0713MM
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Poll: Who do you think should win in the upcoming duel in my Yu-Gi-Oh! VRAINS: The Deciding War Fanfic? Takeru Homura/Soulburner vs. Juliette Kogami. Vote Now!
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Joined 02-27-15, id: 6567404, Profile Updated: 07-04-21
Author has written 16 stories for Yu-Gi-Oh! ZEXAL, Yu-Gi-Oh! 5D's, Yu-Gi-Oh, Yu-Gi-Oh! VRAINS, Yu-Gi-Oh! Arc-V, and Black Clover/ブラッククローバー.

Hello all! I'm 0713MM and this my profile, (obviously). But first let me say a few things about myself:

Gender: Male

Age: None of your concern

Hobbies: Yu-Gi-Oh (the TCG and the show), playing Poke'mon, (the video games), hanging out with friends/outside, listening to music

Likes: food, dueling, playing video games, hanging out with friends, listening to music

Dislikes: being ignored, having to be reminded to do something, suicide

Note: Darksawr is my mentor for writing fanfics.

Note 2: There is going to be a revision of my first story coming in the near future! The title of my first story is: Yu-Gi-Oh Zexal Book 1: The Secret Eighth Barian Emperor. I can't tell you when the revised version will be done. So don't ask me when will it be done. It'll be done in due time, my friends.

Note 3: There will be a fourth Yugioh ZEXAL coming soon! :) It's going to be called: Yu-Gi-Oh ZEXAL Book 4: The Next Generation. It will start 6 years after Yu-Gi-Oh ZEXAL Book 3: Darkness Awakens, then it will lead into a total of 21 years after book 3 ended, Meaning all of the characters will be in their thirties.

My OC's for Yu-Gi-Oh ZEXAL:

Michael Bakura

Description: An 18 year old boy who enjoys dueling, and making new friends.

Personality: Michael is a kind, and friendly person when it comes to his friends. If his friends get into some sort of trouble, he'll be there to back them up. (Especially Trey/Michael Arclight). Doesn't hesitate to take any challenge that's thrown his way.

Past life: Michael was a young boy, (age is between 10-18) who deeply respected his fellow people of his kingdom. One day, his brother had to go to the war between Nash and Vector's Kingdoms. (Obviously Michael's parents had an alliance with the United Lands of the Poseidon Ocean). While his brother was away at the war, Michael had proven himself time and again to his family that he has what it takes to be a Number Guardian. So, on his 18th birthday, he gained the status of a Number Guardian, also gaining the Numbers 72, 74, and 87. (Number 87 was handed to him by his cousin, Lillian). After gaining this new power, he began the most powerful duelist there was. Until one fatal day that changed everything...

When Michael found out that his cousin had been murdered by Vector, he and Dumon rushed to Vector's kingdom, only it was too late. Michael became furious, and wanted to kill Vector right there on the spot, unfortunately, the people Vector had killed before came out of the ground and dragged Vector to his death. Nash, the King of the United Lands, arrived, who watched Vector die. He and Michael were about to leave, when some dark figure appeared before them. The figure was known as Chaos. Chaos was disappointed that Michael's Psychic Power was going to waste. So, he gave Michael a few cards to improve his deck and destroy anyway who opposed him leading to him dueling Nash. The duel was brought down to the wire, but Nash managed to win by using Number 32: Shark Drake and then using it to Xyz summon Number C32: Shark Drake Veiss, along with Number 73: Abyss Splash to ultimately defeat Michael, and restore him to his good, kind-hearted self. After the duel, Michael used the remaining Psychic Power he had to allow Nash to be teleported out safely, thus the kingdom crumbled to nothing, which crushed Michael. Chaos then revived Michael and Ryo as Barians. Michael became the eighth Barian Emperor, while Ryo became a messenger for Barian World.

Michael's Appearance (Barian form): Michael's Barian form is a combination of Vector and Dumon's. With white, matted hair, having grey skin, and wore a brownish-black tunic. Also, his eyes changed to a crimson reddish-black color.

Deck: Michael's deck is composed of Psychic cards, going for quick Synchro Summons and bringing his ace monsters in a pinch, thanks to Psychic Xyz: Number 72: Shogi Rook, Number 74: Master of Blades, Number 87: Queen of the Night, and his Over-Hundred Number, Number 108: Sacred Mind, and it's Chaos form: Number C108: Sacred Chaos Mind.

Michael's D-Pad Appearance: Michael's D-Pad looks similar to a Psychic Blade that his Legendary Number, Number 74: Master of Blades has.

Heather Shadows

Description: She is a 17 year old girl who wears a yellow t-shirt, blue shorts, blue stockings, and yellow sneakers. Her long, blonde hair goes down to her waist, and she has silver eyes.

Personality: She is a ruthless person who will destroy anyone who gets in her way of her goals. She also completes the missions she is assigned, unlike the rest of her fellow Dark Emperors. (SPOILER ALERT!) However, she has a kind, loving side when it comes to her brother, Vector Shadows. (And with the exception of Mizar).

Past life: Heather was a kind, loving person who stood at her brother's side, giving him advice about how to run the kingdom, (since their father was sick at the time). Both of them got what needed to be done, fixing the problems there father left behind, stopping the wars between neighboring kingdoms. Until that fatal day where her and her brother's father was well enough to get out of bed. He was furious at there decisions for taking away what was rightfully theirs. Vector refused to continue bringing bloodshed, until his father grabbed his sword, and was about to cut Vector down. Heather screamed for her father to stop, but he didn't listen. The sword swung downward, but it hit a different target. Their mother. After their mother was cut down by their father, he too, fell to the ground shortly after. Heather was devastated. She turned and fled the kingdom. Vector screamed in sadness and desperation for her to come back. After she fled, she came face-to-face with Xavier. Xavier manipulated Heather to go back to her brother's kingdom and kill everyone as his assassin. Vector knew of her actions and ordered his elite guards to find her and arrest her for betrayal and treason. Heather was then tortured by her own brother, who she screamed in pain and agony for him to stop. That was when Xavier appeared to Heather, freezing time with his dark, malicious power. He tossed her the Negative Number cards that would seal her fate. After receiving the Negative Numbers 43, 46, 66, 96, and 104, Xavier disappeared, returning time to normal, thus Vector slashes her down with his sword.

Number -46, and Number -65 are her Legendary Number cards, along with Number C-65: Queen Overfiend.

Heather's Appearance (Barian form): Heather's Barian form is similar to Marin's, only with blackish-white skin, jewels in her long, blonde hair, and purplish-yellow eyes.

Deck: Heather's deck are of the Dark Galactic Space archetype. Heather uses an Xyz swarm deck strategy, (similar to her brother, Vector's strategy) that focuses on summoning the Negative Numbers 43, 46, 65, 66, and 96, and 104 along with the respective Chaos forms of Negative Numbers 43, 65, and 96 and 104. However, her deck and strategy change over the course of the story.

Heather's D-Pad Appearance: In her Human form, Heather's D-Pad is similar to Vector's. However, in her Barian form, her D-Pad is similar to a dagger, painted red and black, to symbolize her hatred towards other humans.

Xavier

Description: Xavier wears black armor, black boots, and a black hood. He is the tallest amongst his fellow Dark Emperors. He is 27 years of age.

Personality: Xavier is cruel and harsh. However, when he hurts his sister in any way, he feels bad about it.

Past life: Xavier was a mad prince of his kingdom. When his father was murdered during the war of his kingdom and another, he took the throne and became king. (The reason he became a mad king is because his father raised him to be merciless and cruel. His sister was raised by their mother). His mother wanted him to be like his father, putting others in front of him, but he didn't listen to her, and he cut her down, not caring at all whatsoever. After that, he conquered many kingdoms that stood in the way of him gaining ultimate power. At one point throughout his conquest to control every kingdom, he comes across a dark kingdom. Curious, he goes inside to check it out, only to discover that there was no one there. He was about to leave when something caught his eye. A black orb. He picked it up and he absorbed all of the orb's power, which made him, and his armies invincible. (Or so he thought). He was utterly defeated by Vector, who slain him with his father's sword.

Xavier's Appearance (Deity form): Xavier's true form is of a dark and evil demon from the darkest depths of the Underworld. He has black skin, red jewels on his skin, and on his arms. His hair is matted down on his head. He wears a demonic mask over his face, altering his voice a bit. He also has a Demonic Emblem on his chest.

Deck: Xavier's deck are the Malicious archetype. Using the power of all of the Negative Numbers that he himself created.

Xavier's D-Pad: Xavier's D-Pad is similar to a wing of a Malicious Fiend from the great depths of the Underworld. In his true form, (which is a dark Deity of the Underworld) he has black skin, black clothing over his skin, he wears a long black cape, his face is covered by a black mask, (which alters his voice a bit) his D-Pad is the mouth of a dark, evil demon from the Underworld.

Yen Darson

Description: He wears a long black cape, a hood to cover his face when needed. Wears black boots and a black tunic. He is 20 years of age.

Personality: He is like a leader to his comrades. Helps them with anything that they need. He is kind to his comrades, but he can be a bit harsh

Past life: Yen was Xavier's best friend and second-in-command of Xavier's army. When Xavier came across a dark kingdom, Yen tried to stop him, but failed miserably. His friend should've taken his warning, because after that, his friend seemed different. Sure, Xavier conquered many kingdoms after obtaining that black orb's power, but even Yen knew his friend wasn't invincible. After Xavier was slain by Vector, Xavier appeared to Yen, freezing time. Xavier then tossed the Negative Numbers 73, and 101, along with their Chaos forms to Yen, which seeped there way into his soul. Yen cried out in pain and agony. Xavier just laughed evilly, and snapped his black, shadowy fingers, then disappeared. Yen's own army turned around and killed their leader. Yen screamed in agony as he died from getting slashed.

Yen's Appearance: (Barian form) Yen wears a black cloak, a black tunic and black boots.

Deck: Yen's deck composes of the Dark Water archetype, focusing on his aces: Number -73, Number -101, and their Chaos forms.

Yen's D-Pad Appearance: His D-Pad is similar to a dark sea serpent's head.

Michelle

Description: Wears a blackish-brown tunic, wears a silver hood, has long, black hair that goes down to her waist, just like Heather's. She is supporting towards her comrades. She and Jake get into feuds quite a bit. But overall she is a kind person. She is 21 years old.

Jake

Description: Wears a black tunic, black boots, and has black hair. His eye color is red. He is 18 years of age.

Past life: Jake is an Astral Being of the Astral World. He was respected by many Astral Beings for his great skill in combat, especially since Eliphas respected him as an equal. The two respected each other. However, that soon changed when Dark Mist, a part of Don Thousand, came into the Astral World, and he found Jake's skills to be very interesting. Just like Don Thousand, Dark Mist told Jake the limitless power of Chaos Energy. This got Jake's interest because he believed that Eliphas was holding him back, so Dark Mist gave Jake a taste of it's power. After this, Jake wanted more, because he believed by gaining all of this power, he could defeat Eliphas and take over Astral World. After gaining Chaos Energy from Dark Mist, Jake began to hurt and murder his own kind. This made him feel invincible. Dark Mist was going to betray him and use him as a host, but that failed when all of the Numbers separated from Astral World. Even without Dark Mist guiding him, Jake took down the elite guards to Eliphas. Eliphas didn't understand what was happening, so he decided to banish every Astral Being who had Chaos Energy inside of them after seeing Jake's behavior. Eliphas then challenged Jake to a duel. Even though Jake had the upper hand the entire duel, Eliphas defeated him nonetheless, thus stripping Jake of all his power, then he cast him out of the Astral World. When Jake was cast out, he swore he'd defeat Eliphas someday, plus he wanted more Chaos Energy. Before he died in space in between Astral World, Barian World, and Earth, Xavier came to him by freezing time to prevent Jake's death. Jake was confused by this, but Xavier told him that he couldn't let someone like Jake to die in space, so he gave Jake the deck known as Darkwings, plus the Negative Numbers 102, 103, 44 and 94. Along with Number C-102 and Number C-103. Before Xavier disappeared, he told Jake that he'll get the power he desires by serving him. Jake agreed to this, and once he died, the Negative Numbers Xavier gave him allowed him to be reborn as Xavier's crony. He despises Yen because he is the second-in-command to Xavier, while Jake believes he should be second-in-command.

Jake's Appearance: (Astral form) He wears blackish blue clothing, has a black tunic, blue boots, and a badge on his right shoulder that says he is a high ranking officer to the Astral World, but he gets rid of the badge.

Deck: Jake's deck is Darkwings, which focuses on swarming the field and stunning his opponent. His aces are: Number -102, Number -103, along with the Chaos forms of his aces, plus Numbers -44 and -94.

Jake's D-Pad Appearance: His D-Pad is similar to a head of an Astral Being. This represents his actions from his past as an Astral Being.

Jake's Deck: Darkwings

Monsters: 20

3x Darkwing-Scout, attribute: DARK, Type: Fairy, level: 4, attack: 1200, defense: 1800. Effect: When this card is normal or special summoned: Special summon the other two copies of this card from your hand, deck or graveyard.

2x Darkwing-Twin-Headed Eagle, attribute: DARK, Type: Winged-Beast, level: 4, attack: 1700, defense: 1500. Effect: If there is another Darkwing monster on your field, special summon this card from your hand. When you do, this monster is treated as 2 monsters when it is used for an Xyz summon.

3x Darkwing-Two Bladed Warrior, attribute: DARK, Type: Warrior, level: 4, attack: 1900, defense: 1700. Effect: This monster can attack twice during each Battle Phase.

2x Darkwing-Illusion Magician, attribute: DARK, Type: Spellcaster, level: 4, attack: 1800, defense: 1400. Effect: When this card is normal summoned, this card gets treated as a monster that’s on your field, or graveyard. If this card is used for the Xyz summon of Negative Number, it gains this effect:

· When this card is Xyz summoned, draw 1 card for every Xyz material attached to this card.

2x Darkwing-Shield, attribute: DARK, Type: Rock, level: 4, attack: 0, defense: 0. Effect: When one of your Darkwing monsters is under attack: Special summon this card from hand, then use the attacked monster and this card as Xyz materials for an Xyz summon.

3x Darkwing-Enforcer, attribute: DARK, Type: Fairy, level: 4, attack: 1800, defense: 400. Effect: When this card is normal or special summoned: Add 1 Darkwing card from your deck to your hand.

3x Darkwing-Ranked Fiend, attribute: DARK, Type: Fiend, level: 4, attack 2000, defense: 0. Effect: When this card is normal or special summoned: Increase the level of this card by 1, then special summon another Darkwing monster from your deck, then increase its level by 1.

2x Darkwing-Beast, attribute: DARK, Type: Beast, level: 4, attack: 2100, defense: 1000. Effect: When this card is normal or special summoned: Draw 1 card for every other Darkwing monster you control.

