an energy "bulge") before Mecha or space craft weapons fire. Because
of the explosive qualities of weapons, it is believed that this is related to the
Law of Inherent Combustibility.
#14- Law of Inverse Lethal Magnitude- The destructive potential of any
object/organism is inversely proportional to its mass.
First Corollary- Small and cute will always overcome big and ugly. Also
known as the A-Ko phenomenon.
#15- Law of Inexhaustibility- No one EVER runs out of ammunition. That is of
course unless they are cornered, out-numbered, out-classed, and unconscious.
#16- Laws of Inverse Accuracy- The accuracy of a "Good Guy" when operating any form
of firearm increases as the difficulty of the shot increases. The accuracy of the
"Bad Guys" when operating firearms decreases when the difficulty of the shot
decreases. (Also known as the Stormtrooper Effect) Example: A "Good Guy" in a
drunken stupor being held upside down from a moving vehicle will always hit, and
several battalions of "Bad Guys" firing on a "Good Guy" standing alone in the middle
of an open field will always miss.
First Corollary- The more "Bad Guys" there are, the less likely they will
hit anyone or do any real damage.
Second Corollary- Whenever a "Good Guy" is faced with insurmountable odds,
the "Bad Guys" line up in neat rows, allowing the hero to take them all out with a
single burst of automatic fire and then escape.
Third Corollary- Whenever a "Good Guy" is actually hit by enemy fire, it is
in a designated "Good Guy Area", usually a flesh wound in the shoulder or arm,
which restricts the "Good Guy" from doing anything more strenuous than driving,
firing weaponry, using melee weapons, operating heavy machinery, or doing complex
martial arts maneuvers.
Fourth Corollary- The more times the "Bad Guy" fires, the fewer times he
#17- Law of Transient Romantic Unreliability- Minimei is a bimbo. (Note: The
Minority Opposition in Ohio disagrees and thinks all men who like this stuff needs
to get out more.)
#18- Law of Hemoglobin Capacity- the human body contains over 12 gallons of blood,
sometimes more, under high pressure.
#19- Law of Demonic Consistency- Demons and other supernatural creatures have at
least three eyes, loads of fangs, tend to be yellow-green or brown, but black is not
unknown, and can only be hurt by bladed weapons. Also, acid has been known to work
just as well...
#20- Law of Militaristic Unreliability- Huge galaxy-wide armadas, entire armies, and
large war machines full of cruel, heartless, bloodthirsty warriors can be stopped
and defeated with a single insignificant example of a caring/loving emotion or a
First Corollary- Whenever a single war machine (mecha, starship, etc.) goes
up against an entire army, the army always loses.
#21- Law of Tactical Unreliability- Tactical geniuses aren’t...
#22 -Law of Inconsequential Undetectability- People never notice the little
things... like missing body parts, or wounds the size of Seattle.
#23- Law of Juvenile Intellectuality- Children are smarter than adults. And almost
twice as annoying.
#24- Law of Americanthromorphism- Americans in Anime appear in one of two roles,
either as a really nasty skinny "Bad Guy" or a big stupid "Good Guy".
First Corollary- The only people who are more stupid than the big dumb
Americans are the American translators. (Sometimes referred to as the Green Line
Second Corollary- The only people who are more stupid than the American
translators are the American editors and censors.
Third Corollary- Canadians are usually portrayed as smart, strong, handsome
#25- Law of Mandibular Proportionality- The size of a person’s mouth is directly
proportional to the volume at which they are speaking or eating.
#26- Law of Feline Mutation- Any half-cat/half-human mutation will invariably:
1) be female.
2) will possess ears and sometimes a tail as a genetic mutation.
3) wear as little clothing as possible, if any.
#27- Law of Conservation of Firepower- Any powerful weapon capable of
destroying/defeating an opponent in a single shot will invariably be reserved and
used as a last resort.
#28- Law of Technological User-Benevolence- The formal training required to operate
a spaceship or mecha is inversely proportional to its complexity.
#29- Law of Melee Luminescence- Any being displaying extremely high levels of
martial arts prowess and/or violent emotions emits light in the form of a glowing
aura. This aura is usually blue for "Good Guys" and red for "Bad Guys". This is
attributed to Good being higher in the electromagnetic spectrum than Evil.