Spells: 10

3x Rank-Up Magic Negative Force, Spell: Normal. Effect: You can activate this card by either drawing it, or adding it to your hand. After activation, you can target 1 Negative Number from your Extra Deck, graveyard, or field. If it's from your Extra Deck or graveyard, special summon the targeted monster with its effects negated, then you can summon a Negative Number C monster from your Extra Deck, using that monster as an Xyz material. Then, attach this card to that monster as an Xyz material. (This card can't be negated). If this card is detached from a monster that used this card to summon it, you can inflict damage to your equal to the monster's rank x200.

2x Darkwing Blast, Spell: Quick-Play. Effect: Inflict 1000 points of damage to your opponent.

3x Darkwing Nest, Spell: Continuous. Effect: Once per turn, you can special summon 1 Darkwing monster from your hand or graveyard.

2x Dark Rank-Up, Spell: Continuous. Effect: Once per turn, you can target 1 Darkwing Xyz monster on your field, then use that target to Xyz summon 1 Darkwing Xyz monster that’s 1 or 2 ranks higher. If this card would be destroyed, detach 1 Xyz from a Darkwing monster you control instead.

Traps: 10

3x Darkwing Barrage, Trap: Counter, Effect: When your opponent activates a card effect, negate that card effect, then inflict damage to your opponent equal to the attack of a Darkwing monster you control.

2x Darkwing Release, Trap: Normal. Effect: If a Darkwing monster you control is under attack, negate that attack, then return the attacked monster to your hand. Then special summon it back to your field at the End Phase of that turn.

2x Darkwing-Hellfire, Trap: Counter. Effect: When your opponent activates a card effect, or declares an attack: Negate the attack/card effect, then inflict 1000 points of damage to your opponent.

3x Darkwing Feathers, Trap: Continuous. Effect: Once per turn, special summon Darkwing monster from your deck, then inflict damage to your opponent equal to half of the summoned monster’s attack points.

Extra Deck: 6 (for now).

1x Number -44: Darkwing Pegasus, attribute: DARK, Type: Beast, rank: 4, attack: 2000, defense: 1000. Effect: 2 level 4 DARK monsters. Once per turn, you can detach 1 Xyz material to target 1 card your opponent controls, destroy it.

1x Number -94: Darkwing Princess, attribute: DARK, Type: Warrior, rank: 5, attack: 2500, defense: 2100. Effect: 2 level 5 DARK monsters. Once per turn, you can detach 1 Xyz material to add 1 Darkwing card from your deck or graveyard to your hand.

1x Number -102: Darkwing-Hellfairy, attribute: DARK, Type: Fairy, rank: 4, attack: 2500, defense: 2000. Effect: 3 level 4 DARK monsters. Effect: Once per turn, during either player’s turn if this card targeted by an opponent’s card effect: You can detach 1 Xyz material from this card to negate that effect, then inflict 1000 points of damage to your opponent.

1x Number C-102: Darkwing-Chaosfairy, attribute: DARK, Type: Fairy, rank: 5, attack: 2900, defense: 2400. Effect: 3 level 5 DARK monsters. If this card would be destroyed, detach 2 Xyz materials from it instead. If this card has “Number -102: Darkwing-Hellfairy” as an Xyz material, it gains this effect:

Once per turn: You can detach 1 Xyz material to target 1 monster the opponent controls, make its attack 0, then inflict 1000 points of damage to your opponent.

1x Number -103: Zero Blade, attribute: DARK, Type: Fairy, rank: 4, attack 2400, defense: 1200. Effect: 2 level 4 DARK monsters. Once per turn: You can detach 1 Xyz material to target 1 monster your opponent controls, make its attack 0, then draw 1 card.

1x Number C-103: Chaos Blade, attribute: DARK, Type: Fairy, rank: 5, attack: 2800, defense: 2400. 3 level 5 DARK monsters. Once per turn, you can detach 1 Xyz material from this card to banish 1 monster on the opponent’s field, then its attack points to your opponent as damage. (The damage inflicted by this effect is halved). If “Number -103: Zero Blade” is an Xyz material, it gains this effect:

Once per turn: You can detach 1 Xyz material to draw 1 card.

Casear Tenjo

Description: 13 year old boy that wears bluish-green clothing. He is a dragon-lover, despite his deck choice. His hair is like his parents'. He has blue eyes like his father.

Personality: Despite his parents, he isn't ruthless. He'll be merciful when necessary. He denies to have feelings for anyone.(Except his sister, his parents and perhaps other relatives he might have).

Deck: Caesar uses Tellarknights. (His father suggested Gladiator Beasts, but he declined it). Anyway, the strategy that he uses for it quick Xyz summoning.

Helen Tenjo

Description: has mid-length blonde hair, wears a yellow clothing. (doesn't matter what). Has hazel eyes.

Personality: She's like her mother in every way. (Read Heather Shadows description).

Deck: Helen used to use Ritual Beast, but she got a package from someone known as Michael Bakura. Curious as she was, she opened it up, only to find out that it was his deck! She was curious why someone like him give up his deck? Helen heard from her father that he used to be a Barian. She didn't understand what he was talking about. But now, she understands that. Legend has it that she might have Psychic abilities. (By the way, Helen uses a Psychic deck currently. Madolche and Ritual Beast she used formerly). Note: Helen's deck has been changed to the Star Dragon archetype. This is the deck she'll be using for the remainder of the story. Note 2/Update: Helen's Star Dragon deck was destroyed by Yami Marik's Shadow Magic. She will be using a Blue-Eyes deck for the rest of Book 5.

Deck: Star Dragon

Monsters: 20

3x Star Dragon-Defender, level 4, type: Dragon, attribute: LIGHT, attack: 1800, defense: 2500. Effect: This card can be special summoned when you're being attacked directly. When this card is special summoned by this effect: You can no further battle damage for the rest of the Battle Phase. Furthermore, this card, nor any of your other monsters can be destroyed by battle this turn. Once per turn, if you control another Dragon monster, except "Star Dragon-Defender": You can increase this card's level to 8. You must control another Dragon monster to activate and resolve this effect.

2x Star Dragon-Kaiser, level 8, type: Dragon, attribute: LIGHT, attack: 3500, defense: 3000. Effect: This monster can be special summoned if you control another Dragon-type monster. When this card is special summoned: Special summon another LIGHT Dragon-type monster from your deck or graveyard in attack position. It's effects are negated, and it can't attack. At the end of the turn, if you didn't Xyz summon using the Dragon-type monster special summoned via this effect: Destroy this card and the special summoned monster.

3x Star Dragon-Majestic, level 4, type: Dragon, attribute: LIGHT, attack: 2000, defense: 1950. Effect: When this card is normal or special summon via the effect of a Dragon-type monster: Increase the level of this card to the level of another Dragon-type monster on your field. When this card is used for a Xyz summon: Immediately draw 1 card.

3x Star Dragon-Nova, level 8, type: Dragon, attribute: LIGHT, attack: 3000, defense: 2500. Effect: This card can be normal summoned without tribute, but it's attack and defense are cut in half. Once per turn, during either player's turn: You can special summon 1 "Star Dragon" from your deck in defense mode. It's effects are negated. However, you can Xyz summon using that "Star Dragon" plus "Star Dragon-Nova" as Xyz materials during your opponent's turn. When an Xyz monster is Xyz summoned using this card as an Xyz material, it gains this effect:

Destroy all other cards on the field, except the Xyz monster.

3x Star Dragon-Scout, level 1, type: Dragon, attribute: LIGHT, attack/defense: 0. Effect: While you control no monsters: You can special summon this card from your hand/graveyard. When you do: You can special summon another LIGHT Dragon-type monster from your deck. And if that special summon is successful, increase this card's level to that of the special summoned monster.

3x Star Dragon-Solar, level 4, type: Dragon, attribute: LIGHT, attack: 1900, defense: 1500. Effect: When this monster is summoned: Special summon 2 more copies of this card from your hand, deck and/or graveyard. When you do, this card can be treated as 2 level 8 monsters when you use it to Xyz summon.

3x Star Dragon-Ultra, level 8. type: Dragon, attribute: LIGHT, attack: 2900, defense: 2500. Effect: Once per turn, during either player’s turn: You can special summon 1 “Star Dragon” from your graveyard in defense mode. It’s effects are negated.

Spells: 10

3x Rank-Up-Magic Star Force, type: Normal Spell. Effect: You can target 1 "Star Dragon" Xyz monster, use that monster for a Special summon a new "Star Dragon" Xyz monster that either 1 or 2 ranks higher. (This Special summon is treated as an Xyz summon). If this card is in your graveyard, you can either pay half you life points, or send one card from hand to the deck, shuffle it, then add this card from your graveyard or deck to the hand. You can't conduct your Battle Phase the turn you activate and resolve this effect.

3x Dragon’s Star Storm, type: Quick-Play Spell. Effect: You can activate this card if you control a "Star Dragon" monster. Destroy every monster that is not LIGHT attribute, then deal 100 points to your opponent for every non-LIGHT attribute monster destroyed. OR: Destroy all spells/traps your opponent controls, then deal 100 points of damage for every spells/traps that are destroyed by this effect.

2x Star Dragon Sanctuary, type: Continuous Spell. Effect: Once per turn, you control no monsters: You can special summon 1 "Star Dragon" monster from hand or deck. You can substitute this card for any "Rank-Up-Magic" card, except "Rank-Up-Magic Star Force". The summoned Xyz monster via the effect of this card cannot attack this turn. You also must pay 500 times the rank of the Xyz monster you trying to summon.

2x Star Nova, type: Quick-Play Spell. Effect: f you'd take a direct attack: Special summon 1 "Nova Dragon" token in defense mode, and end the Battle Phase.

Traps: 10

2x Star Dragon Shield, type: Normal Trap. Effect: If you'd take damage, (by battle or by card effect) pay half your LP, then you take no further damage for the rest of the turn.

3x Mirror Force, type: Normal Trap. Effect: Activate when your opponent declares an attack, destroy all faceup attack position monsters they control.

3x Xyz Reborn, type: Normal Trap. Effect: Target 1 Xyz monster in your graveyard, special summon it, then attach this card to it as a faceup Xyz material.

1x Solemn Warning, type: Counter Trap. Effect: When a monster would be summoned, OR when a spell, trap or monster activates that would special summon a monster: Pay 2000 points, negate the summon or activation and destroy it.

1x Call of the Haunted, type: Continuous Trap. Effect: Activate this card by targeting 1 monster in your graveyard: Special Summon that target in faceup Attack Position. When this card leaves the field, destroy the monster. If that target is destroyed, destroy this card.

Extra Deck: 15

1x Star Dragon-Quasar, rank: 12, type: Dragon, attribute: LIGHT, attack/defense: 4000. Effect: 5 level 12 Dragon-type monsters

This card can only be special summoned by the effect of "Rank-Up-Magic Star Force" and cannot be special summoned by other ways. Once per turn, during player's turn, if a card effect is activated: Discard 1 card from your hand, negate the activation of the card, and destroy it. This card cannot attack the turn this effect is used. If this card is destroyed, (either by battle or by card effect) Special Summon 1 "Star Dragon-Nebula" from your Extra Deck or graveyard by using this card as an Xyz material. "Star Dragon-Nebula" cannot attack or use its effects the turn it's summoned. (This special summon is treated as an Xyz Summon). Once per battle, during either player's turn, if this monster is attacking or being attacked: You can detach 1 Xyz material to make this monsteer's attack 100 points higher than the monster it is battling, until the end of the turn.

1x Star Dragon-Nebula, rank: 12, type: Dragon, attribute: LIGHT, attack/defense: 4000. Effect: 5 level 12 Dragon-type monsters

This monster can only be Special Summoned by the effect of "Rank-Up-Magic Star Force" and cannot be Special Summoned by other ways. Once per turn, during either player's turn, if a monster effect is activated: Lower this cards' attack by 500 and it's rank by 4, and if you do, negate and destroy that monster. Once per battle, during either player's turn, if this monster is attacking or being attacked: You can detach 1 Xyz material to make this monsteer's attack 100 points higher than the monster it is battling, until the end of the turn. If "Star Dragon-Quasar" is an Xyz material, it gains this effect:

This card cannot be destroyed by battle once per Battle Phase.

3x Galaxy Stealth Dragon, rank: 4, type: Dragon, attribute: DARK, attack: 2000, defense: 1600. Effect: 2 level 4 Dragon-type monsters You can detach 1 Xyz material from this card; Special Summon 1 Dragon-type monster from your hand.

3x Star Dragon-Alpha, rank: 4, type: Dragon, attribute: LIGHT, attack: 2100, defense: 1900. Effect: 2 level 4 monsters

Once per turn, you can detach 1 Xyz material to target 1 "Star Dragon" in your graveyard, add that target to your hand.

1x Star Dragon-Omega, rank: 10, type: Dragon, attribute: LIGHT, attack: 3500, defense: 3000. Effect: 2 level 10 monsters

Once per turn, during your Standby Phase: Inflict 1000 points of damage to your opponent. Once per turn: You can detach 1 Xyz material to Special Summon 1 Dragon-type Xyz monster from your graveyard. It's effects are negated.

3x Star Dragon-Delta, rank: 8, type: Dragon, attribute: LIGHT, attack: 3000, defense: 2800. Effect: 2 level 8 monsters

Once per turn: You can detach 1 Xyz material to Special Summon 1 Dragon-type monster from your deck in defense mode. It's effects are negated. If you don't Xyz summon using that monster, destroy it at the End Phase.

3x Star Dragon-Beta, rank: 6, type: Dragon, attribute: LIGHT, attack/defense: 2500. Effect: 2 level 6 monsters

Once per turn: You can detach 1 Xyz material to send the top card of your deck to the graveyard. If it's a "Star Dragon" monsters, Special Summon it. If not, send it to the graveyard.

Neptune Stone

Description: He has grey hair, (like his father) and magenta eyes. (like his mother). He wears dressy clothes, (like his father) pretty much all the time, unless his parents say otherwise).

Personality: He's modest, and is selfless.

Deck: Neptune uses Gishki's. (To fit his name? XD). His main strategy is going for quick Ritual summons. He uses Xyz monsters like Number 32 and C32 as backups.

Tethys Stone

Description: She has light blondish-blue hair. She wears casual clothing. She is easygoing when it comes to her friends. But she'll never, ever let anyone hurt her brother, let alone her family.

Personality: easygoing, friendly, but yet, is also overprotective when it comes to her family. She also has her dad's brains.

Deck: Tethys uses Seraph Hunders. (She used a Constellar deck formerly). Her strategy is quick Xyz summons via the effects of Pa and Mahunder. She goes for Synchro summons occasionally. Usually consisting of the Vylon archetype Synchro monsters.

Hades Darson

The son of Michelle and Yen

Age: 13

Description: Buzz cut black hair, green eyes, mostly wears red and black clothing.

Deck: Laval

Personality: Very protective of his little sister Minerva, (which can be unfortunate for the guys who flirt with her XD).

Yu-Gi-Oh! 5Ds OCs

Ariana

Age: ??? (Due her being a Cybernetic/Cyborg-like being due her and her brother's advancement in technology.)

Description: Body turned into a Cyborg like her brother, Z-ONE, to allow her own life to be prolonged. She has a similar device to what Z-ONE has over the right side of his face. Like Z-ONE, she bears a mask to cover her face. And like Z-ONE, she had the left side of her body resemble that of the left side of Akiza Izinski's face. (A/N: In my friend, guardian of the aura Aurasoul's 5Ds fanfic, Over the Nexus, the left side of Ariana's will be different. Instead, it'll be Aura Guardian Flood Fudo's left half of her face.) She has blonde hair and dark blue eyes. She wears a white lab coat, along with a white blouse and white pants to not only cover up her cybernetic/cyborg body, but to show what her job was before the Meklord Emperor Genocide. Like her brother, she too was a scientist.

Deck: Confined Hexbeast

Personality: Before the Meklord Emperor Genocide, Ariana was a outgoing and carefree person. Like her brother, she wanted to find a way to save the future from Moment and the greediness, along with selfishness in humanity. In turn, this made Ariana and Z-ONE look at the history regarding the history of Akiza Izinski and Yusei Fudo; the 2 Legendary Duelists/Heroes of their era and forward. In fact, within this history, it tells the 2 siblings that Yusei Fudo and Akiza Izinski also married. Due to this, both Ariana and Z-ONE do surgery on themselves to become just like Yusei Fudo and Akiza Izinski. Through this, they have been able to act and think like Akiza Izinski and Yusei Fudo. Together, they used the power of Clear Mind to form Shooting Star Dragon and Rose Pulsar Dragon respectively. (A/N: Rose Pulsar Dragon is a card I'll be borrowing from someone else for this particular 5Ds fanfic. So shout-out to the creator of that card.) Despite their efforts to stop the Meklord Emperor Invasion/Genocide, the 2 siblings could not reach the hearts of every single human on Earth. Because of this, Moment spun in a negative rotation and caused the 2nd Zero Reverse. Due to this, pretty all of humanity was wiped out. Because of this, Ariana (along with Z-ONE) became cold-hearted and hatred for humanity and its greed, along with all the other negative qualities humanity possessed. Unlike her brother, Z-ONE, Ariana became even more cold-hearted (and partly sadistic) in the process.

Bio: Ariana had a love for science like her brother ever since she was a young child. When she became an adult, she and her brother, Z-ONE, became the leaders of the Moment Project during their lifetime for quite some time before retiring and focusing on other things. But despite this, this did not last forever...

Before the Meklord Emperor Genocide, Ariana was a outgoing and carefree person. Like her brother, she wanted to find a way to save the future from Moment and the greediness, along with selfishness in humanity. In turn, this made Ariana and Z-ONE look at the history regarding the history of Akiza Izinski and Yusei Fudo; the 2 Legendary Duelists/Heroes of their era and forward. In fact, within this history, it tells the 2 siblings that Yusei Fudo and Akiza Izinski also married. Due to this, both Ariana and Z-ONE do surgery on themselves to become just like Yusei Fudo and Akiza Izinski. Through this, they have been able to act and think like Akiza Izinski and Yusei Fudo. Together, they used the power of Clear Mind to form Shooting Star Dragon and Rose Pulsar Dragon respectively. (A/N: Rose Pulsar Dragon is a card I'll be borrowing from someone else for this particular 5Ds fanfic. So shout-out to the creator of that card.) Despite their efforts to stop the Meklord Emperor Invasion/Genocide, the 2 siblings could not reach the hearts of every single human on Earth. Because of this, Moment spun in a negative rotation and caused the 2nd Zero Reverse. Due to this, pretty all of humanity was wiped out. Because of this, Ariana (along with Z-ONE) became cold-hearted and hatred for humanity and its greed, along with all the other negative qualities humanity possessed. Unlike her brother, Z-ONE, Ariana became even more cold-hearted (and partly sadistic) in the process. (A/N: I know I copy-pasted Ariana's Personality section for her biography, but I see that it fit in with the biography too.)

Due to her loss in humanity, along with her brother, Z-ONE, she and her brother formed Yilastar together, along with finding 4 other surviving humans to help them in their quest to change the future. Those 4 remaining humans, along with Ariana and Z-ONE: Aporia, Paradox, Antimony, and Misaki. The 6 of them tried several solutions in hopes of saving the future from its destruction. Nothing they tried worked. Due to long hours of no sleep, Aporia, Paradox, Antimony, and Misaki all died. Because of this, Ariana and Z-ONE made android versions of their friends and sent them back to the past. To Yusei Fudo and Akiza Izinski's era in time in hopes to change the future. Which lead to Ariana and Z-ONE believing that destroying New Domino City in Yusei Fudo and Akiza Izinski's era was the only the way to save the future from destruction.

While Z-ONE's plans were to find ways to give Yusei Fudo and his friends "hope" to save the future by evolving them and such, Ariana had her own...agendas in mind... For example, it was her idea to manipulate/use Sayer for their goals by creating a Psychic Duelist Army to destroy New Domino City from the inside out, with Akiza Izinski leading the charge. This plan however, backfired when Yusei Fudo saved Akiza Izinski from Sayer and the Arcadia Movement. This caused Ariana to try other plans in hopes to destroy New Domino City. Most of these are done despite Z-ONE's disapproval of Ariana's methods.

Due to her Cybernetic/Cyborg-like body, Ariana transformed her brain into a super computer. (A/N: This biography for Ariana, Z-ONE's sister, could be considered MASSIVE SPOILERS. But hey, can't say I didn't warn you. :P)

Ariana's Confined Hexbeast Decklist:

Monsters: 23

3x Confined Hexbeast - Saton, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1600/1400. Spell effect: If the opponent would activate a Spell card, or Spell card effect: You can discard this card from your hand to negate the activation of that Spell card, or Spell card effect and destroy it. (This effect ignores the effects of that Spell card.) If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: As long as this card remains face-up on your field: Your opponent cannot activate Spell cards; nor Spell card effects.

3x Confined Hexbeast - Skeletal, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1600/1400. Spell effect: If the opponent would activate a monster effect: You can discard this card from your hand to negate the activation of that monster effect and destroy it. (This effect ignores the effects of that monster.) If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: As long as this card remains face-up on your field: Your opponent cannot activate monster effects.

2x Confined Hexbeast - Subversion Zero, attribute: DARK, type: Fiend/Spell Monster, level 8, ATK/DEF: 1800/2600. Spell effect: If you would take damage (either by battle or by card effect): You can discard this card from your hand; reduce that damage to 0. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: Control of this card cannot switch. As long as this card remains face-up on your field: You take no damage (either by battle or by card effect).

3x Confined Hexbeast - Shadow's Puppeteer, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1500/1400. Spell effect: If the opponent would activate a Trap card, or Trap card effect: You can discard this card from your hand to negate the activation of that Spell card, or Spell card effect and destroy it. (This effect ignores the effects of that Trap card.) If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: As long as this card remains face-up on your field: Your opponent cannot activate Trap cards; nor Trap card effects.

2x Confined Hexbeast - Sorcerer's Refraction, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1800/1600. Spell effect: (Continuous)

Each time your opponent Summons a monster(s): You can half that monsters ATK and DEF and negate its effects. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: Once per turn, during either players turn: You can select 1 monster on the field, and if you do, half that selected monster's ATK and DEF and negate its effects until the End Phase. After that; add the lost ATK and DEF to this card's ATK and DEF.

2x Confined Hexbeast - Pyromancer's Maniac, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1700/1500. Spell effect: (Equip)

You can target 1 "Confined Hexbeast" monster you control; equip this card from either your hand, field, or Graveyard to the targeted monster. The monster equipped with this card gains 1000 ATK and DEF. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: If this card is Summoned: You can banish all cards in the opponent's hand until your 2nd Standby Phase.

2x Confined Hexbeast - Recovery's Finesse, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1500. Spell effect: (Continuous)

During each players End Phase: Gain 500 LP for each "Confined Hexbeast" monster you control. (This includes "Confined Hexbeast" monsters being treated as Spell/Trap cards.) If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: Once per turn, during either players turn: You can select 1 monster on the field; gain LP equal to that selected monster’s ATK.

2x Confined Hexbeast - Energy's Guidance, attribute: DARK, type: Fiend/Spell Monster, level 8, ATK/DEF: 3000/2500. Spell effect: (Continuous)

During your Standby Phase: You can draw 1 card and reveal it. If it's a "Confined Hexbeast" monster; discard it and draw 1 more card. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: Once per turn, during either players turn; if the opponent Summons a monster(s) then Summons another monster(s): You can 500 LP to negate the Summon of those monster(s) and destroy those monster(s).

2x Confined Hexbeast - Wrath's Advance, attribute: DARK, type: Fiend/Spell Monster, level 4, ATK/DEF: 1800/1700. Spell effect: (Quick-Play)

You can discard up to 2 cards from your hand, or send up to 2 cards from your field to the Graveyard (If sending from the field to the Graveyard; the sent monsters are treated as being discarded/being removed from the hand); destroy up to 3 cards on the field. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: When a "Confined Hexbeast" monster you control is targeted for an attack by an opponent's monster: You can discard 1 card from your hand; destroy the attacking monster. (This effect ignores the effects of card(s) that would prevent the monster from being destroyed.) You can only use this effect of "Confined Hexbeast - Wrath's Advance" once per turn.

2x Confined Hexbeast - Condemnation's Wraith, attribute: DARK, type: Fiend/Spell Monster, level , ATK/DEF: 2000/3000. Spell effect: (Continuous)

Once per turn: You can Fusion Summon 1 "Confined Hexbeast" Fusion Monster from your Extra Deck or Graveyard, using monsters from your hand, field, or Graveyard as Fusion Materials. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Monster effect: At the start of the Damage Step, if a "Confined Hexbeast" monster battles an opponent's monster: You can Special Summon this card from your hand, Graveyard, or Spell/Trap card Zone, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Confined Hexbeast - Condemnation's Wraith" once per turn. During either players Main Phase: You can Fusion Summon 1 "Confined Hexbeast" Fusion Monster from your Extra Deck or Graveyard, using monsters you control, in your hand, or in your Graveyard as Fusion Material, as well as other monsters you control or cards in your Spell/Trap card Zones. If this card is discarded to the Graveyard, or is removed from your hand: You can Special Summon this card.

Spells: 10

1x Card of Sanctity (Anime)

2x Graceful Charity

2x Hexbeast Barrier, type: Quick Play. Effect: This card's activation and effects cannot negated. Discard 1 card from your hand, or send 1 card from your field to the Graveyard (If sending from the field to the Graveyard; the sent monsters are treated as being discarded/being removed from the hand); all cards you control, for this turn only, are unaffected by the opponent's card effects and monsters you control cannot be destroyed by battle. (This effect ignores the effects of the opponent's cards.)

3x Hexbeast Rise of Power, type: Normal. Effect: Draw 3 cards, then discard 1 card.

2x Arcane Gate of Hexbeasts’ Freedom, type: Field. Effect: Each time a card(s) is discarded to the Graveyard; place 1 Hex Counter on this card. This card gains these effects depending on the number of counters on this card:

1 or more: This card cannot be removed from the field.

2 or more: Any damage you take (either by battle or by card effect) is halved.

3 or more: "Confined Hexbeast" monsters you control cannot be removed from the field, except by battle.

4 or more: "Confined Hexbeast" monsters you control gain ATK and DEF equal to their Level/Rank x300.

5 or more: Your opponent cannot respond to the Summon of a "Confined Hexbeast" monster, nor the activation of your cards and effects.

During either players turn: You can remove any number of counters from this card; Special Summon 1 "Confined Hexbeast" monster from either your hand, Deck, Graveyard or Extra Deck with a Level/Rank less than or equal to the number of counters removed by this effect. (This Special Summon is treated as a Fusion or Xyz Summon. If you Summon an Xyz monster via this effect: Attach up to 2 cards from either your hand or Graveyard to the Summoned monster by this effect.) You can only use this effect of "Arcane Gate of Hexbeasts’ Freedom" once per turn.

Traps: 10

1x Full Salvo

2x Hexbeast Sigil Reflection, type: Normal. Effect: When an opponent's monster declares an attack: Discard 1 card from your hand, then select a different monster to be the new attack target; except the attacking monster or the original attack target.

2x Hexbeast Geoglyph Force, type: Continuous. Effect: During either players Main Phase or Battle Phase: You can Special Summon 1 "Confined Hexbeast" monster from either your hand, Spell/Trap card Zone, or Graveyard. After this effect resolves; discard 1 card from your hand, or send 1 card from your field to the Graveyard (If sending from the field to the Graveyard; the sent monsters are treated as being discarded/being removed from the hand.) You can only use this effect of "Hexbeast Geoglyph Force" once per turn.

3x Hexbeast Curse, type: Counter. Effect: If the opponent would Summon a monster(s), or activate a card or effect: Pay 1500 LP and discard up to 2 cards from your hand; negate the Summon of those monster(s), or negate the activation of that card or effect, then draw 1 card.

2x Shadow Energy Return, type: Normal. Effect: Return all cards in your Graveyard and banished zone to your Deck, and if you do, draw 1 card.

Extra Deck: 15

2x Unconfined Hexbeast - Eliminator, attribute: DARK, type: Fiend/Spell Monster/Fusion, Level 8, ATK/DEF: 3000/2500. Spell effect: (Continuous)

Once per turn, during either players turn: You can select 1 monster on the field; reduce that selected monster's ATK and DEF to 0. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard. (This Special Summon is treated as a Fusion Summon.) You can only use these effects of "Unconfined Hexbeast - Eliminator" once per turn.

Monster effect: 2 or more "Confined Hexbeast" monsters

If this card is Fusion Summoned: You can discard card from your hand to reduce the ATK and DEF of all the opponent's monsters to 0. But for the rest of the turm after this effect resolves, your opponent takes 10% of the damage. Once per turn, during either players turn, if the opponent activates a card or effect: Negate the activation of that card or effect, then discard 1 card from your hand. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

1x Unconfined Hexbeast - Cursed Blaster, attribute: DARK, type: Fiend/Spell Monster/Fusion, Level 8, ATK/DEF: 3000/2500. Spell effect: (Continuous)

During either players turn: You can add 1 card from your Deck or Graveyard to your hand, then discard 1 card. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard. (This Special Summon is treated as a Fusion Summon.) You can only use these effects of "Unconfined Hexbeast - Cursed Blaster" once per turn.