#30- Law of Non-Anthropomorphic Antagonism- All ugly, non-humanoid alien races are
hostile, and usually hell-bent on destroying humanity for some obscure reason.
#31- Law of Follicular Chromatic Variability- Any color in the visible spectrum is
considered a natural hair color. This color can change without warning or
#32- Law of Follicular Permanence- Hair in anime is pretty much indestructible, and
can resist any amount of meteorological conditions, energy emissions, physical
abuse, or explosive effects and still look perfect. The only way to hurt someone’s
hair is the same way you deal with demons... with bladed weapons!
#34- Law of Probable Attire- Clothing in anime follows certain predictable
guidelines: Female characters wear as little clothing as possible, regardless of
whether it is socially or meteorologically appropriate. Any female with an excessive
amount of clothing will invariably have her clothes ripped to shreds or torn off
somehow. If there is no opportunity to tear off aforementioned female’s clothes,
then she will inexplicably take a shower for no apparent reason (also known as the
Gratuitous Shower Scene). Whenever there is a headwind, Male characters invariably
wear long cloaks that don’t hamper movement and billow out dramatically behind them.
First Corollary (Cryo-Adaptability)- All anime characters are resistant to
extremely cold temperatures, and do not need to wear heavy or warm clothing in snow.
Second Corollary (Indecent Invulnerability)- Bikinis render the wearer
invulnerable to any form of damage.
Third Corollary (Probable Attire permanence)- The clothing on the hero is
indestructible. Their capes, robes, (and if they are girls,) skirts, dresses, bows,
or any loose clothing will just flap when they are in the middle of a fire or ice
attack... Unless it's a hentai. It is believed that the clothes are made out of
Anime Character hair. (re. Laws 32 & 48)
#35- Law of Musical Omnipotence- Any character capable of musical talent (singing,
playing an instrument, etc. Is automatically capable of doing much more "simple"
things, like piloting mecha, fighting crime, stopping an intergalactic war, and so
on... especially if they’ve never attempted these things before.
#36- Law of Quintupular Agglutination- Also called "The Five-man Rule", when "Good
Guys" group together, it tends to be in groups of five. There are five basic
positions, which are:
1) The Hero/Leader
2) His Girlfriend
3) His Best Friend/Rival
4) A Hulking Brute
5) A Dwarf/Kid
Between these basic positions are distributed several attributes, which include:
1) Extreme Coolness
2) Amazing Intelligence
3) Incredible Irritation
#37- Law of Extradimensional Capacitance- All anime females have an
extrasdimensional storage space of variable volume somewhere on their person from
which they can instantly retrieve any object at a moment’s notice. This mysterious
dimension is commonly called "Malletspace".
First Corollary (AKA The Hammer Rule)- The most common item stored is a
heavy mallet, costumes/uniforms, power suits/armor, and large bazookas.
#38- Law of Hydrostatic Emission- Eyes tend to be rather large in Anime. This is
because they contain several gallons of water, which may be instantaneously released
at high pressure through large tear ducts. The actual volume of water contained in
the eyes is unknown, as there is no evidence to suggest that these reservoirs are
actually capable of running out. The reason water tends to collect in the eyes is
because Anime characters only have one large sweat gland, which is located at the
back of the head. When extremely stressed , embarrassed, or worried, this sweat
gland exudes a single but very large drop of sebaceous fluid.
#39- Law of Inverse Attraction- Success at finding suitable mates is inversely
proportionate to how desperately you want to be successful. The more you want, the
less you get and vice-versa.
First Corollary- Unfortunately, this law seems to apply to Otaku in the real
#40- Law of Nasal Sanguination- When sexually aroused, males in Anime don’t get
erections, they get nosebleeds. No one’s sure why this is, though... the current
theory suggests that larger eyes means smaller sinuses and thinner sinus tissue (see
Law #38 above). Females don’t get nosebleeds, but invariably get one heck of a blush
along the cheeks and across the nose, suggesting a lot of bloodflow to that region.
#41- Law of Xylolaceration- Wooden or bamboo swords are just as sharp as metal
swords, if not sharper.
#42- Law of Juvenile Omnipotence- Always send a boy to do a man’s job. He’ll get it
done in half the time and twice the angst.