Monster effect: 2 or more "Confined Hexbeast" monsters

Once per turn: You can select cards on the field up to the number of Fusion Materials used for this card's Fusion Summon; destroy them. All "Confined Hexbeast" monsters you control can inflict piercing battle damage. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

2x Unconfined Hexbeast - Cursed Magician, attribute: DARK, type: Fiend/Spell Monster/Fusion, Level 8, ATK/DEF: 2900/2400. Spell effect: (Continuous)

During either players turn: You can select 1 random card in the opponent's hand, and if you do, banish it. If you banished a monster via this card's effect: Gain LP equal to the Level of the banished monster x400. Otherwise, gain 1000 LP. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard. (This Special Summon is treated as a Fusion Summon.) You can only use these effects of "Unconfined Hexbeast - Cursed Magician" once per turn.

Monster effect: 2 or more "Confined Hexbeast" monsters

If this card is Fusion Summoned: Declare a card type (Monster, Spell, Trap), your opponent reveals their hand and Set cards, and if any cards your opponent controls are of the declared card type; destroy them, along with any cards that they draw until your 3rd End Phase. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

2x Unconfined Hexbeast - Necromancer, attribute: DARK, type: Fiend/Spell Monster/Fusion, level 8, ATK/DEF: 2800/2600. Spell effect: (Continuous)

During either players turn, if the opponent Summons a monster(s) or activates a Spell/Trap card: Negate the effects of those monster(s), or negate the activation of that Spell/Trap card. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard. (This Special Summon is treated as a Fusion Summon.) You can only use these effects of "Unconfined Hexbeast - Necromancer" once per turn.

Monster effect: 2 or more "Confined Hexbeast" monsters

If this card is Fusion Summoned: You can add 1 Spell/Trap card from either your Deck or Graveyard to your hand, then discard 1 card. During either players turn, if the opponent would Summon a monster(s): You can pay 1000 LP and discard 1 card from your hand; negate the Summon of those monster(s) and destroy them. As long as this card remains face-up on your side of the field: Your opponent can only Summon 1 monster per turn. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

2x Unconfined Hexbeast - Executioner, attribute: DARK, type: Fiend/Spell Monster/Xyz, rank 4, ATK/DEF: 2550/2150. Spell effect: (Continuous)

Negate the effects of all face-up Continuous Spell/Trap cards your opponent controls. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard, and if you do, attach up to 2 cards from either your hand, field, or Graveyard to this card as Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use these effects of "Unconfined Hexbeast - Executioner" once per turn.

Monster effect: 2 or more Level 4 monsters

This card gains the effects of all Xyz Materials attached to it. While this card has Xyz Material: Your opponent cannot Special Summon Level 5/Rank 5 or higher monsters. Once per turn, during either players turn. You can detach 2 Xyz Materials from this card to target and destroy up to 2 cards on the opponent's field. Your opponent can only activate 1 Spell/Trap card per turn while this card is face-up on your side of the field. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

2x Unconfined Hexbeast - Shadow Behemoth, attribute: DARK, type: Fiend/Spell Monster/Xyz, rank 4, ATK/DEF: 2500/2000. Spell effect: (Continuous)

Once per turn, during either players turn: You can discard all cards in your hand to destroy all monsters your opponent controls. Then for the rest of the turn, any further damage your opponent takes is halved. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard, and if you do, attach up to 2 cards from either your hand, field, or Graveyard to this card as Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use these effects of "Unconfined Hexbeast - Shadow Behemoth" once per turn.

Monster effect: 2 or more level 4 monsters

This card gains the effects of all Xyz Materials attached to it. Monsters your opponent controls cannot target Xyz Monsters for attacks, except this one. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card, then target the opponent's battling monster; change its ATK to 0, and if you do, this card gains that lost ATK. These changes last until the End Phase. If this card destroyed an opponent's monster by battle: Gain LP equal to the monster that has the highest ATK. (Your choice, if tied.) If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

1x Unconfined Hexbeast - Finality's Omnibus, attribute: DARK, type: Fiend/Spell Monster/Xyz, rank 8, ATK/DEF: 3500/3000. Spell effect: (Continuous)

During either players turn; you can apply this effect: For the rest of this turn, the opponent's cards and their effects cannot be activated on the field, and the opponent's cards' effects on the field are negated. If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard, and if you do, attach up to 2 cards from either your hand, field, or Graveyard to this card as Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use these effects of "Unconfined Hexbeast - Finality's Omnibus" once per turn.

Monster effect: 2 or more Level 8 monsters

When this card is Xyz Summoned: You can attach 1 Spell/Trap card from your Spell/Trap card Zone to this card as Xyz material. After this card is Xyz Summoned, for the rest of this turn, the opponent's cards and their effects cannot be activated on the field, and the opponent's cards' effects on the field are negated. This card gains the effects of all Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. (If sending from the field to the Graveyard; the sent monsters are treated as being discarded/being removed from the hand.) You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card in your Graveyard; Set that target. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

2x Unconfined Hexbeast - Shadow Oracle, attribute: DARK, type: Fiend/Spell Monster/Xyz, rank 8, ATK/DEF: 4500/4000. Spell effect: (Continuous)

During either players turn: You can to activate 1 Spell/Trap card from your Graveyard. After the resolution of that Spell/Trap card effect, shuffle that Spell/Trap card into the Deck.If a card(s) you control are destroyed: You can Special Summon this card from either your Spell/Trap card Zone or Graveyard, and if you do, attach up to 2 cards from either your hand, field, or Graveyard to this card as Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can only use these effects of "Unconfined Hexbeast - Shadow Oracle" once per turn.

Monster effect: 2 or more Level 8 monsters

If this card is Xyz Summoned: Send up to 2 cards from your Deck to the Graveyard, then draw 2 cards; also gain 2000 LP. (If sending from the Deck to the Graveyard; the sent monsters are treated as being discarded/being removed from the hand.) This card gains the effects of all Xyz Materials attached to it. Once per turn, during either players turn: You can detach 1 Xyz material from this card to activate 1 Spell/Trap card from your Graveyard. After the resolution of that Spell/Trap card effect, shuffle that Spell/Trap card into the Deck. If this card in the Monster Zone is destroyed: Place it in your Spell/Trap card Zone instead.

1x Unconfined Hexbeast - Conjurer, DARK, type: Fiend/Spell Monster/Xyz, rank 12, ATK/DEF: ?/?. Spell effect: (Continuous)

If this card is in your Spell/Trap card Zone: You can Tribute 3 monsters you control; Special Summon this card to your field; ignoring Summoning conditions. After that; attach all cards from your all players Graveyards to this card as Xyz Material.

Monster effect: The Xyz Summon and effects of this card cannot be negated. You can also Xyz Summon this card using 1 "Unconfined Hexbeast" Xyz monster you control as Xyz material. (Xyz Materials attached to that Xyz monster become Xyz Materials onto the Summoned monster.) This card is unaffected by the opponent card effects. (This effect ignores the effects of the opponent's cards.) This card gains effects of all Xyz Materials attached to it. This card gains ATK and DEF equal to the number of Xyz Materials attached to it x1000. During either players turn: This card can attach cards from the top of your opponent's Deck as Xyz Materials equal to the difference in Rank between this card and other face-up monsters your opponent controls. If your opponent controls other non-Xyz monsters, then they are treated as Rank 0. This card gains the effects of all cards attached to it. If this card is destroyed or banished: You can Special Summon this card during the End Phase, then attach all Xyz Materials this card had before it was destroyed or banished 1. After that; this card gains 1000 ATK and DEF. If a monster you or your opponent controls is destroyed (either by battle or by card effect): You can attach that destroyed monster to any "Unconfined Hexbeast" Xyz monster you control, including this one. If this card destroys an opponent's monster by battle: Make your opponent's LP 1. As long as you control this card: Any decreases to your LP become 0. If your LP would decrease: Gain LP equal to that decrease. During either players turn: You can detach up to 5 Xyz Materials from this card; attach all other cards on the field to this card as Xyz Material. During either players turn: You can Special Summon 1 "Unconfined" Fusion or Xyz monster from either your Extra Deck, Graveyard, or Special Summon it by detaching it from this card. After that; attach up to 2 cards from either players Deck as Xyz Material for the Special Summoned Xyz monster. (This Special Summon is treated as a Xyz Summon.) During either players Battle Step of their Battle Phase: You can send all cards in your hand to the Graveyard; this card gains ATK and DEF equal to the number of cards you sent to the Graveyard this way x1000. If this card is removed from the field: You can place it in your Spell/Trap card Zone instead.

My Yugioh VRAINS OC's:

Name: Glacies Uisce-Zaizen

Age: 17

Occupation: Den City High School, Zaizen family (adopted younger sister to Akira Zaizen and adopted older sister to Aoi Zaizen)

Alias in Link VRAINS: Ice Queen

Description/Appearance (Real World): Within the Real World, Glacies has light blue eyes, snow white hair that goes past her shoulders and bears pale skin. (Due to her life in the arctic, her skin color turned this way to the harsh conditions and the way the arctic animals took care of her. The tanness of her skin is slowly returning due to living in an actual house, but the changes are unnoticeable.) She wears a school uniform while at Den City’s High School. When she’s at home (the Zaizen’s house), she wears casual clothes.

Description/Appearance (Link VRAINS): Within VRAINS, Glacies/Ice Queen wears a white and blue dress with several pieces of jewelry on it. She has multi-colored hair and eyes, both of which are white and blue. Her white and blue hair goes down to her waist.

Personality(s): A loner, a bit blunt when she talks, sometimes not understanding a joke or sarcasm, soft spoken, etc. But when Akira and Aoi Zaizen are involved in a situation that’s dangerous, Glacies gets angered easily and wants nothing more than to protect her older (and younger) adopted siblings. She’s brutal in her duels. She’s SPECIALLY brutal if it involves Akira and Aoi Zaizen getting injured. (This instinct kicks in most likely to how her life was before: Fighting to survive.) Despite this however, she’s usually not thinking things all the way through.

Abilities/Accessories/Programs: She has several programs installed into her card insert duel disk. Majority of these programs help her and her Water Ignis partner, Aqua. Since she’s one of the six Lost Incident victims, Aqua has given her a Skill specifically for Speed Duels. Just like Flame, the Fire Ignis, and Ai, the Dark Ignis, have given their partners. The accessories on her dress and wristbands are more than just for show. Each one contains special programs and ways to remove said program. Perhaps even enhance them.

Ignis Partner: Aqua, the Water Ignis

Bio: Glacies was born in the arctic of the South Pole, where she was also abandoned. Being picked up by a group of polar bears and being raised by them and many other arctic animals. Though the arctic animals of the South Pole could not understand the English Language when Glacies got old enough to speak for the first time, they did understand expressions and body language she’d give them.

When Glacies turned the age of 6, a group of scientists showed up and formed their own base to observe the arctic animals. However, the arctic animals were wary of the humans and warned Glacies to stay away via their body language and growls. While Glacies understood their concerns, she was still just a child at the time, so she did not understand the scientists true purpose for being in the arctic of the South Pole.

Few months after their arrival, the scientists slowly managed to gain Glacies trust. But that was her downfall when they had taken her away to be part of the Lost Incident (Hanoi Project) experiment. During the 6 months she was held captive against her will, Glacies was forced to duel endlessly. As such, she’d become tired and drained of energy as a result. The electric shocks upon her losing did not help that either. Since she was in a soundproof room, she could not hear any other people except for those in charge of the experiment. Despite her wins, the electric shocks she’d get when she would not win would lead to her falling deeper into a despair she thought she couldn’t escape from. Just as she was about to collapse from malnourishment and exhaustion (and very likely die), a rescue team showed up at the site 6 months later. And with that, the Lost Incident (Hanoi Project) came to an end. Even though she was saved, the mental scars of the experiment were within her mind and body.

When she returned to the South Pole via the rescue team, she was absolutely horrified. The polar bears she deemed her parents, brothers and sisters, were all gone. And she very well knew what that meant. In the 6 months she was gone, her arctic family and friends were killed. Because of this, she fell into a deeper despair she once again thought she couldn’t escape from.

After crying in her own despair, she eventually stopped and eventually located the scientists base of operations, only to find it empty, except for a card insert duel disk on one of the desks. She picked up the duel disk and observed it. When she did this however, it attached itself to her left arm. Surprised by this, she glanced over at one of the desks that still had papers on it. Said papers had instructions in order to use the duel disk and enter VRAINS. At the time, she did not know what Link VRAINS was, considering her past and all. She knew living out in the middle of the South Pole would not help her anymore than it already has. And with this, she headed to Den City. A location the papers on the desk mentioned. She picked up anything of value that could help her on her travels. A tablet, the files she found, any remaining rations, including a way to travel. Like one of their speeder bikes for one. As she traveled, she learned of the Knights of Hanoi, along with Playmaker. She did not who or what they were at the time. Regardless, she continued on her way to reach Den City.

After traveling for several days, she finally reached Den City. Upon her arrival however, she was given incredulous looks. Despite the unwelcoming vibes she got from the citizens, one particular citizen stood out. At least to her. The one that got her attention was a girl with orange eyes and short brown hair wearing what appeared to be a school uniform. The girl took notice of her and approached her cautiously. Glacies immediately went into a defensive stance, which stopped the girl in her tracks; taking the hint. The girl that Glacies had met that day in Den City’s square was none other than Aoi Zaizen, the sister to Akira Zaizen. Aoi had suggested that Glacies stay with her and her brother. Reluctantly, Glacies agreed.

When Glacies arrived at the Zaizen’s house, Akira, Aoi’s elder half-brother, seemed reluctant to let her stay. But when Aoi told him of Glacies’s situation, he immediately understood and let her in with open arms, which surprised the now 7 year old. Over time, Aoi and Akira welcomed Glacies as part of their family, and when she asked about LINK VRAINS, Akira explained to her of the Virtual World. Aoi added onto her brother’s explanation that said Virtual World would allow one to make an avatar to hide their own real world identity if they so choose. After their explanations, Glacies became excited and requested them to help her make her own Link VRAINS account. Akira and Aoi gladly accepted and helped her form her avatar and account.

After 10 years with living with the 2 Zaizen siblings, Akira considered her a 2nd sister he had to protect. Which was fine by him. However, when Akira got his Security Manager Job back and hired the Bounty Hunters to capture Soulburner and Playmaker’s Ignis’s, Glacies had gone into a server only to run into a blue being with 2 pigtails and pink eyes. Surprised by this, Glacies (known as Ice Queen in VRAINS) asked the being who it was. The being replied that she was the Water Ignis, but she told Ice Queen she could call her Aqua if she wanted. After the 2 talked for a bit, Aqua was 100% convinced that Ice Queen was her Lost Incident Origin/Partner. Glacies/Ice Queen was confused by this, which Aqua gladly explained. When Glacies/Ice Queen realized that she was Aqua’s partner, she gladly accepted her, but warned Aqua that bounty hunters were hired by SOL Technologies to hunt down anyone with an Ignis. Aqua told her she was aware, but that did not matter to her.

Shortly after they met and bonded, they ran into Earth, the Earth Ignis. Earth was glad for Aqua for reuniting with her partner and Aqua explained to Earth and Ice Queen what had to happened to the Cyberse World. Furious, Earth had went into the direction of where Lightning and Windy were at, with Ice Queen following close behind. After the battle between Revolver/Playmaker against Lightning, Ice Queen, Playmaker, Soulburner, and the Knights of Hanoi had formed a truce to fight against Lightning and Windy.

Skill: Perfect Freeze. Effect(s): If your LP is 1000 or less: Negate the effects of all face-up cards on the opponent’s field, nor the opponent activate their Set cards until the end of the next turn, and if you do, draw cards equal to the number of card that had their effects negated via this Skill. This Skill can only be used once per Duel.

Deck: Polagerie

Monsters:

Polagerie Ariel, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1000/1800. If this card is Summoned: You can add 1 “Polagerie” monster from either your Deck or Graveyard to your hand. Once per turn, during either players turn: You can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Beast, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1500/1300. Effect: If this card is Summoned: You can Special Summon 1 Level 4 or lower “Polagerie” monster from either your hand or Graveyard. If this card is used as either Tribute or Link Material for the Summon for a “Polagerie” Ritual or Link monster: That Summoned monster gains 1000 ATK.

Polagerie Shadow, attribute: WATER, type; Cyberse, Level 4, ATK/DEF: 1200/1000. Effect: If you would Ritual and/or Link Summon a “Polagerie” Ritual or Link monster: This monster can be used as the entire Tribute and/or entire Link Material. You can discard this card; add 1 Ritual Spell card or 1 Spell/Trap card that lists Ritual in its name or card text from either your Deck or Graveyard to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. During either players turn, if you would take damage: You can shuffle this card and 1 other card from either your hand, or Graveyard into your Deck; reduce that damage to 0. If this effect is used during the Battle Phase: End the Battle Phase, and if you do, draw 1 card.

Polagerie Abyss, attribute: WATER, type: Cyberse, Level 2, ATK/DEF: 800/500. If this card is Summoned: You can Special Summon 1 Level 4 or lower “Polagerie” monster from either your Deck or Graveyard. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card is used as either Tribute or Link Material for the Summon for a “Polagerie” Ritual or Link monster: 1 monster on the opponent’s field loses ATK/DEF equal to this monster’s. These changes lasts until the End Phase.

Polagerie Vision, attribute: WATER, type; Cyberse, Level 2, ATK/DEF: 700/500. Effect: If you would Ritual or Link Summon a “Polagerie” Ritual and/or Link monster: This monster can be used as the entire Tribute and/or entire Link Material. You can discard this card; add 1 “Polagerie” monster to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. During either players turn, if you would take damage: You can shuffle this card and 1 other card from either your hand, or Graveyard into your Deck; gain LP equal to half the combined ATK of 2 monsters on the field. If this effect is used during the Battle Phase: End the Battle Phase, and if you do, draw 1 card.

Polagerie Vanity, attribute: WATER, type: Cyberse, Level 2, ATK/DEF: 1000/800. Effect: During your Main Phase: You can discard this card; this turn, your opponent cannot activate cards or effects in response to the Summon of your “Polagerie” monsters. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Emilia, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1600/800. Effect: If this card is Summoned: You can negate the effects of all Spell/Trap cards your opponent controls until the End Phase. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. Once per turn: You can Normal Summon a “Polagerie” monster in addition to your Normal Summon/Set this turn.

Polagerie Natalia, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1800/900. Effect: If this card is Summoned; You can add 1 “Polagerie” monster in either your Deck or Graveyard to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. Once per turn: You can Normal Summon a “Polagerie” monster in addition to your Normal Summon/Set this turn.

Polagerie Noellia, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1700/1000. Effect: If this card is Summoned: You can excavate the top 5 cards of your Deck. If any of them are “Polagerie” monsters and/or Spell/Trap cards; add them to your hand, and if you do, shuffle the rest into your Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. Once per turn: You can Normal Summon a “Polagerie” monster in addition to your Normal Summon/Set this turn.

Polagerie Gardna, attribute: WATER, type: Cyberse, Level 3, ATK/DEF: 1500/1000. Effect; If the opponent declares an attack: You can Special Summon this card from either your hand or Graveyard in ATK position, and if you do, your opponent monster’s attack is redirected to this card, along with any further attacks the opponent declares during this turn’s Battle Phase. This monster cannot be destroyed by battle, nor be targeted or be destroyed by card effects. Any damage you take while this card is face-up on your field is halved. During either players turn, if this card is in your Graveyard: You can shuffle this card and 1 other card in your Graveyard into the Deck, and if you do, “Polagerie” monsters you control cannot be destroyed by battle, nor be targeted or be destroyed by card effects this turn and any damage you take involving them is halved. You can only use each effect of “Polagerie Gardna” once per turn.

Polagerie Chain, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1800/1000. Effect: If this card is Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then shuffle the other cards into your Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Mollusk, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1700/900. Effect: If this card is sent to the Graveyard: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then shuffle the other cards into your Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Marker, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1600/1200. Effect; If this card is Summoned: You can add 1 “Polagerie” monster or “Polagerie” Spell/Trap card from either your Deck or Graveyard, and if you do, add it to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Avance, attribute: WATER, type: Cyberse, Level 4, ATK/DEF: 1500/800. Effect: Once per turn, during either players turn: You can take 1 “Polagerie” card from either your Deck or Graveyard and place it either on top of your Deck, or add it to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Diviner, attribute: WATER, type: Cyberse, Level 3, ATK/DEF: 1200/800. Effect: Once per turn, during either players turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, shuffle it into your Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Reliever, attribute: WATER, type: Cyberse, Level 2, ATK/DEF: 500/800. Effect: If this card is Summoned: You can return 1 other “Polagerie” card from either your field or Graveyard to your hand. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Zielgigas, attribute: WATER, type: Cyberse/Ritual, Level 10, ATK/DEF: 3200/0. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. Once per turn, during either players turn: You can pay 800 LP, draw 1 card and reveal it, then, if it was a "Polagerie" monster, shuffle 2 cards from either your opponent’s hand or field into their Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Polagerie Soul Ogre, attribute: WATER, type: Cyberse/Ritual, Level 8, ATK/DEF: 2800. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. Once per turn, during either players turn: You can discard 1 “Polagerie” card from your hand, and if you do, shuffle 2 cards from either your opponent’s hand or field into their Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Polagerie Levianima, attribute: WATER, type: Cyberse/Ritual, Level 8, ATK/DEF: 2700/1500. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. When this card attacks or is attacked: You can draw 1 card and reveal it. If it is a “Polagerie” monster, this card gains ATK equal to the revealed monster’s ATK until the End Phase. If this card destroys an opponent’s monster by battle: Gain LP equal to that monster’s ATK when it was on the field. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Polagerie Tetrogre, attribute: WATER, type: Cyberse/Ritual, Level 6, ATK/DEF: 2600/2100. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. Once per turn, during either players turn: You can declare a card type (Spell, Trap, or Monster), your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Polagerie Mind Angus, attribute: WATER, type: Cyberse/Ritual, Level 6, ATK/DEF: 2500/2000. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. If this card is Special Summoned: Target up to 5 cards in any Graveyard(s), shuffle those targets to the Deck, and if you do, draw 2 cards. Once per turn, during either players turn: You can discard 1 card from your hand, or send 1 card from your field to the Graveyard, and if you do, shuffle 1 card in the opponent’s hand or field into the Deck. (This effect depends on which place you sent a card from to the Graveyard.) After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Polagerie Psychelone, attribute: WATER, type: Cyberse/Ritual, Level 4, ATK/DEF: 2150/1650. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. Once per turn, during either players turn: You can declare 1 card type (Monster, Spell, Trap), and if you do, look at 1 random card in your opponent’s hand, if that card is the declared card type, shuffle it into the Deck, and if you do, this card gains 1000 ATK/DEF until the end of the next turn. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead. As long as you control this face-up card: The effects of your opponent’s Extra Deck monsters are negated.

Polagerie Gustkraken, attribute: WATER, type: Cyberse/Ritual, Level 6, 2400/1000. Effect: Must first be Ritual Summoned. You can Ritual Summon this monster with any “Polagerie” Ritual Spell card. If this card is Special Summoned: Look up to 2 random cards in the opponent’s hand, then shuffle 1 of them into the Deck. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck. If this card would be destroyed by battle or by card effect: You can shuffle 2 “Polagerie” monsters in your hand and/or Graveyard into your Deck instead.

Spells:

Card of Sanctity (Anime), type: Normal. Effect: Both players draw until they have 6 card in their hand.

(Real Card) Graceful Charity, type: Normal. Effect: Draw 3 cards, then discard 2 cards from your hand.

(Real Card) Monster Reborn, type: Normal. Effect: Target 1 monster in either players Graveyard; Special Summon that target to your field.

(Real Card) Pot of Greed, type: Normal. Effect: Draw 2 cards.

Soul Charge (Anime), type; Normal. Effect: Special Summon any number of monsters from your Graveyard. Then, you lose 500 Life Points for each monster Summoned by this effect. Those monsters cannot attack during this turn.

Umiiruka, type: Field. Effect: Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

Polagerie Snowstorm, type: Quick-Play. Effect: If a “Polagerie” monster(s) you control is destroyed (by battle or by card effect): Negate the effects of face-up cards your opponent controls for each monster you control that was destroyed this turn, and if you do, Special Summon those destroyed monsters to your field. During either players Main Phase or Battle Phase, if this card is in your Graveyard, except the turn it was sent there: You can shuffle this card and up to 2 other cards in your Graveyard into the Deck, and if you do, you can Link Summon 1 “Polagerie” Link monster from either your Extra Deck or Graveyard, by treating this card and the other cards you shuffled into the Deck via this card’s effect as the Link Materials. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Harmonic Link Ritual, type: Normal. Effect: Ritual Summon 1 Ritual monster from either your hand or Graveyard and Link Summon 1 Link monster from either your Extra Deck or Graveyard by using monsters from either your hand or side of the field as Tribute/Link Materials for both. If you control no Ritual or Link monsters on your field when you activate this card, OR if your opponent controls a Special Summoned monster: You can also Ritual and Link Summon a Ritual and Link monster by using monsters from your Deck as the Tribute and Link Materials for both. (This card is treated as any WATER monster while in your Graveyard.)

Polagerie Soul Mirror, type: Ritual. Effect: This card can be used to Ritual Summon any "Polagerie" Ritual Monster. You must also pay LP equal to the Level of the Ritual Summoned monster x 200 (when this card resolves). If this card is in your Graveyard when a “Polagerie” monster you control would be removed from the field (this includes the opponent Tributing your monster(s): You can shuffle this card and 2 other cards in your Graveyard into your Deck, and if you do, monster(s) you control cannot be removed from the field this turn. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Polagerie Ice Mirror, type; Ritual. Effect: This card can be used to Ritual Summon any "Polagerie" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Polagerie" monster in your Graveyard; return that target to your hand. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Traps:

(Real Card) Cyberse Beacon, type; Normal. Effect: If you took damage by battle or an opponent's card effect this turn: Add1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cyberse Beacon" per turn.

(Real Card) Eisbahn, type: Continuous. Effect: When a monster with an Attribute other than WATER is Normal or Special Summoned (including face-down Summons), and you control a face-up WATER monster: That Summoned monster is changed to Defense Position.

(Real Card) Half Unbreak, type: Normal. Effect: Target 1 monster on the field; this turn, that monster cannot be destroyed by battle, also any battle damage you take from attacks involving that monster is halved.

(Real Card) Solemn Judgement, type; Counter Trap. Effect: When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

(Real Card) Torrential Reborn, type: Normal. Effect: When a face-up WATER monster you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon the monster destroyed and sent from the field to your Graveyard at that time, then inflict 500 damage to your opponent for each of those Special Summoned monsters. You can only activate 1 "Torrential Reborn" per turn.

(Real Card) Torrential Tribute, type: Normal. Effect: You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.

Polagerie Illusion, type: Normal. Effect: Special Summon 1 "Polagerie” Ritual Monster from either your hand, Deck or Graveyard, ignoring Summoning conditions. It cannot attack, and is returned to the place you Special Summoned it from during the End Phase of the next turn. During either players turn, if this card is in your Graveyard when you would take damage: You shuffle this card and 1 other card in your Graveyard into your Deck; reduce that damage to 0. If this effect is used during the Battle Phase; End the Battle Phase. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Polagerie Switch, type: Normal. Effect: Return 1 “Polagerie” monster you control to the Deck, and if you do, Special Summon 1 “Polagerie” monster with a different name than the returned monster and that has a Level less than or equal to of that of the returned monster. (If you Special Summon a “Polagerie” Ritual monster via this card’s effect, you can ignore that Ritual monster’s Summoning conditions. This card is treated as any “Polagerie” monster while in your Graveyard.)

Polagerie Recall, type: Normal. Effect: When an opponent’s declares an attack on a monster you control: You can return your monster to your hand to negate the attack and end the Battle Phase. During the End Phase: You can Special Summon that monster back to your field. (If you Special Summon a “Polagerie” Ritual monster via this card’s effect, you can ignore that Ritual monster’s Summoning conditions. This card is treated as any “Polagerie” monster while in your Graveyard.)

Polagerie Defense, type: Normal. Effect: When an opponent’s declares an attack on a monster you control: You can Special Summon 1 “Polagerie” monster from either your Deck or Graveyard, and if you do, that monster becomes the new attack target. The Special Summoned monster via this effect cannot be destroyed by battle, nor be targeted or be destroyed by card effects; also any damage you take involving that monster is halved. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Polagerie Ice Barrier, type; Counter. Effect: If you’d take damage (either by battle or by card effect): Reduce that damage to 0, and if you do, you can Special Summon 1 “Polagerie” monster from either your Deck or Graveyard. During either players turn, if this card is in your Graveyard when you would take damage (either by battle or by card effect): You can shuffle this card and 1 other card in your Graveyard into the Deck, and if you do; reduce that damage to 0, and if you do, you can Special Summon 1 “Polagerie” monster from either your Deck or Graveyard. (This card is treated as any “Polagerie” monster while in your Graveyard.)