#43- Law of Triscaquadrodecophobia- There is no Law #43.
#44- Law of Nominative Clamovocation- the likelihood of success and damage done by a
martial arts attack is directly proportional to the volume at which the full name of
the attack is announced (known as the Kamehameha effect).
#45- Law of Uninteruptable Metamorphosis- Regardless of how long or involved the
transformation sequence or how many times they’ve seen it before, any "Bad Guys"
witnessing a mecha/hero/heroine transforming are too stunned to do anything to
#46- Law of Flimsy Incognition- Simply changing into a costume or wearing a teensy
mask can make you utterly unrecognizable to even your closest friends and relatives.
#47- Law of Mandibular Combustible Emission- All anime characters seem to have some
unknown chemical on their breath that reacts VERY violently with extremely hot or
spicy food. This chemical may also be responsible for the phenomenon of fire behind
the eyes and from the mouth when a character (usually a female) is really angry.
#48- Law of Electrical and Combustible Survivalism- If you get electrocuted or
burned, YOU WILL SURVIVE!! Though your entire body will be scorched, seconds later,
your skin won’t have a trace of damage (Also known as the "Pikachu Effect").
First Corollary- When a magical bad guy/Alien/monster fires off a flame,
wind, or ice attack, the resulting effect is only enough for the hero(es)/heroine(s)
to be standing in the "Walking Against the Wind" stance, with his/her eyes shut and
letting out a pathetic "Aaaaagh!", and yet they are never harmed. This may be in
part to laws 32, 34 and sometimes 44.
#49- Law of Female wrath- If a male character insults a female character, he will
get a mallet, shotgun, or tank blast, or if she is a character that can perform
magical feats, a fireball or whatever, to the head, body or whatever (Also known as
the "Lina Inverse/Gourry Factor") This is because he always deserves it, and will
help him to cope in today’s society. (Sniff Sniff
#50- Law of Artistic Perversion- Most (not all) Anime artists are perverts and are
under the impression that girls are willing to tear off their clothes, or wear VERY
small, revealing outfits at the drop of a pin (or pen for that matter).
Unfortunately, most Hentai fans are under the same impression.
#51- Law of Uninteruptable Nominative Clamovocation- This law is a mixture of Laws
44 and 45. Regardless of how long or involved the Spell or projectile attack is, and
the likelihood of success and damage done by the volume at which the full name of
the attack is announced, or how many times they’ve seen it before, any "Bad Guys"
witnessing a hero/heroine quoting the incantations for an extremely powerful attack
are too stunned to do anything to interrupt it. (Also known as the "Dragon Slave
52- Law of Telepathic Obliviousness- Most of the time, some Anime characters
(usually males) will think personal (Like that he/she has sabotaged something), or
perverted thoughts, while near some other character, WHO’S TELEPATHIC!! The reasons
for this are:
1) They forgot that the person is telepathic.
2) They just don’t give a damn.
The reasons the telepathic person doesn’t react are:
1) They’re preoccupied with doing something else.
2) They’d rather keep the fact to themselves that they are Telepathic.
3) They just don’t give a damn.
#53- Law of Chromatic Diversity- Air can be any color of the viewable spectrum.
#54- Law of Old Man Comic Relief- Comic relief comes in the form of a short, bald,
wise-mouthed dirty old man or alien. Or the combination of any two of those traits.
First Corollary- If old man is present, and is acting too horny, stupid,
etc., there will invariably be an old woman to whap him over the head with a frying
pan or something.
#55- Law of the Wise Old Man- Little old Japanese men always know how it ends and
withhold the ending from anyone, especially the hero. This includes special power
weapons, ancient relics, and people who know everything.
#56- Law of Omnipotent Unreliability- Any "Bad Guy" with Omnipotent powers/weapons
will never use those powers/weapons against the "Good Guy" until it is too late.
First Corollary- All "Bad Guys" suffer from Antagonistic Boasting Syndrome
which require all "Bad Guys" to threaten with or exemplify their prowess and not use
it against the "Good Guy".
Second Corollary- No "Bad Guy" may use any new, secret, or superior military
device without one of the following events occurring:
a) The control device being broken.
b) The control device being taken by the "Good Guy".
c) The control device is in fact not the real device at all and was just
"fooled" by the "Good Guy".
d) The "Bad Guy" has already lost and cannot use the device.