Extra Deck:

(Real Card) Mistar Boy, attribute: WATER, type: Aqua/Link, Link Rating: 2, Link Arrows: BL/BR, ATK: 1400. Effect: 2 WATER monsters

All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

Polagerie Merrowgeist, attribute: WATER, type: Cyberse/Link, Link Rating: 2, Link Arrows: BL/B, ATK: 2100. Effect: 2 “Polagerie” monsters
At the start of the Damage Step, if this card or a monster this card points to battles an opponent’s monster; Shuffle that opponent’s monster into the Deck. (Damage Calculation does not apply.) After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Arctic Fox, attribute: WATER, type: Cyberse/Link, Link Rating: 2, Link Arrows: L/R, ATK: 1800. Effect: 2 “Polagerie” monsters
This card, and any monster this card points to, can attack the opponent directly. But any damage dealt this way is halved. If this monster or a monster this card points to inflicts battle damage to your opponent: You can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Arctic Seal, attribute: WATER, type: Cyberse/Link, Link Rating: 2, Link Arrows: B/L, ATK: 2000. Effect: 2 “Polagerie” monsters
Once per turn, during either player turn: You can shuffle 1 card from either your hand or field into your Deck, and if you do, destroy 1 Spell/Trap card your opponent controls. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Arctic Killer Whale, attribute: WATER, type: Cyberse/Link, Link Rating: 3, Link Arrows: BL/B/BR, ATK: 2600. Effect: 2 or more “Polagerie” monsters

This card cannot be destroyed by card effects while it points a monster. If this card attacks a DEF position monster: Inflict piercing battle damage. If this card destroys an opponent’s monster by battle: You can Tribute 1 monster this card points to; destroy all monsters your opponent controls, and if you do this, this card can make a second attack during each Battle Phase this turn, but no other monsters can attack during the Battle Phase the turn this effect is used. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Polagerie Arctic Necromancer, attribute: WATER, type: Cyberse/Link, Link Rating: 3, Link Arrows: T//BL/BR, ATK: 2300. Effect: 2 or more “Polagerie” monsters

When this card points to a monster(s), it and the monsters it points to gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Polagerie Arctic Necromancer": Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Polagerie Arctic Necromancer" once per turn.

Polagerie Arctic Polar Bear, attribute: WATER, type: Cyberse/Link, Link Rating: 4, Link Arrows: T/B/L/R, ATK: 3000. Effect: 2 or more “Polagerie” monsters, including at least 1 “Polagerie” Ritual monster

Cannot be targeted or be destroyed by your opponent's card effects. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either players turn: You can shuffle any number of cards from either your hand or field into your Deck, and if you do, you can shuffle a number of the opponent’s card in their hand or field into their Deck up to the number cards you shuffled into your Deck via this effect. Monsters in your Main Monster Zones can attack the turn this effect is activated and resolved, except for “Polagerie” Ritual and “Polagerie” Link monsters. After this effect resolves, you can pay 500 LP, and if you do, you can shuffle 1 card from either your opponent’s hand or field into their Deck.

Topologic Glacier Dragon, attribute: WATER, type: Cyberse/Link, Link Rating: 4, Link Arrows: T/B/BL/L. ATK: 3000. Effect: 2 Effect Monsters

(This card’s attribute is also treated as DARK.)

If a monster(s) is Special Summoned to a zone(s) a Link monster points to: Half the ATK/DEF of all monsters in the Main Monster Zone(s). Once per turn,during either players turn: You can shuffle a number of cards from either your hand, field, GY, and/or banished zone into your Deck, and if you do, shuffle the same number of cards from either your opponent’s hand, field, GY, and/or banished zone into their Deck.

Polagerie Arctic Caretaker, attribute: WATER, type: Cyberse/Synchro, Level 8, ATK/DEF: 2800/2000. Effect: You can Tribute monsters from your field that have Levels greater than or equal to this card’s. Also, 1 of the Tributed monsters is treated as a Tuner monster. If this card is Special Summoned: You can target 1 “Polagerie” Link monster in your Graveyard and/or banished zone, and if you do, Special Summon it, and if you do that, gain LP equal to that Link monster’s ATK. This card, and all other “Polagerie” monsters you control cannot be targeted, or be destroyed by card effects, nor can they be destroyed by battle. When your opponent declares an attack: You can pay 1000 LP; change the target of their attack to this card.

Polagerie Arctic Dolphin, attribute: WATER, type: Cyberse/Synchro, Level 8, ATK/DEF: 2500/2000. Effect: You can Tribute monsters from your field that have Levels greater than or equal to this card’s. Also, 1 of the Tributed monsters is treated as a Tuner monster. If this card is Special Summoned: You can gain LP equal to the number of cards on the field x400. Once per turn, during either players turn: You can Special Summon 1 Level 4 or lower “Polagerie” monster from either your Deck or Graveyard.

Name: Juliette Kogami

Age: 60

Occupation: SOL Technologies employee (former)

Alias in Link VRAINS: None

Description/Appearance (Real World): Within the Real World, Juliette wears casual clothing. It's usually

Description/Appearance (Link VRAINS): Within VRAINS,

Personality(s):

Abilities/Accessories/Programs: She has several programs installed into her card insert duel disk. Majority of these programs

Relatives: Ryoken Kogami (son), Kiyoshi Kogami (husband; deceased)

Bio:

Deck: Subterror

Revelations of the Seal of Orichalcos Roleplay OCs.

Aylin Cadena

Age: 16

Description: blonde hair down to her shoulders, wears a blue skirt, and a purple shirt

Deck: Astral Bodyguard. (Alternate Universe where Revelations of the Seal of Orichalcos Roleplay takes place).

Personality: Is a kind person and tries to seek the positivity of any situation. Well, that was before her parents were taken from her. After her parents were taken from Aylin, she became cold. She still keeps her other persona in mind though.

Elaine Cadena

Age: 16

Description: red hair to her shoulders, wears black to go with her new persona.

Deck: Barian Bodyguard. (Alternate Universe where Revelations of the Seal of Orichalcos Roleplay takes place).

Personality: After her and Aylin's parents were sealed away by one of Valtor's associates, she betrayed her remaining family to find a way to undo what happened to her parents. She eventually came in contact with Valtor, who promised her tremendous power, but only if she severed all her ties from her family. Aylin is the only one left that cares about her, therefore, she must seal her soul away to sever this tie for good. She is cold and harsh nowadays. Which is nothing compared to what she used to be.

Novo Ordine

Age: ??? (looks to be in the 50's.

Description: wearing the robes of a New Order. (Yes, the symbols of the New Orders Xyz monsters. Etheric Amon's symbol in the center, and the other New Orders Xyz monsters' symbols expanding outward.Deck: New Order (Alternate Universe where Revelations of the Seal of Orichalcos Roleplay takes place).

Occupation: None

Abilities: Manipulation, Illusions, Allusions, Persuasion, white lightning, etc. (other abilities are unknown).

Goal(s): To enact peace on the world. (Other goals are unknown).

Technology: Allowing himself, and those side with him to never age. (The device is called the Extractor of Aging).

Bio: At a young age, he taught himself Duel Monsters, his parents were never around to teach him anything, except life skills. By the time he reached 18, he saw firsthand what evil people could do. He saw his parents get "killed" by some card. After he witnessed it, he searched what it was called; and to his horror, the card was called The Seal of Orichalcos. He also found out that Valtor was the one in charge of it. Furious, he had decided right there and then, that he'd destroy Valtor.

After searching Valtor for a bit, he found a Wanted List regarding enemies of Valtor's Empire. Another thing he decided was that he'd help Valtor be rid of his enemies. But, is really helping Valtor? Or does Novo have other things in mind?

Deck: New Order (represents his goal to bring peace to the world).

My Black Clover OCs:

Name: Courtney Roulacase

Status: Alive

Species: Human

Gender: Female

Affinity: Spatial

Age: 26

Birthday: February 6th

Constellation: Aquarius

Height: 183 cm (6’0”)

Blood Type: A

Eyes: Blue

Hair: Purple; dyed. Originally Blonde

Relatives: Liliane Vaude (Stepmother), Ledior Vaude (Father), Finral Roulacase (Brother), Langris Vaude (Brother).

Affiliation

Occupation: Magic Knight

Squad: Silver Eagles

Country: Clover Kingdom

Appearance: Courtney inherited her father’s blonde hair and blue eyes, her own hair grown long and it reaches to her mid back. Despite her noble upbringing, she wears common clothes wearing a simple gray long sleeve shirt, dark blue shorts, gray boots, and a gray belt. She would then later wear the cloak and uniform for the Silver Eagles from age 15 onwards.

Personality: Courtney is cool and often unfazed; making her almost seem detached. Yet she is fiercely protective and loyal to her squad and moreso to protect Finral and Langris from Liliane. She hates those who disrespect others who work hard to do their best.

Magic

Spatial Magic: Courtney uses this magic attribute to generate and manipulate space.

Creation Magic: Courtney uses this form of magic to shape objects out of space.

Communication Magic: Courtney uses this form of magic to communicate with others (more often then not her own squadmates).

Healing Magic: Courtney is capable of using recovery spells.

Abilities

Immense Magic Power: Courtney possesses a tremendous amount of magic power due to being born a noble.

Enhanced Mana Sensory: Courtney is capable of sensing Mana in her surroundings.

Equipment

Grimoire: Courtney possesses a 3 leaf clover grimoire, which contains space-based spells that she could use during combat. Like Langris’s grimoire, Courtney’s grimoire is no different from his. The major difference is that her grimoire’s coloring is white and black like yin and yang (white and black) instead of light blue.

Name: Cordelia Silva

Staus: Alive

Species: Human

Gender: Female

Affinity: Water

Age: 15

Birthday: June 30th

Constellation: Cancer

Height: 180cm (5’9”)

Blood Type: A

Eyes: Green

Hair: Ash Blonde

Relatives: Noelle Silva (Mother), Asta Silva (Father), Nozel Silva (Uncle), Nebra Silva (Aunt), Solid Silva (Uncle), James Silva (Brother), Acier Silva (Sister).

Affiliation

Occupation: Magic Knight

Squad: Golden Dawn

Country: Clover Kingdom

Appearance: Cordelia inherited her father’s ash blonde hair and green eyes, her own hair grown long in a simple braid that reaches to her mid back. Despite her royal upbringing she wears common clothes wearing a simple gray long sleeve shirt, dark blue shorts, gray boots, and a gray belt. She would then later wear the cloak and uniform for the Golden Dawn.

Personality: Cordelia is cool and often unfazed making her almost seem detached, yet she is fiercely protective and loyal to her family and her dream to surpass Asta and become the Wizard Queen. She hates those who disrespect others who work hard to do their best and like her parents have a tenacity on never giving up no matter the circumstances. Her personality is often joked by her father that is similar to her foster uncle Yuno.

Magic

Water Magic: Cordelia uses this magic attribute to generate and manipulate water.

Creation Magic: Cordelia uses this form of magic to shape objects out of water.

Reinforcement Magic: Cordelia uses this form of magic to enhance her physical abilities.

Healing Magic: Cordelia is capable of using recovery spells.

Abilities

Immense Magic Power: Cordelia possesses a tremendous amount of magic power due to being born a royal.

Enhanced Mana Sensory: Cordelia is capable of sensing Mana in her surroundings.

Mana Zone: Cordelia can control all the mana in the area to enhance her spells power and range.

Equipment

Grimoire: Cordelia possesses a 4 leaf clover grimoire that possesses various Water Magic spells. Her grimoire is bluish white with elegant blue curve vine-like marks that broder around the corners of the grimoire and spine.

Name: James Silva

Staus: Alive

Species: Human

Gender: Male

Affinity: Water

Age: 15

Birthday: June 30th

Constellation: Cancer

Height: 168cm (5’5”)

Blood Type: O

Eyes: Pink

Hair: Ash Blonde

Relatives: Noelle Silva (Mother), Asta Silva (Father), Nozel Silva (Uncle), Nebra Silva (Aunt), Solid Silva (Uncle), Cordelia Silva (Sister), Acier Silva (Sister).

Affiliation

Occupation: Magic Knight

Squad: Crimson Lions

Country: Clover Kingdom

Appearance: James has his father’s ash blonde hair which he wears short and slightly spiked yet has his mother’s pink eyes, he wears common clothes like his siblings wearing a short sleeve beige shirt, dark pants, fingerless black gloves, and gray shoes. He later began wearing the cloak for the Crimson Lions.

Personality: James is similar to Noelle being quite reserved and often hides his feelings under a confident bravado. But he is no stranger to training and hard work unlike most royals and trains his power diligently. Though with shortcomings he is very kind and cares greatly for his family, friends, and squad though often tries not to show it. He is very modest and doesn't like to brag on his magic nor being put on a high pedestal prefering to be treated equally with both royal and commoner alike.

Magic

Water Magic: James uses this magic attribute to generate and manipulate water.

Creation Magic: James uses this form of magic to shape objects out of water.

Reinforcement Magic: James uses this form of magic to enhance her physical abilities.

Healing Magic: James is capable of using recovery spells.

Abilities

Immense Magic Power: James possesses a tremendous amount of magic power due to being born a royal.

Enhanced Mana Sensory: James is capable of sensing Mana in his surroundings.

Mana Zone: James can control all the mana in the area to enhance her spells power and range.

Equipment

Grimoire: James possesses a 3 leaf clover grimoire that possess various Water Magic spells. His grimoire is a royal blue color with a lighter blue border of wave designs around the cover and spine.

Name: Acier Silva

Staus: Alive

Species: Human

Gender: Female

Affinity: Word Soul Magic

Age: 15

Birthday: June 30th

Constellation: Cancer

Height: 156cm (5’1”)

Blood Type: AB

Eyes: Pink

Hair: Silver

Relatives: Noelle Silva (Mother), Asta Silva (Father), Nozel Silva (Uncle), Nebra Silva (Aunt), Solid Silva (Uncle), James Silva (Brother), Cordelia Silva (Sister).

Affiliation

Occupation: Magic Knight

Squad: Black Bulls

Country: Clover Kingdom

Appearance: Like her mother Acier looks just like her grandmother Acier having her mother's silver hair and pink eyes yet she wears her hair loose with no band to hold it back. She wears a sleeveless silver dress that brushes her knees with a long sleeve dark blue shirt under it, white boots, and a dark blue belt. She later wears the cloak for the Black Bulls.

Personality: Though looking like her mother and grandmother, Acier is identical to her father. Cheerful, hyperactive, and outgoing. She has a strong tenacity of never giving up and doesn't allow insults to bother her. She doesn't take insults to her friends and family lightly; often getting angered and irritated especially when people would insult her father and his position as Wizard King despite his achievements and wishes to prove to others that anyone with a unique magic can be Wizard King hence her own dream to become Wizard Queen.

Magic

Word Soul Magic: Acier uses this unique magic attribute to use her words to create, destroy, and manipulate people, in addition to magical and physical objects.

Abilities

Immense Physical Power: Acier possesses a tremendous amount of physical power due to her physical training by Asta and Captain Mereoleona of the Crimson Lions.

Ki Sensory: Acier is capable of sensing ki. She was taught this technique by Asta, who learned it from her Captain: Captain Yami Sukehiro.

Immense Magic Power: Acier possesses a tremendous amount of magic power due to being born a royal.

Enhanced Mana Sensory: Acier is capable of sensing Mana in her surroundings.

Mana Zone: Acier can control all the mana in the area to enhance her spells power and range.

Equipment

Grimoire: Acier possesses a 5 leaf clover grimoire that possesses various Word Soul Magic spells. Her grimoire is pitch black with electric blue leaf and vine designs on the bottom and top of her grimoire with a black 5 clover at the center. (Fun Fact: Acier Silva’s grimoire is Zagred’s former grimoire.)

Name: Sirius Lunettes

Staus: Alive

Species: Human

Gender: Male

Affinity: Flower Magic

Age: 17

Birthday: April 18th

Constellation: Aries

Height: 167cm (5’4”)

Blood Type: O

Eyes: Magenta

Hair: Vermillion

Relatives: Klaus Lunettes (Father), Mimosa Vermillion-Lunettes (Mother), Kara Lunettes (Sister).

Affiliation

Occupation: Magic Knight

Squad: Golden Dawn

Country: Clover Kingdom

Appearance: Like his mother Sirius inherited his mother’s vermillion hair which he keeps neatly styled while he has his father’s magenta eyes and sharp features and wears the common Golden Dawn uniform.

Personality: Similar to his father Sirius is a no nonsense person who takes his duties seriously and is not above lecturing others when they’re reckless but despite this he has a gentle side to him especially when he is healing someone, a trait from his mother though he doesn’t show it often. He is often the straight man to his sister’s jokester antics especially when people make jokes with his name.

Magic

Flower Magic: Sirius uses this magic attribute to generate and manipulate objects out of Flowers. Granted moreso used for defense than offense.

Creation Magic: Sirius can shape objects out of flowers.

Healing Magic: Like his mother Mimosa, Sirius has an immense amount of healing magic capabilities.

Abilities

Immense Magic Power: Sirius possesses an immense amount of magic power due to being born a royal.

Equipment

Grimoire: Sirius possesses a 3 leaf clover grimoire that possesses various Flower Magic spells. Majority of them being healing spells. The grimoire is blue rose colored with patches of yellow on the spine and edges.

Name: Kara Lunettes

Staus: Alive

Species: Human

Gender: Female

Affinity: Steel Magic

Age: 16

Birthday: September 21st

Constellation: Virgo

Height: 168cm (5’5”)

Blood Type: A

Eyes: Yellow

Hair: Light blue

Relatives: Klaus Lunettes (Father), Mimosa Vermillion-Lunettes (Mother), Sirius Lunettes (Brother).

Affiliation

Occupation: Magic Knight

Squad: Golden Dawn

Country: Clover Kingdom

Appearance: Having her father’s light blue hair Kara has it short to lightly brush her shoulders yet held back by a white headband and having her mother’s bright yellow eyes. She wears a sleeveless steel gray shirt with dark pants and leather boots.

Personality: Unlike her brother Kara is a open minded and cheerful young lady who enjoys making people laugh and teasing her friends and family especially her brother. She has a strong sense of right and wrong and hates those who would discriminate against others despite her own status as a royal and is friends with many commoners and is proud of it.

Magic

Steel Magic: Kara uses this magic attribute to generate and manipulate steel.

Creation Magic: Kara uses this form of magic to create and shape objects out of steel.

Reinforcement Magic: Kara uses this form of magic to enhance her physical strength and durability.

Abilities

Immense Magic Power: Kara possesses an immense amount of magic power due to being born a royal.

Equipment

Grimoire: Kara possesses a 3 leaf clover grimoire that possesses various Steel Magic spells. The grimoire’s overall design is similar to her Dad, Klaus Lunettes’s, grimoire.

Name: Kai Sandler

Staus: Alive

Species: Human

Gender: Male

Affinity: Water Magic

Age: 16

Birthday: March 20th

Constellation: Pisces

Height: 177cm (5’8”)

Blood Type: A

Eyes: Grey

Hair: Black

Relatives: Alecdora Sandler (Father), Risacca Ondell-Sandler (Mother), Alexandra Sandler (Sister).

Affiliation

Occupation: Magic Knight

Squad: Golden Dawn

Country: Clover Kingdom

Appearance: Kai has pitch black hair with a slight wave that brushes his neck and startling gray eyes, he commonly wears the Golden Dawn uniform but also holds onto a blue pendant given to him by his mother.

Personality: Though Kai may seem as a prideful elitist like his father he only uses this guise to keep him off his back when really Kai is a supportive and kind individual though would often hide it. He respects the hard working and gives a hand to those who need it. He is often annoyed greatly by both his father and his sister for their disrespect towards others especially to the Wizard King Asta.

Magic

Water Magic: Kai uses this magic attribute to generate and manipulate water.

Creation Magic: Kai uses this form of magic to create and shape objects out of water.

Reinforcement Magic: Kai uses this form of magic to enhance his physical strength and durability.

Abilities

Immense Magic Power: Kai possesses an immense amount of magic power due to his nobility parents.

Equipment

Grimoire: Kai possesses a 3 leaf clover grimoire that possesses various Water Magic spells. The grimoire has the 3 leaf clover insignia on the front and a wave insignia on the back. The coloring of the grimoire is a light blue, like Noelle Silva’s grimoire.

Name: Alexandra Sandler

Staus: Alive

Species: Human

Gender: Female

Affinity: Sand Magic

Age: 18

Birthday: November 21st

Constellation: Scorpio

Height: 178cm (5’8”)

Blood Type: AB

Eyes: Blue

Hair: Green

Relatives: Alecdora Sandler (Father), Risacca Ondell-Sandler (Mother), Kai Sandler (Brother).

Affiliation

Occupation: Magic Knight

Squad: Golden Dawn

Country: Clover Kingdom

Appearance: Alexandra has her father’s green hair which she wears tied back with a white ribbon with bright blue eyes, she wears fancy attire of a rich golden brown tunic, dark green leggings, and brown boots along with the Golden Dawn robe.

Personality: Like her father Alexandra is a prideful elitist who looks down at commoners and low status mages with an over confident attitude and snide nature she believes royals and nobles like her are far more superior than most and should be highly respected.

Magic

Sand Magic: Alexandra uses this magic to generate and manipulate sand.

Creation Magic: Alexandra uses this form of magic to create and shape objects out of sand.

Abilities

Immense Magic Power: Alexandra possesses an immense amount of magic power due to her nobility parents.

Equipment

Grimoire: Alexandra possesses a 3 leaf clover grimoire that possesses various Sand Magic spells. It has the 3 leaf clover insignia on the front and a sun dune insignia on the back. The outer edges have a sandy feel to it. Alexandra’s grimoire’s color is similar to her Dad’s, Alecdora Sandler.

Name: Eva Zogratis

Status: Alive

Species: Human

Gender: Female

Affinity: Sword Magic, Marionette Magic (artificial)

Age: ?

Birthday: December 1st

Constellation: Sagittarius

Height: 191cm (6’ 3”)

Blood Type: O

Eyes: White

Hair: Black

Relatives: unnamed husband (deceased), Dante Zogratis (son), Zeno Zogratis (son), Vanica Zogratis (daughter)

Affiliation

Occupation: Mother of Dante, Zeno, and Vanica Zogratis, Queen of the Spade Kingdom

Country: Spade Kingdom

Appearance: Eva has black hair that goes a bit below her mid-back. She wears earrings, as well as the crown that was originally Queen Ciel’s on her head. She has 2 scars going from her forehead on both sides of her face down in straight lines. She wears the Spade Royal Family clothing.

Personality: Eva has a personality that is a combination of her 3 children. At first glance, others (including her children) believed that she had a personality disorder, but she does not.

Magic

Sword Magic: This unique magic attribute enables Eva to create and manipulate swords at will

Marionette Magic: This unique magic attribute enables Eva to control anything at will.

Reinforcement Magic: Eva uses this form of magic to enhance her physical abilities.

Abilities

Master Swordsman: Eva is a very skilled swordsman.

Enhanced Speed: Eva is extremely fast. She can easily dodge multiple attacks, including high-speed attacks that home in on magic.

Enhanced Strength: Eva possesses great physical strength.

Immense Magic Power: As a devil host, and the now current ruler of the Spade Kingdom, Eva possesses an immense amount of magic power and can exert this strength over a wide range.

Devil-Possessed: As the ruler of the Spade Kingdom, Eva is host to the devil Adira, who grants her immense power. She can use up to 90% of the devil's power. The more power she draws on, the more devil-like her appearance becomes. With 50% of Adira’s power, Eva can control the mana around the area she’s in to get out of harm's way. And with 60%, her sheer power can nullify any spells that come at her from a long range.

Dual Affinity: Due to being devil-possessed, Eva has the ability to use both her own Sword Magic and Adira’s Distortion Magic.

Equipment

Grimoire: Eva possesses a spade grimoire that contains various sword-based magic spells.

Name: Adira

Status: Alive

Species: Devil

Gender: Female

Affinity: Marionette Magic

Age: ?

Eyes: Red

Hair: White

Relatives: Lucifero (husband)

Affiliation

Occupation: Co-Leader of the Underworld

Country: Spade Kingdom

Appearance: Like Megicula, Adira has ram-like horns on the top of her head. She has bat-like wings and is slim, but tall. Almost as tall as her human host, Eva Zogratis.

Personality: Like most Devils, Adira is cruel to others. However, she shares Megicula’s interest in experimentations.

Magic

Marionette Magic: This unique magic attribute enables Adira to control anything at will.

Healing Magic: Adira is capable of healing magic by using her Marionette Magic to heal herself. This ability is also transferred to Eva due to Adira sharing her Marionette Magic.

Possession: Adira is capable of possessing the bodies of others.

Transformation Magic: Adira can transform into anyone or anything at will.

Forbidden Magic: Adira is capable of Forbidden Magic.

Abilities

Immense Magic Power: As a Devil from the Underworld, Adira possesses an immense amount of magic power. More than even the royal families of the Clover Kingdom.

Name: Rem

Status: Alive:

Species: Devil

Gender: Female

Affinity: Illusion Magic

Age: ?

Eyes: Red

Hair: Black and White

Relatives: Zagred (Cousin; deceased)

Affiliation

Occupation: N/A

Appearance: Rem has bat-like wings, and spike-like horns, white hair that sticks up and red eyes.

Personality: Rem is very sadistic and cruel. She has no regard for those who fall prey to her illusions. Especially those with 4 leaf grimoires.

Magic

Illusion Magic: Rem uses this unique magic attribute to generate and manipulate illusions. Her Illusion Magic is so powerful, that she can make her illusions real.

Possession: Rem is capable of possessing the bodies of others. Her current body under her possession is Lolopechka, the Heart Kingdom Queen. While possessing the body of Lolopechka, Lolopechka’s hair becomes white in some places, her eyes become red, and her features overall become demonic, in addition to have wings sprouting out of her back and horns out of the top of her head.

Transformation Magic: Rem can transform into anyone or anything at will.

Forbidden Magic: Rem is capable of Forbidden Magic.

Abilities

Immense Magic Power: As a Devil from the Underworld, Rem possesses an immense amount of magic power. More than even the royal families of the Clover Kingdom.

Equipment

Grimoire: After tricking Cordelia Silva to fall into deep despair via her Illusion Magic to show Cordelia the deaths of all her friends and family, Cordelia’s grimoire became hers. Its design remained the same, but with a 5th leaf appeared on the insignia on the cover. In addition, the grimoire gained a black coloring on the outside.

Name: Herz

Status: Alive

Species: Devil

Gender: Female

Affinity: Clone Magic

Age: ? (But appears to look 18 years old in human years)

Eyes: Red

Hair: White

Relatives: Liebe (husband)

Affiliation

Occupation: N/A

Country: Heart Kingdom

Appearance: Herz has red eyes and medium length white hair with a single strand protruding upwards from her head. Liebe and a few others pointed out that she resembles Licita, Asta’s biological mother, and Liebe’s foster mother. She has bull-like horns sprouting from the top of her head, along with bat-like wings. Her tail is in the shape of DNA strands; thus representing her magic attribute.

Personality: Unlike most Devils, Herz’s cruelness is just a front. Due to her being a Mid Ranking Devil, she’d often use this side of her as a defense mechanism. While in reality, she despises her own kind as much as Liebe. Despite this immense hatred, she holds a soft spot for those that suffered as badly as her, or worse. Liebe and Asta being prime examples.

Magic

Clone Magic: This unique magic attribute enables Herz to clone anything at will. Including spells of those she clone’s.

Possession: Herz is capable of possessing the bodies of others.

Transformation Magic: Herz can transform into anyone or anything at will.

Forbidden Magic: Herz is capable of Forbidden Magic.

Abilities

Immense Magic Power: As a Devil from the Underworld, Herz possesses an immense amount of magic power. Her mana pool is on par with the royal families of the Clover Kingdom.

Equipment

Grimoire: After stealing a 5 leaf clover grimoire from Rem’s collection of 5 leaf clover grimoires, Herz possesses a 5 leaf clover grimoire that has a rainbow color on it, as if signifying her magic attribute of Clone Magic.

Sort: Category . Published . Updated . Title . Words . Chapters . Reviews . Status .