#57- Law of Minimum Corneal Volume- Eyeballs may make up no less than one sixth of
the face’s total surface area. More so if the case is a blonde woman.
#58- Law of Electrical Charges in Hair- Hair attracts electricity in abundance,
resulting in two outcomes:
a) A positive charge will result in the spikes-flying-everywhere-behind-me
b) A negative charge will result in the
#59- Law of Ammunition Accuracy- When there are multiple types of ammunition
available (paintballs, speaker pods), non-lethal rounds will always be more accurate
when compared to "standard" or lethal shots. (Macross Plus for paintballs, Macross 7
for speaker pods)
#60- Law of Active Female Attraction- In a comedy series, a male character’s
attractiveness to women is inversely proportional to how active they pursue them.
(Tenchi, Ranma, and Makoto OVA have a seemingly endless supply of willing
girlfriends despite their lack of romantic skill while Happosai, Ataru, and Carrot
couldn’t get a date despite or because of their constant attempts.)
#61- Law of Sweat Pore Variability- When a person is embarrassed, caught in an
awkward situation, or otherwise humiliated, all sweat pores on the body contract,
except for ones on the forehead. These pores expand to such a degree that a single
drop could fill a Big Gulp from 7-11.
#62- The Law of Inverse Training Time- A person who has been training for 3 years
is never as good as someone who has been training for one month.
#63- Law of Needs to Few and Many- The needs of the many, outweigh the needs of the
few... of even the one.
#64- Law of Bad Humor- Whenever someone says something that is intended to be
funny, whether actually funny or not, the rest of the characters (even animals) fall
to the ground with their feet in the air. Sweat sometimes accompanies the fall.
(The sound of a cow mooing usually accompanies the joke as well.)
#65- Law of Extreme Anger- Whenever a female character gets mad, such as seeing the
male character with another girl, she becomes extremely strong (despite her usually
helpless look) so that she can lift a 1000 ton object to hurt the guy. She can
sometimes perform other punishments that are just as cruel such as pinching the
guy’s face so hard that it changes shape. (see law #49)
#66- Law of Differentiated Gravitation-
First Corollary- If the airborne entity exceeds an altitude equal or greater
than two times the height of the entity, gravity is decreased by an inverse
coefficient relative to the upward momentum and mass/weight (if within at least
500 km of any gravity source) of the entity "jumping".
Second Corollary- The amount of Newtonian "opposite force" (in accordance to
normal downward velocity; "Earth gravity" speed is equal to 32ft/sec/sec) is also
inversely proportional to the "actual" speed of the airborne entity. In all
actuality, an entity that appears to be flying towards a solid concrete parking lot
from space will actually land, producing an opposite force of approximately 1.73 lb.
of pressure. Unless this particular entity is a "Bad Guy". Then the law exhibits a
mysterious exponentially proportional Newtonian opposite force, thusly increasing
this variable by a factor equal to the inverse-gravity potential.
#67- Law of Conservation of Ambient Dramatic Tension- In any situation where the
Ambient Dramatic Tension increases, the "Good Guy’s" Style Coefficient must be
increased by a proportional amount to compensate. In any situation where this does
not happen, the "Bad Guy" inevitably comes out on top. However, this usually leads
to a further rise in the Ambient Dramatic tension, which will always be offset by
an exponential increase in the "Good Guy’s" Style Coefficient.
#68- Law of Coercive Vehicular Control- No matter how complex or well defined the
control system, a character controlling a vehicle of any sort always does so through
means of undetectable subconscious psychokinesis.
First Corollary- Characters can perform actions with their vehicles which
clearly defy normal physics (see Laws of Metaphysical Irregularity and Constant
Thrust). The velocity, attitude and traction of the vehicle appear to be adjusted at
will, with the degree of absolute control being proportional to the complexity and
lethality of the maneuver.
Second Corollary- It is effectively impossible to remove characters from or
disrupt the passage of their vehicles without the character’s consent. This does not
always apply to "Bad Guy" characters, or "Good Guy" characters in situations where
the Ambient Dramatic Tension could increase in accordance with the Law of
Conservation of Ambient Dramatic Tension.