Anti-Magic and Water Magic by HeavenStar 18 reviews
Asta and Noelle meet each other when they're kids, but Asta forgets about the meeting. Will Asta remember her when he meets her again after he joins the black bulls to become the wizard king. Rated M to be safe.
Black Clover/ブラッククローバー - Rated: M - English - Romance/Adventure - Chapters: 104 - Words: 283,708 - Reviews: 209 - Favs: 579 - Follows: 582 - Updated: 18h - Published: 3/5/2019 - [Asta, Noelle S.]
Chaotic: Secrets Of The Cothica by Starart132 reviews
Perim contained many secrets that many wants to dig out but they weren't the only ones. Chaotic Players also contained many that the creatures of Perim want to achieve. With them believing that the Chaotic Players might lead to the Cothica and its secrets, a race begin between the tribes, to reach the Cothica for their tribe and their tribe only. Got a Beta Reader now.
Chaotic - Rated: T - English - Friendship/Adventure - Chapters: 102 - Words: 251,363 - Reviews: 279 - Favs: 103 - Follows: 93 - Updated: 10/24 - Published: 12/23/2019 - Tom M., Kazdan K., Peyton T., Sarah L.
The Other Fifth Leaf by KenosDC1 reviews
The grimoires of the Clover Kingdom have always had three leaves, which represent faith, hope, and love. Within the fourth leaf lies good luck, but within the fifth leaf, lies one of two things, either a devil, or...an angel. (Cover by chaoticallyfairy)
Black Clover/ブラッククローバー - Rated: T - English - Adventure - Chapters: 65 - Words: 423,500 - Reviews: 324 - Favs: 208 - Follows: 215 - Updated: 10/23 - Published: 9/6/2020 - Asta, Noelle S., Yami S., OC
Yu-Gi-Oh! VRAINS: Hidden Memories by scififan599 reviews
10 years ago, 8 children were kidnapped. One of them was Yasutake Narahiko, who today works as Morningstar, a bounty hunter in LINK VRAINS hunting criminals and hackers for companies like SOL Technologies. One day, he fights the Knights of Hanoi and encounters Playmaker, who was involved in the same incident. Follow him as he must decide whether to be Playmaker's ally, or his enemy
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Sci-Fi - Chapters: 68 - Words: 1,158,147 - Reviews: 1557 - Favs: 269 - Follows: 233 - Updated: 10/17 - Published: 9/27/2017 - Yusaku F./Playmaker, Aoi Z./Blue Angel, Go Onizuka, OC
Chaotic GX by Canadude2029 reviews
A new generation. Tom's daughter has come to Chaotic to start her new adventures. New friends, Creatures and threats await.
Chaotic - Rated: K+ - English - Adventure - Chapters: 30 - Words: 81,417 - Reviews: 83 - Favs: 37 - Follows: 27 - Updated: 10/5 - Published: 10/25/2020 - [Tom M., Sarah L.] Maxxor, OC
Yu-Gi-Oh VRAINS Overdrive! by SakushiRyu reviews
(S3) Ketsueki Kioku is the seventh victim of the Lost Incident. Lightning and Bohman were defeated, life finally seemed to be going well for our heroes, but new enemies continue to appear! Follow our heroes' journey in defeating evil while they decipher the unknown past. (Some OOCness in Season 1, sorry) (Cover Art made by me)
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure/Fantasy - Chapters: 73 - Words: 885,504 - Reviews: 698 - Favs: 139 - Follows: 114 - Updated: 7/25 - Published: 8/27/2017 - Aoi Z./Blue Angel, Ignis, Ryoken K./Revolver, OC
The Time Displaced Sith by OfficerDonNZ reviews
Nathrrya, once known as Darth Avarice is awoken three and a half thousand years after being encased in carbonite now she must find her place in a very different galaxy.
Crossover - Star Wars & Star Wars - Rated: T - English - Drama/Romance - Chapters: 29 - Words: 128,181 - Reviews: 715 - Favs: 1,611 - Follows: 1,946 - Updated: 7/6 - Published: 7/3/2017 - [Obi-Wan K., Sith W.] Anakin Skywalker, Qui-Gon J.
The Light Triad by Alpine992 reviews
Raised with one another from a young age, three children will become the Clover Kingdom's greatest power. The wielder of a Demon, The Lost Prince of an Enemy Nation and a Royal of the Clover Kingdom. Asta, Yuno and Noelle become each others drive to become stronger, to fight for the Clover Kingdom and right the wrongs of the world all while discovering their entwined fates.
Black Clover/ブラッククローバー - Rated: M - English - Fantasy/Adventure - Chapters: 1 - Words: 1,147 - Reviews: 13 - Favs: 38 - Follows: 54 - Published: 10/25/2020 - Asta, Noelle S., Yuno
Yugioh Zexal II: The past and present meet by guardian of the aura Aurasoul reviews
This is the second story to my first Yugioh Zexal story where there will be things the group will find out not just about the war but themselves as well.
Yu-Gi-Oh! ZEXAL - Rated: T - English - Adventure/Romance - Chapters: 32 - Words: 192,158 - Reviews: 17 - Favs: 16 - Follows: 18 - Updated: 3/5/2020 - Published: 9/5/2015
YuGiOh! Dissidia by Sanokal reviews
An interesting idea that I came up with. Three heroes, three villains from each anime series of Yu-Gi-Oh!, duking it out at the behest of Horahkty and Zorc, in the ultimate dueling conflict, which quickly complicates itself and becomes more than it initially seems. Will eventually add in ARC-V and VRAINS material. The Final Arc concludes with Yugi and Atem's final chapter!
Crossover - Yu-Gi-Oh & Yu-Gi-Oh! ZEXAL - Rated: K+ - English - Adventure/Fantasy - Chapters: 63 - Words: 394,784 - Reviews: 351 - Favs: 132 - Follows: 109 - Updated: 12/31/2019 - Published: 8/10/2012 - Yūgi M., Horakhty, Zorc, Yuma T. - Complete
Even Teen Hero's Are People Too by PossibleFan22 reviews
Kim is often portrayed as the girl who can do anything. But most don't realize she's still human dealing with everyday problems including bullying from classmates in school. What happens if the bullying from one Bonnie Rockwaller gets to much for Kim and she snaps one day? Who will be there to help the fallen high school teen hero? (Rated High T - M for Bullying Theme). Warnings.
Kim Possible - Rated: T - English - Angst/Hurt/Comfort - Chapters: 10 - Words: 16,024 - Reviews: 49 - Favs: 23 - Follows: 24 - Updated: 3/8/2019 - Published: 1/14/2019 - Kim P. - Complete
The Ice Queen Cometh! by Nox Magnus Dux reviews
In a tragic twist of fate, Shark is burned and hospitalized by IV instead of Rio, leaving her hungry for vengeance. As she pursues her vendetta, she encounters and befriends a mysterious boy. Who is he? And why does he keep calling her by the name, Merag? (Durbe x Rio) (Yuma x Kotori)
Yu-Gi-Oh! ZEXAL - Rated: T - English - Adventure/Romance - Chapters: 44 - Words: 378,202 - Reviews: 420 - Favs: 167 - Follows: 153 - Updated: 7/18/2018 - Published: 10/14/2014 - [Rio K., Durbe] Yuma T., Ryoga K./Shark
Moonlight Sorrow by Nox Magnus Dux reviews
There was no parasite. Selena betrayed the Lancers and captured Yuzu by her own free will. If only they knew why Selena would forsake her honor so willingly. If only they knew that Selena was breaking their trust to save the soul of another... (Selena x Yuri)
Yu-Gi-Oh! Arc-V - Rated: T - English - Angst/Romance - Chapters: 23 - Words: 180,620 - Reviews: 371 - Favs: 192 - Follows: 156 - Updated: 11/6/2017 - Published: 9/5/2016 - [Selena/Serena, Yuri]
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Black Clover: The Silver Valkyrie reviews
What would happen if Acier Silva, Mother of Nozel, Nebra, Solid, and Noelle, had not been cursed before Noelle's birth? What if Acier saved Asta and brought him to Hage? How would Asta and Yuno's adventure play out? What would change? (Asta x Noelle.)
Black Clover/ブラッククローバー - Rated: T - English - Romance/Adventure - Chapters: 35 - Words: 140,984 - Reviews: 57 - Favs: 218 - Follows: 226 - Updated: 10/8 - Published: 7/31/2020 - Asta, Noelle S., OC, Acier S.
Yu-Gi-Oh! Renaissance reviews
Pandora Yukimura, known by few though others that know her as the mercenary, Justice Knight. A Duelist who strives for justice in the hollow streets of Tairao, Japan in order to locate her missing family. But unknown to her, an evil lurks. Something bigger than herself or anything she has ever faced and she must overcome it. Or everything she knows will perish...
Yu-Gi-Oh! VRAINS - Rated: T - English - Adventure - Chapters: 4 - Words: 18,356 - Reviews: 3 - Follows: 1 - Updated: 8/2 - Published: 12/28/2019
Black Clover: Magic of the Future reviews
The Clover Kingdom's King, Augustus Kira Clover XIII, is now dead at the hands of Rhya and Patri. With the King dead, the 9 Magic Knight Captains must discuss who shall become the new King, along with whom to become the next Wizard King. And now changes are being made to the Clover Kingdom. Changes that will hopefully help for the demonic storm ahead.
Black Clover/ブラッククローバー - Rated: T - English - Romance/Adventure - Chapters: 7 - Words: 19,868 - Reviews: 5 - Favs: 61 - Follows: 70 - Updated: 9/6/2020 - Published: 2/25/2020 - Asta, Noelle S., OC
Yu-Gi-Oh! Arc-V: The Four Maidens reviews
Four girls each wearing bracelets with strange power. What is their connection to one another? Along with four boys and their dragons? Together these girls will go through a desperate war and learn the origin to it all their homes, their friends, and most importantly, themselves.
Yu-Gi-Oh! Arc-V - Rated: T - English - Chapters: 7 - Words: 50,848 - Reviews: 12 - Favs: 27 - Follows: 24 - Updated: 7/20/2020 - Published: 8/3/2019 - Ruri K., Yuzu H., Selena/Serena, Rin
Yu-Gi-Oh! 5Ds - An Alternate Universe reviews
This is an Alternate Universe fanfic in regards to the Yu-Gi-Oh! 5Ds anime. In this, Akiza Izinski is the Main Protagonist instead of Yusei Fudo.
Yu-Gi-Oh! 5D's - Rated: T - English - Adventure/Tragedy - Chapters: 23 - Words: 129,811 - Reviews: 18 - Favs: 22 - Follows: 16 - Updated: 5/28/2020 - Published: 5/10/2019
Yu-Gi-Oh! VRAINS: The Deciding War reviews
Playmaker, Soulburner, Revolver, and the other Knights of Hanoi have reached Lightning and Windy's base of operations within the network of Link VRAINS. Lightning declares war upon humanity for the Knights of Hanoi's actions to eliminate the Ignis. Revolvers challenges Lightning to a duel. Playmaker then takes over for Revolver. The fate of the network is upon them.
Yu-Gi-Oh! VRAINS - Rated: T - English - Tragedy/Adventure - Chapters: 22 - Words: 138,896 - Reviews: 40 - Favs: 23 - Follows: 17 - Updated: 3/26/2020 - Published: 10/6/2018 - Yusaku F./Playmaker, Ignis, Ryoken K./Revolver, OC
Yugioh 5D's (Revised my way) reviews
Yusei has freed Akiza from her own curse: Curse of the Black Rose. Now with Akiza on the side of the Signers, they plan to fight the ever growing threat of the Dark Signers. After the Dark Signers are defeated, things seem to be going in that of a normalcy direction. However... The Shadows of a New Threat still lurk within New Domino City. What could this New Threat be? Yusei x Aki
Yu-Gi-Oh! 5D's - Rated: T - English - Romance/Adventure - Chapters: 61 - Words: 360,179 - Reviews: 120 - Favs: 79 - Follows: 57 - Updated: 2/1/2020 - Published: 2/9/2018 - Yūsei F., Aki I., OC - Complete
Yu-Gi-Oh ZEXAL AU-with the Arclight brothers reviews
In a sudden twist of events, Trey gets injured severely by a crazed lunatic. Quattro, seeking revenge, attempts to hunt down the person responsible. While Vetrix has his own agenda of revenge set on Dr. Faker. Somehow, after Faker's defeat, a new enemy, the Barians, emerge. Now Thomas Arclight must take them down as well! Rated T to be safe. Accidentshipping Rio x Thomas
Yu-Gi-Oh! ZEXAL - Rated: T - English - Adventure/Drama - Chapters: 19 - Words: 44,828 - Reviews: 22 - Favs: 16 - Follows: 13 - Updated: 2/3/2019 - Published: 8/1/2015 - III/Mihael A., IV/Thomas A., V/Christopher A., Rio K.
Darklord Storyline Lore
The Darklords have forged a Rebellion against God. Despite Lucifer's best efforts to overthrow his own boss, he ultimately fails, and he, along with his advisors are banished to depths of Hell for their treachery. Now fueled by vengeance, Lucifer, the leader of the Darklords, will stop at nothing to exact his revenge against God. Will he succeed? Or will he fail once again?
Yu-Gi-Oh - Rated: T - English - Drama/Supernatural - Chapters: 1 - Words: 4,475 - Favs: 4 - Follows: 2 - Published: 7/30/2018
Yu-Gi-Oh ZEXAL Book 5: Sparks of Freedom reviews
Tethys Stone and Helen Tenjo may have defeated Yj, but Yj is far from finished. Over the course of 3 years, Yj has perfected the technology to bring back seven previous villains from 3 different series of the Yu-Gi-Oh timeline! Rated T for some deaths.
Yu-Gi-Oh! ZEXAL - Rated: T - English - Romance/Tragedy - Chapters: 23 - Words: 62,603 - Reviews: 56 - Favs: 10 - Follows: 8 - Updated: 1/20/2018 - Published: 2/21/2016
Yu-Gi-Oh ZEXAL Book 4: The Next Generation reviews
This story takes place 6 years after the events of Yu-Gi-Oh ZEXAL Book 3: Darkness Awakens at the beginning of the story. Then it proceeds to take 15 years after the beginning of the story, making it a total of 21 years since the events of Yu-Gi-Oh ZEXAL Book 3: Darkness Awakens. Xavier plans to make a return. However, a mysterious person emerges. Who is he?
Yu-Gi-Oh! ZEXAL - Rated: T - English - Adventure/Romance - Chapters: 35 - Words: 92,382 - Reviews: 74 - Favs: 8 - Follows: 6 - Updated: 2/3/2016 - Published: 8/18/2015 - Rio K., Durbe, Misael, OC - Complete
Yu-Gi-Oh ZEXAL: Christmas Special
A Christmas special with my and Aurasoul's OC's.
Yu-Gi-Oh! ZEXAL - Rated: K+ - English - Humor/Spiritual - Chapters: 1 - Words: 7,030 - Favs: 1 - Follows: 1 - Published: 12/18/2015 - Yuma T., Durbe, Misael, OC - Complete
Yu-Gi-Oh ZEXAL AU-Heather Shadows Tenjo's death reviews
This a short, yet sad oneshot/AU. It shows what would happen if Heather had died in Book 4: The Next Generation.
Yu-Gi-Oh! ZEXAL - Rated: T - English - Romance/Tragedy - Chapters: 1 - Words: 2,354 - Reviews: 2 - Favs: 2 - Follows: 2 - Published: 9/17/2015 - Vector/Rei Shingetsu, Misael, OC - Complete
Yu-Gi-Oh Zexal Book 3: Darkness Awakens reviews
This story takes place after the Astral World Crisis. Now, a new evil is born, and more nasty than the last villain. Will our heroes be able to stop this new evil? Or will this new evil destroy the world? Rated T because there MAY be violence and death.
Yu-Gi-Oh! ZEXAL - Rated: T - English - Romance/Adventure - Chapters: 27 - Words: 59,801 - Reviews: 31 - Favs: 11 - Follows: 8 - Updated: 8/13/2015 - Published: 4/24/2015 - Complete
Yu-Gi-Oh Zexal Book 2: A New Threat to the Astral World reviews
This story takes place after the final episode of Yu-Gi-Oh Zexal. If you liked my first story, you'll love this one.
Yu-Gi-Oh! ZEXAL - Rated: T - English - Romance/Adventure - Chapters: 27 - Words: 34,440 - Reviews: 4 - Favs: 11 - Follows: 7 - Updated: 4/7/2015 - Published: 4/6/2015 - Complete
Yu-Gi-Oh Zexal Book 1: The Secret Eighth Barian Emperor reviews
This story takes place during Seasons 2 and 3 of Yu-Gi-Oh Zexal. Enjoy and review!
Yu-Gi-Oh! ZEXAL - Rated: T - English - Friendship/Adventure - Chapters: 34 - Words: 28,067 - Reviews: 14 - Favs: 21 - Follows: 14 - Updated: 3/4/2015 - Published: 3/1/2015 - Complete