#69- Amendment to the Law of Conservation of Ambient Dramatic Tension- In any
situation where the Ambient Dramatic Tension increases without a corresponding
increase in the "Good Guy’s" Style Coefficient, not only does the "Bad Guy" usually
come out on top, but also his Smugness Factor increases in proportion to the rise in
Ambient Dramatic Tension.
#70- Law of The Rushing Background Effect- Whenever something dramatic occurs, a
survival instinct engages, thus rendering all incoming stimulus that is not directly
and immediately to the dramatic situation at hand a meaningless blur. This is often
referred to as "The Rushing Background Effect". Due to the increase in brain
activity and adrenaline levels in the bloodstream, the scene is often played out in
#71- Law of Interdimensional Hammers- Whenever a female character witnesses a male
character of her preference performing any sort of questionable act (i.e. Looking at
another girl or anything she might construe as perverted) she can reach into an
interdimensional realm (usually behind her back) and withdraw a huge Anime Mallet of
Doom with which to whack the said male over the head with. (see Laws # 37, 49, and
#72- Law of Instant Band-Aids- Whenever a character is injured (usually in a head
shot, maybe from a mallet whack) Band-Aids will always instantly appear on the
wounded individual (and always in pairs, set in a cross fashion). These bandages
will then, most likely, disappear by the character’s next scene.
#73- Law of Universal Edge Defense- Any projectile attack, from a blast of magic to
a hail of bullets, can be easily defended against by holding a suitably cool-looking
sword or other bladed weapon between the attacker and defender, usually so that the
edge cuts into the incoming attack(s), causing both halves to go flying harmlessly
past the defender. Observed most often in fantasy and martial arts anime.
#74- Law of Intractable Sanity- There is no such thing as insanity in anime. When
faced with horrifying supernatural forces that would drive most men mad, anime
characters will either:
a) Die quickly (but in accordance with all other laws e.g., slowdown and
b) Get possessed by them, especially if they are beautiful girls or men in a
position to ravish beautiful girls, or
c) Kill them, wipe the blood off their blades, and walk on whistling.
#75- Law of Celestial Body Control- At a dramatically correct moment, a hero can
summon a sun/moon/halo to appear behind him/her to cause a dramatic silhouette.
#76- Law of Aura of Forgetfulness- Any hero who wishes his/her identity to remain a
secret will invariably succeed regardless of disguise because everyone around
him/her will forget everything. Otherwise, how does Sailor Moon keep her disguise?
#77- Law of Cool Hair Factor- The hair of a hero will always coalesce into thick
strands that drape his face into a dramatic fashion, regardless of wind, the
elements, etc. (see Laws 32 & 48)
#78- Law of Inverse Coping- Any single event will happen to the ONE character LEAST
capable of dealing with it.
#79- Law of Martial Arts Training Invulnerability- The Myth that certain martial
arts will enable you to become so strong, that you can stop a nuclear warhead with
your bare palm. Unfortunately, for most otaku, they found the hard way that it just
doesn’t work in real life...
#80- Law of Stereotype Captain characteristics- If a captain of any type of ship is
male, he will invariably wear a big captain’s cap, a long overcoat, and have a
shaggy beard and mustache (pipe optional), and be a great tactician. If the captain
is female, however, she will invariably be young, well endowed, and ditzy as a pole
(horny father optional). Yet, she too will be a great tactician.
#81- Law of Shades/Coolness Factor- Shades can make you instantly cool, even if
you’re normally a klutz.
#82- Law of Hentai Plot- The proper response to any change in the plotline of a
Hentai anime is to start having sex.
#83- Law of Understatement- Anything that is deemed too impossible will become
First Corollary- Any "Bad Guy" stating "T-that’s impossible!" whenever the
hero is accomplishing some new feat/move/projectile will find out too late that he
is wrong and will invariably be toastied.
#84- Law of Dormant Powers- Anytime a hero is somehow outpowered and/or outclassed
by the villain, he will invariably release powers/new moves he never knew he could
accomplish... but his old teacher did!
#85- Law of Style Coefficient- In a situation where a Good guy may be in dire
straits, he will become stronger, smarter and more cool in a matter of seconds. (see
Laws #67, 69, and 84)
#86- Law of Bad Guy Smugness Factor- Whenever the villain actually succeeds in
beating the hero, they will begin to gloat uncontrollably, because they’ve never won
against the "Good Guy" (because they’re Eeeviiil!!). They usually get so cocky, they
tie the hero to a conveyor belt leading to his doom and leave to get a snack.
Usually this results in:
a) The hero escaping.
b) Clean-up for the underlings.
c) The villain getting toastied.
#87- Law of Tableware Nonexistence- There IS no spoon.
#88- Law of Goofy Turn-Ons- In Hentai, ordinary , pedestrian objects sometimes have
the magical power of either inducing orgasm or arousal. Some include warm water,
rolling on a smooth tabletop, wind, mild electrocution, the character toweling
themselves after a bath/shower, and very cold objects... like bottles of 7-up.
#89- Law of Penile Variance- All Anime men in Hentai have a ridiculously large
penis (lengths of 8, 9, 10 and 11 inches are most common). Some even have ones the
size of telephone poles, despite the blood loss that would accompany it...
#90-Law of Hentai Female Characteristics- All Hentai women have the following
1) Very sensitive and/or very large breasts with large nipples.
2) Very tight and/or sensitive vaginas.
#91- Law of Vaginal Variance- Hentai Anime women can take penis lengths of 8" and
up... completely... despite the fact that they might have a tight and/or sensitive
#92- Law of Hero Identification- All heroes are introduced by way of appearance
while someone talking about their (in)famous-ness, or by way of a voice-over of them
#93- Law of Cute Mascots- Any anime either Shojo or Shonen has GOT to have at
least one cute, furry little mascot by penalty of death!
First Corollary- If it is a Shonen Anime, the hero will be accompanied by a
Dog, Cat or any kind of animal, real or fake, that would be found with a hero of the
male persuasion. Any animal that would be associated with girls that is following
him around is there because:
1) It’s his girlfriend’s.
2) It is following him, despite his insistence not to do so.
3) Chicks will dig him more.
Second Corollary- If it is a Shojo Anime, the heroine will be accompanied by
a cat, cute lil’ mouse, or some disgustingly cute monster, or any kind of animal,
real or fake, that would be found with a hero of the female persuasion. Any animal
that would be associated with guys that is following her around is there because:
1) It’s her boyfriend’s.
2) It is following her, despite her insistence not to do so.
3) It makes her look cool.
#94- Law of The Force- Most Anime heroes are blessed with a unique sort of ability
that enables bad things to happen to those that deserve it or makes things like
bullets or debris totally miss them (Also referred to as "Dumb Luck"), even though
they are mostly unaware of it. Those who have this ability include Vash the
Stampede, Captain Justy Ueki Tylor, and Jar Jar Binks.
#95- Law of Naughty Tentacles- All Anime Tentacles are VERY horny and will rape any
human female, regardless of age ("She’s 18! No! Really, she is! I’m not lying!...")
First Corollary- Even when raped or molested by tentacles, Hentai Anime
girls eventually get into it & begin squealing in ecstasy. NO one knows WHY this is,
but some theorize there may be some kind of chemical that is secreted through the
skin of the tentacle...
Second Corollary- Women who are impregnated by a tentacle creature never
experience morning sickness, and also find it to be intensely pleasurable (Also
known as the Goofy Meter Redline Effect).
Third Corollary- Similarly, the resulting... offspring of tentacle/human
relations is immediately sexually active, often impregnating its own mother again.
#96- Law of Cat-Fighting- Two females with a grudge can and will go at each other,
sometimes ripping off clothes. Sometimes it escalates so much, that property damage
begins to occur.
First Corollary- A running fight can be so destructive, you can follow it
from a distance just by watching for the smoke. (Also known as the "A-ko/B-ko
#97- Law of Healing- Most anime heroes have a Wolverine-like healing factor that
enables them to regenerate from a massive wound or broken bone within minutes. Being
immortal sometimes helps. (Also known as the "Priss Effect".)
#98- Law of Stereotype Crew Characteristics- All ships, either waterborne or
spaceborne, have the following crew members:
1) The captain
2) His Lieutenant
3) Various female technical staff
4) A hotshot pilot
5) A cute little girl/twins (either stowaways or not)
6) The Doctor
7) The Doctor’s assistant (either a spy or not)
Weighted among the crew are various quirks which include:
1) Extreme coolness/luck
2) Amazing Intelligence
3) Incredible irritation
4) Extreme cuteness
5) Irresponsible drunkenness
7) Emotionless (Idiots.)
#99- Law of Sparklies- Whenever a character of the main character’s interest
appears, flowers, sparkles, or abstract circles of pastel colors appear around said
character, or both. Roses with exaggerated thorns appear when it is dangerous love.
No one knows why this is, though most have a theory: Anime characters are freaks! At
least, Marker Apenname seems to think so...
#100- Law of Anime Events- Much like wrestling, anything and everything can happen.
The "You no like, you no read" club: If you believe that people who don't like someone's story should simply not read it instead of posting cruel and hateful reviews, copy and paste this into your profile and add your name to the list: Alicia's Purple Velvet Purse, changelingchild, crimsonchidori, SasukeSakuraxXXxItachiSakura, cherryredblossom,BLOSSOMHEARTXOXO, Kagome-Loves-Kouga, Jessica01, Jidt, Horseluvr14, I'mdancinonthefloorforacartoon,Timmylover,Silent Phantom gal, Clockwork's Apprentice, KuriMaster13
Juts made a TV tropes page for some of the stuff here. Here's a link in case anyone wants to check it out:
htt ps: //t vtr ope s.o rg/ pmw iki /pm wik i.p hp/ Fan fic /Ar cVe dPr ota gon ist s
(This one covers "Coming Right Back", "Shining Warrior, Dark Dragon", "Synchro Testing", "Reluctant Choice" and "Dark Fusion")
Now thinking about it... over time, I put quite a few of my fan-made Yugioh cards into my Yugioh one-shots. Here in case anyone ever gets to this part of my profile, I shall have a record of all cards of mine that I use in my Stories so you can all see which ones show up where... as well as a Link to there page of the card over on Deviantart when for those that have one... which will (someday) be all of them. Links in italics, please remove spaces for them to work.
And You know what, here is a Link straight to my Deviantart page, where all of my cards are, including some that show up there before appearing here, and a LOT of other that just probably aren't going to make it into a story: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13
That one Time:
Spirit's Force: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-S pir it- s-F orc e-5 740 024 39
Spirit Gate: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-S pir it- Gat e-5 953 854 17
Spirit's Gift: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- Car d-S pir it- s-G ift -59 556 225 6
High King Pumpking the spectral Emperor: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ard -Hi gh- Kin g-P ump kin g-t he- spe ctr al- Emp ero r-6 091 295 78
Eternal Resurection: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-E ter nal -Re sur ect ion -61 051 476 8
Duplication Strike: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-D upl ica tio n-S tri ke- 614 940 047
Ha, no fan made cards here... as you can clearly see I just spam out ALL of the fan made cards.
Turning up the Heat:
Eternal Resurection: Didn't I just type this card's link like... 5 lines ago, Just use that, it's the same card.
Blessings of Pluto: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-B les sin gs- of- Plu to- 648 029 150
Consumption Fire: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-C ons ump tio n-F ire -64 434 337 8
Incineary Beast: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-I nci nea ry- Bea st- 645 621 727
Igneous Stone Dragon: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-I gne ous -St one -Dr ago n-6 468 420 58
Blazing Inferno Dragon: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-B laz ing -In fer no- Dra gon -67 986 412 7
A New Barian?:
CXyz Wind-Up Armored Arsenal Zenmaster: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ard -CX yz- Win d-U p-A rmo red -Ar sen al- Zen mas ter -70 127 860 5
CXyz Phantom Reaper: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-C Xyz -Ph ant om- Rea per -70 248 702 9
Call of Chaos:
Number C22: Lightning Zombiestein: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- Car d-N umb er- C22 -Li ght nin g-Z omb ies tei n-7 050 199 36
Number C23: Lancelot, Dark King of the Underworld: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /Nu mbe r-C 23- Lan cel ot- Dar k-K ing -of -th e-U nde rwo rld -70 371 286 9
Xyz Phantom Treasure: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-X yz- Pha nto m-T rea sur e-7 073 127 49
Hades Fusion: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- Car d-H ade s-F usi on- 706 119 793
Shining Warrior Dark Dragon:
Nope, none here either... clearly using fan-made cards in my fan-made stories is an idea I openly follow like it is a religion.
Synchro Uprising: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Syn chr o-U pri sin g-7 946 748 04
Accel Strike: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Acc el- Str ike -78 269 762 8
Also, I'm going to be honest and admit that I might have messed up a tiny bit in this duel with the effect of one particular monster, but there was no easy fix here without saying that the monster's effect here was different. Thankfully, I don't make these mistakes too often.
Of course, long after I say that, I see that I made a second mistake with one monster's level... That also can't be fixed easily unless I say it is just a different level here. This is embarrassing.
Coming Right Back:
KuriTablet: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-K uri Tab let -64 311 351 0
Advanced Spell Binding Circle: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-A dva nce d-S pel lbi ndi ng- Cir cle -73 606 836 1
Dark Fusion Chapter 1:
Supreme power: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-S upr eme -po wer -61 639 797 4
Evil HERO Dark Prism: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-E vil -HE RO- Dar k-P ris m-6 134 471 66
Supreme Command: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-c ust om- car d-S upr eme -Co mma nd- 569 601 688
Evil HERO Mudslide: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Mu dsl ide -77 260 686 7
Evil HERO Thunder Edge: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Th und er- Edg e-7 726 068 90
Evil HERO Blazing Inferno Wing: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Bl azi ng- Inf ern o-W ing -77 260 687 9
Also, I might have had to change the Chain order in one instance here to get things in the places I needed them to be. Kinda hate How I didn't catch that till after it was posted.
Dark Fusion Chapter 2:
Dark Future: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-D ark -Fu tur e-6 364 562 53
Evil HERO Strombringer: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -St orm bri nge r-7 726 068 98
Evil HERO Shadow Spectrum: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Sh ado w-S pec tru m-7 726 069 07
Dark Fusion Chapter 3:
Fallen Skyscraper: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Fal len -Sk ysc rap er- 782 697 649
Evil HERO Vapor Cutter: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Evi l-H ERO -Va por -Cu tte r-8 133 497 48
Evil HERO Shadow Grave: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Sh ado w-G rav e-8 120 116 96
Evil HERO Wicked Shaman: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Wi cke d-S ham an- 812 543 090
Evil HERO Dark Destiny: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Evi l-H ERO -Da rk- Des tin y-8 166 198 32
Last Ditch Effort: Same one as... uhhh, below actually. Reluctant Choice came first, but I wanted to keep all the Dark Fusion cards together here.
Rank-Up-Magic Phoenix Empowerment: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Ran k-U p-M agi c-P hoe nix -Em pow erm ent -81 981 265 4
Magician's Life Force: No Link Yet.
Super Dark Fusion: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Sup er- Dar k-F usi on- 637 775 061
Evil HERO Dimensional Destroyer: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Di men sio nal -De str oye r-8 182 493 65
Dark Fusion Chapter 4:
Evil HERO Vengeful Pirate: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Evi l-H ERO -Ve nge ful -Pi rat e-8 141 643 22
Wicked Fusion: No Link Yet.
Evil HERO Merciless Hunter: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Evi l-H ERO -Me rci les s-H unt er- 814 929 914
Enduring Army: No Link Yet.
Evil HERO Sonic Ragnarok: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -So nic -Ra gna rok -81 744 402 4
Dark Fusion Chapter 5:
Evil HERO Necro Lightning: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -Ca rd- Evi l-H ERO -Ne cro -Li ght nin g-8 157 961 63
Evil HERO Supreme King Uyikx: htt ps: //w ww. dev ian tar t.c om/ kur ima ste r13 /ar t/Y GO- Cus tom -ca rd- Evi l-H ERO -Su pre me- Kin g-U yik x- 819 047 781
Duplication Strike: Same one that I used before... feel free to use the same Link.
Last Ditch Effort: htt ps: //k uri mas ter 13. dev ian tar t.c om/ art /YG O-C ust om- car d-L ast -Di tch -Ef for t-7 292 026 01
Ghostrick Parade Chapter 1:
None here either... who would have thought, no fan-made cards in the first story from me to feature an OC.
Ghostrick Parade Chapter 2:
Still nothing... is it a problem that my OC doesn't use any OC cards?... despite me making a couple Ghostrick support cards on Deviantart.